26.Feb.2022
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Arcade port: 'Scramble 500' released
A few days ago we already reported about Jean-François Fabre's new project: the port of the shoot'em-up classic Scramble (video). Now the developer has released his game (adf file) on itch.io. Since, as he explained to us, he was able to fix the last bugs, it is basically ready. If users still find bugs, he asks to report them.
According to his GitHub page, the game was written entirely in 68k assembler and already runs on Amigas with Kickstart 1.3 and 1MB of memory. Features:
- original visual & sounds
- faithful enemy behaviour & speed & increasing difficulty
- 50 frames per second (PAL) even on a 68000 A500
- all levels
- joystick controlled (port 1) or keyboard controls (arrows + ctrl + alt)
- can run directly from shell or from whdload (fast machines/complex configurations)
(dr)
[News message: 26. Feb. 2022, 21:04] [Comments: 0]
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26.Feb.2022
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Italian print magazine: Passione Amiga, issue 5
The Italian print magazine 'Passione Amiga' is only available as an annual subscription: you have to pay 16 euros for four issues per year. The fifth issue offers the following topics, among others:
- Coverdisk: Extreme 2.0
- Reviews: Tales of Gorluth III – Dungeon of Reminiscence, The Shadow of Sergoth, Turbo Santa, Super Delivery Boy – The Holiday Shift, Ad Cosmos Ex Terra
- Tutorial for installating AmigaOS 3.2 under WinUAE, part 2
- Video editing with Blender under AmigaOS 4
- Tutorial: Programming in Hollywood, part 3
(cg)
[News message: 26. Feb. 2022, 01:37] [Comments: 0]
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26.Feb.2022
commodore.news
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French print magazine: "Boing" Nr. 3
'Boing' is a French print magazine published by Boing Attitude (e.g. Dir Me Up and Word Me Up XXL). The third issue has 52 pages in A4 format and includes a report from AmiWest, a review of the use of the Amiga in video production and tests of 'The Shadows of Sergoth', 'Turbo Tomato' and the 'Lotus' trilogy. (cg)
[News message: 26. Feb. 2022, 01:32] [Comments: 0]
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26.Feb.2022
Indie Retro News (Webseite)
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Puzzle game: Adam is me
'Adam is me' (video) is a conversion of Baba Is You for the Amiga: by moving and joining tiles on the playing field, on which nouns and verbs are noted, the rules of the respective level are changed in such a way that the game character can finish the section. According to a discussion at ppa.pl (machine translation) , this is an early version of the title written in C, which is still being worked on. (cg)
[News message: 26. Feb. 2022, 01:12] [Comments: 0]
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26.Feb.2022
Indie Retro News (Webseite)
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Tetris clone with CD32/CDTV support: Choctris
Choctris (video) is a Tetris clone with background music and sound effects. If the game is running on a CDTV or CD32, an inserted CD can also provide the background music; on a CDTV, the high scores are also stored in the bookmark memory. Choctris requires Kickstart 2.0 or higher.
Direct download:
Choctris.adf (880 KB)
Choctris.lha (320 KB) (cg)
[News message: 26. Feb. 2022, 00:47] [Comments: 0]
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25.Feb.2022
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Kickstarter campaign: Bluetooth remake of Amiga mouse
The Polish designer Lukas Remis has started a Kickstarter campaign for a wireless remaking of the Commodore Maus 1352. His 'Tank Mouse' is outwardly based on the original, but incorporates modern technology: the Tank Mouse is a wireless optical mouse that has been given a touch panel between the two buttons for scrolling. It works with Bluetooth or 2.4 GHz and can also be used with the Amiga computer. A small USB receiver is to be included in the package for this purpose. A prototype has already been built in cooperation with a renowned electronics manufacturer, extensively tested and is now ready for mass production. The specifications:
- Colour: Black or white
- Sensor type: Optical
- Connectivity: Wireless, 2.4 GHz & Bluetooth 5.0
- Resolution: 1600 DPI
- Buttons: 2
- Scrolling: Touch scrolling area
- Power: 2 x AAA batteries
- Size: 108 x 67 x 31 mm
- Compatibility: Amiga OS, Windows, MacOS, Linux
One of the main goals of the project was to be able to run the Tank Mouse together with an Amiga. This requires a USB to DB9 adapter such as the RYS MKII (supports scrolling) or Lotharek's mouse adapter to connect the wireless receiver (included with the mouse) to the Amiga.
