04.Feb.2024
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MorphOS-Storage uploads until 03.02.2024
The following files have been added until 03.02.2024 to MorphOS-Storage:
SDL_2.30.0_Libraries.lha Dependencies/Library/SDL All Libraries SDL : SDL...
MCE_14.50.lha Games/Editor Multi-game Character Ed...
ReportPlus_8.46.lha Misc A Multipurpose utility ...
Strange_0.23.lha Network/Web A small tool to view ht...
(snx)
[News message: 04. Feb. 2024, 07:36] [Comments: 0]
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04.Feb.2024
Amiga Future (Webseite)
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AmigaRemix: Further file added
AmigaRemix collects remixes of well-known soundtracks of Amiga games. Since our last news-item, the following mp3 file has been added:
- Emax/TRSI - Def.loration (Nightwolf 2024 remix)
(snx)
[News message: 04. Feb. 2024, 07:36] [Comments: 0]
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04.Feb.2024
AROSWorld (Forum)
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AROS distribution: TinyAros 3.1b
The AROS distribution TinyAros is aimed more at users, which is why no developer tools are included (but can be downloaded optionally), which makes it leaner and therefore quicker to install and ready for use. (snx)
[News message: 04. Feb. 2024, 07:36] [Comments: 1 - 17. Feb. 2024, 13:58]
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04.Feb.2024
Andreas Magerl (ANF)
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Amiga Future: New full versions online
Further full versions of Amiga software have been added to Amiga Future's download area: Font Machine and XDVE CD.
The following games, which are also marked as being new, are just re-uploads: A320 Airbus, Alien Drug Lords, Alien Fish Finger, Anstoss, Antz, Apano Sin, Aquanaut, Archon, Archon 2, Atoms and Aunt Artic Adventure. (snx)
[News message: 04. Feb. 2024, 07:35] [Comments: 0]
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03.Feb.2024
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Diving game: "The Deep" V1.01 for Apollo Vampire V4 and RTG Amigas
This version 1.01 of Sami Vehmaa's diving game "The Deep" (YouTube video) not only offers a slight speed improvement for the Vampire V4, but also support for RTG Amigas for the first time. (dr)
[News message: 03. Feb. 2024, 22:20] [Comments: 0]
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03.Feb.2024
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AmigaOS 4.1: SDL 2.30.0 Release Candidate 1
Juha 'capehill' Niemimaki has published the first release candidate of version 2.30.0 of the multimedia library SDL for AmigaOS 4.1. The library is intended to make it easier for programmers to develop portable applications and is used by numerous open source games. SDL requires AmigaOS 4.1 Final Edition and optionally OpenGL ES 2.0. Changes:
- Improve UTF-8 text input support.
- Update install script.
- Reset mouse pointer when it leaves its window.
- Improve audio recording.
