08.Jun.2025
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Aminet uploads until 07.06.2025
The following files have been added until 07.06.2025 to Aminet:
AmiBlitzCodeExamples00.lha dev/blitz 9K GEN AmiBlitz3 Code Examples...
hunkster.lha dev/misc 248K OS3 Create hunks to embed i...
DiskFlush.lha disk/misc 10K OS3 Flush all filesystem bu...
EmptyADF.lha disk/misc 27K OS3 Creates blank ADF disk ...
fat95patch10.lha disk/misc 13K OS3 Convert l:fat95 to Engl...
FamousAmigaUses.lha docs/lists 5.8M GEN A guide about famous Am...
rkrm-dos.pdf docs/misc 1.6M GEN RKRM AmigaDOS
openpci68k.lha driver/oth 177K OS3 PCI driver for all brid...
P96Prefs.lha driver/vid 89K OS3 P96 Preferences Editor
Radeon.lha driver/vid 13K OS3 Radeon P96 driver
Voodoo.lha driver/vid 25K OS3 Voodoo P96 driver
HansKloss.lha game/actio 7.2M MOS Action game
G-WARS.lha game/shoot 31M OS3 Geometry Wars inspired ...
TFS.lha game/shoot 197K OS3 Tie Fighter Simulator, ...
AmiArcadia-OS4.lha misc/emu 11M OS4 Signetics-based machine...
AmiArcadia.lha misc/emu 10M OS3 Signetics-based machine...
AmiArcadiaMOS.lha misc/emu 10M MOS Signetics-based machine...
AmiVms.lha misc/emu 3.8M OS3 Simulates OpenVMS comma...
Mame106MiniMix1.4.lha misc/emu 6.9M OS3 MAME 0.106 MiniMix R1.4
fungi.lha mus/midi 39K OS3 DX7/TX7 genetic algo fa...
filesysbox.i386-aros.lha util/libs 54K ARO A FUSE compatible file ...
filesysbox.m68k-amigaos.lha util/libs 100K OS3 A FUSE compatible file ...
ChkAll.lha util/misc 7K OS3 Check basic configurati...
iGame.lha util/misc 455K VAR Front-end for WHDLoad
(snx)
[News message: 08. Jun. 2025, 09:22] [Comments: 0]
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08.Jun.2025
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OS4Depot uploads until 07.06.2025
The following files have been added until 07.06.2025 to OS4Depot:
seq.lha aud/mis 449kb 4.1 MIDI sequencer
libfribidi.lha dev/lib 576kb 4.1 Free Unicode Bidirectional Algor...
libicu.lha dev/lib 59Mb 4.1 International Components for Uni...
arabic_console_device... dri/inp 3Mb 4.1 An arabic console device, line&a...
amiarcadia.lha emu/gam 11Mb 4.0 Signetics-based machines emulator
retroarch_cores_insta... emu/gam 615Mb 4.1 Cores for soon to be released Re...
deepl.lha uti/tex 3Mb 4.0 DeepL tool / incl. sourcecode
(snx)
[News message: 08. Jun. 2025, 09:22] [Comments: 0]
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08.Jun.2025
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AROS Archives uploads until 07.06.2025
The following files have been added until 07.06.2025 to AROS Archives:
screentest-v1.x86_64-aros... dem/mis 33kb Tests the stability of your screen
planethively.x86_64-aros-... dem/mus 275kb A musicdisk about HivelyTracker
dose2.x86_64-aros-v11.zip dem/sce 5Mb Pulsating demo with bawdy humor ...
boy.x86_64-aros-v11.zip dem/sce 7Mb Port of OpenGL demo from Icons &...
timeless.x86_64-aros-v11.zip dem/sce 390kb SDL port of Tran's Timeless...
cabextract1.11.x86_64-aro... uti/arc 1Mb Utility to extract from CAB files
unshield-1.6.2.i386-aros.zip uti/arc 4Mb Utility to extract files from In...
unshield1.6.2.x86_64-aros... uti/arc 2Mb Utility to extract files from In...
rman-v3.3.x86_64-aros-v11... uti/tex 220kb Converting Txt files into variou...
rtf-riddle-v3.97b.x86_64-... uti/tex 163kb Rich Text Format to HTML5 converter
(snx)
[News message: 08. Jun. 2025, 09:22] [Comments: 0]
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08.Jun.2025
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MorphOS-Storage uploads until 07.06.2025
The following files have been added until 07.06.2025 to MorphOS-Storage:
Amidon_1.3.lha Communication A Mastodon client for M...
nrg4iso_1.0.lha Files/Convert Convert Nero image file...
OpenLara_1.1.lha Games/Action Classic Tomb Raider ope...
OpenLara_1.2.lha Games/Action Classic Tomb Raider ope...
HansKloss_0.20.11.lha Games/Platform Hans Kloss is a secret ...
OpenMoHAA_0.82.lha Games/Shoot3D OpenMoHAA 0.82 for Morp...
Shifty-Pills_1.0.lha Games/Tetris Port of Shifty-Pills (S...
TMSColor-3.1.lha Graphics/Convert Converter from BMP to T...
rdrprep-0.3.lha Misc Submit jobs to a Hercul...
voxelspace_0.8.lha Misc A little technical demo...
(snx)
[News message: 08. Jun. 2025, 09:22] [Comments: 0]
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08.Jun.2025
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WHDLoad: New installers until 07.06.2025
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 07.06.2025:
- 2025-06-06 improved: IK+ (Archer MacLean) interrupt patches can be disabled, added manual/icons (Info)
- 2025-06-06 new: Works Team Rally (Zeppelin Games) done by DJ Mike (Info)
(snx)
[News message: 08. Jun. 2025, 09:22] [Comments: 0]
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08.Jun.2025
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AmigaRemix: Further file added
AmigaRemix collects remixes of well-known soundtracks of Amiga games. Since our last news item, the following mp3 file has been added:
(snx)
[News message: 08. Jun. 2025, 09:22] [Comments: 0]
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08.Jun.2025
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Operating system for the Amiga: Fourth alpha version of Serena OS
Dietmar Planitzer is working on an experimental operating system for the Amiga (amiga-news.de reported). Now a fourth alpha version is available, which now also boots on an Amiga 1200. In addition, for the first time there are Windows versions of the developer tools to compile Serena OS itself and programs for it. (snx)
[News message: 08. Jun. 2025, 09:22] [Comments: 0]
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08.Jun.2025
EmuTOS (ANF)
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Atari ST: EmuTOS 1.4
The Atari ST and TT compatible operating system EmuTOS is now available in version 1.4. Using ROM files based on this, EmuTOS can also be run on Amiga computers, Vampire turbo cards or the THEA500Mini.
Amiga-related, new features include support for NTSC computers. (snx)
[News message: 08. Jun. 2025, 09:22] [Comments: 0]
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08.Jun.2025
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Windows: GUI for Greaseweazle Tools - ADFDiskBox 2.5
ADFDiskBox is a graphical user interface for the Greaseweazle Host Tools and is intended to simplify the reading and writing of Amiga disks and disk images (ADF, SCP:AmigaDOS, RawSCP).
Version 2.5 fixes a bug when writing floppy disks and there is an abort option in case of faulty floppy disks. (snx)
[News message: 08. Jun. 2025, 09:22] [Comments: 0]
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08.Jun.2025
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AmigaOS 4: Status update on WebKit porting
At the title link, Andrea Palmatè describes the latest attempt to port the WebKit-based browser Odyssey to AmigaOS 4 in a contemporary form based on the MorphOS and AROS adaptations. Previously, George ‘walkero’ Sokianos had been working on this alone and suggested that other developers get involved. (snx)
[News message: 08. Jun. 2025, 09:22] [Comments: 2 - 09. Jun. 2025, 14:51]
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08.Jun.2025
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Event: The Amiga at 40 (Cambridge)
Another event to mark the 40th anniversary of the Amiga will be hosted by The Center for Computer History in Cambridge, England, on July 19. (snx)
[News message: 08. Jun. 2025, 09:21] [Comments: 0]
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08.Jun.2025
(ANF)
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Youtuber claims to have received an offer to buy the Commodore brand
Years ago, Sean Donohue acquired the rights to the x86-based Commodore 64x nostalgia computer from the bankruptcy estate of Commodore USA and attempted a Kickstarter-funded remake with his British company My Retro Computer Ltd., which was founded specifically for this purpose. Due to the allegedly very high licence fees, the computer was initially sold without a Commodore licence as "My 64".
The YouTube channel "Retro Recipes" presented this new edition to a wider audience six months ago in a very euphoric video. According to the channel itself, this video, which has since been viewed more than a million times, led to an agreement between the current owner of the Commodore brand and My Retro Computer Ltd: The latter now genuinely offers its keyboard computer as the "Commodore 64x", a statement from Commodore Corporation B.V. published on the website is said to confirm the proper licensing of the brand.
