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14.-16.06.24 • Flashback-Symposium #01 • Plauen-Jößnitz (Germany)
28.-30.06.24 • Alternatives Computer-Meeting 2024 • Wolfsburg (Germany)
17.08.24 • ZZAP! Live 2024 • Kenilwort (England)

08.Jan.2024



MorphOS: 3D Action adventure Bugdom V1.3.4
A year ago, 'BeWorld' compiled version 1.3.3 of the game Bugdom for MorphOS, originally published by Pangea Software and customised by 'jorio' for current operating system versions. Version 1.3.4 is now available. Changes:
  • Fixed framerate-dependent inconsistencies that were apparent at high framerates (100+ fps), including:
    • level 3: fish speed (after eating Rollie)
    • level 4: feet speed
    • level 5: fire effect on beehive
    • level 7: player speed when trapped in a ball of honey
    • level 8: tumbling boulder damage condition
  • More fitting cyclorama color in level 9 and 10 intros
The latest SDL archive and TinyGL beta version are required. (dr)

[News message: 08. Jan. 2024, 08:36] [Comments: 0]
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07.Jan.2024



Tool: identify-library 44.0
Today Richard Körber has released version 44.0 of his identify.library (amiga-news.de reported). Changes: more ... (dr)

[News message: 07. Jan. 2024, 22:08] [Comments: 0]
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07.Jan.2024



Aminet uploads until 06.01.2024
The following files have been added until 06.01.2024 to Aminet:
more ... (snx)

[News message: 07. Jan. 2024, 08:30] [Comments: 0]
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07.Jan.2024



OS4Depot uploads until 06.01.2024
The following files have been added until 06.01.2024 to OS4Depot:
more ... (snx)

[News message: 07. Jan. 2024, 08:30] [Comments: 0]
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07.Jan.2024



AROS Archives uploads until 06.01.2024
The following files have been added until 06.01.2024 to AROS Archives:
more ... (snx)

[News message: 07. Jan. 2024, 08:30] [Comments: 0]
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07.Jan.2024



MorphOS-Storage uploads until 06.01.2024
The following files have been added until 06.01.2024 to MorphOS-Storage:
more ... (snx)

[News message: 07. Jan. 2024, 08:30] [Comments: 0]
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07.Jan.2024



WHDLoad: New installers until 06.01.2024
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 06.01.2024: more ... (snx)

[News message: 07. Jan. 2024, 08:30] [Comments: 0]
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07.Jan.2024
Amiga Future (website)


AmigaRemix: Further files added
AmigaRemix collects remixes of well-known soundtracks of Amiga games. Since our last news-item, the following mp3 files have been added: more ... (snx)

[News message: 07. Jan. 2024, 08:30] [Comments: 0]
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07.Jan.2024
Amiga Future (website)


AmiFox: Server update
Marcus 'ALB42' Sackrow's "AmiFox" displays modern web pages on an Amiga by downloading and displaying the pages converted into images by a web rendering proxy ("AmiFox server"). On the server side, there have now been some minor improvements, which the author describes at the title link - but the program itself does not need to be downloaded again.

Note for users who run the Docker on their own server: The version number 0.3 of the server version has remained the same despite these adjustments. (snx)

[News message: 07. Jan. 2024, 08:30] [Comments: 0]
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07.Jan.2024



Preview video: Pumpman v0.002
In addition to several other projects such as "Deathmine", 'PixelPlop' is also working on the game "Pumpman", for which he has now published a preview video. (dr)

[News message: 07. Jan. 2024, 07:22] [Comments: 0]
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07.Jan.2024
Amigans