Download: SDL2.lha (6,9 MB) (dr)
[News message: 03. Feb. 2024, 19:53] [Comments: 0]
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03.Feb.2024
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m68k assembly: "Amiga Assembly" plugin V1.8.7 for Visual Studio Code
"Amiga Assembly" is a plugin for Visual Studio Code to support assembly language for the Amiga Motorola 68000 machines and emulators. Preversion 1.8.7 fixes a compatibility issue with Vscode 1.86.0. On GitHub, a detailed documentation is available. (dr)
[News message: 03. Feb. 2024, 14:48] [Comments: 0]
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03.Feb.2024
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Chiptune tracker: Furnace V0.6.1 for Windows, Mac and Linux
'tildearrows' Furnace is a tool that can be used to create sound chip music ("chiptune"), mostly from the 8/16-bit era (amiga-news.de reported). It supports a wide range of functions and sound chips, from NES, SNES and Genesis to ES5506, VIC-20 and the Amiga. Version 0.6.1 released today contains many bug fixes and improvements for the chiptune tracker, including MIDI corrections, three new OPL emulation cores, two new chips and much more. The songs can be exported as audio files (.wav), VGM files and ZSM files (for Commander X16). An manual is available. (dr)
[News message: 03. Feb. 2024, 14:34] [Comments: 0]
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02.Feb.2024
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Blog: Limitations of the HAM mode explained on the Hamulet engine
Recently, the developer of the game Hamulet - a demo version was included in issue 10 of the English-language Amiga magazine "WhatIFF?" - published a YouTube video that is intended to demonstrate as a proof-of-concept whether a puzzle or platform game could be feasible using the Hamulet engine in HAM and has the following features:
- Large 8-way scrollable HAM screen with no visible fringing
- Massive animated bobs (Blitter objects), the largest one being 144x170 pixels
- Copper list to create a parallax effect of a "transparent" HAM screen, where the background sky gradient is visible and scrolls at a lower speed
- Multiple animated sprites
- Music by Virgill
- Runs on Amiga 500, requires 1MB of chip
Appunti Digitali is an Italian website that deals with technology issues that the operators know or can judge from their own (professional) experience. The article now published under the title link deals with this video and the limitations of HAM. (dr)
[News message: 02. Feb. 2024, 09:35] [Comments: 0]
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02.Feb.2024
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Blog: Restoration of an Amiga 2500UX (AMIX)
In the past we have reported several times (1, 2, 3) about Commodore's Unix derivative AMIX. The two "official" Amigas on which Amix could run were the Amiga models 2500UX and 3000UX. Bo Zimmerman has bought an Amiga 2500UX on eBay, since it had been on his wish list for a long time. In his blog post under the title link, he now reports on his impressions and the restoration. (dr)
[News message: 02. Feb. 2024, 09:10] [Comments: 0]
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02.Feb.2024
Puni (ANF)
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AmigaOS 4: Blog summary for January 2024
For the past month 'Puni' has again published a news summary for AmigaOS 4 at the title link. (snx)
[News message: 02. Feb. 2024, 07:31] [Comments: 0]
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01.Feb.2024
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Java program: ham_convert 1.9.4
Sebastian Sieczko's java-based program ham_convert converts modern graphic formats to the Amiga's HAM format and is now available in version 1.9.4. Changes:
- Added DynamicHires variant with an AGA palette. To enable select mode=Amiga AGA Dynamic HiRes/PCHG software mode.
- Implemented PCHGF_32BIT format to be used by DynamicHires AGA and Atari 8-bit ILBM IFF files (using BigLineChanges). DynamicHires OCS uses PCHGF_4BIT (SmallLineChanges) format IFF limited to RGB444. https://wiki.amigaos.net/wiki/ILBM_IFF_Interleaved_Bitmap#ILBM.PCHG was uses as a reference. This enabled accurate encoding of the Atari 8-bit palette in the iff files.
- Extra EHB palette optimization was renamed extra OCS palette optimization and extended to support also 2/4/8/16/32-color modes (to be extended later).
- Acorn Archimedes VIDC1 256-color mode (out of 4096).
(dr)
[News message: 01. Feb. 2024, 22:03] [Comments: 0]
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01.Feb.2024
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Shoot'em Up: BreakThru V1.0
Since the beginning of last year, 'acidbottle' has been working on the Amiga conversion of the horizontal shoot'em up Breakthru, which was originally published by Data East in 1986: the player controls an armed military vehicle and must make his way through enemy forces - consisting of soldiers, flamethrowers, helicopters, tanks, jeeps etc. - to ultimately retrieve a stolen fighter plane. - The player must make his way through enemy forces - consisting of soldiers, flamethrowers, tanks, jeeps, etc. - to ultimately retrieve a stolen fighter plane (YouTube video).