Now "Retro Recipes" is speaking out again via video: spurred on by the success of the C64x coverage, he has developed the plan to acquire a kind of swarm-financed "general licence" from Commodore Corporation in order to be able to distribute all possible existing and future products with a Commodore logo. For a company to be founded specifically for this purpose, he himself was to be the managing director and Sean Donohue the head of operations. Leo Nigro, who had already fulfilled this role at Commodore USA and was currently responsible for updating the Linux distribution Commodore OS Vision, which was created at the time, would be the technical director.
The video ends with a real cliffhanger: Perifractic from Retro Recipes claims that the reply from the Commodore Corporation does not simply offer him a far-reaching licence, but proposes the sale of the entire company to the YouTube entrepreneur and his partners. However, he only wants to explain further details in a later video, part 1 of the series "Can We Save Commodore?" ends at exactly this point.
Editor's note: Commodore Corporation B.V. only owns the rights to the "Commodore" brand and the well-known "Chickenhead" logo. Software rights such as firmware ROMs or AmigaOS are owned by the Italian Mike Battilana or his Amiga Corporation, the same applies to various brands from the Amiga sector. Rumours that the Commodore Corporation would like to get rid of the trademark rights have been circulating for some time. (cg) (Translation: dr)
[News message: 08. Jun. 2025, 02:27] [Comments: 1 - 11. Jun. 2025, 09:09]
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07.Jun.2025
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AmigaOS 4: Text editor DumbPad 0.3
Roman 'kas1e' Kargin wanted to create a simple and stable text editor with "DumbPad". It is his first Reaction-based project, version 0.3 already supports tabs and notifications uses AISS for menu and button graphics. The project "definitely has bugs" but already runs quite stably. The developer would be grateful for tests of the editor on other systems.
The following features have already been implemented:
- AISS for toolbar and RMB menu
- Features : New, Open, Save, SaveAs, Cut, Copy, Paste, Undo, Redo, Search, SelectAll, Delete
- Drag-and-drop support for opening files.
- Complex logic to handle application exit with unsaved data (for single and multiple tabs).
- Command-line argument support for opening files.
- Iconification support for Workbench.
- ARGB bitmap support for internal clicktab images.
- AmigaOS versioning support.
- Support for opening empty files.
- Warning requester when a file is in use by another application during saving.
- Skipped NULL bytes to enable opening binary files.
- Pop-up menu with Close/Iconify/Snapshot/Jump to Screen functionality
- Status bar at bottom, using button.gadget, shows line and column numbers.
- Advanced Find/FindNext Functionality: Supports input interrupts for additional keys and aligns with the logic of modern editors. For example, while the editor is active, pressing F3 triggers FindNext, seamlessly searching the entire file without interruption. Additionally, if text is found, reopening he search window recalls the last search term.
- If the user tries to paste with an empty clipboard, we trigger IIntuition->DisplayBeep() for feedback.
- Font selection: Prioritizes a monospaced (fixed) font from the "Prefs:Font/System Default". If unavailable or proportional, falls back to the one from "Prefs:Font/Screen Font". If both are unavailable, defaults to the goold old Topaz/10.
Once DumbPad has reached a certain level of maturity, the source code will be released. (cg)
[News message: 07. Jun. 2025, 23:03] [Comments: 0]
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06.Jun.2025
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Evercade handheld console: Roguecraft DX announced
Evercade (Wikipedia entry) is an ARM-based handheld console from the British manufacturer Blaze Entertainment (amiga-news.de reported). Now a special version of the Amiga rogue-like game Roguecraft (amiga-news.de reported) has been announced: Roguecraft DX (video).
In contrast to the Amiga version of Roguecraft, "the DX version offers five new levels with new visuals to enjoy, a variety of new room layouts, several new musical tracks by tracker music legend Jogeir Liljedahl to accompany the action as you progress through the dungeon, more potion effects, new types of monster and a brand-new achievements system."
Roguecraft DX can now be pre-ordered for about 24 euros and is scheduled for release at the end of August 2025. (dr)
[News message: 06. Jun. 2025, 23:10] [Comments: 2 - 07. Jun. 2025, 16:06]
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06.Jun.2025
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Shoot'em Up: Second demo version of "Wings of Fear"
Roar Tjørhom is in the process of creating a small shoot'em up for the Amiga with the help of the game construction kit Scorpion Engine and has now released a second demo version (video), which offers the following changes compared to the first version:
- More colours. Now there are 64 instead of 32.
- New smaller planes, but now with shadow.
- New and more correct backgrounds, top down perspective instead of isometric.
- Animations and objects in the background.
- New and improved boss.
- More variations in the sound effects
- 3 additional pickups: 1Up, energy and energy and repare.
Recommended system requirements are an AGA Amiga with 68020 processor, 2 MB chip RAM and 2 MB FAST RAM. (dr)
[News message: 06. Jun. 2025, 05:57] [Comments: 1 - 06. Jun. 2025, 15:38]
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05.Jun.2025
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Programming competition: AmiGameJam 2025 started
The motto of this year's edition of the AmigaGameJam programming competition is 'Return of the Arcade': The task is to create a title that could be set in a typical Arcade and "would be worthy of being given its own arcade cabinet". The deadline for developers is December 1st, and only original game ideas are permitted - no ports. The development of submitted games must not have begun before 1 June. (cg)
[News message: 05. Jun. 2025, 23:32] [Comments: 0]
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05.Jun.2025
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Amiga 40 Tools Jam: Scalexx converts Scala MM 400 presentations to MM 300 format
Scalexx, which was developed for the Amiga Tools Jam, is an Arexx-script for making Scala scripts made with Scala MM400 compatible with Scala MM300. (cg)
[News message: 05. Jun. 2025, 23:24] [Comments: 0]
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04.Jun.2025
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Filesysbox.library: Version 54.7 for AmigaOS and AROS/x86 (update)
The FUSE compatible filesysbox.library, which is used by the SMB2 handler, has been updated for AmigaOS 3.x and AROS/x86.
Changes in version 54.6 can be found at the title link.
Update: (11.06.2025, 05:48, dr)
Version 54.7 is now available, which fixes a bug in V54.6.
Download: filesysbox.i386-aros.lha (54 Kb)
filesysbox.m68k-amigaos.lha (100 Kb) (snx)
[News message: 04. Jun. 2025, 08:26] [Comments: 1 - 11. Jun. 2025, 05:54]
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03.Jun.2025
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Amiga-Emulator for macOS: vAmiga 4.2b2
Dirk Hoffmann has released version 4.2b2 of his Amiga emulator "vAmiga" for macOS, which includes the following changes:
- Enhancement: Names of imported or exported files are properly sanitized
- Bug fixes: Querying the mouse button state via the POTxDAT registers is now possible
(nba)
[News message: 03. Jun. 2025, 18:22] [Comments: 0]
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03.Jun.2025
Rolf-Dieter Klein
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Martin Ulrich, co-developer of Ports of Call, has passed away
Martin Ulrich, the co-developer of the Amiga classic Ports of Call, passed away on 31 March 2025 at the age of 76. The sad news was announced by his long-time developer colleague Rolf-Dieter Klein. Ulrich was born on 22 October 1948. Together with Klein, he developed the popular economic simulation game in the late 1980s, in which players build up a shipping company and lead it to success through skilful route planning and freight trading. Ports of Call was first released in 1987 for the Amiga, later also for other systems, and quickly became one of the best-known and longest-running titles in the genre and one of the flagship games of German game developers. To this day, the game enjoys cult status among retro fans. (nba)
[News message: 03. Jun. 2025, 15:18] [Comments: 0]
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03.Jun.2025
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Tool: EmptyADF 2.0
EmptyADF is an easy-to-use tool with a graphical user interface for creating empty ADF disk images on Amiga systems for use on classic Amigas (with AmigaOS 3.2.x), in Amiga emulators or for backups.
The tool can be used to create DD (880 KB) or HD (1.76 MB) disk images with the OFS or FFS file systems. Images with or without a system boot block and images with custom disk labels are also possible. The date of creation or last modification can be assigned.
EmptyADF, which is available as freeware, is now available in version 2.0 for Amigas with Kickstart 2.0+ (with GadTools GUI) or with Kickstart 3.0+ (with ReAction GUI). The new version also runs under AmigaOS 4.x. (nba)
[News message: 03. Jun. 2025, 01:52] [Comments: 0]
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03.Jun.2025
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Worth a read: The Meaning of Icons
In his latest blog post on datagubbe.se entitled "The Meaning of Icons", Carl Svensson explores how we interpret icons in graphical user interfaces – and why their meaning is often less obvious than we think.
Using numerous examples – from Amiga programs to modern applications such as Microsoft Outlook – Svensson shows that many icons only become understandable through repeated use and cultural influence. He discusses how excessive stylisation and cultural differences can make interpretation difficult and argues for a return to clearer, visually distinguishable symbols.
