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28.-30.06.24 • Alternatives Computer-Meeting 2024 • Wolfsburg (Germany)
29.-30.06.24 • Kickstart 02 • Nottingham (England)
15.09.24 • Passione Amiga Day 2024 • Spoleto (Italy)
17.08.24 • ZZAP! Live 2024 • Kenilwort (England)

31.Aug.2022



Programming language: Amiga Blitz Basic 2 Visual Studio Code Ext. 0.7.0
Just a week ago we first reported about Youen Chéné's fork of the Visual Studio Code Extension of 'MickGyver', which provides support for Amiga Blitz Basic 2 (and Amiblitz). In the article the developer indicated to us that a merge of both extensions was the goal. This was put into action today with the release of version 0.7.0, integrating Chéné's fork into the 'MickGyver' extension.

Users who have Chéné's extension installed must uninstall it and install the new joint one. Version 0.7.0 introduces a big new feature: it is now possible to generate bootable ADFs from the current project, without external dependencies. The full documentation for this can be found on GitHub. (dr)

[News message: 31. Aug. 2022, 20:21] [Comments: 0]
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31.Aug.2022



Programming language: Amiga C/C++ Visual Studio Code Extension 1.5.5
Bartman', member of the demo group 'Abyss', provides with 'amiga-debug' a 'Visual Studio Code' extension for "compiling, debugging and profiling Amiga C/C++ programs compiled by the bundled gcc 11.2 with the bundled WinUAE" (YouTube video). Yesterday version 1.5.5 was released. Changes:
  • NEW: VASM assembler with debugging support
    • GAS keeps the .s extension; VASM uses the .asm extension.
    • VASM has been modified to provide valid DWARF section names to make the extension debugger to work (although you can debug using the official version prefixing code section names with .text).
    • The assembly language provider has been updated to validate assembly sources against either GAS or VASM depending on the source code file extension.
    • Syntax highlighting, symbol search and error squiggles support.
  • NEW: DMA Control shows BltPri
  • NEW: assembly: hover over custom register name to get documentation
  • NEW: assembly: hover over status register bits to get more info
  • FIX: assembly: Find Ctrl+F now case-insensitive
  • FIX: screen: fix sprites over HAM
  • FIX: copper: improve performance
  • NEW: copper: Find Ctrl+F
Parallel to this original expansion there is a fork by David Cañadas Mazo, which focuses less on stability and more on additional features (amiga-news.de reported). Many of his changes flow back into the original extension. Version 1.5.6 was released here yesterday. (dr)

[News message: 31. Aug. 2022, 19:37] [Comments: 0]
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31.Aug.2022



SCSI-SD adapter: ZuluSCSI firmware 1.0.7
ZuluSCSI is a new generation of file-based SCSI hard disk and CD-ROM drive emulators. ZuluSCSI emulates a SCSI-I or SCSI-2 hard disk using an SD memory card (amiga-news.de reported). The firmware needed for this has been updated several times in the last days.

Changes in v1.0.7:
  • Disable raw fallback when image is specified through .ini
  • Only print warning about unevenly-divisible image sizes when host queries disk with relevant SCSI commands
  • Fix pauses during transfer in PIO mode / Avoid SysTick interrupts during transfers, including with the Akai MPC60 and Kurzweil K2000R, when running firmware version 3.87J
Changes in v1.0.6:
  • Fix timing violation in 10MB/s synchronous mode
  • Perform reads in whole sector blocks by default - this addresses a significant issue with reliable operation on classic Macintosh computers.
Changes in v1.0.5:
  • Added easier-to-use SCSI floppy emulation support. File names beginning with FDxx will be automatically configured as a removable floppy device.
  • Added EXPERIMENTAL raw pass-through mode (without FAT filesystem), commit . If no image files are detected on the SD card, the whole SD card is presented as a single SCSI drive, the size of which will be the entirety of the SD card. Raw pass-through can also be manually specified in config file.
(dr)

