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27.Aug.2023 |
Platform game: Updated demo version of "Super Delivery Boy" Two years ago, NeesoGames published the last demo version of "Super Delivery Boy" (amiga-news.de reported). As the developers report, the development of the game has progressed continuously despite the lack of public updates (YouTube video). What has changed:
[News message: 27. Aug. 2023, 21:50] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
27.Aug.2023 Frank (ANF) |
Puzzle game: Connect V1.4 In the puzzle game "Connect" (screenshots), you have to connect a series of ICs in such a way that each chip receives exactly the number of connections printed on its package. Developer Frank Röger has written about the now released version 1.4: "Hello all, just in this moment we uploaded an updated version of Connect. It contains the following changes: 1. At the R2C2 user meeting, we did a lot of coop games and got stuck for a very long time in some games when we couldn't find the bug on the game board. There the idea was born to be able to display the error by pressing a key, to prevent excessively long searches. No sooner said than done, this function is now in the game. By pressing the H key, all chips that do not have the required number of connections are marked red. However, this help has the disadvantage that the game time is set to 9999 seconds. This is not enough for a new highscore, but it is helpful for people who want to solve "all" game boards completely. Please note that this only works in solo and coop mode. 2. The bug devil has crept in. We found him drawing the game cursor excessively on the game board. Luckily we were able to tame it and get some performance out of it, especially on the Amiga 500. :) 3. The manual has been updated. In it you will now find an overview of all shortcuts available in the game. Have fun playing!" (dr) [News message: 27. Aug. 2023, 20:59] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
27.Aug.2023 Christian Wiegel (Mail) |
Turn-based strategy game: Farm update for "Settle the World" After several developer diaries in which he describes his programming progress, Christian 'TheoTheoderich' Wiegel has published a farm update for his turn-based building and trading game "Settle the World". He writes about it: "This update is also just another small step on the way to a complete game. I have completely rewritten much of the programme code for the game over the last few months. The game was not originally designed to be greatly expanded. But since there is still a lot missing in Settle the World (regular elections, natives, computer opponents, etc.) it became urgent to rework everything. The advantage is that the game now requires much less chip RAM and I can therefore include more music tracks in the coming months. The changes Pioneers can now build farms after the citizens of your cities have reached the worker class for the first time. Farms are needed later in the game to supply the aristocrat class with meat and wine. There are new units to make the best use of farms:
Elections Keeping citizens happy does not yet have a big impact on the game. In the future, there will be regular elections, which the player must win in order to remain in power. The technical foundations for such an election system have been laid in the current version. Native people Here, too, the basis for integrating native tribes into the game has been created in the current version. The plan is to place native villages and units on the map with which the player can interact. Unfortunately, I did not manage to include this feature in time. Computer opponents CPU-controlled opponents are very complex to implement. I have been working on this intensively for several weeks, but I have to put this feature off until later. With the programming of the natives I will hopefully be able to gain enough experience to be able to realise computer opponents later. You see...I am far from finished with the development of -Settle the World- ;-) So that the next update doesn't have to wait for months, there will be two versions available for download on the project page in the next weeks. One is the "official" update and the other is a current development version. The development versions will hardly be tested, but most of them are compatible with the game state. I hope this will give me some more feedback on the game ;-) (dr) [News message: 27. Aug. 2023, 15:12] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
27.Aug.2023 |
Aminet uploads until 26.08.2023 The following files have been added until 26.08.2023 to Aminet: x68k2amiga.zip dev/misc 16K 68k Convert Sharp X68000 executab... alt-intl.lha driver/inp 2K 68k alt-intl keymap minetest.lha game/demo 7.2M MOS Minecraft clone in Python TONY.adf game/demo 880K 68k TONY playable demo webptools131_a68k.lha gfx/conv 2.4M 68k encode/decode images in WebP ... TopazDouble.lha text/bfont 4K Double-height recreation of T... MuLockLib.lha util/boot 133K 68k Lock mmu.library in memory on... VATestprogram.zip util/misc 15M 68k Versatile Amiga Testprogram FatOlga.lha util/moni 1K 68k AIBB 6.5 Module for FAT Olga ...(snx) [News message: 27. Aug. 2023, 09:04] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
27.Aug.2023 |
OS4Depot uploads until 26.08.2023 The following files have been added until 26.08.2023 to OS4Depot: vumeter.lha aud/mis 53kb 4.0 Audio VUMeter display usbaudio2.lha aud/rec 90kb 4.1 Record and Play audio over USB A... libvpx.lha dev/lib 3Mb 4.0 WebM VP8/VP9 Codec library(snx) [News message: 27. Aug. 2023, 09:04] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
27.Aug.2023 |
MorphOS-Storage uploads until 26.08.2023 The following files have been added until 26.08.2023 to MorphOS-Storage: LegendOfKorr.lha Games/Action Legend of Korr: Path of... fheroes2_1.0.7.lha Games/Strategy fheroes2 is a recreatio...(snx) [News message: 27. Aug. 2023, 09:04] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
27.Aug.2023 |
WHDLoad: New installers until 26.08.2023 Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 26.08.2023:
[News message: 27. Aug. 2023, 09:04] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
26.Aug.2023 |
Motorola68k emulation: Beta version 2.1 of Emu68 (V0.16) Developer Michal Schulz has released beta version 2.1 of his Motorola68K emulation Emu68 for the ARM architecture, focusing on the PiStorm and PiStorm32lite which fixes bugs of the previous version and introduces many important improvements. Changes:
The developer provides more detailed information on the changes in his new Patreon article. (dr) [News message: 26. Aug. 2023, 21:53] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
26.Aug.2023 Paweł Tukatsch (Mail) |
Platform game: Demo version v1.3 of Tony Only recently Paweł 'tukinem' Tukatsch had released demo version 1.2 of his game Tony, which among other things introduced different color palettes (amiga-news.de reported). Since some bugs crept in, he has now released version 1.3. (dr) [News message: 26. Aug. 2023, 15:56] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
25.Aug.2023 Patreon |
Game Construction Kit: Scorpion Engine 2023.3 / RetroAnimator (update) The "Scorpion Engine" by Erik 'earok' Hogan enables the development of games. The engine itself is not open source, but all included demos and demo games are. The editor itself runs on Windows. Graphics are imported as PNG files, for level creation the editor Tiled is used. For sounds, music and animations Amiga formats (mod, 8svx, anim5) are used. According to the developer the Scorpion Engine 2023.3 is the fastest version to date, and among many smaller improvements, it features a handful of major upgrades:
Update: (16:16, 25.08.23, dr) As Erik Hogan informs us, he has now also released the above-mentioned RetroAnimator on his Patreon website. RetroAnimator is a toolkit that can be used to create super fluid animations with minimal memory usage. It was previously only used in Engine 9000 (which was used to make MetroSiege), now it's available to Scorpion Engine developers as well (though it technically could be adapted to any engine as it uses a simple JSON data format). (dr) [News message: 25. Aug. 2023, 05:50] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
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