The blog article is a fascinating journey through the history and design of icons, with a special focus on classic systems such as the Amiga. (nba)
[News message: 03. Jun. 2025, 01:38] [Comments: 0]
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03.Jun.2025
Stefan Hoeltgen
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Scene World Podcast Episode #215 - Torsten Roeder talks about Diskmags.de
In the latest episode 215 of the Scene World podcast, the hosts spoke with Torsten Roeder about the diskmags.de project. This comprehensive online archive for floppy disk magazines (diskmags) is dedicated to preserving these digital publications for future generations.
Diskmags were magazines published on floppy disks in the 1980s and 1990s that contained articles, graphics, music and even software. Many of these magazines were distributed exclusively within the demo scene and are difficult to find today. The diskmags.de project catalogues and archives these historical artefacts to ensure their accessibility and preservation.
The interview with Torsten Roeder starts at minute 27:36 in the podcast episode. (nba)
[News message: 03. Jun. 2025, 01:31] [Comments: 0]
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02.Jun.2025
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AmigaOS 4: E-UAE PowerPC JIT 1.1.1
Three weeks ago, Kjetil 'LiveForIt' Hvalstrand released version 1.1.0 of the integration of a just-in-time compiler into the Amiga emulator E-UAE for PowerPC systems (amiga-news.de reported). The update to version 1.1.1 (video) provides the following changes:
- Fixed two issues with bsdsocket.library
- Fixed issue with stretching in 16bit AGA screens.
- Created accelerator.library
The source code is available on GitHub. (dr)
[News message: 02. Jun. 2025, 22:17] [Comments: 1 - 03. Jun. 2025, 10:29]
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02.Jun.2025
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Windows: WavConvert4Amiga 1.4a
The Windows program WavConvert4Amiga is used to optimize audio files in Wave format for use on the Amiga or with tracker music programs. The range of functions includes any sample rate when converting to 8-bit mono format, support for both PAL and NTSC frequencies and note conversion from C-1 to B-3 for ProTracker. The versions 1.4 and 1.4a released today should fix all previously reported bugs in the workflow. (dr)
[News message: 02. Jun. 2025, 17:46] [Comments: 0]
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02.Jun.2025
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Dungeon Crawler: Bolminok's Kingdom 2 v1.00
Sami Vehmaa's dungeon crawler "Bolminok's Kingdom 2" requires an AGA Amiga with some fast RAM. The title is available for free at itch.io, but requires ownership and successful completion of the first part. The recently released version 1.00 offers a revised menu screen and improved resolution switching. (dr)
[News message: 02. Jun. 2025, 17:34] [Comments: 0]
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02.Jun.2025
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Essay: A Box is not just a Box: Game packaging in the course of time
In a richly illustrated essay, author Beat Suter looks at the development of game packaging over the decades, with a special focus on Swiss games that were available on the open market. (dr)
[News message: 02. Jun. 2025, 07:44] [Comments: 2 - 04. Jun. 2025, 05:13]
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02.Jun.2025
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Shoot'em up: Demo version of AmiSeaFox
"Amiten Games" has created a conversion of the shoot'em up classic Seafox for the Amiga (video) and has now released a first demo version. Using a submarine, you have to destroy the entire enemy before the torpedoes or fuel run out. The game runs on an Amiga 500 with 512 KB RAM expansion, an Amiga 1200 is recommended. (dr)
[News message: 02. Jun. 2025, 06:26] [Comments: 0]
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02.Jun.2025
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SCSI-SD adapter: ZuluSCSI firmware v2025.06.01
ZuluSCSI is a file-based SCSI hard disk and CD-ROM drive emulator, emulating an SCSI-I or SCSI-2 hard disk using an SD memory card (amiga-news.de reported). Version 2025.06.01 fixes a crash when loading ROM in ZuluSCSI Blaster and enables physical eject button for ZuluSCSI V1.2. (dr)
[News message: 02. Jun. 2025, 05:44] [Comments: 0]
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01.Jun.2025
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Aminet uploads until 31.05.2025
The following files have been added until 31.05.2025 to Aminet:
zbbslister.lha comm/bbs 6K OS3 a BBS lister for the Ze...
amigaget.lha comm/net 203K OS3 get https files for the...
curl-amigaget.lha comm/tcp 1.0M OS3 File and data transfer ...
HugeNostalgicDemo.lha demo/mega 61M OS3 Huge Nostalgic Demo by ...
Sevgi_Engine.lha dev/c 841K OS3 open source video game ...
REDPILLGameCreator.lha dev/misc 8.4M OS3 Game Creator with AGA s...
MCC_TabGroup.lha dev/mui 95K OS3 Dynamic tab group custo...
DiskFlush.lha disk/misc 14K OS3 Flush all filesystem bu...
EmptyADF.lha disk/misc 27K OS3 Creates blank ADF disk ...
rdrprep.lha disk/misc 36K MOS Submit jobs to a Hercul...
openpci68k.lha driver/oth 177K OS3 PCI driver for all brid...
G-WARS.lha game/shoot 31M OS3 Geometry Wars inspired ...
AmiArcadiaMOS.lha misc/emu 10M MOS Signetics-based machine...
morsconv.lha text/misc 12K OS3 Modular Morse code gene...
unify16.lha util/cli 6K OS3 CLI utility to unify tw...
unify8.lha util/cli 6K OS3 CLI utility to unify tw...
iGame.lha util/misc 455K VAR Front-end for WHDLoad
(snx)
[News message: 01. Jun. 2025, 07:12] [Comments: 0]
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01.Jun.2025
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OS4Depot uploads until 31.05.2025
The following files have been added until 31.05.2025 to OS4Depot:
libsdl3_gfx.lha dev/lib 3Mb 4.1 Drawing and graphical effects ex...
libsdl3_image.lha dev/lib 2Mb 4.1 SDL3 image file loading library
libsdl3_ttf.lha dev/lib 4Mb 4.1 A Freetype 2.0 wrapper for SDL3
arabic_console_device... dri/inp 3Mb 4.1 An arabic console device, line&a...
uae.lha emu/com 2Mb 4.1 Classic Amiga Emulation (JIT + A...
retroarch_cores_insta... emu/gam 348Mb 4.1 Cores for soon to be released Re...
breakhack.lha gam/rol 17Mb 4.1 Breakhack is a small roguelike game
tmscolor.lha gra/con 388kb 4.0 Converter from BMP to TMS9928 fo...
igame.lha uti/mis 455kb 4.0 Front-end for WHDLoad
rdrprep.lha uti/mis 59kb 4.0 Submit jobs to a Hercules reader
(snx)
[News message: 01. Jun. 2025, 07:12] [Comments: 0]
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01.Jun.2025
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AROS Archives uploads until 31.05.2025
The following files have been added until 31.05.2025 to AROS Archives:
arrakis.x86_64-aros-v11.zip dem/sce 3Mb Arrakis demo x86_64 by Kakiarts/...
nano.x86_64-aros-v11.zip dem/sce 4Mb nano demo x86_64 by Kakiarts
(snx)
[News message: 01. Jun. 2025, 07:12] [Comments: 0]
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01.Jun.2025
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MorphOS-Storage uploads until 31.05.2025
The following files have been added until 31.05.2025 to MorphOS-Storage:
ScummVM_2.9.1.lha Games/Adventure 2D Point-and-Click adve...
iGame_2.5.1.lha Games/Launcher A frontend to launching...
(snx)
[News message: 01. Jun. 2025, 07:12] [Comments: 0]
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01.Jun.2025
ALB42 Blog (ANF)
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Hunkster: Amiga and Linux versions
Marcus 'ALB42' Sackrow has created an Amiga and a Linux version of the program Hunkster by 'RetroNick'. The Amiga version also has a MUI interface.
