20.Jan.2024
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Demoparty: MountainBytes 2024 (Switzerland, 16.-18.02.)
Press release: rom February 16-18th, we finally rock the Swiss demoscene again! We have a packed program for you:
- Friday: Meteoriks 2024 Nomination Gala - with big demoshow
- Saturday: OHP, Music, Graphics, Oldschool & Newschool Realtime Compos
- Saturday: Game Music Composer Legend CoLD SToRAGE Live in Concert
- Sunday: Open Door for Interested Citizens, Prizegiving
Also, we’ll offer our Demomaking 101 Workshop again, for you to try out different (demo)tools, and give you time and space after the compos to talk and exchange with competitors.
So bring friends that you always felt could find a home in the demoscene, but could use some introduction first! Kids are welcome when supervised, for more information please check our website.
Please support us by preordering your ticket - for environmental reasons, t-shirts will only be available in presale. By donating to the event (called our Cowee-Bonds) you also help making this at all possible.
We are really looking forward to you, your releases and your good mood!
The MountainBytes Organisers (dr)
[News message: 20. Jan. 2024, 21:25] [Comments: 0]
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20.Jan.2024
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Amiga emulator for MacOS: vAmiga V2.5b1
Dirk Hoffmann has released the first beta version of V2.5 of his Amiga emulator vAmiga for MacOS. Changes:
Licensing:
- The emulator core is now licensed under the Mozilla Public License v2.
Enhancements:
- A user-definable upper bound limits the size of the snapshot storage.
- Denise’s DIW logic is more accurate
Bug fixes:
- Fixed a bug related to the allocation of sprite DMA slots (#799).
- Fixed a race condition related to the SPRxCTL register (#715).
- Fixed an issue with the serial port (9-bit packets) (#803).
- Fixed a minor visual issue in the status bar that started showing up with the latest macOS release.
The minimum system requirement for his emulator is macOS 11.0. (dr)
[News message: 20. Jan. 2024, 17:38] [Comments: 0]
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20.Jan.2024
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Hardware: Bass mixing with "BassMX"
As Edwin van den Oosterkamp writes under the title link, one of the things he always enjoyed on his Amiga was watching demos, especially when using a hi-fi system with proper speakers instead of the small speakers in the 1084S monitor. However, the Amiga's perfect channel separation always bothered him a little, so that you could hear the drums on one speaker and the bassline on the other, for example. This could make the sound feel unbalanced.
He developed "BassMX" as a solution to this problem: it takes the sound from one channel, filters it so that only the low frequencies are retained and mixes it with the sound from the other channel. In short, it mixes the bass for both channels.
And Edwin explains: "In theory this means that the bassline and drums are now on both speakers while the locations of other instruments are unaffected. In practice it depends on the actual instruments used. While the bass drum will be centred, the Hi-Hat will not be, for example. Similar with a slap-bass, where the slap part will still be only on the original channel but the bass sound itself will be on both channels." He offers audio examples on his website to help you understand this.
Robert Smith published a YouTube video in which he demonstrates the difference between the standard Amiga sound and the BassMX sound. The developer himself describes the BassMX development process in a separate blog entry.
The module is available on eBay or now also from Alinea Computer.
(dr)
[News message: 20. Jan. 2024, 14:26] [Comments: 0]
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20.Jan.2024
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Wall papers for AmigaOne X5000 Workbench
McFly offers owners of an AmigaOne X5000 eight different background images with a resolution of 1920 x 1080 for the Workbench, which are basically grey, but contain coloured lettering or in some cases a coloured BoingBall. (dr)
[News message: 20. Jan. 2024, 08:04] [Comments: 0]
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19.Jan.2024
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Diving game: "The Deep" V1.00 for Apollo Vampire V4
A few days ago, we reported on the preview video of Sami Vehmaa's latest project: a diving game exclusively for the Apollo Vampire V4. He has now released version 1.00, which is currently available for 2.50 euros. (dr)
[News message: 19. Jan. 2024, 18:38] [Comments: 0]
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19.Jan.2024
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Multiplayer arcade game: "WiZONK!" v0.1
On the occasion of this weekend's Amiga Ireland 2024, Michael 'Mixel' Dawes is making available a first playable version of his multiplayer arcade game "WiZONK!", which he is developing with the game construction kit "Scorpion Engine".
In an arena, you have to defend yourself as a wizard against (up to) three enemies with a range of mystical powers and, if possible, be the last one standing.
This multiplayer test is intended for two to four players, who either play against each other using a multiplayer adapter or two players with a joystick and two with a keyboard. Wizonk's multiplayer component is basically free of charge - although anyone interested can take advantage of the opportunity to honour the developer's work with a little donation. In the future, there will also be an improved Wizonk+ with a single-player mode, which will then be subject to a charge.
