18.Jul.2021
Amiga Documents (Twitter)
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Lawsuit: Evert Carton on the settlement agreement from 2009
As requested by Cloanto and the Amiga parties, Evert Carton made a deposition in their lawsuit with Hyperion, the company he was a co-founder of. Plaintiffs' aim is to clarify the original intention of the settlement agreement (PDF file) signed in 2009 by Amiga Inc. and Hyperion.
The agreement's interpretation on the usage of trademarks and the source code of AmigaOS 3.1 is disputed (amiga-news.de reported), especially its further development for Motorola 680x0-based Commodore Amiga computers in the form of AmigaOS 3.1.4 and meanwhile also AmigaOS 3.2, respectively. Going by the plaintiffs point of view, Hyperion is cashing in on it unlawfully; a preliminary agreement to tolerate the distribution of AmigaOS 3.2 if it was made available for free was withdrawn in January.
Evert Carton was - besides Ben Hermans, who he met when they lived in the same dormitory - one of the two co-founders and managing partners of Hyperion, which had been a general partnership initially (Dutch: "Vennootschap onder firma", abbreviated VOF). Since 2003 and still at the time of the settlement agreement with Amiga Inc, Evert Carton was the sole director, since Ben Hermans prioritised his main employment at a law office. In 2011, Evert Carton announced that he had stepped down from Hyperion. Finally, in 2018, he also waived his remaining shares, as mentioned in his letter to the judge in which he expressed his willingness to be a witness (PDF file).
In his deposition (PDF file, 444 pages including supplements) Evert Carton confirms the agreement's interpretaion by Cloanto and, meanwhile, Mike Battilana's separate company Amiga Corporation, repectively (formerly known as C-A Acquisition Corporation). While active negotiation with Amiga Incorporated's lawyer would have been conducted by Ben Hermans as Hyperion's counsel, he himself would have been part of these talks as well. Furthermore, the settlement agreement would have been signed by him as the company's sole director and owner of 97 % of the shares at that time. According to Evert Carton, in 2009 Hyperion would have considered the Amiga market for AmigaOS 3.1, i.e. the operating system for 680x0 CPUs, to be dead. Their interest there would have been AmigaOS 4 only, i.e. the operating system for PowerPC CPUs.
The latter previously being bound to a specific processor architecture would have been the main reason for Hyperion to negotiate on a settlement agreement with Amiga Inc., allowing them to port AmigaOS 4 to any other platform as well. Accordingly, the resulting licence for trademarks would have been intended for marketing of AmigaOS 4 only, any other usage wouldn't have been up for debate at all. While there had been an additional plan to make use of the source code of AmigaOS 3.1 for embedded systems as well - just for exemplification a fridge is mentioned -, in this case the kind of operating system is not visible to the customer, thus it wouldn't have been marketed as "AmigaOS" there. Also selling Amiga fan merchandise like t-shirts would not have been an intention back then.
Key elements of Evert Carton's deposition are summarised in plaintiffs' motion for leave to file (PDF file).
Furthermore, Hyperion's lawyer also came into play during the testimony conducted via video conference - as in a cross-examination conducted in presence before the judge. The latter, on the other hand, targeted the original agreement between Hyperion and Amiga Inc. from 2001, when it was about the development of AmigaOS 4 as operating system for Eyetech's PowerPC computer called AmigaOne. This provided that in the event of Amiga Inc.'s insolvency, Hyperion and Eyetech would have been granted the exclusive right to further develop and market AmigaOS itself, relating to AmigaOS 3.1 and its further developments, including but not limited to AmigaOS 3.5 and AmigaOS 3.9. According to the lawyer's reading, this clause was triggered by the insolvency of Amiga Inc. or the non-successful full payment of the agreed 25,000 US dollars to Hyperion, so that Hyperion's development and distribution of AmigaOS 3.1.4 and 3.2 would be legal. Evert Carton, however, countered that the 2001 contract had been rendered irrelevant by the 2009 dispute resolution agreement. Finally, in the third round of questions, Cloanto's lawyer underlined this by referring to the relevant clause of 2009, that all previous agreements concerning the subject matter of the contract were cancelled by the dispute resolution agreement.