The program can be used to load media files as hunk files into the Amiga's working memory, also specifically into the chip or fast RAM. When writing C or Pascal programs, their addresses in memory can then be transferred to a variable or an array and used for playback in order to integrate them into the executable file during compilation. The source code of Hunkster is available on GitHub. (snx)
[News message: 01. Jun. 2025, 07:12] [Comments: 0]
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31.May.2025
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Amiga-Emulator for macOS: vAmiga 4.2b1
Dirk Hoffmann has released version 4.2b1 of his Amiga emulator "vAmiga" for macOS, which includes the following changes:
- vAmiga now supports folder import for hard drives (#904)
- Improved file inspector (#910)
- The file system creator uses the correct OFS / FFS block ordering (#909)
- Fixed some O(n^2) performance bottlenecks in the MutableFileSystem class (#908)
- RetroShell can manage shader settings
- Shader settings are saved to workspaces
- Bug fix: Fixed a bug in the polling click detector (#907)
- Bug fix: Fixed an issue with the white-noise effect (#911)
(cg)
[News message: 31. May. 2025, 11:42] [Comments: 0]
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31.May.2025
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PowerPC hardware: video showing MorphOS 3.20 running on Mirari motherboard
The Mirari team has released a video showing the "1st beta test" of MorphOS on the recently announced PPC hardware. (cg)
[News message: 31. May. 2025, 11:33] [Comments: 0]
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31.May.2025
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Picture collection: Amiga Graphics Archive updated
The "Amiga Graphics Archive" has been supplemented by further pictures from the German "Amiga Magazin": The illustrations come from a "Colour Cycling" competition from July 1988. (cg)
[News message: 31. May. 2025, 11:28] [Comments: 0]
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31.May.2025
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DeepL frontend: sourcecode for AmiTranslate available
Marcus 'ALB42' Sackrow has made the source code of his DeepL frontend "AmiTranslate" available under a public domain licence. If you want to compile the code, you first need a free API key from the DeepL operator; the source code must then be supplemented with this key. (cg)
[News message: 31. May. 2025, 11:25] [Comments: 0]
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31.May.2025
Pär Boberg (ANF)
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List of "Famous Amiga Uses" updated
‘Famous Amiga Uses’ is a list of well-known companies and organisations that have used Amiga computers. The list, which is already 25 years old, has been updated again and will soon be made available again on Aminet. (cg)
[News message: 31. May. 2025, 11:21] [Comments: 0]
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31.May.2025
Carlos Peris (Mail)
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Game Construction Kit: RedPill 0.9.52
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.10.1, which allows the development of games from various genres. RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.
The author writes about the new version 0.9.52: "It is quite technical but super interesting on multiple fronts.
First, it has some big optimizations for the features most used in games, it should be very noticeable.
Also, to ease development you can add comments to your objects and triggers.
And finally, you can now use the program from the cli, to generate your projects without loading the editor, this way you can make cool scripts (video)". All changes:
- Now you can Load your projects from the CLI, for example: RedPillEditor
projects/astro/astro18.pill
- You can also Build your projects from the CLI, for example: RedPillEditor
projects/astro/astro18.pill A1200 NOPACK WHDLOAD
- The parameters are GENERIC/A500/A1200, PACK/NOPACK, WHDLOAD. The order must
be this one, PACK and WHDLOAD parameters are optional.
- Big optimization on Collides Obj and Collides Type triggers, speed gain could
be up to 40% depending on the project.
- Improvements on profiler screen, now it shows % of time used by each project
area.
- Optimizations in internal object handling.
- Now comments can be added for Objects and for triggers, to make it easier to
remember what each one does in your game.
- When exporting triggers to text file, these comments are being added to the
text file too.
- Astro project contains examples of these comments.
- Fix for collision boxes not being displayed in the right position after the
previous update.
- Fix on profiler screen total time.
- Fix for cover images and images using HAM.
- Fix for objects of type Shot, which may have failed in concrete cases.
(dr)
[News message: 31. May. 2025, 06:13] [Comments: 0]
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30.May.2025
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Game engine: Sevgi Engine v0.177
Sevgi Engine is a new open source game engine for creating of powerful Amiga games using the C programming language (video) and based on the ScrollingTricks archive by Georg Steger (amiga-news.de reported). Now version 0.177 is available providing the following changes:
- Re-implement all file copy routines used in new project creation
- Add a toolbar button to compile projects directly from Sevgi Editor
- Add a toolbar button to run projects directly from Sevgi Editor
- Popup the Editor Settings window at first run
- Fix labels in Sevgi Editor according to Amiga User Interface Style Guide
(dr)
[News message: 30. May. 2025, 08:55] [Comments: 0]
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30.May.2025
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Universal PCI driver system: OpenPCI 40.3
After several beta versions, Thomas 'Thor' Richter released the first stable version of his universal PCI driver system "OpenPCI" at the end of March, which supports all known PCI solutions for the Amiga without recourse to the software of the respective manufacturer (amiga-news.de reported). The now released version 40.3 fixes a bug in the PCI preferences which caused the device list not to be searched correctly for suitable devices and thus could cause a crash. (dr)
[News message: 30. May. 2025, 08:38] [Comments: 0]
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30.May.2025
Marcus 'ALB42' Sackrow
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YouTube client for all Amiga systems: Source code of AmiTube released
Marcus 'ALB42' Sackrow's AmiTube enables watching YouTube videos on an 68k Amiga. They are converted to Commodore's CDXL format and downloaded (amiga-news.de reported). The author has now published the source code of the tool under the CC0 licence on GitHub. The MUIClass library is required for compilation. (dr)
[News message: 30. May. 2025, 08:25] [Comments: 0]
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29.May.2025
Hackaday.com (Website)
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MP3 decoder for AA3000 prototypes: DSP3210MPEG
Thanks to 'Wrangler', an MP3 decoder is now also available for the DSP on the AA3000/A3000+ models that never went into series production: DSP3210MPEG is an implementation of the mpeg.device that uses the DSP for decoding. According to the author, the software currently still has several known errors and limitations, but these may still change: For example, only MP3 files with a maximum bit rate of 96 Kbit/s are currently played. (cg)
[News message: 29. May. 2025, 23:55] [Comments: 0]
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29.May.2025
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Print/PDF magazine: BrewOtaku, #6
The magazine 'BrewOtaku' presents and tests new games for old computers. The current issue contains 76 colour pages featuring news on around 120 games, including 10 Amiga titles. Additionally, there are reviews of the Amiga releases Sky Shapers (AGA), Yoomp! (OCS) and Wizonk! Magic Arena (OCS), and there is also a 'story' on the "Lotus Turbo Challenge" series.
A printed edition sent from Germany costs eight euros plus postage, while the digital edition (DRM-free PDF) costs 3.50 euros. The first five issues are all still available in printed form. (cg)
[News message: 29. May. 2025, 23:38] [Comments: 0]
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29.May.2025
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Emulator: Mame106Minimix 1.4
Mame106Minimix is a port of the Multiple Arcade Machine Emulator to AmigaOS 3, which requires a very fast 68k computer - the author primarily has PiStorm cards in mind. Version 1.4 fixes bugs and contains optimisations and improvements to the user interface. (cg)
[News message: 29. May. 2025, 23:25] [Comments: 0]
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29.May.2025
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WHDLoad frontend: iGame 2.5.2 for AmigaOS 3/4, MorphOS (update)
iGame is a MUI based frontend for launching WHDLoad titles. George 'walkero' Sokianos has again contributed some changes to the open source program:
- Added: Added a file requester in the Properties window, which can be used to set a different WHDLoad slave file for an item. This is useful when a game/demo changed place on the hard disk. (#174)
- Added: Based on the selected file by the new field, the tooltypes text is updated, enabled/disabled, based if the selected file is a WHDLoad slave one.
- Changed: Moved the Properties window code to its own files
- Changed: Added the "Open game folder" menu in the MorphOS version, that was missing
- Changed: Disabled the gamepad usage on MorphOS because it was reported giving problems while playing a game
- Fixed: Fixed starting WHDLoad games in MorphOS using WHDLoadopener (#253)
Update: (31.05.2025, 12:15, dr)
Version 2.5.2 fixes the execution of WhdLoad that broke on v2.5.1 for those that use an old icon library.
Download: iGame-v2.5.2-20250531.lha (455 Kb) (cg)
[News message: 29. May. 2025, 23:19] [Comments: 0]
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28.May.2025
Reddit (forum)
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Mac OS: Amiga tools Send2adf and ADF.inder
With Send2adf and ADF.inder, Mac OS users are provided with two small programs at the title link with which all files in a selected directory can be written to an ADF file or the contents of an ADF file can be displayed. (snx)
[News message: 28. May. 2025, 08:32] [Comments: 0]
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28.May.2025
Rafał Zabdyr (Mail)
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MorphOS: Preview video of Hans Kloss - Agent J-23
"Hans Kloss - Agent J-23" is a fan project based on the Polish platform game "Hans Kloss", which was released in 1992/93 for Atari home computers and the C64.
The new edition is to be released for MorphOS, Windows and Linux. A preview video has been published at the title link. (snx)
[News message: 28. May. 2025, 08:31] [Comments: 1 - 08. Jun. 2025, 09:25]
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28.May.2025
Steffen Häuser (ANF)
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RetroArch port for AmigaOS in progress
Steffen Häuser is working on a port of RetroArch for AmigaOS and AmigaOS 4 - this is a modular emulator system in which only the cores for the different systems are exchanged. After completion, the conversion will be available free of charge in Aminet and OS4Depot, the latter already contains a package with the first cores. He writes (translation) about his port:
"I am currently in the process of porting the modular emulator system RetroArch to AmigaOS. Currently there is already a beta version for AmigaOS 4 and a beta version for AmigaOS 3.x (PiStorm 4 or at least PiStorm recommended). The WarpOS version is unfortunately not yet running, but is also being worked on.
