14.Apr.2024
Carlos Peris
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Game Construction Kit: RedPill 0.9.37
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.99, which allows the development of games from various genres (e.g. Agonman). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.
The new version 0.9.37 offers optimisations and a lot of bug fixes as well as improved copper effects for ECS Amigas. Here is a before and after comparison:
The platform demo (YouTube video of an early version) has been reworked with new graphics and now looks like this
All changes:
- Big optimization in Trigonometry code, leading to a big boost in performance.
- Instantiate function has been optimized with some ASM magic.
- Basic_platformer example has been revamped with graphics from Surt.
- When building the game, now all game data is inside the data folder, no need
for the res folder anymore.
- ECS copper gradients have been improved, they are more smooth now like in
Turrican 2.
- When using Play now the current level is saved, just like you play start.
- Added new trigger Run From Editor, to check if the game is running from
editor or standalone.
- Distance to Target condition trigger was very unprecise, now it has been
improved a lot.
- Mouse input code now is only run when being used.
- Small improvements when using NTSC screens.
- In HUD screen when an element was partly outside the HUD was not drawn, now
it is, but drawing will be slower.
- Removed Topaz2 font.
- Topaz font is now the default one. When using Topaz font, there is no need to
have diskfont library available.
- Optimization in angular logic.
- Fix for a crash that occured when changing the level.
-Fix in loading levels code, that sometimes could led to the level being
erased.
-Fix for Camera Inc not working under certain circumstances.
-Fix when creating the screen that could leave glitches in the border of the
screen.
-Fix when scrolling down, sometimes left some line glitches.
-Fix in dialogs somethings messing the screen.
-Fix in copper backgrounds when using an image as the source for the palette.
-Some unused code has been removed.
(dr)
[News message: 14. Apr. 2024, 07:36] [Comments: 0]
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