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11.Aug.2022



Amiga Blitz Basic Game Jam: Introduction of the game "Settle the World"
At the beginning of June, indie game developer Dan 'zooperdan' Thoresen had started the Amiga Blitz Basic Game Jam, which is running - deadline was extended - until November 1, 2022 (amiga-news.de reported).

In our first article we had introduced the two projects of 'pixelplop'. Today we are talking about "Settle the World" (YouTube video), developed by 'TheoTheoderich'. About his game he tells us the following:

Basically, the game is a turn-based building and trading game in which the goal is to colonize several islands and stay in power for a long period of time. The game is similar to the old DOS/Amiga game Colonization, but has a slightly different approach.

"Settle the World" is a pure multiplayer game without AI, which you play together with up to three other players, one after the other, on one (Amiga) computer. A single player mode is also planned, but it will be even more difficult because then there are no trading partners.

What is "Settle the World" about? The game begins roughly in time with the conquest of the new world. Background of the story:

Two (or up to four) experienced captains feel oppressed in their home country and want more freedom. Without further ado, they organize several ships and gather like-minded people around them to seek their happiness and freedom across the ocean.
he king, however, suspects that his best captains want to defect to his hostile neighboring countries and sends soldiers to arrest the captains and hang them as traitors. Thus, secretly and by night and fog, the group immediately decides to leave the kingdom, knowing full well that they can never return.

After weeks of hardship at sea, the ships reach uninhabited land. Immediately, a dispute breaks out about how to proceed. The group is unable to agree on a leader. Each of the captains involved asserts his claim to leadership. There are heated arguments, and to prevent bloodshed, the captains each decide to find a good place to settle with their ships on their own.

At this point, the gameplay begins:
In order to play at all, the game needs a map. This is calculated using Perlin noise and then provided with (more or less) randomly generated features (bonus fields, such as sheep, gold, wood, etc. and also shipwrecks or abandoned settlements where you can find something). The map is of course not yet revealed to the players!

The map generation takes between 20 and 30 minutes on an unaccelerated Amiga 500. Therefore there will be some included "presets" with appealing maps.

Players can build settlements and field improvements with pioneer units. Settlements serve the production of raw materials and their processing into finished goods. In contrast to "Colonization", the workers of a city are not its inhabitants at the same time. Inhabitants belong to a city. If the food supply is good, the number of inhabitants increases. Increasing population generates additional workers, who can be used on the fields or factory buildings of any own city.
If a city has certain important buildings and "luxury goods", the population can advance in three levels (settler/pioneer class --> worker class --> noble). With each class and a certain number of citizens, higher quality buildings or improved production facilities can be unlocked.




The goal of the whole game is to remain the head of the government for as long as possible. As soon as the first inhabitants of a city have reached the level of the worker class, the citizens demand the establishment of a republic. If you don't set up an electable government, the inhabitants become more dissatisfied with each round until they eventually send the player packing.

The satisfaction of the citizens depends on the ("luxury") buildings available in the cities, such as tavern, theater, marketplace, etc.. And above all according to the availability of ("luxury") goods. Here the settlers/pioneers have the least demand and aristocrats the highest. These satisfaction values are the basic values. In addition, there is how much the citizens trust the president (the players). Trust builds up very slowly, but can be destroyed quickly.




Free elections are held every four years. In each election, there is a competitor who runs against the president. The latter also gains the trust of the citizens with each round. If, for example, the delivery of goods to the city with the most aristocrats falters shortly before an election that was thought to be safe, this has a strong effect on their satisfaction and can be decisive for the election of the competitor. In such a case, it is possible to eliminate the competitor before the election. A new candidate then takes his place, but of course he does not yet enjoy the trust of the population.

Thus, it is still possible to turn the tide shortly before an election. However, eliminating an opposing candidate also has a strong effect on the population's trust in its own president.



Scouts can explore the surrounding area. Abandoned settlements and shipwrecks can be found all over the world. Bandits can be a problem: if they are not defeated, they can roam the land and become a danger to the transport of goods. This whole system is currently still under development. Sound effects or music are missing at the moment, but are planned.

