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19.Jul.2024



Game Construction Kit: Scorpion Engine 2024.1
The "Scorpion Engine" by Erik 'earok' Hogan enables the development of games. The engine itself is not open source, but all included demos and demo games are. The editor itself runs on Windows. Graphics are imported as PNG files, for level creation the editor Tiled is used. For sounds, music and animations Amiga formats (mod, 8svx, anim5) are used. Version 2024.1 was released today with numerous new features and updates.

Changes of version 2024.1
  • BETA support for the NeoGeo, including the NeoGeo CD.
  • ALPHA support for the Sega Pico educational console.
  • New support for Melee "hurt boxes", allowing fine grained control of where an animation is vunlerable to enemy Melee attack.
  • New "Attacker" class makes it easier to make enemies attack on a repeated cycle.
  • "Camera Box" map events can be used to easily set the bounds of a camera in an area of a level.
  • Significally reworked collision detection to be both smoother and a lot more accurate.
  • New "Pattern" movement type that allow drawing of smoothly curved patterns.
  • Bug fixes, minor features and performance enhancements across the board.
Scorpion Engine also now bundles RetroAnimator, an animation tool capable of making smooth and complex animations out of discrete image parts. RetroAnimator has been used for non-Scorpion titles like Metro Siege, and is now available for Scorpion-users.

Information and download links can be found under the title link. (nba)

[News message: 19. Jul. 2024, 13:47] [Comments: 0]
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