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26.Jul.2021
English Amiga Board (Website)


MIDI utilities: amiditools 1.0.0
Christian Vogelsang provides with the 'amiditools' some tools for musicians who control MIDI hardware with an Amiga. The package contains the following programs:
  • udp - A network MIDI driver with custom protocol
  • echo - A simple (test) driver that echoes all MIDI data
  • midi-info - Show CAMD drivers and more
  • midi-send - Send MIDI data via command line
  • midi-recv - Receive MIDI data on command line
  • midi-echo - Echo incoming MIDI traffic
  • midi-perf - MIDI performance measurement
  • BarsnPipes Tools - BarsnPipes Tools to access the new CAMD MIDI drivers
  • midi-udp-bridge - Endpoint for udp MIDI driver
  • midi-udp-echo - Test endpoint for udp MIDI driver
  • midi-perf - MIDI performance measurement
(cg) (Translation: bb)

[News message: 26. Jul. 2021, 22:44] [Comments: 0]
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26.Jul.2021
Generation Amiga (Webseite)


Emulator: WinUAE 4.9 Beta 25
The next release of the well-known Amiga emulator WinUAE will be version number 5.0 due to a new chipset emulation as well as the emulation of a Voodoo3 graphics card. Beta versions have been provided by the developer Toni Wilen for some time already under the version name WinUAE 4.9 Beta [n], currently Beta 25. (cg) (Translation: bb)

[News message: 26. Jul. 2021, 22:39] [Comments: 0]
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25.Jul.2021



Game Construction Kit: Scorpion Engine V2021.5.2
The "Scorpion Engine" developed by Erik 'earok' Hogan allows you to develop games. The engine itself is closed source, all demos and example games are open source. The editor runs under Windows. Graphics are imported as PNG files, levels created by using the editor Tiled eingesetzt. For importing and creating sounds, music and animations the Amiga formats (mod, 8svx, anim5) are used.

Recently version 2021.5.2 has been released providing bug fixes as well as the new feature translucency which is demonstrated by an included demo:


For a first overview about the options and possibilites of the engine, Hogan recommends this YouTube video. How to import existing Backbone projects and create animation loops and slopes are also demonstrated by vidoes.

The Scorpion Engine is an ongoing work-in-progress version of the Scorpion Editor for Windows. According to the author a "documentation is almost certainly likely to come when the engine is stable, but the engine is constantly under development. Documents and tutorials would quickly go out of date, all of my time on the project goes into much needed bug fixes and features." Nevertheless many projects and games have been announced or released during the last time. The author has confirmed to us that his Game Construction Kit is not only aimed at professional developers, on the contrary:

"It's really designed for anyone who wants to make an Amiga game. I am a professional game developer so I've designed Scorpion to be fast and flexible enough to make the games I want to make. But at the same time, I've also tried to make it as straight forward as possible for non-developers. Mixel, for example, is making the largest and most complex Scorpion game to date entirely by himself with no background in programming: Creeping Me Out: Hex Night."

Taking up the question of one of our readers, if ports to any other platforms are planned he replied:
"A port for AmigaOS4 is not planned yet. I have started work towards porting Scorpion to other platforms, but I can't guarantee AmigaOS4 compatibility at this point." (dr)

[News message: 25. Jul. 2021, 07:35] [Comments: 0]
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25.Jul.2021



Aminet uploads until 24.07.2021
The following files have been added until 24.07.2021 to Aminet:
HWP_RapaGUI.lha          dev/hwood  7.2M  MOS Cross-platform GUI toolkit fo...
REDPILLGameCreator.lha   dev/misc   2.1M  68k Game Creator with AGA support
dsp3210.lha              driver/oth 301K  68k DSP 3210 drivers and tools
MCE.lha                  game/edit  3.2M  68k Multi-game Character Editor
MCE-MOS.lha              game/edit  3.5M  MOS Multi-game Character Editor
MCE-OS4.lha              game/edit  3.7M  OS4 Multi-game Character Editor
AmiArcadia.lha           misc/emu   4.3M  68k Signetics-based machines emul...
AmiArcadia-OS4.lha       misc/emu   4.8M  OS4 Signetics-based machines emul...
AmiVms.lha               misc/emu   3.2M  68k Simulates OpenVMS commands
Ewy.lha                  mods/8voic 1.2M      EWY 16bit 5ch Amiga Piano Ballad
ASE2019_1.50.lha         text/edit  133K  68k Text editor
Vim_8.2-i386-aros.lha    text/edit  12M   x86 The ubiquitous text editor
Vim_8.2-ppc-amigaos.lha  text/edit  14M   OS4 The ubiquitous text editor
Vim_8.2-ppc-morphos.lha  text/edit  13M   MOS The ubiquitous text editor
ToolsMenu.lha            util/cdity 73K   68k Add tools to the Workbench To...
Alltests.zip             util/misc  14K   68k Automated Amiga Test Program
ReportPlus.lha           util/misc  621K  68k Multipurpose utility
ReportPlusMOS.lha        util/misc  735K  MOS Multipurpose utility
ReportPlus-OS4.lha       util/misc  786K  OS4 Multipurpose utility
TestProgram.zip          util/misc  27K   68k Versatile Amiga Test Program
InstallerLG.i386-aros... util/sys   121K  x86 Commodore Installer replacement
InstallerLG.ppc-morph... util/sys   155K  MOS Commodore Installer replacement
(snx)