[News message: 31. Aug. 2022, 05:25] [Comments: 0]
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30.Aug.2022



Platformer: Update for "Bomb Jack Beer Edition" available
"Bomb Jack Beer Edition" was the first game written by Graeme 'McGeezer' Cowie in 2017/2018 and is a remake of Bomb Jack, developed by Tehkan in 1984. As the author writes, in addition to the original version, which is still available, there is also one whose audio is closer to the style of the arcade. In the process, the "Jarre MF2" arrangement has also been removed. Likewise, some changes have also been made to the gameplay, such as the speed at which Jack moves, which is now closer to the arcade game (YouTube video). (dr)

[News message: 30. Aug. 2022, 21:49] [Comments: 0]
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30.Aug.2022
MorphZone (Webseite)


MorphOS: Email client Iris 1.4
Jacek 'jacadcaps' Piszczek has released version 1.4 of his email program Iris for MorphOS. Among the innovations are the updated WebKit base and the time-shifted sending of emails.

Changes:
  • Implemented message send scheduling
  • Added 'Edit as New Without Attachments...' to menus
  • Added 'Attach File(s)...', 'Remove Attachments' to the writer window's menu
  • SVG images may now be directly embedded into the email / signature
  • Fixed folder list sort order when adding/enabling accounts
  • Added a check against trying to send an email with no recipients set
  • Brings up an account online when trying to view a message that isn't locally cached
  • Subject line and mail address text encoding fixes
  • Fixed Show/Hide all headers menu state after reloading a message in the same view
  • Added a workaround for broken Subject headers (GMail likes to send them as raw UTF8)
  • Updated WebKit and other base libs
Download: iris.lha (21 MB) (snx) (Translation: dr)

[News message: 30. Aug. 2022, 12:40] [Comments: 0]
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30.Aug.2022
Amigaworld.net (Forum)


MorphOS: Web browser Wayfarer 4.0
Jacek 'jacadcaps' Piszczek has released version 4.0 of his web browser Wayfarer for MorphOS. This is now based on WebKitGTK 2.36.3 and also cURL and other libraries have been updated. Furthermore, the HLS stream quality can now additionally be accessed from the media menu.

Download: wayfarer.lha (26 MB) (snx) (Translation: dr)

[News message: 30. Aug. 2022, 12:36] [Comments: 0]
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30.Aug.2022



Video: Installation of an Amiga 500 in a Checkmate 1500 Plus
In his latest video Jan Beta introduces the "Checkmate 1500 Plus" case and shows how to install an Amiga 500 in it. (dr)

[News message: 30. Aug. 2022, 07:22] [Comments: 0]
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29.Aug.2022



Farming simulation: New beta version of Farmiga available
The Polish developer 'Tukinem' is writing a farming simulation in AMOS, called 'Farmiga' (amiga-news.de reported). Yesterday a new beta version (28.08.2022) was released. Changes:
  • Full game time is 16 fiscal periods
  • New start screen and main menu of the game
  • When saving and reading, half-crop states are remembered, so you don't lose your crops after saving the game
  • Removed some bugs
Hardware requirements: 1,5MB ChipRAM bzw. 1MB Chip + 0,5MB FastRAM. (dr)

[News message: 29. Aug. 2022, 07:13] [Comments: 0]
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29.Aug.2022



Video: How FloppyBridge works
In his latest video Robert Smith explains how his project FloppyBridge (amiga-news.de reported) works exactly, by which the emulators WinUAE and Amiberry can work with real floppy disks.
You can support the developer, for example, on his Patreon page. (dr)

[News message: 29. Aug. 2022, 05:42] [Comments: 0]
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29.Aug.2022
Tim Lenke (ANF)


USB stick/keychains in Amiga-1200 and A500 look
Tim Lenke offers USB sticks in retro design on lavago.de, which can also be used as keychains. Currently available is, among others, a "Mini Amiga 500", at the Amiga 37 (October 15 and 16, Mönchengladbach) an A1200 version will then celebrate its premiere, which will also be available in the web store after the event.