The project goal has been set at 78,000 Euros, of which around 21,000 Euros have already been funded. Should 150% of the sum be reached, a native wireless DB9 receiver will be developed, manufactured and added to each Tank Mouse.
The minimum donation amount is 31 euros. If the funding is successful, the mouse would be produced and delivered by November 2022 (plus 8 Euro shipping). (dr)
[News message: 25. Feb. 2022, 06:49] [Comments: 0]
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25.Feb.2022
Indie Retro News (Webseite)
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Preview videos: Jump'n Run 'Maria Renard's Revenge', Beat'em Up 'Double Dragon'
'Maria Renard's Revenge' (Video) is a Jump'n Run inspired by Castlevania, is developed using the Scorpion Engine. It comes from the same team that has announced a remake of 'Rick Dangerous' recently.
The Beat'em Up 'Double Dragon' (Video) is also done with the Scorpion Engine. It's a port of Taito's Arcade classic from 1987, which is aiming to be a better Amiga conversion than the official Amiga port from 1989. (cg) (Translation: cg)
[News message: 25. Feb. 2022, 00:37] [Comments: 0]
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24.Feb.2022
Indie Retro News (Webseite)
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Playable prototype: Castlevania clone 'Akumajou Dracula' (AGA)
'Akumajou Dracula' (Video) is going to be a port of Konami's NES action adventure Castlevania. The game is developed using the Scorpion Engine, a newly released prototype contains the entire first world right up to the end of level boss. (cg) (Translation: cg)
[News message: 24. Feb. 2022, 00:05] [Comments: 0]
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23.Feb.2022
Indie Retro News (Webseite)
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Music disk: Cheesy Listening
'Cheesy Listening' (Video) released by Alcatraz, Rebels & Offence is a traditional 'music disk' featuring 12 tracks and a total run-time of about 40 minutes. (cg) (Translation: cg)
[News message: 23. Feb. 2022, 23:44] [Comments: 0]
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23.Feb.2022
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Game previews: New teaser videos for 'Boss Machine' (AGA) and 'Target Renegade'
Two previously announced games for the Amiga had new teaser videos released recently: The horizontally scrolling AGA Shoot'em Up 'Boss Machine' (Video) has been under development for two years now, it's inspired by the Genesis/MegaDrive title Thunder Force IV. 'Target Renegade' (Video) is written in BlitzBasic and is also a port of a classic game.
(cg) (Translation: cg)
[News message: 23. Feb. 2022, 23:38] [Comments: 0]
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23.Feb.2022
Twitter
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CDXL video player: AGABlaster 0.9.90
AGABlaster plays Commodore's CDXL video format. According to the author, it uses a customized version of the CDXL format supporting the AGA chipset with 24 bit colors and variable length frames. Customized CDXL files can be generated with AGAConv. AGABlaster is written in 68K Assembly and runs on native Amiga hardware (no gfx card or sound card required). Changes of version 0.9.90:
- Added support for video playlists
- CDXL videos can be selected with ASL file requester (multi-select with 'shift')
- Jump between playlist videos with 'N'ext and 'P'revious
- Can be started from workbench icon now (AGABlaster.info)
- New playlist/video loop mode ('L' key to toggle loop mode, or command line option LOOP)
- Audio filter is off by default now and can be turned on/off with 'F'
- Optimized versions for 68000/20/30/40/60/80
(dr)
[News message: 23. Feb. 2022, 20:23] [Comments: 0]
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23.Feb.2022
Twitter
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Aracade game: 'Green Beret' update
Green Beret is a conversion of Konami's arcade classic of the same name to the Amiga, written using the Scorpion Engine (amiga-news.de reported).
The recent update provides the following changes:
- Added the missing songs (Stage clear cut scene, and Game Over).
- consistent sound design as even player losing a life uses the music module (and its instruments)
- all music are now multi-song modules, meaning there will be no more in-game loading pauses to load the boss music, it's only changing music position which is instantaneous.
- there is some time for player to prepare before a new boss appears, it is not so sudden anymore.
- fixed enemies spawning out of thin air, specially on start of level 2. Score didn't reset if you beat the game and loop it. Some other fixes and improvements.
(dr)
[News message: 23. Feb. 2022, 05:41] [Comments: 0]
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23.Feb.2022
Daniel Müßener (Mail)
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Preview video 26: Souverän Soccer
Daniel 'Daytona675x' Müßener (Wings Remastered, MiniGL4GL4ES, Tower 57) is working on a soccer game with 3D view called "Souverän Soccer" (amiga-news.de reported). According to the developer, "the game still runs on a standard A1200 without turbo card and without Fast RAM in PAL lowres with 50 frames per second."