If you don't know RetroArch - it's a modular system where things like video refresh, sound, joystick etc. are done by a central program, and the emulators (like PC-Engine, NeoGeo, NES, Gameboy, ...) then only have to implement the "core". There is a very large field of emulator cores for RetroArch, which can then also be ported relatively easily (some more, some less) to AmigaOS. And you don't have to program video refresh, sound etc. for every emulator from scratch. RetroArch also offers a nice GUI. RetroArch also offers a comfortable GUI for operation.
I offer the current beta version to anyone who sends (for example) 10-15 Euro to my PayPal account (tirionareonwe AT gmail.com) as a donation (in case of a donation, please provide an e-mail address to which the beta version should be sent). The final version will then be published free of charge on OS4Depot and Aminet.
You can also have a look at the video here. (The NeoGeo CD core is not yet included in the video, as it has only been running for a very short time).
There are already a lot of cores, but there is certainly room for improvement.I might want to take a look at a Mame core and possibly also a ScummVM core at some point, once the basic version is ready." (snx)
[News message: 28. May. 2025, 08:31] [Comments: 0]
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27.May.2025
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Module-player: NostalgicPlayer 3.0.0 for Windows
NostalgicPlayer is a tool for playing music files on Windows that supports a wide range of formats, including Amiga-specific file types such as MOD (Protracker, Noisetracker) and MED (OctaMED), as well as modern formats such as MP3 and FLAC. The player was first developed by Thomas Neumann in 1993 on the Amiga, and later continued on BeOS and Windows. NostalgicPlayer requires Windows 10 or 11, .NET Desktop Runtime 9, and, of course, a sound chip or sound card in your PC.
New features and bugfixes in version 3.0.0 of NostalgicPlayer:
- Some Ron Klaren modules did not play correctly, e.g. Battle Squadron.
- Fixed different issues when loading samples in mo3 modules.
- When a module is paused and you change position, the time is updated immediately.
- The Amiga filter implementation has been updated from a simple low-pass filter to a Butterworth filter, so it is now closer to the real Amiga filter.
- Totally rewrite of the internal mixer routines to support multiple channels in both sample files and speaker setup. That means when playing e.g. a 7.1 channel sample file, each channel will be directed to the right speakers. If you do not have all the speakers required, NostalgicPlayer will down-mix the channels and place them in speakers close to the original position. Support from 1 to 14 channels as input and 1 to 7 channels as output + subwoofer channel for both input and output.
- Multiple channel support added for these sample formats: FLAC, Ogg Vorbis, Opus, RIFF-WAVE (PCM) and RIFF-WAVE (IEEE).
- Changed the surround option, so you now can select between Dolby Pro Logic and Real channels. Real channels means modules using the surround effect, will be played directly in the rear speakers. So if you have more than 2 speakers, I recommend to set this to Real channels.
- Level meter and Oscilloscope visualizers now supports multiple channels.
- Added a volume normalizer, which will turn down the volume a little bit if overflows are detected when mixing.
- Added support for TFMX-MOD files.
- Updated LibSidPlayFp to version 2.14.0.
- Updated LibXmp to version 4.6.3.
- Added support for ArcFS archive format.
- Added missing module formats in LibXmp: Archimedes Tracker, Astroidea XMF, Coconizer, Digital Symphony, Digital Tracker, Digitrakker, Epic MegaGames MASI, Epic MegaGames MASI 16, Funktracker, Galaxy Music System 4.0, Galaxy Music System 5.0, Liquid Tracker, Liquid Tracker NO, Megatracker, Poly Tracker and Real Tracker.
The NostalgicPlayer is available free of charge, and the source code is also available on GitHub. (nba)
[News message: 27. May. 2025, 18:29] [Comments: 0]
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27.May.2025
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Winner demo: Dead Ahead by Flex & Ephidrena (68k Inside 2025)
At this year's demoscene party 68k Inside 2025 in Finland (May 23-25), the Amiga demo "Dead Ahead" by the groups Flex and Ephidrena took first place in the Combined Demo Competition. The technically and visually impressive work combines classic 68000 demo aesthetics with modern design elements - a highlight for demoscene enthusiasts. Rloaderro (code), evilryu (shader code), farfar (3D/2D graphics) and heetach (analogue gfx) were responsible for the production. Further information about the demo and the rest of the party results can be found on the demoscene website Pouet.net. (nba)
[News message: 27. May. 2025, 18:08] [Comments: 0]
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27.May.2025
gitlab (ANF)
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Coding-tool: Copper Showdown Editor 0.0.2
Copper Showdown Editor is a live coding tool for demonstrating Copper effects. Copper lists are programmed in the LUA scripting language, and the result is then displayed on the screen in real time. Under the hood, the tool uses the vAmiga emulator. With the help of ADF export, the result can then be run directly on an A500 with 512 KB. Copper Showdown Editor is available for Windows, Mac OS, and Linux and requires a 3D accelerator. (nba)
[News message: 27. May. 2025, 17:24] [Comments: 0]
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27.May.2025
Erik 'earok' Hogan (E-Mail)
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Game Construction Kit: Scorpion Engine 2024.2
The "Scorpion Engine" by Erik 'earok' Hogan enables the development of games. The engine itself is not open source, but all included demos and demo games are. The editor itself runs on Windows. Graphics are imported as PNG files, for level creation the editor Tiled is used. For sounds, music and animations Amiga formats (mod, 8svx, anim5) are used. Version 2024.2 was released today with numerous new features and updates.
Changes of version 2024.2
- AMIGA:
- "Trackdisk" export for Amiga produces NDOS disks with lower memory usage and lower loading times.
- Visual editor for parallax.
- CD32 NVRAM saving.
- Improved handling for scrolling, particularly where high bitplanes counts and wide screens are used.
- Improved support for keyboard commands, in particular multiple keypress/release events in a single frame are handled.
- MEGADRIVE:
- Much improved sprite pattern streaming.
- Support for some line scrolling options, including an "underwater" demo.
- NEOGEO:
- NeoGeo maps and actors use 21 sprites at most, allowing more layers of parallax to be added to each scanline.
- Support for NeoGeo's powerful auto animation feature for level backgrounds.
- Save cart support (as well as NeoGeo CD's internal save memory).
UNIVERSAL:
- New "Brixx" and "Snek" sample games generously donated by Zooperdan!
- Visual editing for platform jump arcs.
- Improvements for adding new lines to codeblocks.
- Various improvements to stability and performance across all platforms.
- High Score table sample game.
- "Look Up Tables" can be implemented in external text files, allowing large amounts of data to be referenced at real time.
- Major improvements for debug mode, including first time support on Mega Drive and NeoGeo.
Performance
Scorpion Engine uses a benchmark game which is not a scientific measure by any means, but it does give a general idea of how performance on each platform has improved.
- A500: 4 %
- A1200: 6 %
- A1200+Fast: 3 %
- Mega Drive: 6 %
- NeoGeo: 1 %
The complete source code for the Scorpion Engine is available for download under the title link. (nba)
[News message: 27. May. 2025, 17:17] [Comments: 0]
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27.May.2025
Christian 'xeno74' Zigotzky (E-Mail)
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Linux: Kernel 6.15.0 for X1000/e5500
Parallel to the release of Linux kernel 6.15.0, Christian ‘xeno74’ Zigotzky has finalized the compilation for AmigaOne X1000 and e5500 machines (X5000/20, X5000/40, Mirari, and QEMU VMs). The X1000/e5500-specific changes:
- adaption of the current Linux Kernel 6.15
- new features for Intel and AMD hardware
- Added more Xbox controllers to the xpad-driver: Turtle Beach Recon Wired Controller, Turtle Beach Stealth Ultra and PowerA Wired Controller
- networking-fixes
- sound-fixes
- NVMe-fix
(nba)
[News message: 27. May. 2025, 11:07] [Comments: 0]
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27.May.2025
Seiya (ANF)
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PDF magazine: REV'n'GE 170 (Italian/English)
Besides the Italian original issue, the PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is also available in English. The magazine's reviews compare, if available, the different ports of classic games to the various platforms of their time. Furthermore a focus is on rather unknown retro games.
The latest issue (170) features numerous reviews and news items about games for other retro systems, as well as reviews of Cybernetix for the Amiga and Apprentice for the Atari ST, which is largely identical to the Amiga version. (nba)
[News message: 27. May. 2025, 10:37] [Comments: 0]
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26.May.2025
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New game engine: Sevgi Engine
Sevgi Engine is a new open source video game engine which provides the required tools and generates the boilerplate code to create high performing Amiga games using only the C programming language (video). It is built around the ScrollingTricks archive by Georg Steger and has the following features:
- All display algorithms aim to perform at a locked 50fps on a single buffered native Amiga chipset display. It implements an optimized version of the algorithm Scroller_XYUnlimited2_64 from ScrollingTricks. Benefits highly from Fast Ram where available.
- System friendly: aims to work on all ROM versions (2.0+) providing a clean quit back to OS without needing WHDLoad.
- AGA Support: supports all features provided by the AGA chipset.