According to Tim Lenke, the disks, officially licensed by Amiga Corporation, will be injection molded, not 3D printed. There will also be a special "Amiga 37" variant of the A1200 stick that will only be available at the event - Lavago is one of the sponosors of the meeting. (cg)

[News message: 29. Aug. 2022, 00:04] [Comments: 0]
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28.Aug.2022
Seiya (ANF)


PDF magazine: REV'n'GE 137 (Italian/English)
Besides the Italian original issue, the PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is also available in English. The magazine's reviews compare the different ports of classic games to the various platforms of their time. The latest issue among others is about the Amiga game Elfmania and the multimedia CDTV software "Hutchinson Encyclopedia". (dr)

[News message: 28. Aug. 2022, 17:20] [Comments: 0]
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28.Aug.2022



AmigaOS 4.1: SDL 2.24.0 Release Candidate 1
Juha 'capehill' Niemimaki provides the first release candidate 1 for version 2.24.0 of the multimedia library SDL for AmigaOS 4.1, which should make it easier for programmers to develop portable applications and is used by numerous open source games.

SDL requires AmigaOS 4.1 Final Edition and optionally OpenGL ES 2.0. The general changes:
  • New version numbering scheme, similar to GLib and Flatpak.
  • An even number in the minor version (second component) indicates a production-ready stable release such as 2.24.0, which would have been 2.0.24 under the old system.
  • The patchlevel (micro version, third component) indicates a bugfix-only update: for example, 2.24.1 would be a bugfix-only release to fix bugs in 2.24.0, without adding new features.
  • An odd number in the minor version indicates a prerelease such as 2.23.0. Stable distributions should not use these prereleases.
  • The patchlevel indicates successive prereleases, for example 2.23.1 and 2.23.2 would be prereleases during development of the SDL 2.24.0 stable release.
  • Added SDL_GetPointDisplayIndex() and SDL_GetRectDisplayIndex() to get the display associated with a point and rectangle in screen space
  • Added SDL_bsearch(), SDL_crc16(), and SDL_utf8strnlen() to the stdlib routines
  • Added SDL_CPUPauseInstruction() as a macro in SDL_atomic.h
  • Added SDL_size_mul_overflow() and SDL_size_add_overflow() for better size overflow protection
  • Added SDL_ResetHint() to reset a hint to the default value
  • Added SDL_ResetKeyboard() to reset SDL's internal keyboard state, generating key up events for all currently pressed keys
  • Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION to control whether mouse warping generates motion events in relative mode. This hint defaults off.
  • Added the hint SDL_HINT_TRACKPAD_IS_TOUCH_ONLY to control whether trackpads are treated as touch devices or mice. By default touchpads are treated as mouse input.
  • The hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS now defaults on
  • Added support for mini-gamepad mode for Nintendo Joy-Con controllers using the HIDAPI driver
  • Added the hint SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS to control whether Joy-Con controllers are automatically merged into a unified gamepad when using the HIDAPI driver. This hint defaults on.
  • The hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED can be set to a floating point value to set the brightness of the Home LED on Nintendo Switch controllers
  • Added the hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to set the Home LED brightness for the Nintendo Joy-Con controllers. By default the Home LED is not modified.
  • Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED should be lit on the Nintendo Joy-Con controllers
  • Added support for Nintendo Online classic controllers using the HIDAPI driver
  • Added the hint SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC to control whether the HIDAPI driver for Nintendo Online classic controllers should be used
  • Added support for the NVIDIA Shield Controller to the HIDAPI driver, supporting rumble and battery status
  • Added support for NVIDIA SHIELD controller to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_SHIELD to control whether this is used
  • Added functions to get the platform dependent name for a joystick or game controller:
    • SDL_JoystickPathForIndex()
    • SDL_JoystickPath()
    • SDL_GameControllerPathForIndex()
    • SDL_GameControllerPath()
  • Added SDL_GameControllerGetFirmwareVersion() and SDL_JoystickGetFirmwareVersion(), currently implemented for DualSense(tm) Wireless Controllers using HIDAPI
  • Added SDL_JoystickAttachVirtualEx() for extended virtual controller support
  • Added joystick event SDL_JOYBATTERYUPDATED for when battery status changes
  • Added SDL_GUIDToString() and SDL_GUIDFromString() to convert between SDL GUID and string
  • Added SDL_HasLSX() and SDL_HasLASX() to detect LoongArch SIMD support
  • Added SDL_GetOriginalMemoryFunctions()
  • Added SDL_GetDefaultAudioInfo() to get the name and format of the default audio device, currently implemented for PipeWire, PulseAudio, WASAPI, and DirectSound
  • Added HIDAPI driver for the NVIDIA SHIELD controller (2017 model) to enable support for battery status and rumble
  • Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported.
  • Rewrote audio channel converters used by SDL_AudioCVT, based on the channel matrix coefficients used as the default for FAudio voices
  • SDL log messages are no longer limited to 4K and can be any length
  • Fixed a long-standing calling convention issue with dynapi affecting OpenWatcom or OS/2 builds
Amiga specific changes:
  • Add screensaver control using application.library. Screensaver is disabled by default.
(dr)