In addition, when reading Everton Carton's statement, one is struck by his astonishment that - while the conversion of Hyperion's legal form from a general partnership (Dutch: VOF) to a cooperative company with limited liability (Dutch: "Coöperatieve Vennootschap met beperkte Aansprakelijkheid", CVBA; as the third partner required for this, Timothy de Groote, introduced by Ben Hermans, joined with 3 per cent of the shares, while Evert Carton and Ben Hermans accounted for 49 and 48 per cent, respectively) did fall in the same period of a few weeks as the signing of the settlement agreement with Amiga Inc. - he had signed for "Hyperion CVBA" at a time when, according to his recollection, the company was still formally a VOF. However, this aspect does not seem to be relevant, since it was not taken up by Cloanto's lawyer, and the judge in the 2009 court settlement did mention the change of legal form ("Hyperion [Entertainment] VOF, now known as Hyperion Entertainment CVBA"). Whether, conversely, Hyperion's lawyer could take this up in order to declare the settlement of the dispute null and void, and therefore brought the original contract of 2001 with its insolvency regulation into play, remains open, but is likewise unlikely due to the judicial confirmation of the settlement reached at that time.
In addition, it emerges from the questioning that the costs of Hyperion's legal dispute with Amiga Inc. were borne by Evert Carton to a considerable - if not decisive - extent: partly in the form of the income generated by him outside the Amiga area with his actual activity for Hyperion, partly by a friend's loan of 100,000 Euros, which he later repaid himself. Investments that, according to him, he never recovered. (snx)
[News message: 18. Jul. 2021, 16:49] [Comments: 0]
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18.Jul.2021
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Aminet uploads until 17.07.2021
The following files have been added until 17.07.2021 to Aminet:
64tass.i386-aros.lha dev/cross 968K x86 Cross assembler targeting the...
picasm_os4.lha dev/cross 142K OS4 PIC16F84 Assembler for the Amiga
picasm-1-06.i386-aros... dev/cross 122K x86 PIC16F84 Assembler for the Amiga
NDK3.2R3.lha dev/misc 7.8M Native Developer Kit for Amig...
extfatfs-53-3.i386-ar... disk/misc 78K x86 A free exFAT file system impl...
ntfs3g-53-4.i386-aros... disk/misc 233K x86 A port of Tuxera's NTFS-3G fi...
eurochamp.lha docs/misc 245K Statistics: soccer Euro Champ...
dsp3210.lha driver/oth 284K 68k DSP 3210 drivers and tools
sonix-mos.lha driver/vid 1.6M MOS Display/grab pictures from so...
dtview2.catalog.de.lha gfx/show 1K German/Austrian catalog for D...
lemacs.i386-aros.lha text/edit 188K x86 Enhanced MicroEMACS
iconverter.i386-aros.lha util/conv 98K x86 Convert WB 1.x/MagicWB icons ...
Iconverter.lha util/conv 55K 68k Convert WB 1.x/MagicWB icons ...
iconverter_os4.lha util/conv 99K OS4 Convert WB 1.x/MagicWB icons ...
ReportPlus.lha util/misc 619K 68k Multipurpose utility
ReportPlusMOS.lha util/misc 734K MOS Multipurpose utility
ReportPlus-OS4.lha util/misc 784K OS4 Multipurpose utility
ViNCEd.lha util/shell 838K 68k ViNCEd, the CON: with ^Z & TA...
(snx)
[News message: 18. Jul. 2021, 06:40] [Comments: 0]
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18.Jul.2021
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OS4Depot uploads until 17.07.2021
The following files have been added until 17.07.2021 to OS4Depot:
hdaudio_ahi.lha dri/aud 119kb 4.1 Generic HD audio driver for Amig...
spaceinvaders.lha gam/shm 5Mb 4.1 A classic shooter with a modern ...
mce.lha gam/uti 4Mb 4.0 Multi-game Character Editor
dvskintool.lha gra/vie 80kb 4.0 The official skin Creation Tool ...
witchcleaner.lha net/mis 2Mb 4.0 Clean temp data from OWB and IBr...
reportplus.lha uti/mis 784kb 4.0 Multipurpose utility
(snx)
[News message: 18. Jul. 2021, 06:40] [Comments: 0]
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18.Jul.2021
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AROS Archives uploads until 17.07.2021
The following files have been added until 17.07.2021 to AROS Archives:
64tass.i386-aros.lha dev/cro 968kb Cross assembler targeting the 65xx
picasm-1.06.i386-aros.lha dev/cro 122kb PIC16F84 Assembler for the Amiga
extfatfs-53.3.i386-aros.lha dri/fil 78kb A free exFAT file system impleme...