- No limitations: designed to support all the well known visual tricks known by the popular Amiga video game titles while not limiting more experimental effects to be implemented.
- Easy development
A native editor program is provided to generate code, manage game assets, edit color palettes etc. called Sevgi Editor. Other elements like game logic, animation and events require programming knowledge in C. The programming and compiling can be made natively (on the Amiga OS - using native compilers) or cross platfrom (on Windows or Linux PCs - using cross development tools). Sevgi Editor can import game maps made in Tiled.
- Templates: generates ready to compile and run game code from template genres which aims to ease bootstrapping. The templates include test assets.
- ptplayer: implements the great ptplayer by Frank Wille for music and audio effects.
- No third party dependencies: the game executable will not require any libraries
- Documentation: the engine code is very well commented and documented in detail in Amigaguide format.
An ECS or AGA Amiga, Kickstart 2.0+ and MUI 3.8 (for Sevgi Editor) are required. We asked the author İbrahim Alper Sönmez how this project came about:
Amiga-News (AN): We have been reporting on two game construction kits for some time now: RedPill and die Scorpion Engine. Did you know about the other game engines?
Alper Sönmez (AS): Yes I did know about RedPill and Scropion Engine. I never tried them though. I follow both of them from websites like yours, their facebook pages and youtube channels and I really appreciate what they’ve achieved so far.
AN: Did you miss anything?
AS: The first thing I miss in the engines mentioned is the unavailability of a clean quit back to OS. I try to use AmigaOS to the fullest, so I download the new games on the AmigaOS using IBrowse, unpack them and copy them to some proper drawer. But when I run them and not be able to quit back to OS, I get pretty annoyed. Another feature I miss in the games made on those other engines is the engine not being able to fade in/out the copper gradients (the color gradients used as background sky). I spent particular time on these two while developing Sevgi_Engine.
AN: What was the reason for developing your game engine?
AS: It was mostly educational and experimental. I've always been curious about how Amiga games were made. I’ve read so many different implementation ideas from various developers on forums and always had thought experiments inside my head for a while about what would be the best combination of these ideas to have the best performing game engine for the Amiga. I was familiar with Amos (which is very convenient, yet quite limiting on many aspects) and experimented with some ideas on that initially. One day I’ve decided to write something from scratch in C implementing all my ideas without encountering the limitations caused by the infrastructure of Amos. The most essential one among those ideas was one of the screen scroll routines demonstrated in Scrolling Tricks by Georg Steger which was also written in C. So I’ve downloaded his source code from Aminet and started implementing my version of the routine. When I saw it perform amazingly well I decided that there would be something of great value if I could turn this into a fully fledged game engine. And so the Sevgi_Engine project started.
AN: Is it even possible to compare your engine with the other two?
AS: It is hard to make an easy comparison because of the differences in the target groups. But I can say that Sevgi_Engine is more a "boilerplate C code generator" than a "game construction kit". But of course it has an editor to help with the management of game assets and engine features. But for a comparison on the games to be created with them, I can tell that Sevgi_Engine can outperform them both on being system friendly. Another important difference is that it is open source. It is amazing that some developers have already started contributing on GitHub.
AN: What is the target group? Everyone? Or rather developers/programmers?
AS: Sevgi_Engine requires great knowledge of Amiga hardware programming and C language. So the target group is C developers invested in programming Amiga hardware and AmigaOS friendly code.
AN: Is it more/better suited to a certain type of game?
AS: It is more suited to make high performing games that work on native Amiga display, like namely Turrican, Lionheart, Fire and Ice, Superfrog, Alien Breed etc. with an important caveat: Sevgi_Engine aims to perform as well as these games but on a single buffered display. Which means there will be more chip memory available for sound and graphics assets. (dr)
[News message: 26. May. 2025, 22:53] [Comments: 1 - 27. May. 2025, 10:20]
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26.May.2025
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Tool: morsconv 3.0 generates Morse code
With Grzegorz Kraszewski's tool " morsconv" it is possible to convert text into various forms of Morse code using shell commands. The following output modes are supported:
- AUDIO - Outputs Morse code as realtime audio using audio.device.
- CON – Outputs Morse code as text to standard output using arbitrary strings for Morse elements.
- COUNT – Counts all the elements of Morse code for given text and print counters to the standard output.
- 8SVX – Generates IFF 8SVX audio file (8-bit, mono).
- WAVE – Generates RIFF WAVE audio file (16-bit, mono).
The first output mode has been added in the now released version 3.0. AmigaOS 3.x is required. (dr)
[News message: 26. May. 2025, 22:13] [Comments: 0]
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26.May.2025
Ryan Stapleton (Mastodon)
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Preview video: New e-mail client "AMail"
A fortnight ago Ryan 'bluewizard' Stapleton had already presented his project in a first video: "AMail" is to be a modern e-mail client for AmigaOS 3.2 that supports IMAP and SMTP. The second video now published shows how the client communicates with its local IMAP server and sends emails via SMTP. (dr)
[News message: 26. May. 2025, 06:21] [Comments: 1 - 27. May. 2025, 14:45]
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26.May.2025
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Amiga 40 Tools Jam: Icon-Made V0.9 / Video interview
Pawel 'tukinem' Tukatsch had submitted the first entry for the Amiga 40 Tools Jam with "Icon-Made": a simple tool, still under development, which creates standard icons from IFF image files for the Workbench (video, amiga-news.de reported).
Version 0.9 now runs on a separate OCS Intuition screen or on a window in WB: the latter allows the tool to be used with graphics cards. In addition, a simple help window has been added.
A Polish-language video interview with the developer has been published on YouTube, which can be viewed with English subtitles. (dr)
[News message: 26. May. 2025, 06:00] [Comments: 0]
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26.May.2025
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Programming competition: Winners of the AmiGameJam 2024
Voting for the AmiGameJam 2024 started at the beginning of December 2024 (amiga-news.de reported). The winners have now been announced in a live show on Twitch:
Congratulations to all the winners! (dr)
[News message: 26. May. 2025, 05:23] [Comments: 0]
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25.May.2025
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Aminet uploads until 24.05.2025
The following files have been added until 24.05.2025 to Aminet:
Global_War.zip comm/cnet 296K OS3 Global War
amigassh.lha comm/net 151K OS3 SSH2 for the Amiga
DUMMM.adf demo/disk 880K OS3 A crap demo
Sevgi_Engine.lha dev/c 852K OS3 Sevgi Engine
PyPlayer.zip dev/src 1.1M VAR Audio Player for Python...
DiskFlush.lha disk/misc 11K OS3 Flush all filesystem bu...
XTReme30.lha game/data 31K GEN Xtreme Racing extra tra...
TMSColor.lha gfx/conv 297K VAR Converter from BMP/PNG ...
AmiArcadia-OS4.lha misc/emu 11M OS4 Signetics-based machine...
AmiArcadia.lha misc/emu 10M OS3 Signetics-based machine...
AmiArcadiaMOS.lha misc/emu 10M MOS Signetics-based machine...
AmiVms.lha misc/emu 3.8M OS3 Simulates OpenVMS comma...
NAFCYI1992S4-B02.zip text/bfont 986K GEN NAFCYI Winter 1992-93 (...
IdentifyLibraryItaCat.lha util/libs 30K GEN Italian catalog for Ide...
ReportPlus-OS4.lha util/misc 918K OS4 Multipurpose utility
ReportPlus.lha util/misc 740K OS3 Multipurpose utility
VATestprogram.zip util/misc 8.0M OS3 Versatile Amiga Testpro...
GoVD.lha util/wb 43K OS3 Virtual Desktops for Wo...
(snx)
[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025
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OS4Depot uploads until 24.05.2025
The following files have been added until 24.05.2025 to OS4Depot:
libid3tag.lha dev/lib 640kb 4.1 ID3 tag manipulation library
libmad.lha dev/lib 796kb 4.1 MAD: MPEG Audio Decoder
libmpg123.lha dev/lib 7Mb 4.1 Library for decoding mpeg audio ...
libopus.lha dev/lib 6Mb 4.1 Codec for interactive speech and...
libopusenc.lha dev/lib 730kb 4.1 Provides a high-level API for en...
libopusfile.lha dev/lib 942kb 4.1 An API for decoding and seeking ...
libsdl_mixer.lha dev/lib 3Mb 4.1 SDL mixer library
libvpx.lha dev/lib 5Mb 4.1 WebM VP8/VP9 Codec library
arabic_console_device... dri/inp 3Mb 4.1 An arabic console device, line&a...
amiarcadia.lha emu/gam 11Mb 4.0 Signetics-based machines emulator
retroarch_cores_insta... emu/gam 244Mb 4.0 Cores for soon to be released Re...
reportplus.lha uti/mis 918kb 4.0 Multipurpose utility
(snx)
[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025
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AROS Archives uploads until 24.05.2025
The following files have been added until 24.05.2025 to AROS Archives:
metemp3.x86_64-aros-v11.zip aud/pla 667kb a Mp3,Flac,Wav Player
amissl.x86_64-aros-v11.zip net/mis 2Mb AmiSSL is a port of OpenSSL for ...