[News message: 28. Aug. 2022, 17:09] [Comments: 0]
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28.Aug.2022



Apollo-Core: Pre-Release 2.16 for Vampire accelerator boards 600 V2 and 500 V2
The Apollo core is an FPGA reimplementation of Motorola's m68k series. This update brings version 2 of the Vampire accelerator boards closer to version 4. Changes:
  • ColorPort: fixes incorrect color display in certain games
  • TEX: AMMX instruction for developing and porting 3D games (Doom, Quake...)
  • STORE3M: AMMX instruction for developing and porting 2D games (NeoGeo...)
  • MULalpha: AMMX instruction for powerful alpha-blending of sprites
(dr)

[News message: 28. Aug. 2022, 08:04] [Comments: 0]
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28.Aug.2022



Aminet uploads until 27.08.2022
The following files have been added until 27.08.2022 to Aminet:
BeeBase-1.0.lha          biz/dbase  7.8M      Programmable relational datab...
amigaXfer_win32.zip      comm/misc  12M       Easy GUI for Serial file/flop...
AmiVms.lha               misc/emu   3.4M  68k Simulates OpenVMS commands
AmigaBreaks-TitanFlyb... mods/misc  548K      New track by Amiga Breaks - T...
NAFCYI1991S1-B01.zip     text/bfont 2.2M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B02.zip     text/bfont 2.6M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B03.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B04.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B05.zip     text/bfont 2.7M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B06.zip     text/bfont 2.7M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B07.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B08.zip     text/bfont 2.2M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B09.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B10.zip     text/bfont 2.7M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B11.zip     text/bfont 2.5M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B12.zip     text/bfont 2.0M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B13.zip     text/bfont 2.2M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B14.zip     text/bfont 2.7M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B15.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B16.zip     text/bfont 2.5M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B17.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B18.zip     text/bfont 2.3M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B19.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B20.zip     text/bfont 2.2M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B21.zip     text/bfont 2.3M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B22.zip     text/bfont 1.7M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B23.zip     text/bfont 1.7M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B24.zip     text/bfont 1.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-01.zip      text/pfont 1.9M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-02.zip      text/pfont 2.1M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-03.zip      text/pfont 2.0M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-04.zip      text/pfont 2.0M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-05.zip      text/pfont 2.3M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-06.zip      text/pfont 2.2M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-07.zip      text/pfont 1.9M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-08.zip      text/pfont 2.0M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-09.zip      text/pfont 2.0M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-10.zip      text/pfont 2.1M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-11.zip      text/pfont 1.6M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-12.zip      text/pfont 2.0M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-13.zip      text/pfont 1.9M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-14.zip      text/pfont 1.9M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-15.zip      text/pfont 1.7M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-16.zip      text/pfont 1.8M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-17.zip      text/pfont 2.2M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-18.zip      text/pfont 1.9M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-19.zip      text/pfont 2.3M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-20.zip      text/pfont 2.1M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-21.zip      text/pfont 1.9M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-22.zip      text/pfont 958K      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-23.zip      text/pfont 1.3M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-24.zip      text/pfont 1.2M      NAFCYI Spring 1991 (PS Fonts)
aiostreams.lha           util/batch 263K      Stream video from major onlin...
aes_v1_20.lha            util/crypt 17K   68k AES-256 ECB file encryption C...
ReportPlus.lha           util/misc  637K  68k Multipurpose utility
ReportPlusMOS.lha        util/misc  795K  MOS Multipurpose utility
ReportPlus-OS4.lha       util/misc  834K  OS4 Multipurpose utility
(snx)