Wizonk should run on all Amigas with 1 MB. If there are any problems, the author asks you to inform him. Known bug: On some systems, when loaded from the workbench, the title screen freezes (usually you press fire to skip it). If you boot without the startup sequence, it should work fine. The developer will add more levels over time. (dr)
[News message: 19. Jan. 2024, 14:40] [Comments: 0]
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18.Jan.2024
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Analogue Pocket: Amiga-Core V0.2.1
The handheld game console Analogue Pocket (Wikipedia) is FPGA-based and as such supports modules from Nintendo, Sega, the PC Engine or the Atari Lynx. Version 0.2.1 has now been published of the Amiga Core. Changes:
- ICACHE Fixed for WDLOADER to work correctly
- LBA48 is done to make larger HDD images to 2TB in size
- The Joysticks are completely disabled when using the emulated mouse or keyboard
- Audio Mixing - Still some work to be done here to get rid of the snap or pops from the lower frequencys to 48Khz
- Some changes to the caching for the MPU to speed up some processes
(dr)
[News message: 18. Jan. 2024, 21:11] [Comments: 0]
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18.Jan.2024
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Amiga Games That Weren't: Stuntman Seymour
Codemasters is a British developer and distributor of video games that has been part of Electronic Arts since 2021. At the end of December last year, the website "Amiga Games That Weren't" reported on the game studio's platform game "Stuntman Seymour", which was probably started in the late summer of 1992 and largely, if not completely, finished. The game is a spin-off of CJ's Elephant Antics, also developed by Codemasters.
As the site reports, the finished game was probably not published because new quality standards were introduced at the time, according to which games with only a single protagonist, for example, did not meet these standards. In addition, the game developer focussed more on console games than on home computer games. The game is now available under the title link. (dr)
[News message: 18. Jan. 2024, 09:29] [Comments: 0]
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18.Jan.2024
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Preview video: Robocop (AGA), Update #13
Daniel Allsopp is working on a port of the arcade classic "Robocop" by Data East. The aim is to significantly surpass the official Amiga version. After a year, Allsopp has now published a new preview video of his title developed in 68k assembler, which requires an AGA computer (amiga-news.de reported). (dr)
[News message: 18. Jan. 2024, 09:01] [Comments: 0]
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17.Jan.2024
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MorphOS: Version management "Git Desktop" v0.12.41
Rafał Zabdyr has released a third beta version of his graphical user interface for the version management Git for MorphOS (amiga-news.de reported). "Git Desktop" is written in C++ and based on MUI through his C++ wrapper. MorphOS 3.x and the Git component of the SDK are required. This release includes many fixes, UI/UX changes and improvements, the diff accuracy mode by 'word' and a application settings window have been added. (dr)
[News message: 17. Jan. 2024, 22:36] [Comments: 0]
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17.Jan.2024
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Creating Amiga Reaction GUIs: ReBuild 0.10.0 (beta version)
In mid-November, we introduced Darren 'dmcoles' Cole's "ReBuild" in detail, with which it should be possible to create graphical user interfaces for ReAction, the evolution of ClassAct. Changes of version 0.10.0:
- made some changes to the code generation function to add a window id enumeration
- changed window 'name' property to 'identifier' and added some validition
- added a user manual text file
The author asks you to test ReBuild extensively and report any bugs to him.
Download: rebuild0.10.0-beta.lha (160 KB) (dr)
[News message: 17. Jan. 2024, 22:04] [Comments: 0]
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17.Jan.2024
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Game development: IFF/ILBM exporter v1.4 for Aseprite
Recently We introduced a script written by Prismatic Realms for the image editor Aseprite that converts graphics into an IFF/ILBM file. With the current version 1.4, the script recalls the previous export path and file name, which makes the workflow a little more efficient. (dr)
[News message: 17. Jan. 2024, 21:55] [Comments: 0]
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16.Jan.2024
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Preview video: Platform game "Robot Jet Action 2"
Almost two years ago, Tomasz 'Carrion' Mielnik released the platformer "Robot Jet Action" for the C64. Now he is working on porting the game to the Amiga and has called it "Robot Jet Action 2". The author has listed the new features:
- Level screen scrolling in 4 directions
- Initial boss level implementation
- Initial implementation of the worldmap / level selection screen
- A lot of implementation and bug fixes
- what you see is going to be World #1 and Gfx for World #1 is almost done.