He has now released version 1.0, which requires a 2-button controller and an Amiga with at least 1MB chip RAM, 1MB additional RAM and a CPU with 14MHz or better. A hard disc is also recommended. (dr)
[News message: 01. Feb. 2024, 18:52] [Comments: 0]
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01.Feb.2024
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Developer diary: Update on the game "The Gate" #1
At the beginning of October last year , we introduced the AMOS game "The Gate" by Fabio 'Allanon' Falcucci, a mixture of "Impossible Mission" and "Project Firestart" with his own ideas and concepts. We asked the developer to tell us about the current state of development. Here is his report, illustrated by his latest YouTube video:
"I still don't have a list of requirements but I'm targeting stock Amiga 1200 for this project, fingers crossed :)
I'm still writing the engine but I've made big progresses adding new features, fixing bugs and optimizing the code to make it as smooth as possible.
Here is a list of what's new since my last progress report:
- Doors
- Doors can be operated with the [action key], a pop up screen will appear to allow the user to operate the door.
- Unlocked doors can be operated freely
- Some of them may require a key to be opened
- Some of them may require a terminal to be opened
- Some of them may require to complete an event to be opened, in this case the hero will say something about it to give an hint to the user.
- Furnitures
- Furnitures are essentially containers and they hold items: the hero search them (like already seen in Impossible Mission) and when the furniture is searched an auto-pick screen is displayed to let the user know what items has been picked and what will be leaved into the container, not picked items can be picked later.
- Furnitures may require a terminal to be unlocked
- Furnitures may require a dialog option to be selected to be unlocked
- Terminals: I've developed a simple scripting language for this for maximum flexibility.
Terminals graphics is also nice because I've reproduced old monitor color glitches and out-of-sync effects.
Terminals that require keys can be hacked by the player using a special hacking tool that will be available in the game.
Each terminal can be tuned by the script that is run (colors, effects, print speed, etc...).
I'm very proud of how I implemented terminals: they run script programs that allow me to simulate terminals with text interfaces.
From terminals the user is able to:
- Operate doors (open/close/unlock)
- Operate furnitures (unlock)
- Display informative text to help the hero with its quest
- Minigames
- An many more actions and nice things
- Dialogs
- Like I've done for terminals, I've used scripts to run dialogs between characters but also when the hero express a thought.
Dialogs use almost the same scripting language developed for the terminals but with more commands for certain situations and to display the portrait (and the needed expressions) of the character that is talking.
This system is very flexible and you may be able to unlock a door after having talked to an NPC for example
- Game menu, which let the user access the following functions:
- Documents : You can read here all the docs the hero has gathered (implemented)
- Tools : From here the hero can review and equip special tools he found during the adventure (implemented), these tools are unique and can be used with the right mouse button once equipped (implemented).
- Map : A simple automap system, not yet implemented. I'd like to let the player to type map notes.
- Diary : This is a personal diary, the player can freely take notes here. Not yet implemented and not sure if it is nice or not.
- System : From here the player can load and save the game. Not yet implemented.
- Settings : Game settings. Not yet implemented.
About the tools
I've already designed the tools that the player will find during its adventure, they are 8 in total and the hero can equip them, once at a time, from the game menu.
Once equipped some tools can be triggered automatically, some manually (with the right mouse button) and some have both the functionalities.
For example there is a device called "Relife" that has two functions when equipped:
- 1: If the hero is suddenly killed the device tranfers its energy into the hero body and regenerate some of his life points.
- 2: Pushing the right mouse button (and holding it down) the device's energy refill the hero hit points.
The "Relife" device regenerates its energy over time, very slowly.
Another example is the "Hacking Device" which I'm currently working on: when equipped the hero will be able to hack any locked terminal, the hacking will be completed if the player will be able to resolve a mini-game. We all know Fallout 3/4 terminals & Mass Effect ones right? :)
What has to be done?