[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022



OS4Depot uploads until 27.08.2022
The following files have been added until 27.08.2022 to OS4Depot:
libxslt.lha              dev/lib 3Mb   4.1 XSLT support for libxml2
arabic_console_device... dri/inp 3Mb   4.1 An arabic console device, line &...
mednafen.lha             emu/gam 8Mb   4.1 Mednafen Emulator
openjk_academy.lha       gam/fps 10Mb  4.1 Star Wars Jedi Knight: Jedi Acad...
openjk_outcast.lha       gam/fps 8Mb   4.1 Star Wars Jedi Knight II: Jedi O...
vanillaconquer-td.lha    gam/str 8Mb   4.1 Vanilla Conquer C&C Tiberian...
pintorweb.lha            gra/mis 9Mb   4.0 An easy program to handling pict...
beebase.lha              off/dat 8Mb   4.0 Programmable relational database...
aes.lha                  uti/mis 27kb  4.0 AES-256 ECB file encryption CLI ...
reportplus.lha           uti/mis 834kb 4.0 Multipurpose utility
aiostreams.lha           vid/mis 263kb 4.1 Stream video from major online p...
(snx)

[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022



AROS Archives uploads until 27.08.2022
The following files have been added until 27.08.2022 to AROS Archives:
antiryadgx.zip               dev/uti 279Mb 2D/3D Game Engine
pintorweb.lha                gra/con 9Mb   Handle your pictures to use on y...
beebase-1.0.lha              off/dat 8Mb   Programmable relational database...
(snx)

[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022



MorphOS-Storage uploads until 27.08.2022
The following files have been added until 27.08.2022 to MorphOS-Storage:
SDL_2.24.0_Libraries.lha  Development/Library       All Libraries SDL2 : SD...
Avengers_OpenBOR.lha      Games/Action              Avengers United Battle ...
EvilDead_OpenBOR.lha      Games/Action              Evil Dead Redux is prod...
PintorWeb_3.20.lha        Graphics/Tools            A little and easy web t...
ReportPlus_8.4.lha        Misc                      A Multipurpose utility ...
AIOstreams_1.7.5.lha      Network/Streaming         Stream online video fro...
BeeBase_1.0.lha           Office/Database           Programmable relational...
(snx)

[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022



WHDLoad: New installers until 27.08.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 27.08.2022:
  • 2022-08-24 fixed: Driller (Incentive Software/Domark) bug removed (Info)
(snx)

[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022



Programming assistance: "AB_Template" offers templates for AmiBlitz 3
Sami Vehmaa wants to get more people to develop games for the Amiga platform and for this purpose offers templates for the RTG variant of AmiBlitz 3 on itch.io with "AB_Template" (YouTube video of version 0.23).

The idea behind it is not to teach AmiBlitz, but to give everyone who dares to start a project a quick start: where you can try out ideas, like different resolutions or how high the graphics load is, so you know if the game idea is feasible.