Shoot'em Up: "Skillgrid" V1.4
In early 2019, Simone 'saimo' Bevilacqua released his abstract, vertical shoot'em up SkillGrid (YouTube video). Changes to version 1.4:
  • Added cells field flashing when these cells (are about to) appear:
    • ASTEROIDS cell (bright colors);
    • BEAM/* cells, if their exit from the bottom of the screen would reduce the number of beams shot by the spaceship (bright colors);
    • MOTHERSHIP, MUSIC MODE, SKULL (same colors of the cells field when the associated boss/mode is active).
  • Made the spaceship flash red when its shield is low.
  • Made the spaceship glow red for half a second when its shield gets damaged.
  • Made the middle layer appear progressively at the beginning of a game.
  • Made the cells layer populate with empty cells progressively.
  • Changed a few pixels of the title screen spaceship icon and of the Skull.
  • Improved the handling of audio channels.
  • Made sure no sprite tearing occurs when switching between screens.
  • Made sure that the system MMU setup does not interfere.
  • Fixed crash when a tune was started while another tune was playing (e.g. when the MUSIC MODE cell was caught while missiles were active).
  • Fixed the stopping of the music mode music (it inhibited the restart of the spaceship afterburner sound).
  • Fixed the X position of specifically-requested cells (it was equal to the type of the cell removed at the same time).
  • Fixed the lengths of some sounds samples (they were odd).
  • Made various speed and memory optimizations.
  • Made the startup and cleanup code more robust.
  • Worked on the cells:
    • improved the handling of the TURN cell (now it is randomized and it ensures that the speeds of the UFOs will always change);
    • increased the frequency of the MUSIC MODE cells;
    • decoupled the randomization of the cells types and positions;
    • created the BOSSES (virtual) class of cells, grouping the BOLTSPITTER and SKULL cells (previously MALUSES) and the MOTHERSHIP cell (previously UNDEFINED) into it;
    • made the template of the BOLTSPITTER and SKULL cells striped;
    • made the template of the TURN cell fringed;
    • made the template of the BEAM/DOUBLE cell equal to that of the other BEAM/* cells.
  • Worked on the audio channels allocation priorities of the sound effects:
    • given the Boltspitter bolt shooting and the hitting of the spaceship by the Mothership beam priority over the milestone notification;
    • assigned the speech warnings specific priorities (from lowest to highest: "charge low", "shield low", "approaching asteroids", "escapes critical", "danger", "time running out").
  • Updated/improved the documentation. 19. Updated the artwork to reflect the new cells graphics.
(dr)

[News message: 07. Jan. 2024, 07:18] [Comments: 0]
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07.Jan.2024



Apollo cards: File sharing tool "ApolloExplorer" v1.1.1 (update)
ApolloExplorer is a simple file exchange programme that can be used to transfer files from a PC to an Amiga running an Apollo card and vice versa over the network. A server software runs in the background on the Amiga and allows a client running on a PC with Windows, Linux or MacOS to connect to the Amiga and browse the local hard drives. Changes in version 1.1.0:
  • Supports displaying of Amiga icons
  • Icon mode is back in the file lister
  • A new command line utility "acp" (works like scp on linux).
Update: (07.01.2024, 18:49, dr)

Meanwhile version 1.1.1 is available which fixes a crash that happens with corrupted .info files and restores the disk usage gauges. (dr)

[News message: 07. Jan. 2024, 07:08] [Comments: 0]
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06.Jan.2024



Platform game: Ami-H.E.R.O.
Paweł 'tukinem' Tukatsch's latest game is an Amiga conversion of the game Helicopter Emergency Rescue Operation (H.E.R.O.) from the US games company Activision from 1984, originally programmed for the Atari 2600. The aim of the game is to fly into the depths of an underground cave with the character, who has a helicopter backpack, in order to rescue lost miners and avoid various dangers. As Paweł explains to us, the music and sounds were created by Marcin 'Eightbm' Białobrzewski, who also created the music for the final version of Tony and for Farmiga. (dr)

[News message: 06. Jan. 2024, 23:14] [Comments: 0]
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06.Jan.2024