The game is developed under WinUAE with AmiBlitz 3.8 and temporarily on a real Amiga 500+ with FireBird accelerator card. The developer has been working his way into AmiBlitz for about two years. The goal is that "Settle the World" works well on an A1200 with hard disk and 2 MB RAM. As he writes, currently many things are still programmed very simply in the game and therefore very slow. The graphics are all created with PPaint on the Amiga or in WinUAE itself. (dr)

[News message: 11. Aug. 2022, 05:26] [Comments: 1 - 12. Aug. 2022, 08:14]
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10.Aug.2022



ACube Systems: Production of Sam460LE boards finished by the end of September
In March, ACube Systems has anounced the begin of the production of the Sam460LE boards in a press release (amiga-news.de reported).

Today the company has announced, that by the end of the September the boards are supposed to be finished. Please read the original press release:

"Dear customers,

We would like to share with you an update about the production of the new Sam460LE. Well, to be short...the boards are expected to be ready by the end of September - yes, THIS September, just in time for AMIGA37 event (HINT: ACube will be present in Mönchengladbach, Germany...so connect the dots...).

We had to overcome many issues that slowed down the production, but now - finger crossed - we managed to fix them all.

Everything is progressing well and the factory will ship the boards at the end of September. We plan to start shipping to our customers shortly after.

Thanks again everyone for your patience and interest.

See you at Amiga37 in Germany!" (dr)

[News message: 10. Aug. 2022, 13:15] [Comments: 0]
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09.Aug.2022



Programming language: Amiga C/C++ Visual Studio Code Extension 1.5.0
Bartman', member of the demo group 'Abyss', provides with 'amiga-debug' a 'Visual Studio Code' extension for "compiling, debugging and profiling Amiga C/C++ programs compiled by the bundled gcc 11.2 with the bundled WinUAE" (YouTube video). A few moments ago version 1.5.0 has been released providing the following changes:
  • FIX: fixed WinUAE-crash in savestate profiler for non-68000 CPUs, and non-bogomem memory configs
  • FIX: savestate controls improved, debug output
  • FIX: screen/resource zoom window now clips to document
(dr)

[News message: 09. Aug. 2022, 20:52] [Comments: 0]
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09.Aug.2022



AmigaOS 4.1: Enhancer Software 2.2
Six years after the release of the first version of the "Enhancer Software" (amiga-news.de reported) version 2.2 for AmigaOS 4.1 by A-EON Technology has been released today. Existing customers of version 2.x can get it for free via the updater tool. For first-time customers, the digital version is available from AmiStore for about 90 Euro and on CD from AmigaKit, among others, for also 90 Euros plus shipping.

The "Enhancer Software" adds and partially replaces system components in AmigaOS 4.1 to provide more functionality: from basic 2D graphics drivers to a modern 3D graphics subsystem, more advanced utilities, tools, classes and gadgets.

In parallel with the current version 2.2, work has also already begun on the next version, V54, which will represent an even greater leap forward in development. Several components developed for it are already included in the present version 2.2. First and foremost is "Warp3D Nova V54". This upgrade reflects more than a year's worth of development work and provides important new features, speed improvements and bug fixes. It is an essential prerequisite for many new 3D game ports with full shader support, such as Doom3 (amiga-news.de reported). Also support for the soon to be released NovaBridge software has been added, which can be used to run old Warp3D games (amiga-news.de reported). This release will be chargeable. br>
The OpenGL ES library has been updated to version 3.3 and contains many rewritten and optimized parts which are also required for new 3D applications like SCUMMVM, SDL2 and GL4ES.

The RadeonRX 2D graphics driver has been updated to include GART- support, which provides additional 3D performance as well as many additional optimizations.

In addition, numerous programs, datatypes, classes, preferences, commodities and commands have been updated. In the past time the sense or nonsense of new versions for commands or classes was discussed and partly ignored by the users. As Matthew Leaman from A-EON explains to us, there is a basic distinction to be made:
"The classes are mandatory to install and are crucial for running the applications like X-Dock, MultiEdit, Multiviewer, Power Prefs, etc. They are extended versions of the AmigaOS 4.1 classes. For example, the Tabbed Gadget class supports draggable tabs, while Hyperion's Clicktab does not. The Toolbar Gadget class has many advanced features that the old Speedbar Gadget does not." Since there is no reliance on Hyperion's classes being updated and released regularly, "we developed our own gadget classes. We want to be able to develop our applications independently with the building blocks (classes) that give users the most functionality."