ntfs3g-53.4.i386-aros.lha dri/fil 233kb A port of Tuxera's NTFS-3G ...
r2z_aros_intel.lha gam/mis 2Mb Test your reaction times
perciman_aros.lha off/mis 2Mb manage contact and other informa...
lemacs.i386-aros.lha uti/tex 188kb Enhanced MicroEMACS
(snx)
[News message: 18. Jul. 2021, 06:40] [Comments: 0]
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18.Jul.2021
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MorphOS-Storage uploads until 17.07.2021
The following files have been added until 17.07.2021 to MorphOS-Storage:
Sonix_0.40.lha Devices/Webcam Display and grab pictur...
AmiArcadia_27.7.lha Emulation A Signetics-based machi...
ReportPlus_8.21.lha Misc A Multipurpose utility ...
WitchCleaner_2.0.lha Network/Web A little and easy progr...
(snx)
[News message: 18. Jul. 2021, 06:39] [Comments: 0]
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18.Jul.2021
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WHDLoad: New installers until 17.07.2021
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 17.07.2021:
- 2021-07-16 fixed: Incredible Shrinking Sphere (Electric Dreams) interrupt fixed (access to dmacon removed), gaame copyright info corrected into the slave (Info)
- 2021-07-16 improved: Inviyya (Tigerskunk) support balanced version, slave works on 68000 now, trainers added (Info, Image)
- 2021-07-14 improved: Switchblade 2 (Gremlin) fixed not working climb ladders, support for three button joystick (Info)
- 2021-07-12 new: Playhouse Strip Poker (R. Brongers) done by Wepl (Info)
(snx)
[News message: 18. Jul. 2021, 06:39] [Comments: 0]
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17.Jul.2021
PPA
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Arcade shooter: Bean Versus The Animator
'17BitRetro' has released the arcade shooter 'Bean Versus The Animator' which can be purchased for 5 Dollar. The archive includes a lguide as well as five adf files. According to the developers they "wrote it originally back in 1994 and finished it off this year".
Features:
- 6 frantic levels
- 6 big boss fights
- 12 weapons
- 2 Player Simultaneous Action
- 32 colours
- 8 Bit SFX and Music
- Movie style Intro and Outro
- Lightgun or Mouse Controls
System requirements:
- OCS / ECS or AGA Amiga
- Kickstart 2.04 or higher (only tested under 2.04 and 3.1)
- 1 MB Chip Ram. Recommended 1.5MB overall to use extra drives
- Mouse or Lightgun: Sega Light Phaser 3050 with Amiga adapter and CRT was tested.
(dr)
[News message: 17. Jul. 2021, 12:44] [Comments: 0]
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17.Jul.2021
PPA
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Shell extension: Go Shell 3.0
The developer Krzysztof Donat wrote: "GoShell is free and easy tool to open Shell terminal in fullscreen on separate screen. You can choose any screen mode, set the colors and fonts, change the terminal window settings, and more. GoShell also has several predefined color sets, e.g. classic OS 3.x or OS 1.3, dark, green, orange etc."
Main features of the tool:
- Customizable screen, font and colors
- A set of predefined color sets
- Support for KingCON and ViNCEd (e.g. filename-completion with TAB )
- Hiding the mouse pointer in full screen mode
- Switching screens GoShell and others and quick access to the console with [Amiga]+m
- Exit the console with [Ctrl] + \
GoShell is Freeware but the author appreciates any little donation. (dr)
[News message: 17. Jul. 2021, 08:54] [Comments: 0]
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17.Jul.2021
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Amiga disks on PC: Pre-orders and name change for Smith's project
Robert Smith has renamed his project for reading Amiga disks using a PC disk drive from 'Arduino Amiga Floppy Disk Reader/Writer' to 'DrawBridge' (Disk Reader and Writer Bridge).
Besides, now it is possible to be placed on a waiting list: Smith sells his little board for USB Slimline disk drives for 25 British Pound plus shipping. The boards are fully compatible to Arduino Software (IDE) which enables future firmware updates.