- Initial implementation of bigger enemies (wider that 16 pixels sprites)
(dr)
[News message: 16. Jan. 2024, 21:52] [Comments: 0]
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16.Jan.2024
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Image and PDF converter: Image2PDF 2.5 for all Amiga systems
Bernd Assenmacher's Image2PDF is a tool for converting images to PDF and vice versa. Images can also be scaled or saved in a different format (amiga-news.de reported). Changes in version 2.5:
- rearranged GUI to make it more intuitive
- melted the target requesters to one single target requester
- added source PDF-file requester to GUI for PDF2Image and PDF2PDF
- added function "Image2Image" to change the format of images
- added function "scan file(s)" to determine the attributes of the image(s)
- added function "rem (dup)" to remove duplicate entries from the listview
- added function "check" to check the given images if they are valid to
process and to clean the listview from unvalid image files
- added possibility to scale images to a fixed size
- added more formats for Image2PDF (B4, B5, US, Executive, Comm10)
- installer now sets the OS automatically (thanks Daniel ;-))
- key F1 now opens the guide file as help too
- updated tooltips
- optimized output messages
- fixed a bug where "read source" did not work correctly sometimes
- many improvements done "under the hood" ... ;-)
(dr)
[News message: 16. Jan. 2024, 21:43] [Comments: 0]
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16.Jan.2024
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Module player: NostalgicPlayer 2.2.0 for Windows
NostalgicPlayer is a program for playing Amiga music modules under Windows, based on APlayer. The development of the player had been started by the author Thomas Neumann in 1993 on the Amiga, later continued on BeOS and now on Windows (amiga-news.de reported). Changes of version 2.2.0:
- Updated to .NET 8.
- Can now show sample information from TFMX modules. Because the TFMX format does not have a sample list structure like other module formats, it is hard to find out how many and where the samples are stored. Therefore sometimes you will see that a sample may be splitted into several samples or other small glitches.
- SidPlay will now show the right number of channels used to play the module in Module Information window. Normally, this will be 3, but for multiple SID chips module, it will be higher.
- Oktalyzer player will now convert 7-bit samples to 8-bit when loading a module.
- Will now be able to start playing on systems which has more than 2 speakers setup. Thanks to Raph99-Thanys and 7zxkv for reporting this.
- Removed the latency option again from the CoreAudio agent. It is now hardcoded to 200 ms, since it gave problems when it was too low when playing e.g. SidPlay modules.
- The sample visualizers now show the whole buffer and not only the last 20 ms.
- Now the module information updating also uses the mixer latency settings.
- The module information window will not switch tab back to the default one anymore, when changing sub-song.
- Added close button in message boxes.
- It's now possible to press the F1 key in any window to open the relevant help page.
- When you press the next module button, the end of module list settings will be used to find out what to do.
- Updated mpg123 to version 1.32.4.
- Updated SharpCompress to version 0.35.0.
- Updated Krypton.Toolkit and Krypton.Navigator to version 80.23.11.321.
- Updated libsidplayfp to version 2.6.0.
- Renamed Atari Octalyser to just Octalyser.
- Moved MultiTracker, FastTracker, Mod's Grave, Digital Tracker MOD and Octalyser formats from ModPlayer to Xmp.
- Added new TakeTracker format, since LibXmp can detect the difference between FastTracker and TakeTracker.
- Added Scream Tracker 3 MOD, OpenMPT MOD and FlexTrax formats.
An installation package can be found on Microsoft Store. (dr)
[News message: 16. Jan. 2024, 21:17] [Comments: 0]
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16.Jan.2024
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ACube Systems: Guides for Radeon driver and USB/SD boot on Sam4x0
Press release: Dear valued customers,
We have received numerous inquiries regarding the appropriate Radeon driver to use and how to go about it. We understand that using AmigaOS 4.1 can be a bit challenging in this regard, so we would like to provide you with some helpful information to make the process easier.
Please take a moment to read this PDF Radeon QuickGuide, which discusses the various versions of Radeon drivers and provides instructions on how to install them on AmigaOS 4.1 Final Edition. It is crucial to carefully go through the article to ensure a smooth installation.
Additionally, with the Make Bootable USB-SD QuickGuide we have prepared an article on utilizing an USB key or SD card that contains an AmigaOS 4.1 system, allowing for easy booting on Sam4x0 systems. We understand that working with an USB key / SD card may not be as straightforward as it should be, so we are here to assist all our customers and fellow Amigans in the Community.