The commands included in AmigaOS 4 are from Commodore source code that is part of the third-party legal dispute. The next version of Enhancer Software V54 will be a self-booting distribution. It will require a set of native commands to achieve self-boot. As Matthew continues, "we have spent the last 3 years developing these commands from scratch. When we intiially released them, some bugs were found and we have since rapidly resolved every bug report that users have given us. We have got to a point now where these commands are mature and work well - with the added bonus of not being tainted by legal issues."
An added advantage, he continued saying, is "that the same command code base is now running for Classic Amiga's. The commands work very well with even Kickstart 3.0. They also offer many advanced features over the standard commands. So we have achieved development Commands set for both PPC and Classic which share the same code base and provide up to date features."
The changes in detail:

Classes
  • InfoWindow Class v53.15 (updated)
  • ListViewer Gadget v54.25 (updated)
  • MediaDeck Gadget v53.9 (updated)
  • Tabbed Gadget v54.455 (updated)
Commands
  • AddDatatypes v54.10 (updated)
  • AddBuffers v54.6 (updated)
  • Assign v54.7 (updated)
  • Copy v54.11 (updated)
  • Dir v54.5 (updated)
  • dt2ico v54.1 (added)
  • List v54.15 (updated)
  • MakeDir v54.11 (updated)
  • SystemReboot v54.1 (updated)
  • Version v54.15 (updated)
Commodities
  • Exchanger v54.4 (updated)
  • InfoWB v53.43 (updated)
Datatypes
  • AK-BMP v54.4 (updated)
  • AK-ILBM v54.16 (updated)
  • AK-JFIF v54.16 (updated)
  • Sound Datatype v54.14 (updated)
  • WAV Datatype v54.14 (updated)
Kickstart
  • RadeonRX v2.11 (updated)
Libraries
  • Datatypes Library v54.15 (updated)
  • OpenGL ES 2.0 Library v3.3 (updated)
  • RadeonHD_drv_video Library v1.11 (added)
  • RadeonRX_drv_video Library v1.11 (updated)
  • VA Library v1.11 (updated)
  • Warp2D Library 1.5 (updated)
  • Warp3D Nova Library v54.16 (updated)
  • Warp3D Nova GCN Library v54.16 (updated)
  • Warp3D Nova SI Library v54.16 (updated)
Preferences
  • Notifications v54.5 (updated)
  • Power v1.7 (updated)
  • Sound v53.33 (updated)
  • Time v53.22 (updated)
System
  • CLI v54.5 (updated)
  • Format v54.13 (updated)
  • NotificationServer v54.5 (updated)
Utilities
  • AmiDVD v1.53 (updated)
  • Archiver v53.26 (updated)
  • Calendar v53.31 (updated)
  • Clock v53.31 (updated)
  • InfoWindow v1.4 (updated)
  • MultiEdit v2.17 (updated)
  • MultiViewer v3.18 (updated)
  • TuneNet v2.18 (updated)
  • X-Dock v2.54 (updated)
(dr)

[News message: 09. Aug. 2022, 16:33] [Comments: 0]
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09.Aug.2022



Aminet uploads until 06.08.2022
The following files have been added until 06.08.2022 to Aminet:
LuettjeBookholler.lha    biz/misc   1.7M  OS4 Little Personal Finance program
ign-addon-ods.lha        biz/spread 209K  OS4 ignition addon for access ods...
TilesScrollDemo.lha      dev/amos   206K  68k A simple tiles scroll demo
RescueLander.lha         game/actio 45K   68k Land on Earth, Moon or Mars t...
F1GP2022Carset.lha       game/data  14K       2022 Carset for F1GP
MCE.lha                  game/edit  3.3M  68k Multi-game Character Editor
MCE-OS4.lha              game/edit  3.8M  OS4 Multi-game Character Editor
rcross.lha               game/race  8.6M  68k RCross - RC car racing agains...
StefADV.lha              game/text  52K   68k Little italian text adventure
AmiArcadiaMOS.lha        misc/emu   4.9M  MOS Signetics-based machines emul...
AmiVms.lha               misc/emu   3.4M  68k Simulates OpenVMS commands
IntsyPX.lha              text/bfont 5K        A complete 8pt font. 
NAFCYI1991S1-B07.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B10.zip     text/bfont 2.8M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B19.zip     text/bfont 2.3M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-07.zip      text/pfont 2.0M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-10.zip      text/pfont 1.9M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-19.zip      text/pfont 2.0M      NAFCYI Spring 1991 (PS Fonts)
avalanche.lha            util/arc   89K   AOS ReAction unarchive GUI for xf...
patchas.lha              util/boot  21K   68k Fix a bug in AmigaStart
VATestprogram.zip        util/misc  1.5M  68k Versatile Amiga Test Program
dintwm.lha               util/wb    27K   68k Dynamic Intuition Window Manager
perciman_68k.lha         util/wb    1.5M  68k manage contact and other info...
perciman_AROS.lha        util/wb    1.7M  x86 manage contact and other info...
perciman_MOS.lha         util/wb    1.6M  MOS manage contact and other info...
perciman_OS4.lha         util/wb    2.0M  OS4 manage contact and other info...
(snx)