All documents of Smith's project are available on GitHub under a free license. (dr)
[News message: 17. Jul. 2021, 07:13] [Comments: 0]
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16.Jul.2021
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A2000-Motherboard im E-ATX-Formfaktor: Tests des Amiga-2000-ATX-Prototypen
After developer 'jasonsbeer' received the commissioned prototype of his replica of the A2000 motherboard in ATX form factor, 'Amiga-2000-ATX', a few days ago, he is now testing it for functionality and possible bugs. He writes:
"Over the last two days, I have been able to confirm that the Zorro 2 bus and coprocessor slot are working. I am currently using a Supra Wordsync SCSI card, a Commodore A2630 accelerator and a Pi HDMI video card. AIBB is on the screen. I have run the Amiga 2000 EATX for several hours without a single problem. I have tested both an Amiga floppy drive and a Gotek floppy emulator with great success. The keyboard is connected and works fine (with a tweak). The mouse and joystick connections work as expected. The only things left to test are the parallel port and the real-time clock.
As a side note, there is an error in the schematics of the Amiga 2000 that relates to the pin numbers of the keyboard ports. They are mirrored on the schematics of the A2000 and A3000, hence my workaround for solving this keyboard problem."
(dr)
[News message: 16. Jul. 2021, 07:13] [Comments: 0]
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15.Jul.2021
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PDF Magazine: Lotek64, Issue 62
The magazine "Lotek64" is dedicated to old or alternative computer systems. The 62nd issue contains, among other things, a report on the Anaglyph 3D process used in the demoscene for about 30 years and its applications, including the example of the Amiga. This article can also be read on the website 'tarnkappe.info', where it is supplemented by some videos. (dr) (Translation: bb)
[News message: 15. Jul. 2021, 07:26] [Comments: 0]
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15.Jul.2021
Amigans
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AmigaOS 4: Version 6.8 des Audio-Treibers für Intel HD Audio
An update of the new AHI driver for AmigaOS 4 has been released (amiga-news.de reported) which includes the following changes:
- Output options added (ALL, Line, Front HP, S/PDIF)
- Added support for S/PDIF output (both RCA and optical)
- Added support for output muting (mutes Line, Front HP and S/PDIF)
- Added support for line-in and microphone preamplifier. (From the CODEC perspective, Line-In and MIC are equivalent. Therefore, preamps can also be enabled for Line-In).
- Speed improvements
- Small bug fixes
Explaining, the developer adds:
"With AHIRecord you can select a monitor output. This is a strange implementation becauseese actually makes an AHI request to change the playback output. This would require a digital loop. But this is not implemented in AHIrecord.
Now that the playback output selection is implemented, this is how you control the playback output for the next playback cycle. So be careful.
The internal monitor hardware provides an analog loopback to a small selection of outputs. The Sound Blaster Audigy FX is limited to the Front HP and Line outputs.
The CM8828+CM9882 cards are limited to the Line output only. So you cannot use the HD audio front panel output as a monitor output
AHI has no way to switch to monitor input. Only to monitor volume. So all monitor outputs are enabled. But if there is a need for a single monitor output, I can add a mute option for the other single outputs."
Supported Soundcards:
- Creative Labs Soundblaster Audigy FX (24bit/192kHz 5.1)
- Startech PEXSOUND7CH (24bit/192kHz 7.1) -> available under many different names
- Fransande 411944 (24bit/192kHz 7.1) -> available under many different names
- Terratec AUREON 7.1 PCIe (24bit/192kHz 7.1)
Sound cards that should work:
- Basically any combination of HDaudio controller and HD Audio multichannel codec (e.g. CA0113, CM8828, CM9882A ALC898 etc.)
Sound cards that do not work (yet):
- Asus Xonar Phoebus solo (CM8888 in combination with Discrete DACs in high quality)
- Powercolor Devil HDX (CM8888 in combination mit Discrete DAC)
Sound cards that will never work:
- "Sound Core3D" (CA0132) based sound blasters (Eg. Z, AE-5, AE-7, AE-9 etc). These cards have a DSP (ca0132) instead of an audio codec. They initially appear to be HD audio cards but after the DSP is booted they behave totally differently. Therefore, such cards must be supported with other drivers.
- PCIe Asus sound cards that are currently on sale. These cards are either AV100 (converted CMI8788), CM8786 or C-media 6632AX (USB chip) based. None of these chips comply with the Intel HD Audio standard.
- Sound Blaster Audigy RX and all other EMU-based or X-FI-based sound blasters. (do not comply with the Intel HD Audio Standard).
- Non-PCIe sound cards in general like external USB cards or old PCI cards.