- Game menu
- Tools/Special devices (2 of 8 implemented)
- Traps
- NPCs
- Enemies
Those will complete the engine and I will focus on the maps and the story, which is already on my desk :)
"
You can support the developer via his Patreon page. (dr)
[News message: 01. Feb. 2024, 08:57] [Comments: 0]
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31.Jan.2024
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Arcade classic: Pong for RTG Amigas and Apollo Vampire V4
After Sami Vehmaa initially released his Pong conversion for the Apollo Vampire V4 only, version 1.01 is now also available for RTG Amigas. It can be played either against each other or against the computer. (dr)
[News message: 31. Jan. 2024, 22:06] [Comments: 0]
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31.Jan.2024
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Chat software: AmigaGPT V1.4.2 for AmigaOS 3 and 4
Cameron Armstrong has written AmigaGPT, a chat program for AmigaOS 3.2 that uses the power of the chatbot ChatGPT (amiga-news.de reported). Originally written for AmigaOS 3.2, the programme meanwhile also supports AmigaOS 3.9, Cloanto's Workbench 3.X and AmigaOS 4.1. Changes of version 1.4.2:
- Replaced clicktabs for AmigaOS 3.X since the version is too old and will crash. 3.X users can select the mode at startup.
Download: AmigaGPT.lha (881 KB) (dr)
[News message: 31. Jan. 2024, 21:57] [Comments: 0]
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31.Jan.2024
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DIY: Firmware 1.02 for Amiga 4000 accelerator board "Z3660"
In October 2021, developer 'shanshe' had started a project on GitHub for the Amiga 4000 turbo board "Z3660" based on John "Chucky" Hertell's A3660 board and the Z-turn Board (amiga-news.de reported). The now available firmware 1.02 improves the SCSI emulation introduced with firmware 1.01 in terms of speed and stability. (dr)
[News message: 31. Jan. 2024, 21:43] [Comments: 0]
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30.Jan.2024
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Encryption protocol: AmiSSL 5.14 (AmigaOS 3/4)
Version 5.14 of the open source encryption protocol AmiSSL has been released, which is now based on the latest version OpenSSL 3.2.1. Detailed changes:
- Updated OpenSSL backend to full compatibility with the latest OpenSSL 3.2.1 (30.1.2024) version which includes fixes for these low severity vulnerabilities:
- Fixed PKCS12 decoding crashes.
- Fixed excessive time spent checking invalid RSA public keys.
- Fixed excessive time spent in DH check / generation with large Q parameter value.
- Removed redundant POWER8 VSX Poly1305 and ChaCha20 code.
Downloads:
AmigaOS 3: AmiSSL-5.14-OS3.lha (3,7 MB)
AmigaOS 4: AmiSSL-5.14-OS4.lha (3,4 MB)
SDK: AmiSSL-5.14-SDK.lha (2,3 MB) (dr)
[News message: 30. Jan. 2024, 21:08] [Comments: 1 - 02. Feb. 2024, 03:58]
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30.Jan.2024
ANF
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Event: Flashback Symposium #01 in Saxony (Germany)
From June 14 to 16, 2024, the first Flashback Symposium will take place in Jößnitz, a district of Plauen in the Vogtland region of Saxony. The event is open to all systems, but the focus is on the Amiga. The participants are invited to play, pixelate, program and solder.
There will be workshops, live game battles, live cosplay and short talks, accompanied by barbecue delicacies and draught beer. "Blastromen" from Finland will provide the music on Saturday. (snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
ANF
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New website for AmigaOS 3.x developers
A website for AmigaOS 3.x developers has been set up at the title link, which contains articles, a forum and the NDK. The addition of online browsable versions of the autodocs is planned.
Questions from users, their bug reports etc., on the other hand, should continue to be published in other forums instead. (snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
Lizard (ANF)
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Dealer: Vesalia going to retire
As the owner, Guido Does, has confirmed to Amiga Future, the Amiga dealer Vesalia is gradually closing its doors. As a first step, the company's own online store has been closed; instead, the website now redirects to eBay, where stock is offered for sale. (snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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