[News message: 25. Jul. 2021, 06:43] [Comments: 0]
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25.Jul.2021



OS4Depot uploads until 24.07.2021
The following files have been added until 24.07.2021 to OS4Depot:
picasm.lha               dev/cro 142kb 4.0 PIC16F84 Assembler for the Amiga
crash.lha                dev/uti 3kb   4.0 C source included
amiarcadia.lha           emu/gam 5Mb   4.0 Signetics-based machines emulator
iconverter.lha           gra/ico 99kb  4.0 Convert WB 1.x/MagicWB icons to ...
reportplus.lha           uti/mis 786kb 4.0 Multipurpose utility
showfiles.lha            uti/she 43kb  4.1 sorted & text-formatted file...
(snx)

[News message: 25. Jul. 2021, 06:43] [Comments: 0]
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25.Jul.2021



AROS Archives uploads until 24.07.2021
The following files have been added until 24.07.2021 to AROS Archives:
vim_8.2-i386-aros.lha        dev/edi 12Mb  Vim
iconverter.i386-aros.lha     gra/con 98kb  Convert WB 1.x/MagicWB icons to ...
installerlg.i386-aros.lha    uti/wor 121kb Commodore Installer replacement
(snx)

[News message: 25. Jul. 2021, 06:43] [Comments: 0]
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25.Jul.2021



MorphOS-Storage uploads until 24.07.2021
The following files have been added until 24.07.2021 to MorphOS-Storage:
HWP_RapaGUI_2.0.lha       Development/Hollywood/... A cross-platform GUI to...
Iris_0.125.lha            Email                     New email client suppor...
MCE_13.0.lha              Games/Editor              Multi-game Character Ed...
InstallerLG_1.0.0b2.lha   System/Shell              Commodore Installer rep...
Vim_8.2.2993.lha          Text/Edit                 A highly configurable t...
(snx)

[News message: 25. Jul. 2021, 06:43] [Comments: 0]
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25.Jul.2021



WHDLoad: New installers until 24.07.2021
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 24.07.2021:
  • 2021-07-18 new: Worthy (Pixelglass) done by JOTD (Info)
  • 2021-07-18 new: Scuba Diver (Surreal) done by JOTD (Info)
  • 2021-07-18 improved: First Samurai (Vivid Image) uses less chip memory, 3-button support added (Info)
  • 2021-07-16 fixed: Incredible Shrinking Sphere (Electric Dreams) interrupt fixed (access to dmacon removed), gaame copyright info corrected into the slave (Info)
(snx)

[News message: 25. Jul. 2021, 06:43] [Comments: 0]
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24.Jul.2021
Aminet


Game Construction Kit: RedPill 0.8.13
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.8, which allows the development of games from various genres (see short tests of two Redpill games). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM.

Changes of version 0.8.13:
  • Number of Animations increased from 64 to 128. When updating project to this version there is no going back.
  • When saving a project, if using the same previous name a backup of the project file is created.
  • FIX: In tile properties of tileset 1 being used in all tilesets while in runtime.
  • FIX: In tile properties screen solid tiles being displayed in incorrect positions.
  • FIX: In ground collisions where the Objects are bigger than tile size.
  • FIX: Fixed glitch happening when using Camera Shake in large maps.
(dr)

[News message: 24. Jul. 2021, 07:35] [Comments: 0]
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24.Jul.2021
Amiga Future (Webseite)


Developer tool: vasm 1.8l
Earlier this week Frank Wille released an update of the modular assembler vasm. A list of changes in version 1.8l can be found at the title link. (snx)

[News message: 24. Jul. 2021, 05:59] [Comments: 0]
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23.Jul.2021
MorphZone (website)


MorphOS 3.15: Bugfix for RAM handler
RAM handler of MorphOS 3.15 comprises a bug lasting for some years already that may result in the RAM: root directory to appear to contain many duplicate entries. With help by user 'AngryTom', MorphOS team member Harry 'Piru' Sintonen could fix this bug and release a patch for it now. To install it, extract the archive and drag & drop "ramrootfix" to SYS:WBStartup.