(dr) (Translation: bb)
[News message: 15. Jul. 2021, 06:31] [Comments: 0]
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14.Jul.2021
Arne Urbaniak (E-Mail)
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Amiga disks on PC: Copy program A-Copy
A-Copy is a program that looks a lot like X-Copy for reading and writing ADF disk images under Windows. It requires the ADF drive hardware, which uses a Teensy USB Development Board as an adapter between PC and floppy drive. (cg) (Translation: bb)
[News message: 14. Jul. 2021, 23:51] [Comments: 0]
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14.Jul.2021
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AmigaOS 4: Python implementation of Space Invaders
Programmed by Tomohiro Nishikado and Taito distributed by Taito, Space Invaders premiered in 1978: an attack of aliens had to be fended off with the spaceship, moving left and right with it at the bottom of the screen and trying to decimate with shots the rows of regularly arranged aliens that were constantly moving horizontally, gradually moving downwards.
Subsequently, there were also numerous conversions for the Amiga, such as "Super Space Invaders" or DeLuxe Galaga. In 2014, developer Lee Robinson wanted to test his Python programming skills and wrote a Python clone of the game, the source code of which he published on GitHub (YouTube video).
Amiga programmer Janne Peräaho has taken this source code, ported it from Python 3 to Python 2.5.6 and created a conversion for AmigaOS 4.
Extras:
- Full screen mode
- Unlimited attack waves
- Highscore
- Title music
- Moon background
- Amiga-Icon
We have tested the game briefly: The game runs in slow motion under WinUAE on a Windows computer with 2.20 GHz. Maybe newer and faster systems can get more out of it. Native on an AmigaOne X5000/20, on the other hand, it runs smoothly and is thus perfectly suited for a short phase of distraction.
The game can be downloaded for free from OS4Depot, the author is happy about a small donation if you like it, which he also considers as motivation for future projects. (dr) (Translation: bb)
[News message: 14. Jul. 2021, 07:19] [Comments: 0]
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12.Jul.2021
Indie Retro News (Webseite)
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Preview-Video: Point'n Click Adventure 'Athanor 2'
Two years ago 16-bit conversions of the point'n click adventure game 'Athanor 2 - The Legend Of The Birdmen' (originally developed for the Amstrad CPC) were announced. Now, a first video has been released: Athanor 2 Amiga (pre-release video), comparison of the Atari ST and Amiga conversions. (cg) (Translation: bb)
[News message: 12. Jul. 2021, 23:22] [Comments: 0]
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12.Jul.2021
Indie Retro News (Webseite)
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Game Compilation: Ad Cosmos Ex Terra
Ad Cosmos Ex Terra is a game compilation for A500 with one MB of RAM. The disc image, which can be downloaded for free or for a price to be determined by the customer, contains the titles 'Lumberjack', 'Pong 4b' and 'Jump Besi Jump' - the first two have been revised again for this release.
After Lumberjack Reloaded, 'Lumberjack Revision' is already the second further development of the C64 port Lumberjack released in 2017. The new features include 8 different levels, some with different designs, a bee that disturbs the lumberjack at work and a shaking screen when the lumberjack has consumed too much alcohol.
'Pong4b' is an update for Pong4. New is the adoption of the sprites from the CD32 implementation Pong4k as well as background music during the game.
(cg) (Translation: bb)
[News message: 12. Jul. 2021, 23:11] [Comments: 0]
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12.Jul.2021
Indie Retro News (Webseite)
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Teaser video: Jump'n Run 'Agonman' announced for August
'Agonman' is a platform game created with the help of the RedPill development environment. A teaser video announces the release of the title for August. A 68020 and 2 MB of RAM are mentioned as the minimum requirements, while a 68030 and some Fast RAM are recommended. Agonman uses some of the graphics from the 2020 released classic 'Agony'. (cg) (Translation: bb)
[News message: 12. Jul. 2021, 22:55] [Comments: 0]
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12.Jul.2021
Amigans
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Puzzler 'Follix' for AGA Amigas released
Recently he has updated his puzzle game ArtPazz, yesterday Simone 'saimo' Bevilacqua has announced the release of his AGA puzzle game Follix. He wrote:
"I was 16 when I bought a stock Amiga 1200, in the fall of 1993, finally making the jump from my beloved Commodore 64. Back then, I was isolated in a little town, knew nobody who was into software development, owned no programming books and had no software, apart from a bunch of floppies containing 3 pirated games I got as a bonus from the shop I had bought the Amiga from. However, having heard I was interested in programming, some friends put me in touch with an older guy who had an Amiga 4000 loaded with several original productivity programs - among which AMOS Professional - and sitting on a desk in his shop, doing nothing. The guy (who eventually became a close friend) allowed me to go to his shop and use his Amiga at will (years later, he even let me take it with me to another town!) and provided me with a copy of AMOS (registered in his name).