[News message: 09. Aug. 2022, 07:43] [Comments: 0]
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09.Aug.2022



OS4Depot uploads until 06.08.2022
The following files have been added until 06.08.2022 to OS4Depot:
libpcre.lha              dev/lib 276kb 4.1 PCRE (Perl-compatible regular ex...
libpcre2.lha             dev/lib 263kb 4.0 PCRE2 (Perl-compatible regular e...
arabic_console_device... dri/inp 3Mb   4.1 An arabic console device, line &...
amiarcadia.lha           emu/gam 5Mb   4.0 Signetics-based machines emulator
mednafen.lha             emu/gam 8Mb   4.1 Mednafen Emulator
scummvm.lha              gam/mis 101Mb 4.1 Run supported classic adventure/...
scummvm-src.zip          gam/mis 169Mb 4.1 ScummVM Source
mce.lha                  gam/uti 4Mb   4.0 Multi-game Character Editor
speedtest-cli.lha        net/mis 157kb 4.1 Measure you system download and ...
luettjebookholler.lha    off/mis 2Mb   4.1 Little Personal Finance program
ign-addon-ods.lha        off/spr 209kb 4.1 Ignition addon for access ods-files
avalanche.lha            uti/arc 89kb  4.1 Simple ReAction GUI for xadmaster
avalanche_deu.lha        uti/arc 11kb  4.0 german catalog for avalanche 1.7
avalanche_ita.lha        uti/arc 5kb   4.0 Italian translation for Avalanche
scummvm-tools.lha        uti/fil 3Mb   4.1 A collection of various tools fo...
scummvm-tools-src.zip    uti/fil 2Mb   4.1 ScummVM Tools Source
perciman.lha             uti/wor 2Mb   4.0 Person Contact and Information M...
amitube.lha              vid/pla 1005k 4.0 Direct stream and download YouTu...
(snx)

[News message: 09. Aug. 2022, 07:43] [Comments: 0]
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09.Aug.2022



AROS Archives uploads until 06.08.2022
The following files have been added until 06.08.2022 to AROS Archives:
perciman.i386-aros.lha       off/mis 2Mb   manage contact and other informa...
(snx)

[News message: 09. Aug. 2022, 07:42] [Comments: 0]
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09.Aug.2022



MorphOS-Storage uploads until 06.08.2022
The following files have been added until 06.08.2022 to MorphOS-Storage:
ScummVM_2.6.0.lha         Games/Adventure           2D Point-and-Click adve...
OpenMRac.lha              Games/Race                OpenMRac is a split-scr...
PerCIMan_0.7.5.lha        Office/Organizer          A program to manage con...
TinyGL-Update-2022-08-... System/Update             First public MorphOS Ti...
(snx)

[News message: 09. Aug. 2022, 07:42] [Comments: 0]
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09.Aug.2022



WHDLoad: New installers until 06.08.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 06.08.2022: (snx)

[News message: 09. Aug. 2022, 07:42] [Comments: 0]
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09.Aug.2022
Amiga Future (website)


Virus Help Team: Amiga Virus Encyclopedia updated
Last week Virus Help Team made a major update of the Amiga Virus Encyclopedia. (snx)

[News message: 09. Aug. 2022, 07:42] [Comments: 0]
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09.Aug.2022



AmigaGuide magazine: Issue 6 of 'WhatIFF?' published
WhatIFF? is an Amiga magazine in AmigaGuide format. Unlike other magazines or journals, WhatIFF? does not deal with games, but is mainly intended for users who want to be creative with their Amigas (amiga-news.de reported).