(snx)
[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025
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MorphOS-Storage uploads until 24.05.2025
The following files have been added until 24.05.2025 to MorphOS-Storage:
ppcrack-1.0a.lha Files/Archive Unpack and decrypt Powe...
Super-Haxagon_3.9.1.lha Games/Misc Port of Super-Haxagon (...
FallingTime_1.0.2.lha Games/Misc Port of FallingTime (SDL2)
Lite-XL_2.1.7r2.lha Text/Edit Lite XL is a lightweigh...
(snx)
[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025
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WHDLoad: New installers until 24.05.2025
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 24.05.2025:
- 2025-05-19 updated: Battle Command (Ocean) Crash bug fixed, another version supported, UI click bug fixed, trainers and manual added (Info)
(snx)
[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025
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Arcade game: Gemdalus released
The aim of Gemdalus (story of origin) is to collect all the gems scattered around a labyrinth. In doing so, however, you are dragging a kind of rubber band behind you that cannot be crossed. However, it is possible to snap the rubber band back to take a different path.
The AMOS game, which can be purchased for five US dollars, requires the AGA chipset and 1.6 MB of chip RAM as well as 320 KB of additional RAM. (snx)
[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025
Mirko Engelhardt (ANF)
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Anniversary: Amigaland.de turns 25
On amigaland.de, Mirko Engelhardt makes formerly commercial software available for download with permission. He can now look back on a quarter of a century and writes (translation):
"The time has come. Amigaland.de is 25 years old, what an achievement and not expected at the time. Honestly, who would have thought 25 years ago that the Amiga community would still be so lively? I certainly didn't, but everything turned out differently and is now as it is.
Our site is celebrating its anniversary this year. Our site saw the light of day 25 years ago and has continued to develop steadily. Before that, we were active in the mailbox scene. We were also successful with the Nevermind BBS (1994 - 2001). Then I pulled the plug and sold all my Amiga hardware. (A serious mistake!) Through Amigaland, however, I tried to maintain my affinity to the Amiga. Today we are quite well established, we can offer many downloads, have many stories to tell and offer help in various areas. Our site has been redesigned four times so far, but I liked our second version the best. :)
Today we celebrate the day, we currently offer the most downloads for the Amiga on our site that we have ever had. Plus apps, demos, tutorials and our extensive history section. We are currently supporting the Amiga40 as a sponsor and are giving away two tickets to this event until May 31, 2025. Have fun at Amigaland!" (snx)
[News message: 25. May. 2025, 07:30] [Comments: 0]
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25.May.2025
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AmigaOS 4: SDL 2.32.6 and 3.2.14
The Simple DirectMedia Layer (SDL) multimedia library is now available for AmigaOS 4 in versions 2.32.6 and 3.2.14.
SDL 3, which was introduced in January of this year as version 3.2, offers an extended programming interface (for the GPU, system dialogs, the file system and webcams, among others) and an extensively revised audio interface compared to its predecessor. (snx)
[News message: 25. May. 2025, 07:29] [Comments: 1 - 25. May. 2025, 12:56]
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24.May.2025
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Desktop wiki: MPW 0.1
Marcus 'ALB42' Sackrow is writing a desktop wiki whose content is written in Markdown. The wiki starts a local web server, which can then be accessed from any web browser (Video). File and image uploads are still causing problems, but the wiki is already usable. For the time being, Sackrow is only providing an AmigaOS 3 build for testing. (cg)
[News message: 24. May. 2025, 23:59] [Comments: 0]
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24.May.2025
Nicola Morocutti (ANF)
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Print magazine: Passione Amiga, issue 25
The current issue 25 (May 2025) of the Italian magazine ‘Passione Amiga’ contains 48 colour pages and is available as a printed or digital edition (via Amazon). The topics of the issue include:
- Reviews of 11 new Amiga games: Burger Time, Carmageddon 68k, Better Dead Than Zed, Go! Tony Go!, Speed Haste, NeonNoir 1.2, PJUSK, The Hobbitron Chronicles, Tank in a Dungeon, Trapped in the Tomb, and Jerboastar VS The Gersmow
- Hands-on: AmigaOS 3.2.3 (with an interview with Camilla Boemann) and Codecraft IDE
- Report from Revision 2025
- Tech section: Spotlight on SCALA Multimedia and its integrated applications
- Regular columns: Aminet Treasures, La soffitta del Pastore – Pios One, and Reader Mail
- And also: Game news, Tech news, and more...
(cg)
[News message: 24. May. 2025, 23:59] [Comments: 0]
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24.May.2025
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Shoot'em Up: final demo for "Rex and the Galactic Plague"
'Rex and the Galactic Plague' is a vertically scrolling shooter developed with the help of the Scorpion Engine. The "final" demo version now released contains three playable levels and shows the current status after the developer had to make quote some changes to make the title playable from Floppy Discs. (cg)
[News message: 24. May. 2025, 23:54] [Comments: 0]
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24.May.2025
AmigaKit (Mail)
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Hardware emulators: ARM-native MP3 decoding for A1200NG and A600GS
As Amigakit announces in a post on amigaworld.net, they have released "ArmMP3File.library" that uses native ARM code to decode MP3 files. In addition to the text-based player already available, it is hoped that an MP3 player with a graphical user interface using the library will be released soon. (cg)
[News message: 24. May. 2025, 23:49] [Comments: 0]
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23.May.2025
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Tool: png2iff 0.1 for Windows
Dan 'zooperdan' Thoresen has written a small command line tool for Windows which converts indexed or truecolour PNG files into the classic Amiga IFF format. Colour quantisation, palette remapping and several dithering modes are supported. (dr)
[News message: 23. May. 2025, 23:00] [Comments: 0]
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23.May.2025
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Dungeon Crawler: Bolminok's Kingdom 2 v0.90
Sami Vehmaa's dungeon crawler 'Bolminok's Kingdom 2' requires an AGA Amiga with some fast RAM. The title is available for free at itch.io and continues the story of its predecessor (amiga-news.de reported). The current version 0.90 now offers music. The story has also been improved and many minor bugs have been fixed. (dr)
[News message: 23. May. 2025, 22:52] [Comments: 0]
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23.May.2025
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Programming: Web based m68k assembler editor 6.2.0
ASM-editor is a modern web application for writing, executing and learning M68K assembler code, which uses the SvelteKit framework and the Rust programming language (amiga-news.de reported, source code on GitHub).
The tool now supports not only 68k and x86 assembly language, but also RISC-V and offers assembly courses for learning assembly. (dr)
[News message: 23. May. 2025, 22:39] [Comments: 0]
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23.May.2025
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Preview video: Shoot'em Up "Echo Fighter" (6)
With the sixth preview video of its shoot'em up "Echo Fighter" (amiga-news.de reported), 'pixelplop' shows the progress made recently: the player is now greeted with a scaling "Wave" and "Get Ready" text at the start of the level. The inertia of the ship's movement has been added and the power-ups are now mostly functional, although more are planned.
As the developer writes, he is still in the process of writing the game code, which means that he is not yet really focussing on the gameplay or the enemy waves. There are still many things planned to be added into the game. (dr)
[News message: 23. May. 2025, 22:31] [Comments: 0]
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23.May.2025
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PPC hardware: MorphOS successfully boots on the "Mirari" motherboard
Three weeks ago, the PPC-based motherboard "Mirari", developed by Harald 'Geennaam' Kanning, was presented to the public for the first time. According to our information, the MorphOS team contacted the Mirari team for the first time right after this announcement and received one of the few prototypes produced to date.
As announced today on the project's website - along with photos showing the Ambient desktop booting on Mirari - MorphOS is already running on the Mirari hardware. There is no information yet on the exact status of the port, but the
board designers thank MorphOS team member Frank Mariak for his "relentless hard work and unwavering dedication" that made this result possible. (cg) (Translation: cg)
[News message: 23. May. 2025, 15:17] [Comments: 2 - 25. May. 2025, 00:32]
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23.May.2025
Holly (Mastodon)
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AROS: The Register reports on the portable AROS distribution
The Register is an online portal offering news and analyses from the world of technology companies. A current article is dedicated to the recently released portable AROS distribution (amiga-news.de reported) and explores how this live distribution works. It also reports on the history of AmigaOS and other current projects such as ApolloOS or A600GS. (dr)
[News message: 23. May. 2025, 06:37] [Comments: 0]
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22.May.2025
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Amiga-Emulator for macOS: vAmiga 4.1.2
Dirk Hoffmann has released version 4.1.2 of his Amiga emulator 'vAmiga' for macOS, which should no longer a crash when switching the host computer to standby mode.