I started learning AMOS and improving the little programming skills I had built with the Commodore 64 User Manual and some tapes that taught BASIC. I did not consider another language because I was totally unaware of other options and, anyway, AMOS felt like a natural step from Commodore 64's BASIC and gave me the feeling that I could finally satisfy my desire of making a whole, proper game.
Still, my skills and knowledge were limited, my unexpanded Amiga (which was the computer I did most of my programming on anyway) was not exactly a workstation and AMOS had its limits, so most of my ideas were doomed to remain just that - ideas. Yet, I was quite interested in puzzle games, which often have little hardware demands. And so the first game I ever created ended up being a puzzler. It was called Follia NBA¹, and the year was 1994.
The concept was stol... erm... heavily inspired by Thalion's Atomix², which I had seen on an MS-DOS computer of one of the aforementioned friends. It was a bit different from Follix: the tiles of a level were the pieces of a picture depicting the logo of an NBA team³; as a consequence, there was only one correct place for each tile; the player had to guess the area where the reconstucted picture fitted; for every 2 minutes left, the player was awared a bonus that, at his/her command, would automagically put a tile in the correct place.
That first version was really bad: some design choices were completely wrong; most of the graphics were ugly; the code was messy, inefficient and, in places, uselessly complicated; the sound effects were taken from various tracker modules. In all, it mirrored perfectly the fact that the development had been a learning process. Though, it did work (I am somewhat amazed by how the patches to the workarounds to the fixes to the bugs produced, in the end, the correct result); moreover, the puzzles were actually good and the game was indeed fun.
In those days, I could not imagine I was sowing a seed. Through the years, I reworked/remade the game 4 times (plus an additional attempt that brought a prototype to AmigaOS 4 and Windows, as a byproduct of an iOS version which somebody else was supposed to take care of), with Follix being the result of the last effort. The motivation behind it was not only to make the game better, but also to make it technically special through ALS (enhancing Follia NBA using CSS, the ALS predecessor, is something I had been wanting to do for ages), to put ALS to good use and to get rid of the basketball theme (which, at some point, no longer felt appropriate to me and certainly is not everybody's cup of tea). The code and the assets of Follix have been created from scratch, but the puzzles are still the original ones (except for Follix' first 4, which are new and purpose to introduce the player to the mechanics gently, and Follia NBA's last 2, which have been excluded because of their sheer difficulty)."
The game can be downloaded for free or for a little donation as lha archive or adf file. (dr)
[News message: 12. Jul. 2021, 09:42] [Comments: 0]
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11.Jul.2021
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A2000 motherboard in E-ATX form factor: Amiga-2000-ATX
The developer 'jasonsbeer' continues to work on his project 'Amiga-2000-ATX' (amiga-news.de reported). 'Amiga-2000-ATX' is a replica of the A2000 motherboard which, unlike the original, uses the E-ATX form factor and thus fits into standard PC cases. Another goal in development is to replace components that are no longer available with newer alternatives wherever possible.
In the meantime, the developer was able to test the commissioned prototype and give a first success message: "I have a video output via a Pi-HDMI card and Diagrom is running. There are still some problems to solve." All documentation needed for production is available on Github under free license. (dr) (Translation: bb)
[News message: 11. Jul. 2021, 09:03] [Comments: 0]
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11.Jul.2021
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Aminet uploads until 10.07.2021
The following files have been added until 10.07.2021 to Aminet:
Spread.lha biz/spread 41K 68k Spreadsheet (1988-01-30)
amigaXfer_win32.zip comm/misc 12M Easy GUI for Serial file/flop...
psxport-dev.lha dev/misc 19K 68k PSXPort - developer kit
REDPILLGameCreator.lha dev/misc 2.1M 68k Game Creator with AGA support
MaxReplayTest.lha driver/aud 10K 68k Determine Paula's max. replay...
psxport-src.zip driver/inp 221K PSXPort - source code
psxport-user.lha driver/inp 27K 68k PSXPort - user software
dsp3210.lha driver/oth 284K 68k DSP 3210 drivers and tools
F1GP2021Carset.lha game/data 13K 2021 Carset for F1GP
DTView2.lha gfx/show 132K 68k Picture viewer for public scr...