To avoid having to start with a completely empty project, it offers various ready-made settings, menus or resolutions. Likewise example games are attached (Dino, Playground), with which one can test different resolutions etc.. With the current version 0.29 it introduces small game ideas or concepts, so that the programmer can see what is possible. If the idea is liked, it can be developed further. Here concretely the concept of a slot machine, in next versions then among other things the beginning of a pinball game.

The source code of the games and everything else can be used to write your own games. Excluded are the graphics. Required are AmigaOS3.x, AHI, RTG 16-bit, 68020+, 10MB RAM and AmiBlitz3. Currently "AB_Template" costs about two Euro. (dr)

[News message: 28. Aug. 2022, 07:14] [Comments: 0]
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28.Aug.2022



Accelerator board: More information on replacement project of Buffee developers
In her latest blog entry, Renee Cousins, one of the two developers of the turbo card project "Buffee" (amiga-news.de reported) addresses the topic of chip shortage and presents the currently pushed "clone projects" in a detailed article (amiga-news.de reported). (dr)

[News message: 28. Aug. 2022, 07:13] [Comments: 0]
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27.Aug.2022



Programming language: Amiga C/C++ Visual Studio Code Extension 1.5.4
Bartman', member of the demo group 'Abyss', provides with 'amiga-debug' a 'Visual Studio Code' extension for "compiling, debugging and profiling Amiga C/C++ programs compiled by the bundled gcc 11.2 with the bundled WinUAE" (YouTube video). Yesterday version 1.5.4 was released. Changes:
  • NEW: profiler: improve blitter tooltip for line mode, show simplified formulas of minterms
  • NEW: profiler: show blitter mode (Blit, Line, Fill, Clear) in blitter timeline
  • NEW: new commands in the command palette Ctrl+Shift+P:
    • Open Gradient Master: opens the Deadliner's The Amiga Gradient Master tool to assist you creating color gradients for Copperlists).
    • Open Image Tool opens the Deadliner's Image Tool to assist you converting images to different Amiga formats.
    • Open Color Reducer opens the Deadliner's Color Reducer tool to assist you reducing the number of colors in images in a smart manner.
    • Open BLTCON Cheat Sheet: opens the Deadliner's BLTCON Cheat Sheet tool that helps you designing Blitter operations.
    • Open Amiga Hardware Reference Manual: opens the Amiga Hardware Reference Manual TOC hosted at amigadev.elowar.com.
  • NEW: you can set your Kickstart paths in settings Ctrl+, under Extensions > Amiga C/C++ Compile, Debug & Profile > Rom-paths: A500, A1200, A4000
  • NEW: template project's output now in out/a.elf, out/a.exe. Can be changed in settings amiga.program
  • NEW: new command Convert EXE to ADF (right-click Amiga EXE files in the explorer)
  • NEW: assembly registers now also show SR (status register)
Parallel to this original expansion, there is a fork by David Cañadas Mazo that focuses less on stability and more on additional features. Which are:
  • VASM assembler with debugging support:
    • GAS keeps the .s extension; VASM uses the .asm extension.
    • VASM has been modified to provide valid DWARF section names to make the extension debugger to work.
    • The assembly language provider has been updated to validate assembly sources against either GAS or VASM depending on the source code file extensions.
    • Syntax highlighting, symbol search and error squiggles support.
    • VASM official site: http://sun.hasenbraten.de/vasm/.
    • Modified VASM: https://github.com/davidcanadas/vasm-m68k-mot-win32. Version 1.9.