Now issue 6 is available providing these topics among others:

Reviews:
  • Amiga Lightwave 3D book
  • Infinity Music Player is on the
  • AmiSSL 5.1 for classic Amigas
  • TheA500 Mini
Tutorials:
  • ADF's with AmigaOS4.1
  • 5th eposide about LightWave 3.5
  • 5th episode about Brilliance
  • Pros and cons of using floppy disks Gotek drives
  • Installing an FPU onto an Amiga 1200 motherboard
  • Tutorial on ARexx
(dr)

[News message: 09. Aug. 2022, 05:31] [Comments: 0]
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09.Aug.2022
itch.io


Jump'n Run: Duckstroma V1.01 released
The Amiga version of Duckstroma was released at the end of June. Here, as duck Aura, you have the task of delivering eight floppy disks to a customer. To fend off all kinds of hostile enemies, you can jump on weak opponents and lay an egg to reach higher places (YouTube video). Version 1.01, which is now available, fixes a few bugs and also provides a manual. The game requires 1MB RAM and can be purchased for about 3 Euros (or more). (dr)

[News message: 09. Aug. 2022, 05:24] [Comments: 0]
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08.Aug.2022



Emulator: vAmigaWeb v2.1 beta5
vAmigaWeb is an Amiga emulator for the web browser or a Progressive Web App (PWA) based on the Amiga emulator for MacOS vAmiga.

In the current version the developer 'mithrendal' has integrated the latest vAmigaCore2.1b5. Likewise, it is now possible to load the old Snapshots game saves with a new vAmigaCore version. This has been solved by the fact that vAmigaWeb can now hold several versions of the vAmigaCore in parallel. Via the settings you can now reactivate vAmigaCore versions already installed in the past and continue playing the saved games. Detailed changes:
  • supports parallel installation of different versions of vAmigaCore; from now on old snapshots can be run by switching back to an older installed version of vAmigaCore
  • updated to latest vAmigaCore version v2.1.beta5
  • supports ECS denise (SuperHires modes)
  • improved memory managment ... support for hdfs with a size of 256Mb (e.g. classic_wb project)
  • introduced df0/dh0 eject buttons
  • fixed a severe bug where vAmigaWeb stopped accepting any adf or hdf file
(dr)

[News message: 08. Aug. 2022, 08:56] [Comments: 0]
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08.Aug.2022



Sprite/Icon/Map editor: Raster Master V1.2 R61 for Windows 10/11
Raster Master is a sprite/icon/map editor for Windows 10/11 which generates RayLib-, PutImagedata and Map code for gcc, AmigaBASIC, Amiga C, Amiga Pascal, QuickBasic, QB64, Quick C, Turbo Pascal, freepascal, Turbo C, Turbo Basic, Power Basic, FreeBASIC, GWBASIC, BASICA, and PC-BASIC (YouTube video).

Since our last news item, the author has focused on the Amiga, especially in the version 1.2 R61 released today, and among other things added Deluxe Paint ILBM/IFF format as well as support for Amiga QuickBasic (AQB). Detailed changelog:

R61
  • new Deluxe Paint ILBM/IFF format
  • new Amiga QuickBasic (AQB) support - right click over thumbnail view to select export options. use RES Text Export
  • fixed some issues with select tool - will not allow you to select out of work area bounds now!
  • fixed QuickPascal bug not outputting correct palette array constant
  • Added Overwrite file prompt - it would overwrite files without telling you they exist
  • Added prompt when selecting exit/close button - just in case you clicked on by accident
  • RES Text Include drop down list allows you to select various extensions (c,bas,h,pas,inc,bi)
  • grenade constants for Amiga formats c/basic/pascal
R60
  • R60 brings QB64/Freebasic RGB/RGBA formats - with auto loading into _NewImage/CreateImage variables
  • some bug fixes - I think i was generating basic labels for all the languages instead of just basic in RES Text Export - fixed!
  • Created QB64 as separate option now. Use this to use the RGB/RGBA formats, use QBasic\QuickBasic to use PUT for legacy screen modes (CGA/EGA/VGA)
  • Freebasic also has 2 options now. Freebasic QB mode - use this when in QB compatibility mode. Use Freebasic for RGB\RGBA modes
  • -Map Editor export options has QB64 and Freebasic as options now. This was done because Freebasic needs variables defined prior to use and no period "." in variable names when not in QB mode. So both modes of Freebasic use under scores to sperate fields. eg. Imagename_Width = 16
R59
  • Fixed Clip Scroll Issue when top left of work area is clipped and scrolled right
  • QB64/Freebasic export of RGBA now properly displays ImageName.Size variable, also added labels for images
  • QB64 users see example on how to load RGBA/RGB for _putimage using the the RayLib RGBA/RGB export options (you do not need RayLib for this)
  • Sprite import now allows JPG/BMP and ICO files. These are already part of Lazarus runtime anyway (zero cost feature)
(dr)