AmiArcadia.lha misc/emu 4.3M 68k Signetics-based machines emul...
AmiArcadiaMOS.lha misc/emu 4.6M MOS Signetics-based machines emul...
AmiArcadia-OS4.lha misc/emu 4.8M OS4 Signetics-based machines emul...
AmiVms.lha misc/emu 3.2M 68k Simulates OpenVMS commands
R2Z_68k.lha misc/sci 1.6M 68k Test your reaction times
R2Z_AROS_intel.lha misc/sci 1.9M x86 Test your reaction times
R2Z_MorphOS.lha misc/sci 1.8M MOS Test your reaction times
R2Z_OS4.lha misc/sci 2.1M OS4 Test your reaction times
Lofoten.lha mods/8voic 3.9M Lofoten redone 16bit 5ch Road...
Riodejaneiro.lha mods/8voic 3.6M True 16-bit 6ch Brazilian Samba!
TextPaint098.lha text/edit 40K 68k ANSI Screen Editor (1990-08-25)
Textra111.lha text/edit 78K 68k GUI Text Editor w/ ARexx (199...
drawing_dt.lha util/dtype 380K OS4 Vector superclass + DR2D/SVG ...
ILBMdt.lha util/dtype 51K 68k IFF ILBM picture datatype 47.4
GoShell.lha util/shell 19K 68k tool for open Shell in full s...
perciman_68k.lha util/wb 1.5M 68k manage contact and other info...
perciman_AROS.lha util/wb 1.7M x86 manage contact and other info...
perciman_MOS.lha util/wb 1.6M MOS manage contact and other info...
perciman_OS4.lha util/wb 2.0M OS4 manage contact and other info...
(snx)
[News message: 11. Jul. 2021, 06:47] [Comments: 0]
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11.Jul.2021
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OS4Depot uploads until 10.07.2021
The following files have been added until 10.07.2021 to OS4Depot:
amiarcadia.lha emu/gam 5Mb 4.0 Signetics-based machines emulator
r2z.lha uti/mis 2Mb 4.0 Test your reaction times
perciman.lha uti/wor 2Mb 4.0 Person Contact and Information M...
(snx)
[News message: 11. Jul. 2021, 06:47] [Comments: 0]
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11.Jul.2021
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AROS Archives uploads until 10.07.2021
The following files have been added until 10.07.2021 to AROS Archives:
abcm2ps.i386-aros.lha aud/mis 547kb Converts music tunes from ABC fo...
crash.i386-aros.lha dev/uti 44kb "Safely" crashes with ...
loschinos.lha gam/chi 4Mb This is the classic spanish game...
thewidow.lha gam/mis 18Mb Game Terror Paranormal Adventure
perciman_aros.lha off/mis 2Mb manage contact and other informa...
rnoarchive.i386-aros.lha uti/arc 2Mb Graphical archive manager.
snapit.lha uti/mis 507kb Powerful MUI-based Screen Grabber
(snx)
[News message: 11. Jul. 2021, 06:47] [Comments: 0]
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11.Jul.2021
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MorphOS-Storage uploads until 10.07.2021
The following files have been added until 10.07.2021 to MorphOS-Storage:
SDLPoP_1.22.lha Games/Adventure SDLPoP is an open-sourc...
R2Z_1.6.lha Games/Misc A software to measure t...
Wayfarer_2.3.lha Network/Web Wayfarer is the latest ...
PerCIMan_0.7.3.lha Office/Organizer A program to manage con...
(snx)
[News message: 11. Jul. 2021, 06:47] [Comments: 0]
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11.Jul.2021
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WHDLoad: New installers until 10.07.2021
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 10.07.2021:
(snx)
[News message: 11. Jul. 2021, 06:47] [Comments: 0]
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11.Jul.2021
Sven Scheele (ANF)
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Event: Interface XXVIII in Kiel (Germany) on 07.08.2021
On saturday, August 7 2021, the retro computer event "Interface" is taking place in Schwentinental near Kiel, Germany. Organised as usual by Vintage Computer Club (VCC), Amiga-Club Schleswig-Holstein (ACSH) and Computer-Club Klausdorf (CCK), further information can be found in the german version of this news-item. (snx)
[News message: 11. Jul. 2021, 06:47] [Comments: 0]
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