We genuinely hope that you find these details invaluable and that they enable you to utilize AmigaOS 4.1 on Sam4x0 at its best. (dr)
[News message: 16. Jan. 2024, 06:35] [Comments: 0]
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15.Jan.2024
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Preview video: "The Deep" for Apollo Vampire V4
Sami Vehmaa's latest project will be an action adventure exclusively for the Apollo Vampire V4: as a diver you try to find the 50 loads of gold that a sunken ship once carried. (dr)
[News message: 15. Jan. 2024, 22:15] [Comments: 0]
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15.Jan.2024
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Apollo cards: File sharing tool "ApolloExplorer" v1.1.2
ApolloExplorer is a simple file exchange programme that can be used to transfer files from a PC to an Amiga running an Apollo card and vice versa over the network. A server software runs in the background on the Amiga and allows a client running on a PC with Windows, Linux or MacOS to connect to the Amiga and browse the local hard drives. Changes in version 1.1.2:
- Hopefully the Amiga server shouldn't crash anymore on any machines. Please let me know if it does for you.
- The annoying bug on MacOS where the folder contents (not the folder) were copied when dragging a folder is fixed. Finally!
- Fixes for the blinking drive icons
- The browser window should remember the user's selection of list or icon mode
(dr)
[News message: 15. Jan. 2024, 21:55] [Comments: 0]
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15.Jan.2024
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Game Construction Kit: Video tutorials for the Scorpion Engine
The Scorpion Engine is not only intended for developers, but - as Erik 'earok' Hogan, author of the Game Construction Kit, emphasises - for anyone who wants to create a game for the Amiga. With the Scorpion Engine, he is trying to realise a project that strikes a balance between user-friendliness, performance and flexibility. We therefore asked the developer to what extent video tutorials are available.
Just recently Erik was a guest on AmigaBill. The recording of the live stream available on YouTube shows in great detail how a very simple game can be created from scratch using the Scorpion Engine. Coincidentally, it uses the same Terybleknight artpack that was used in a Redpill game.
The video series launched in April 2022 in collaboration with Michael Parent from BitBeamCannon (amiga-news.de reported) was also continued: Making Games with Scorpion Engine has six parts.
Finally, please refer to the video tutorial on creating a vertically scrolling demo, which we also mention in our update messages. (dr)
[News message: 15. Jan. 2024, 11:27] [Comments: 0]
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14.Jan.2024
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Tool: Mnemosyne V1.2.0
Mnemosyne is a tool for AmigaOS 3.x that shows how much space files and folders take up on the hard disk. It is supposed to help manage the space on the hard disk better. Mnemosyne is written in C and uses ReAction. ClassAct is required under AmigaOS 3.1 and 3.1.4.
Version 1.2.0 provides the following changes:
- Added ability for ToolType usage.
- Added feature for Rounding numbers.
- Added NOROUND ToolType to prevent Rounding if chosen.
- Added Menu Toggles for Tooltypes.
- Updated Images to represent new Version.
- Added Tooltypes information to Wiki and Guide.
- Making Tooltypes available for CLI Use as well.
- ReImplemented -g flag to GUI flag.
- Fixed Incorrect overflow handling.
You can get further information from the Wiki.
Direct download: Mnemosyne-1.2.0.lha (80 KB) (dr)
[News message: 14. Jan. 2024, 21:37] [Comments: 0]
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14.Jan.2024
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Amiga emulator: Amiberry 5.6.6
Amiberry is an Amiga emulator for ARM-based single-chip systems like the Raspberry Pi, the Odroid XU4 or the Tinkerboard from ASUS, which brings some newly developed features like a "WHDLoad-Booter" or support for controller configuration using RetroArch. For example it is used in the Workbench distribution AmiKit for the Raspberry Pi 4/400. Changes in version 5.6.6:
Bugfixes
- WHDBooter would default to 020 CPU in cases it should use 68000
- WHDBooter should detect AGA/CD32 games and use 020 CPU for them
- don't exclude the fps counter calculation
- switch back to normal vsync
- Revert timing changes, as some users reported problems
- don't keep native window size when opening an RTG screen
- Fix zero length disk dma not finishing when dsksync is detected.
- Do not generate Fat Gary delay/exception if Z2/Z3 board unmapped space access.
- floppy sounds did not load on macOS
- fix floppy sounds dir name should be lowercase on macOS as well
- dlopen was broken on macOS after previous changes
- changing the value of capture_always on the fly didn't work
- don't enable RTG hardware sprite by default
Improvements
- Updated WHDLoad to latest version
- remember window position and size
- merge recent updates from preview
- improve DrawBridge functionality
- merge statusline updates from preview
- implemented multithreaded RTG rendering
- fix background color for main window selectors
- allow higher V.Offset values
- allow more values in joy-mouse settings
- Do not force key release if mouse capture was requested but mouse was already captured.
(dr)
[News message: 14. Jan. 2024, 17:15] [Comments: 0]
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