Download: ramrootfix.lha (21 KB) (snx)

[News message: 23. Jul. 2021, 21:16] [Comments: 0]
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23.Jul.2021
MorphZone (forum)


MorphOS: E-mail client Iris 0.125
Today MorphOS team member Jacek 'jacadcaps' Piszczek released an update for his e-mail client Iris. Changes in version 0.125 include improvements of spellchecking, context menus and HTML markup code of e-mails.

For feedback to the author the corresponding thread at MorphZone can be used. (snx)

[News message: 23. Jul. 2021, 21:16] [Comments: 0]
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23.Jul.2021
Amigans


Developer package: DevPack 1.1
The free "DevPack" provided by Dimitris Panokostas and Philipp Lonke is meant for Amiga users who under AmigaOS are going to develop software. The first version was released at the end of October 2020. The package is hosted on the Amikit website but does not have any dependencies on the commercial Workbench environment and can be installed on harddrive by extracting the lzx archive. Diverse compilers, text editors and other tools are included as listed in the Readme.

Changes of version 1.1:
  • Released as an LZX archive as well as a dynamic (auto-expandable up to 3.9GB) SFS hardfile (HDF) for WinUAE and Amiberry
  • ADDED: AmiLua 0.2 by Lua team, Matthias Rustler, http://aminet.net/package/dev/lang/amilua_src
  • ADDED: AmiPython 2.3.3 by Tim Ocock, conversion and Amiga specific code by Irmen de Jong, http://www.monkeyhouse.eclipse.co.uk/amiga/python/
  • ADDED: AMOS Pro Compiler by François Lionet, including PDF manual
  • ADDED: ASM-One 1.48 & 1.49-RC2 by Boushh of TFA, https://www.amigacoding.com/index.php/680x0:AsmOne
  • ADDED: Blitz Basic Demos by Erik Hogan, https://github.com/earok/BlitzBasicDemos
  • UPDATED: FreePascal 3.2.2 by ALB42, https://blog.alb42.de/fpc-amigaaros-m68k/
  • UPDATED: REDPILL 0.8.12 by Zener - Game Creator with AGA support, http://aminet.net/package/dev/misc/REDPILLGameCreator
(dr)

[News message: 23. Jul. 2021, 06:10] [Comments: 0]
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22.Jul.2021



A2000-Motherboard using the EATX standard: Revision 1.2 is production candidate
After the developer 'jasonsbeer' has tested the prototpye of his rebuild of the A2000 motherboard called 'Amiga-2000-ATX', he has set revision 1.2 as production candidate. He wrote:

"I am currently running a Supra Wordsync SCSI card, a Commodore A2630 accelerator, and a Pi HDMI video card on the Amiga 2000 EATX. AIBB can be seen on the screen. I allowed the Amiga 2000 EATX to run for several hours playing games and running memory tests without issue. All the external ports are working as expected."

Changes of Revision 1.2:
  • Fixed traces on the keyboard connector (error on the C= schematic)
  • Added missing _COPCFG trace
  • Deleted some extra traces that were not needed
  • Added HSYNC/COMPSYNC selection jumper
  • Cleaned up parts of the schematics
  • Widened U801 footprint (RTC62423 is wider than the standard SOIC package)
  • Added support for 1 and 2 MB Kickstart ROMs (512k still supported)
  • Added some space around the external ports...they were crowded
(dr)

[News message: 22. Jul. 2021, 06:57] [Comments: 0]
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22.Jul.2021



Game announcement: 'Jump!'
Polish developer Markus Duda is in the process of converting Yoomph, originally written for the Atari, for the Amiga. You have to move in a three-dimensional tunnel by means of a bouncing Amigaball and hit various (bonus) areas. This YouTube video shows the gameplay on the target platform: An Amiga 1200 with 4 MB Fast RAM.

As the developer told us, the game has reached alpha status. About 80% of the game is finished, which currently has 16 levels, in the final version should have about 30 levels. On the to-do list are still the creation of the intro and outro, as well as various improvements to the gameplay. A commercial release of the game is planned for the fall in the form of a download version and a boxed edition. (dr) (Translation: bb)

[News message: 22. Jul. 2021, 06:05] [Comments: 0]
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21.Jul.2021
Amiga Future (website)


Retailer: Relec changing ownership
Swiss Amiga retailer Relec has been founded in 1996 to fill a gap in the French speaking part of Switzerland as well as other countries of the same language. Now co-founder Emmanuel Rey is handing the company over to Benoît Wiblé. Connected to this is a change of location: the reseller moves from Payerne in the canton of Vaud to Fully in Valais.