[News message: 08. Aug. 2022, 05:07] [Comments: 0]
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07.Aug.2022
Alinea Computer (ANF)


Two new OmniPort multiport adapters for Amiga 1200
Press release: Alinea Computer is pleased to offer two new versions of the OmniPort multiport adapter for the Amiga 1200 (amiga-news.de reported).

On the one hand, it is a version for the Vampire 2 accelerator and on the other hand, one for the ScanPlus Scandoubler or for the BVision graphics card.
The multiport adapters route all available interfaces of the mentioned hardware cleanly out via the expansion port of the Amiga 1200.

Vampire 2 Version

With this version, the HDMI and the network port of the Vampire 2 to the outside. The required network module is already installed on the OmniPort available. In addition, two USB ports can be connected to the outside if a USB card is available.

ScanPlus/BVision Version

With this version, the VGA port of the ScanPlus/BVision is connected to the outside In addition, two USB ports can be led to the outside if a USB card is present.

Matching cables are partly standard and partly optional present.

(dr)

[News message: 07. Aug. 2022, 21:50] [Comments: 0]
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07.Aug.2022



AmigaOS 4.1: Update of ignition-OpenDocument plugin
The ods-addon of the spreadsheet ignition (amiga-news.de reported) was updated. The addon allows loading and saving tables in OpenDocument format, which is used in LibreOffice/OpenOffice Calc among others. In version 0.36 the handling of text attributes was bug fixed. (dr)

[News message: 07. Aug. 2022, 17:19] [Comments: 0]
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07.Aug.2022



AmigaOS 4.1: Finance management LüttjeBookholler 1.84
"Lüttje Bookholler" is a German dialect and means "little accountant". The program is capable to import account data via csv-import.

In version 1.84, UTF characters are now converted to Amiga characters, for example umlauts. And CSV entries can also be categorized without purpose. (dr)

[News message: 07. Aug. 2022, 17:16] [Comments: 0]
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07.Aug.2022



Evoke demo party: Demo "Talking Heads" by Spreadpoint
This weekend the demo party 'Evoke' is taking place in Cologne (amiga-news.de reported). The demo group 'Spreadpoint' has now published their 'Talking Heads' 64kB intro contest entry for 'Alternative Platforms' on YouTube. (dr)

[News message: 07. Aug. 2022, 06:49] [Comments: 0]
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07.Aug.2022



Amiga Blitz Basic Game Jam: Introduction of two entries
At the beginning of June, indie game developer Dan 'zooperdan' Thoresen had started the Amiga Blitz Basic Game Jam, which will run until September 1, 2022 (amiga-news.de reported).

We would like to introduce two contributions of 'pixelplop': "Deathmine" and "Capacitor's Revenge". Both were written with Blitz Basic 2.10 installed under WinUAE. The developer had learned Blitz Basic on the Amiga in the early 90's and after a 25 year break now found his way back to it.

"Deathmine" (YouTube video) is basically a platform game, with an original idea: the player must escape from the mine as quickly as possible before his oil lamp runs out. Each time you die, you leave a light source in the place where you died, and you return to the last checkpoint. You have an infinite number of lives, but each death costs the player time. As the player, you can only see as far as the lamp in your hand or the stationary ones attached to the walls illuminate the environment. The development is in a relatively early stage.