Source code editor: Hollywood 10 support for Visual Studio Code
For Microsoft's Visual Studio Code (Windows, Mac OS, Linux), "hw4vsc" is an extension that enables the development of Hollywood programmes with the free source code editor. The developer Micha J. has adapted his extension for the latest Hollywood 10 version and released hw4vsc v10.0.0 today. The extension can be installed from the extension manager of Visual Studio Code, simply filter for the keyword "Hollywood". The author asks you to use the Github bug tracker in case of problems. (dr)

[News message: 06. Jan. 2024, 22:48] [Comments: 0]
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06.Jan.2024



Text adventure: "Adventure 2" v0.8
After "Adventure 1" (amiga-news.de reported) 'grindercowboy' has published a second text adventure created with the ADMS (Amiga Dungeon Mastering System): in "Adventure 2" you play a space cadet who has the goal of getting back home. (dr)

[News message: 06. Jan. 2024, 22:40] [Comments: 0]
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06.Jan.2024



Rally game: Jari-Matti Rally (prototype)
In mid-December, 'lifeschool22' published a prototype with "MonkeyEye", with which he wanted to test whether CanDo could be used to create a point'n'click adventure game (amiga-news.de reported). Now he has published another prototype with the racing game "Jari-Matti Rally": it is a Full-motion video (FMV) racing game that he also wrote with CanDo. A 68030 processor (or faster), 2MB chip RAM, 4MB fast RAM and 117 MB free space for the hard disc installation are recommended. (dr)

[News message: 06. Jan. 2024, 22:28] [Comments: 0]
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06.Jan.2024



Video tutorial: Transferring Spectrum-Basic code to Amiga-AMOS
In another part of his series of short tutorials on AMOS Pro, retro and Amiga fan 'Yawning Angel' shows how he first enters a printed Basic program from a Sinclair magazine from October 1984 into his 48k ZX Spectrum and then converts it to AMOS Pro on his Amiga. (dr)

[News message: 06. Jan. 2024, 11:11] [Comments: 0]
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06.Jan.2024



Preview video: Hyperborea (Resurrected) #2
Daniel 'Daytona675x' Müßener is in the process of continuing "Hyperborea", a project started four years ago and interrupted in the meantime (YouTube videos) (amiga-news.de reported). Technically, the game is as good as finished. Changes compared to the first preview video:
  • spread shot: fully loaded :) Each player can now throw up to 36 laser-streaks on the enemies.
  • muzzle flash
  • collision handling player vs. bullets and floating enemies
  • smart bomb: if you're about to die it will be activated automatically, unless your bomb stock is empty, of course. While the bomb is active, enemy hitpoints are constantly drained, bullets are canceled and you're invulnerable. Note: for the video I always keep the 2nd player's bomb stock at 0. This is simply because otherwise it would constantly bomb if hit and make the video much less interesting :P
  • removed dummy test explosions on enemy hit: instead a dedicated hit sound is played. Maybe I'll add some sparks later.
  • optional bullet canceling on enemy hit: when the enemy is destroyed then all of the bullets that were spawned by it are canceled.
  • extremely optimized player-gun vs. enemies algorithm
  • optional craters for ground enemies and test turrets: those craters got their own dedicated rendering system.
  • some well-known floating popcorn enemies ;)
Many enemies are taken from Torben's earlier work "Battle Squadron" for the time being. There are also a few placeholders (e.g. for the music or crater gfx). (dr)

[News message: 06. Jan. 2024, 10:40] [Comments: 0]
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06.Jan.2024



Amiga-Emulator: vAmigaWeb - reworked virtual keyboard
vAmigaWeb is an Amiga emulator for the web browser or a Progressive Web App (PWA) based on the Amiga emulator vAmiga for MacOS.

In this update, the virtual keyboard has been restyled and technically reworked. It is now css-grid-based, which enables automatic scaling to different screen sizes. In addition to a scaling factor, the user can now also add a border at the bottom of the screen. This is particularly useful to prevent the keyboard from conflicting with the home indicator (the thin bar at the bottom of the iPhone screen).