Below you can read the official press release by Relec:

"Relec changes hands - Founded in 1996, Relec Hardware&Software Amiga will enter a new era in 2021. After 26 years of loyal service, its co-founder Emmanuel ‘XRAY’ Rey, is handing over to Benoît ‘Amigaouf’ Wiblé. Based since 1996 in Payerne in the canton of Vaud, Relec will move to Fully in Valais. Although Swiss, Relec provides many products to ‘amigaists’ in the French-speaking world, in Europe and in the world.

While maintaining the same level of quality and service as before, this move will bring new ideas, a desire to expand the catalogue and projects to develop. Amigaouf is well known in the Amiga world but also in the ‘Old Computers’ field with the OCC club, events like the Oufparty, Alchimie’s, Neuss and will put all his knowledge and contacts at the service of Relec.

We thank you for the trust you have put in us over the years and we hope you will continue with Relec now and in the future. Amiga Forever." (snx)

[News message: 21. Jul. 2021, 14:08] [Comments: 0]
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21.Jul.2021



Smarty and the Nasty Gluttons: Game conversion technical details
In his blog Cracking Stones one of the developers of the game Smarty and the Nasty Gluttons (amiga-news.de reported) gives detailed information about how it was technically implemented
So far four blog entries have been published: (dr) (Translation: bb)

[News message: 21. Jul. 2021, 09:05] [Comments: 0]
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21.Jul.2021



Project announcement: Universal Commodore power supply
The website 'RavenWolf' is generally dedicated to the research and restoration of all kinds of retro technology. In the latest project, a universal Commodore power supply is to be developed in the next few months. It is intended to be built by any hobbyist and will therefore mainly use commonly available components.

The reason for this is that Mike Brixius, project initiator, often receives used Commodore computers with either missing or wrong power supplies, which in case of doubt can damage the hardware. The goal is thus to build a tabletop power supply that will work with any Commodore computer.

Brixius began to catalog all Commodore machines (that he could think of) that use an external power supply. From this he was able to deduce that he would need to provide a total of 5 different voltages to cover all models:
  • 5 volts DC at 5 amps for an extreme A500 configuration plus 1 external hard drive
  • 9 volts DC at 1 amp for the Commodore 16 and 116 (if they are to be supported)
  • 12 volts DC at 1.5 amps for the A500 plus an external drive
  • -12 volts DC at a measly 0.1 amps for the Amigas
  • 9 volts AC at 3 amps for the early VIC-20s or 1 amp if the early VICs are to be omitted
To simplify the project, support for the early Vic IIs, C16, and C116 can be dropped. However, as Brixius writes us, his prototype will support the Vic IIs

In addition, he intends to display information about power consumption, for which he plans to integrate a compact DC voltage and current meter. More information about the project as well as videos will follow in the near future. (dr) (Translation: bb)

[News message: 21. Jul. 2021, 07:48] [Comments: 0]
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19.Jul.2021
Andreas Falkenhahn (ANF)


Hollywood-Plugin: RapaGUI 2.0 released

Press release: After almost 4 years of development Airsoft Softwair, the hardest working men in code business, are proud to announce the long awaited release of RapaGUI 2.0. RapaGUI is the cross-platform GUI toolkit for Hollywood that allows you to create GUIs with native widgets for AmigaOS, Windows, macOS, Linux, and Android. GUI layouts in RapaGUI are conveniently defined in XML files which are then converted into full-blown GUIs by RapaGUI on-the-fly. It just doesn't get any easier!

RapaGUI 2.0 is a major update with lots of new features, improvements and bug fixes. Here is a non-exhaustive list of new features in RapaGUI 2.0:
  • support for Android!
  • high-DPI monitors are now supported
  • support for GTK3 on Linux
  • core event handler completely rewritten
  • convenient internationalization (i18n) support
  • inter-process communication is now supported
  • online help support
  • dark mode support
  • different fonts and font styles are now supported
  • new Splitter, Finddialog and Hyperlink classes
  • many new features for existing classes
  • support for several new Hollywood 9 features
  • over 50 pages of new documentation
  • lots of other improvements and bug fixes
RapaGUI 2.0 is now available for free download from the official Hollywood portal. Thanks to Hollywood's cross-platform plugin system versions for AmigaOS3 (m68k), AmigaOS 4, MorphOS, Linux (ppc, arm, x86, x64), macOS (ppc, x64) and Windows (x86, x64) are provided. RapaGUI comes with almost 350 pages of documentation in various formats like PDF, HTML, AmigaGuide, and CHM that describe the GUI programming basics in detail and provide a convenient function and class reference.

Note that Hollywood 9 is strictly required by RapaGUI 2.0. It won't work with older Hollywood versions. Also note that there are a few minor incompatibilities between RapaGUI 2.0 and 1.x so it might be necessary to adapt your scripts. See the documentation for details.

Screenshots:
(dr)

[News message: 19. Jul. 2021, 06:52] [Comments: 0]
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