More complete is "Capacitor's Revenge" (YouTube video). It's a remake of Transistor's Revenge, a shoot'em-up game that came out in 1983 for the BBC Micro Computer. A conversion of this game had been planned by him for a long time: here the player takes on the role of a microchip, in his conversion that of the 68000 processor of an Amiga 500+, which is attacked by electrical components such as resistors and capacitors. One defends oneself by sending electrical impulses along the conductive paths on which the enemies approach. When an enemy reaches the chip, it is destroyed and a life is lost. (dr)

[News message: 07. Aug. 2022, 06:13] [Comments: 0]
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06.Aug.2022
Prince (Mail)


Video tutorial: Episode 30 of assembler coding course
'Prince', founder of the demo group 'Phaze101', is currently streaming the assembler programming course "Corso completo di programmazione assembler in due dischi" in English on Twitch and uploads the respective episodes time-delayed to YouTube (amiga-news.de reported). Now episode 30 was published. (dr)

[News message: 06. Aug. 2022, 21:39] [Comments: 0]
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06.Aug.2022



Farming simulation: Fourth beta version of Farmiga released (update)
The Polish developer 'Tukinem' is writing a farming simulation in AMOS, called 'Farmiga' (amiga-news.de reported). A few moments ago, the fourth beta version (06.08.2022) was released. Changes:
  • A farmer has been added to the game who needs to be provided with food and drink. His age and state of contentment are shown in the picture.
  • The aim of the game is for the farmer to survive four ages (young, middle-aged, old and grandfather). Then he retires. If the farmer's health declines, his sad face is shown on the photo, and if his health declines completely, the game is lost.
  • Additional cultivation of coffee and tea, which can be sold or drunk by the farmer. Coffee or tea with sugar quenches much of the peasants' thirst.
  • New mill and cooking sounds.
  • Full game time of 8 tax periods.
Hardware requirements: 1,5MB ChipRAM bzw. 1MB Chip + 0,5MB FastRAM.

Update: (12:04, 08.08.22, dr)

The developer uploaded a new adf file today, which now actually contains the sounds of the mill and the cooker. (dr)

[News message: 06. Aug. 2022, 10:31] [Comments: 0]
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06.Aug.2022
MorphZone


MorphOS: TinyGL update V2202-08-05
MorphOS team developer Mark 'Bigfoot' Olsen has offered a Bounty project for improved OpenGL support as well as drivers for more Radeon graphics cards under the title link which has been successfully financed (amiga-news.de reported). Now he has released a first update of TinyGL which provides the following changes:
  • Support for OpenGL "ARB" programs.
  • Support for cube maps (R200 only for now. R300/R400/R500 will have cube map support added in the next update).
  • Work has been done towards making TinyGL OpenGL 2.1 compliant.
  • A much improved SDK, making it easier for developers to create and port OpenGL applications on MorphOS.
  • Many bugs in both TinyGL and the drivers have been fixed.
You can find a more detailed description of the changes in the Readme file of the archive. (dr)

[News message: 06. Aug. 2022, 08:15] [Comments: 0]
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05.Aug.2022



Blog: Restoration of an Amiga 2000, part 2
At the end of July, Epsilon reported in his blog 'Epsilon's World' on the restoration of his Amiga 2000. Today he has published part two, describing the installation of the 'Picasso IV' graphics card, a real-time clock and of Picasso 96. (dr)

[News message: 05. Aug. 2022, 18:43] [Comments: 0]
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05.Aug.2022
Amiga Future (Webseite)


AmigaOS 4: M.A.C.E. Tower Defense
Entwickler X have released another game of this genre with "M.A.C.E. Tower Defense". Your mission this time is to defend your home planet against alien invaders as the "Military Alliance of Common Earth".

According to the archive name, Warp3D Nova is required, further details about the system requirements under AmigaOS 4 are not given. For Windows, a 2 GHz processor and 2 GB of RAM are mentioned. (snx)

[News message: 05. Aug. 2022, 07:39] [Comments: 0]
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05.Aug.2022
Sven Scheele (ANF)


Event: Interface XXXI in Kiel (Germany) on 20.08.2022
On Saturday, August 20, 2022, retro-computing event "Interface" will take place again in Schwentinental near Kiel, Germany, organized by Vintage Computer Club, Amiga-Club Schleswig-Holstein and Computer-Club Klausdorf. Registration by e-mail is recommended.

Details can be found in our german news-item. (snx)

[News message: 05. Aug. 2022, 07:08] [Comments: 0]
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