All analogue sticks on a external controller should be recognized and work properly now. Tested with wireless Xbox controller on iPad. (dr)

[News message: 06. Jan. 2024, 10:08] [Comments: 0]
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06.Jan.2024



Web browser: NetSurf 3.12 (beta version)
About a week ago the official version 3.11 of the web browser NetSurf for AmigaOS 4 was released (amiga-news.de reported). In the article we also reported about a corresponding version for AmigaOS 3, which, however, did not provide working support for encrypted websites (https connections). Chris Young has now fixed that and released this version on Aminet. (dr)

[News message: 06. Jan. 2024, 08:24] [Comments: 3 - 07. Jan. 2024, 16:32]
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05.Jan.2024
Andreas Magerl (ANF)


Print magazine: Amiga Future, issue 166 - preview and excerpts
Previews and excerpts from Amiga Future 166 (January/February 2024) have been published on the magazine's website. Amongst other things this issue features an interview with Richard Löwenstein, two meeting reports as well as reviews of GothicVania, Ooze, Diplomacy, Bunny's Revenge, AstroMenace, El Capitan Trueno, C64 - The Mysterious Cassette, AmigaGPT, RNOSlides, WarpVision AGA, AmiKit PiStorm and IBrowse 3.0.

Amiga Future is a printed magazine available in English and German editions. It can be bought directly from the magazine's editorial office as well as several Amiga dealers. (cg)

[News message: 05. Jan. 2024, 23:58] [Comments: 0]
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04.Jan.2024



Emulator: Denise V2.21
Denise is a cycle accurate and platform independant emulator which since version 2.0 can emulate an Amiga 500 and Amiga 1000 (Kickstart disks are required) in addition to a C64 (German YouTube video). Three weeks ago version 2.21 has been released. Changes: more ... (dr)

[News message: 04. Jan. 2024, 14:16] [Comments: 0]
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04.Jan.2024



Blog: An ode to Deluxe Paint
Carl Svensson's latest blog entry is an ode to the bitmap graphics editor Deluxe Paint (DPaint), the first version of which was developed for the Commodore Amiga 1000 and released in November 1985. (dr)

[News message: 04. Jan. 2024, 07:15] [Comments: 0]
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03.Jan.2024
Mastodon


Recovered: Early music programs "Computer Composer" and "Magic Harp"
Josh Renaud's blog about BBS history, retro computing and technology reminiscences also manages a curated collection of software believed to be lost by Israeli cartoonist Yaakov Kirschen. The collection comprises ten games, demos and experiments on artificial personality and artificial creativity, which also includes the two music programs "Computer Composer" (1986) and "Magic Harp" (1986/87) for the Amiga.

Perhaps Kirschen's most ambitious idea was to make software that could generate music autonomously using "artificial creativity". Early versions of the project, called "Magic Harp", were developed for the Amiga 1000, using digital sound samples. The Amiga software was never published commercially, but was profiled in several large newspapers in 1988 under the name "JFY Box" or "Jiffy Box" after it was used to score a BBC TV documentary.

"Computer Composer" (demo version) is a colorful early demo of Kirschen's process to generate new music by recombining patterns extracted from existing music. Unlike the later "Magic Harp", which featured large (silent) animated "artificial personalities", this demo uses speech synthesis to announce when it is "writing an original composition". It was probably intended to be shown by Kirschen at technology and music trade shows in summer 1986. This software was created on an Amiga 1000.
This demo allows the user to create or play music in four styles: "Maharishi Madness", "Saxman Rock", "Peruvian Indian" and "Bugle Boy Blues".