  • Support for multiple build targets:
    • Release: default target. Optimizations enabled, debuggable (when optimizations allow to). DEBUG macro defined for GCC, GAS and VASM.
    • Debug: Optimizations disabled, slower but fully debuggable. DEBUG macro defined for GCC, GAS and VASM.
    • Final: Optimizations enabled. Not debuggable. NDEBUG macro defined for GCC, GAS and VASM.
    • Shrinkled: Final, Shrinkler-compressed. Parameters are configurable using VSCode settings.
Many of its changes flow back into the original extension. Here, too, Version 1.5.4 was released yesterday. (dr)

[News message: 27. Aug. 2022, 09:49] [Comments: 1 - 29. Aug. 2022, 21:16]
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27.Aug.2022



Amiga Assembly For Beginners: Last episode of Let's Make an Amiga Game Tutorial
'Prince', founder of the group 'Phaze101', streams the assembler coding course "Corso completo di programmazione assembler in due dischi" in English on Twitch and uploads the respective episodes time-delayed to YouTube (amiga-news.de reports regularly).

In another tutorial Amiga Assembly For Beginners - Lets Make a Game, Prince has explained with concrete examples how to write a game with assembler. The last Episode 16 is now available.

The resulting game "Mr Poo's Journey" is available on itch.io for a self-determined price. The game runs on a standard Amiga 500. (dr)

[News message: 27. Aug. 2022, 08:46] [Comments: 0]
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27.Aug.2022
Michael Rupp (Mail)


Book: Volume 3 of "From Vultures to Vampires" announced (update)
In a video message the former Commodore UK manager David Pleasance announced that the book "From Vultures to Vampires" (amiga-news.de reported), which was originally divided into two volumes, will be extended by a third volume.

As he explained, they "kept researching and researching and researching" and had gathered much more material than they ever imagined. Approximately 550 pages of information would have been collected for the years from 2005 to the present. Since they assumed that readers would not want to read only half the story, it would be best to publish a third volume, even if it meant additional costs for everyone. Volume 2 would now be printed with around 300 pages.

As David goes on to explain, he "felt guilty" and didn't like the idea of having to split the project into two volumes, since that would mean additional costs for the buyers. To thank buyers for their support, this second volume was offered for half the price of the first volume, 17.50 British Pounds (GBP). However, due to the price increase, he said he could not do this for the third volume, but could at least still offer a lower price than volume 1: 26 GBP (about 31 Euro). With packaging and postage, the total cost is as follows:
  • UK: 33.00 GBP (39 Euro)
  • EU: 36.00 GBP (42,40 Euro)
  • ROW: 39.00 (46 Euro)
Payment is made via the mail address of his PayPal account, inquiries, orders etc. please send to his cbm mail address.

Update: (28.08.2022, 06:48, dr)

David has asked to use different addresses for payment and contact. Article changed accordingly. (dr)

[News message: 27. Aug. 2022, 08:32] [Comments: 0]
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26.Aug.2022
Indie Retro News (Webseite)


Playable demo: Jump'n Run 'Minky'
'Minky' (Video) is a jump'n run in the style of Super Mario or Giana Sisters, which requires an Amiga 500 with one megabyte of RAM. The now released playable pre-release version includes the first four levels, the release of the full version is supposed to be "soon". (cg)

[News message: 26. Aug. 2022, 22:50] [Comments: 0]
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26.Aug.2022
Kas1e (ANF)


OpenGLES ports: Star Wars Jedi Knight II: Jedi Outcast and Jedi Academy
Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy are the third and fourth part of a series of first and third person shooters set in the Star Wars universe. The source code of both games was released years ago, shortly after that ports for AmigaOS 4 were released, which were still based on MiniGL at that time.

Roman 'kas1e' Kargin has now ported these MiniGL versions to GL4ES, which according to him provides a noticeably smoother gameplay - on his system consistently at least 30 FPS or more, while the MiniGL versions at high detail levels quite possibly only managed 12-13 FPS. In addition, according to Kargin, various display errors and crashes are now a thing of the past. In a video the developer demonstrates the new versions of both games extensively, in an article on amigaworld.net he gives further explanations about his updates and tips for the performance increase of the 3D subsystem in AmigaOS 4.