(cg)
[News message: 22. May. 2025, 22:07] [Comments: 0]
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21.May.2025
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Mingo's Commodore Blog: The Gotek drive in detail - parts 1 and 2 (German)
In his latest blog entry, Domingo Fivoli from South Tyrol continues his detailed and richly illustrated examination of the Gotek drive. His German two-part guide is about making the drive suitable for Amiga and installing some modifications. The current sequel is dedicated to the UART method for flashing the drive, which was initially omitted due to the amount of information. (snx)
[News message: 21. May. 2025, 08:58] [Comments: 0]
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21.May.2025
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Blog entry: Desktop Icons of Yore
Following his thoughts on why computers used to be more fun, Carl Svensson has now published a short blog entry on the evolution of desktop icons from Xerox via e.g. Amiga and NextStep to BeOS. (snx)
[News message: 21. May. 2025, 08:58] [Comments: 0]
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21.May.2025
heckmeck (website)
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Event: Tech Conference Hamburg (June 3/4, Germany)
Alexander 'Losso' Grupe, member of the demo group AttentionWhore, has already been mentioned in various news items regarding articles about the Amiga demo scene in his Heckmeck blog. Now he will be giving a talk at the Tech Conference Hamburg in Germany on Wednesday, June 4, 2025, on the topic of "Auf zu neuen Dimensionen: Retro to the power of three". (snx)
[News message: 21. May. 2025, 08:58] [Comments: 0]
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20.May.2025
demoparty.net
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PTWeekender IX: Online party with tracker music and DJ sets
On June 6 and 7, 2025, PTWeekender returns - an online event dedicated to Amiga tracker music and retro DJ culture. On Friday, June 6, the weekend kicks off with a Tracked Music Compo and the so-called Prekender sets. Saturday, June 7, will then be dedicated to the main event with live sets from numerous big names on the scene. Around 12 to 13 Amiga DJs are scheduled to perform, including well-known names such as Crtix, H0ffman, DJ Formula, Teo, Amiga Junglism, DJ Nest, Tytus, Breakbob, and many more. The event will take place exclusively on YouTube. (nba)
[News message: 20. May. 2025, 16:36] [Comments: 0]
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20.May.2025
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Retro soccer game: "Mundialito" (update)
Mundialito, a new retro-style arcade soccer game, is coming soon, and a new preview video has been released. The game, which is reminiscent of similar games from the 1980s, will feature action-packed 1-on-1 duels, power-ups, corners, free kicks, penalty kicks, and ten national teams, each with their own playing style. As things stand, Mundialito will require an Amiga 1200 with 2 MB RAM, can be played alone or in two-player mode, and is set to be published free of charge on itch.io shortly.
Update: (22.05.2025, 22:15, cg)
Mundialito can now be downloaded free of charge or for a small donation. Any Amiga with 2 MB RAM is required, but an A1200 is recommended for "better performance" - games against a human opponent require the latter configuration anyway. On the A500 Mini a compatibility problem has already been discovered, a separate fix is provided by the developer in the form of the file 'Mundialito_ol.uae.' (nba)
[News message: 20. May. 2025, 11:43] [Comments: 1 - 22. May. 2025, 22:16]
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19.May.2025
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AmigaOS 4: User report on the SATA PCI card from Rabbit Hole
In mid-March, George 'walkero' Sokianos published a review of the SATA PCI Hard Card from Rabbit Hole under AmigaOS 4 on IntuitionBase (amiga-news.de reported). This card comes with a 256 GB M.2 SSD, which is already connected and ready for use.
Now Daniel 'trixie' Jedlicka has also decided to use this solution to provide an additional backup hard drive for his AmigaOne X5000 and reports about it in a new blog entry on his Ko-fi website. (dr)
[News message: 19. May. 2025, 22:28] [Comments: 0]
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19.May.2025
Krzysztof Donat (ANF)
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Amiga 40 Tools Jam: GoSnap V0.15 (update)
The second entry for the Amiga 40 Tools Jam was submitted by Krzysztof Donat: GoSnap enables the function known from other operating systems for snapping windows to the edges of the screen (video).
GoSnap creates 8 active zones on the Workbench screen: 4 screen corners and 4 edges. When a window is dragged to one of these zones, it is automatically resized and repositioned.
The zones work as follows:
- 4 corners - dragging a window into a corner will resize it to 1/4 of the screen size and position it in that corner.
- Left, right, and bottom edges - dragging a window to one of these edges will resize it to 1/2 of the screen size and snap it to the corresponding edge.
- Top edge - dragging a window to the top edge of the screen will maximize it to fill the entire screen.
GoSnap respects the minimum and maximum window sizes defined by the application's developer, as well as whether a window is resizable at all. If a window is not resizable, GoSnap will only reposition it without changing its size.
The program runs as a commodity and can be managed through the system Exchange utility, where it can be paused or disabled.
The program requires AmigaOS version 3.1.4 or newer, AmigaOS 3.2 is recommended.
In the system preferences (IControl), the option to allow windows to be dragged beyond the screen edge should be enabled.
GoSnap should also work under AmigaOS 4.1.
GoSnap was written in Amiga E using the E-VO compiler and is freeware. However, donations are welcome.
Update: (23.05.2025, 22:15, dr)
Version 0.15 is now available, which among other things fixes the snapping non-resizable windows. (dr)
[News message: 19. May. 2025, 14:48] [Comments: 0]
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19.May.2025
tukinem
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Amiga 40 Tools Jam: Icon-Made v0.8
Pawel 'tukinem' Tukatsch has submitted the first entry for the Amiga 40 Tools Jam with "Icon-Made": a simple tool, still under development, that creates standard icons from IFF image files for the Workbench (video).
If a single IFF file is loaded, the program creates an icon with one image. If two IFF files are loaded, the tool creates an icon with two images that change as soon as you click on the icon. Further features:
- NTSC compatible
- Preview function
- Creation of DISK, DRAWER, TOOL, PROJECT and Trashcan icons
- IFF images with a maximum of 256 colours and a resolution of 640x200 can be loaded, whereby only the first 2 bitplanes (4 colours) are ever read
- If the ".info" extension is forgotten to be added during saving, the program recognises it and adds it itself
- Support for 8-colour MagicWB icons
(dr)
[News message: 19. May. 2025, 14:31] [Comments: 0]
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19.May.2025
Carlos Peris (Mail)
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Game Construction Kit: RedPill 0.9.51
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.10.1, which allows the development of games from various genres (e.g. Agonman). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.
Numerous optimisations have been made in the new version 0.9.51 to make games run faster. All changes in detail:
- Multiple optimizations, overall the games should be at least 15% faster.
- Collision and scrolling code has been optimized.
- Code for processing objects in sleep status has been optimized.
- Values and bar in the HUD now can be interpolated for smoother transitions
instead of the new value immediatly being displayed.
- HUD Bars will change color when there is a change in the value.
- Improvement when using Show Text/Dialog to have a smoother change of screens.
- Now the latest edited level is saved, when loading a project it will load
this last editted level.
- In the editor, now better colors from the palette will be picked for the UI,
improving readibility.
- In profiler screen besides the maximum number of objects processed now you
can see the maximum number of awaken objects processed.
- Added the project ObjPerfTest to check performance of collisions and physics.
- Sub-pixel scrolling was not activated by default in new projects, not it is.
- Fix when custom font is used in the HUD.
- Fix for dialogs when vertical scroll was used.
- Fix for games using Tile border in the tilesets.
- Fix for glitches appearing when screen changes.
(dr)
[News message: 19. May. 2025, 13:09] [Comments: 0]
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19.May.2025
deadwood
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AROS distribution: AROS One portable 2.8 (x86)
In addition to the AROS distribution "AROS One" for x86 computers, which is available as a DVD ISO file or USB flash ("VHD") image (amiga-news.de reported), there is now a separate portable version for USB sticks (video), which contains AROS ONE 2.8 (32-bit) and can be run directly from it. This project was created for users who want to explore AROS without having to install it on a hard drive or for users who want to use AROS on their existing hardware instead of investing in dedicated other hardware.
System requirements:
- (reasonably) up-to-date x86-64 (64-bit) computer hardware
- USB 3.0 support
- Screen resolution 1920 x 1080
(dr)
[News message: 19. May. 2025, 06:15] [Comments: 0]
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19.May.2025
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Demoparty: Outline 2025 (Ommen/NL, 29.5.-01.6.)
Since 2004, the Outline has been celebrated as a demo party with DJs, live acts and demo competitions and, as every year, takes place on the long weekend around Ascension Day: this year from 29 May to 1 June in Ommen (Netherlands), near the border with Lower Saxony and North Rhine-Westphalia.
Started as an Atari party and counterpart to Breakpoint, all platforms are now welcome, as the competitions show: the demo, intro, graphics and music competitions are almost completely open to so-called oldskool and newskool systems, but with a focus on 8-bit computers and PCs. (dr)
[News message: 19. May. 2025, 05:48] [Comments: 0]
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