In "Magic Harp" Kirschen arranged the production of two themed music discs ("Pop" and "Baroque") with Irving Gould, which were to be included with the Amiga 1000. Only a beta version of the Baroque version has survived. (dr)

[News message: 03. Jan. 2024, 11:10] [Comments: 0]
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03.Jan.2024



Mailbox: AmiExpress 5.6.0
AmiExpress is a rewrite by Darren Coles of the original Joe Hodge/LightSpeed Technologies mailbox program in Amiga E. It is open source and includes most of the features of the previous version as well as new features and bug fixes. Version 5.6.0 offers improved password encryption, a complete setup editor and installer. (dr)

[News message: 03. Jan. 2024, 07:53] [Comments: 0]
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03.Jan.2024



Individual Computers: Buddha Plus One can be preordered
Press release: The new Buddha Plus One IDE controller adds new features to a 27-year old design that has been extremely successful over the decades. We're proud to say that even after 38 years of Amiga history, we've introduced novel design ideas how to make installation easier, less error-prone and much friendlier in terms of preservation of the original cases. Read all about the new features and ideas on the Buddha Plus One product page.

Shipments will start in late January 2024. If you order a Buddha Plus One and an X-Surf-100 networking card during the pre-order phase, we'll give you 15,- EUR off the total(*). Unfortunately, this shop system can't do that automatically or with a voucher code. If you pay with a wire transfer, just deduct 15,- EUR from the total quoted by the shop, and if you pay with PayPal, we'll make a 15,- EUR refund on the next business day. (dr)

[News message: 03. Jan. 2024, 07:39] [Comments: 0]
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03.Jan.2024
Amigans


Demo: THE CURE v1.5 for AGA-Amigas
Some time ago, Simone 'saimo' Bevilacqua released a demo called 'THE CURE' (YouTube video) which placed first at the 'Solskogen' demo party 2020 in the category Oldskool (amiga-news.de reported).

This demo he keeps on developing and meanwhile has released version 1.5:
  • Improved CPU data cache handling on 68040 and 68060.
  • Ensured the system MMU setup does not affect performance.
  • Ensured the 68060 susperscalar dispatch is enabled.
  • Made some small optimizations.
  • Made startup and cleanup code more robust.
Additional to an AGA Amiga the demo requires a 68030 processor with 50 MHz and about 15 MB FAST-RAM. (dr)

[News message: 03. Jan. 2024, 07:25] [Comments: 0]
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02.Jan.2024



Puzzle game: Spheroid
In April 2022, we introduced the puzzle game, which was still in development at the time, in detail, and now Andrew Vaisey has published "Spheroid" (YouTube video).

He had already started writing Spheroid in AMOS in the mid-90s. When he restored all the data from his old HD some time ago, the AMOS version no longer ran. However, he liked the idea of the game and so he rewrote it from scratch in Blitz Basic 2. It offers 50 levels and requires at least 1MB of RAM. (dr)

[News message: 02. Jan. 2024, 12:22] [Comments: 0]
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02.Jan.2024



Text adventure: Adventure 1
grindercowboy' has published a text adventure created with the ADMS (Amiga Dungeon Mastering System) in which you have to return a stolen painting as a private detective. The author describes the game as a proof of concept that can be solved in 20 to 30 minutes with the appropriate experience. (dr)

[News message: 02. Jan. 2024, 12:01] [Comments: 0]
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02.Jan.2024



Platform game: Dogi (demo version)
After NinjFeratu, the next project from Amiten Games is another platform game: in Dogi (YouTube video), the aim is to collect various fruits and avoid obstacles and enemies. A first, early demo version of the game currently in development is now available. (dr)

[News message: 02. Jan. 2024, 11:52] [Comments: 0]
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02.Jan.2024



Game development: IFF/ILBM exporter v1.3 for Aseprite
Recently We introduced a script written by Prismatic Realms for the image editor Aseprite that converts graphics into an IFF/ILBM file. Version 1.3 has now been released with the following changes: more ... (dr)

[News message: 02. Jan. 2024, 11:37] [Comments: 0]
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