Both games require the recently released Enhancer 2.2. The engines ported by Kargin can be downloaded for free from the OS4Depot (Jedi Outcast, Jedi Academy), additionally a copy of the original commercial release of the respective title is still required. (cg)

[News message: 26. Aug. 2022, 22:38] [Comments: 0]
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26.Aug.2022



Database: MUIBase is now BeeBase, version 1.0 available
Steffen Gutmann has been maintaining a programmable relational database called MUIBase since 1998, most recently version 4.5 had been released in mid-July. Since the open source program is now available for various other platforms (Windows, Mac OS, Linux) in addition to Amiga systems, the name 'MUIBase' was no longer optimal, however. The author seems to see it that way, too: Yesterday BeeBase 1.0 was released.

The first release of BeeBase is practically identical with MUIBase 4.5, new are an Italian translation, furthermore a bug in the installation process under AmigaOS 4 has been fixed. The pictograms in the current archive seem to be corrupted, the author has already been informed. (cg)

[News message: 26. Aug. 2022, 18:23] [Comments: 0]
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25.Aug.2022



Motorola68k emulation: WiFi development for Emu68 paused
Developer Michal Schulz regularly provides background information and status updates on his Motorola68K emulation Emu68 for the ARM architecture on his Patreon website.

At the beginning of May the developer had announced to start writing a WiFi driver. In a blog entry from two days ago, he now reports that the development had to be stopped for the time being. Read his explanations:

"I got stuck. Literally. The progresss on Wi-Fi driver was slowing down during last weeks until a full stop where I have no idea how to proceed. Let me write a bit about it.

The raspberry pi is using several different chipsets from cypress in order to provide Wi-Fi and (eventually) Bluetooth experience. These chips consist of a tiny ARM core connected with radio interface on one side and with communication interface with host, realized as few functions of SDIO interface. Subsequently, the Wi-Fi module has also few additional signals used as a clock source or Wi-Fi/Bluetooth enable/disable switches. So far so good, so where is the problem?

As always, the problem lies in lack of documentation. The cypress module is hardly documented, at least within freely available docs. Because of that I do not actually know how to drive it properly. Furthermore, I do not know if there are any differences on software side between different cypress modules used on pi3, pi zero 2 and so on. Sure, I can lurk into sources of e.g. Linux, where there is a fully functional code for Wi-Fi on raspberry. But digging through others source code is not always that useful, not to mention licensing differences. There are some open source projects like e.g. zerowi, which provide quite a lot of working code with very liberal licensing, but this very project is focusing on raspi zero and I am not entire,y sure if this one is good for me, because of, you guessed, lack of documentation.

So how far I got it? Basic initialization of SDIO is working flawlessly. I can initialize basic SDIO functions used to talk with Wi-Fi chip. I have successfully uploaded firmware for ARM cup and successfully resettled the arm core. Actually I went that far that’s the very next step should be the arm boot followed by full communication with Wi-Fi. Almost. For some reason the clock of arm is not starting up, at least that much I understood from undocumented registers. Without cpu clock running the arm of Wi-Fi will not start.

I am not giving up on this one, far from it! But for now I will do. Short break from Wi-Fi and will do something else. Otherwise I will sit fully blocked in front of the screen without any sable code written. I will come back to Wi-Fi as soon as I will reset my mind :)

By the way, if any of you has ideas how to get to the necessary documentation please let me know. If necessary, I can sign any NDA needed, provided it will allow me to develop open source Wi-Fi driver (with obfuscated register names if requested). Any help is appreciated." (dr)

[News message: 25. Aug. 2022, 06:38] [Comments: 0]
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25.Aug.2022



Puzzle game: PuzzleTronAmiga
PuzzleTronAmiga is a simple puzzle sliding game (YouTube video) released by Ecalius Software. It is written in AMOS Professional 2.0 and runs on any standard Amiga 500. The game is available on itch.io for 2 Euro or more. (dr)

[News message: 25. Aug. 2022, 06:15] [Comments: 0]
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