In his 26. preview video he shows the following changes:
- The city skyline has been removed to make room for more crowd. The tons of previous optimizations made that possible. This has the additional benefit that I don't have to come up with 20+ different skylines for the release.
- The crowd now consists out of multiple layers, each of them zoomed, scrolled and animated seperately. For now there are three such crowd layers. Maybe I'll add even more (they are rather cheap in terms of performance and it's coded to be easily adjustable), but I think three is a pretty good amount.
- The crowd's zooming is now muuuuch (maybe I need more even more "u"s here) smoother than before. Was a bit tricky but eventually I managed to come up with a solution that doesn't eat up all Chip-RAM ;)
- The crowd is more colorful. Well, could be even more colorful but because it's a placeholder gfx I didn't put too much effort into it. Just a proof of concept.
- The formerly blank grey crowd stand is now an adboard. The ad is generated procedurally, the text can be changed at match start.
- The top goal is now lapping over into the grass and isn't cut-off anymore at the raster-line where the grass begins. This might look like not being a big deal but was really tough. The main reason is that once the copper is inside the grass area it's ultra-busy, all available instructions per line are already used up. But with the top-goal being inside the grass now I had to somehow get some extra sprite-color and -priority changes being done there, things that were done outside the grass before, because the top-goal sprites are being reused for the bottom-goal... Eventually I found a hacky way to get away almost for free without extra copper instructions by doing the color changes before for a different color bank and switch to the right bank at the right point en passant, phew.
- All lines and circles are more white now and distance fading is smoother here too. Also, the grass texels shine through those lines now, making it all appear much more natural.
- The crowd / skyline change also implied trashing and redoing the whole stats / message area at the top. All that stuff is now done using hardware-sprites. Was a bit messy because I have to reset and modify those sprites in mid of the crowd-copper-handling now (any other approach would have been even messier). Sprite usage is somewhat tricky here because, well, I don't have too many (5) and I need one for the high-flying ball, so there are 4 sprites remaining. Combined sprites to get 16 colors aren't an option, because I need at least 3 sprites inside the same vertical area (# of goals, time and messages); no, there's not enough room to move the messages down, because the goal is too close if zoomed in. So I ended up using two sprites for the team names + # of goals: one pretty slim one for the team-colors, the other for all the text and numbers. Then one sprite for the match time info. And then two for the messages, one of which is the reused slim team color sprite. The color gradient has been removed (would complicate the copper handling here a lot because we're inside the crowd handling, and the visual gain is questionable anyway), drop shadows have been added.
- Some more love has been put into the replay function. When switching between replay and normal play a quick curtain effect now better indicates this mode change. The crowd's animation is now slowed down too if in slow-motion replay mode.
(dr)
[News message: 23. Feb. 2022, 04:37] [Comments: 0]
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22.Feb.2022
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MorphOS: PDF-Anzeiger 'SpeedPDF'
Recently Carsten Siegner had released the first public version of his Hollywood-written PDF viewer 'SpeedPDF', which handles meta information (title, subject, author etc.), hyperlinks and bookmarks among other things. Now version 1.1 is available adding other important features:
- Support encrypted pdf's
- Save and load settings
- Print pdf
- Export pages from pdf
- use cairo to display pdf
(dr)
[News message: 22. Feb. 2022, 06:26] [Comments: 0]
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22.Feb.2022
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AmigaOS 4: FTP server 'ZitaFTP' 1.31
Hans de Ruiter has released version 1.31 of his commercial FTP server 'ZitaFTP'. He wrote:
"I'm pleased to announce that the first ZitaFTP Server update for 2022 is finally here! As usual, there are bug fixes and improvements. The big new feature is that you can now use proper signed SSL/TLS certificates, which is very useful when making ZitaFTP Server accessible over the internet.
If you're looking for free SSL certificates, I recommend ZeroSSL (affiliate link). Unlike LetsEncrypt, ZeroSSL allows you to create free certificates manually, so you don't need an ACME client in order to create certificates (which ZitaFTP doesn't have built in yet). So, you can generate a free certificate, and enable auto-renewal later, when ZitaFTP gains that ability. I plan to support both LetsEncrypt and ZeroSSL.
I was going to release a video showing how to set up ZitaFTP to be accessible over the internet instead of just your local network. However, I ran out of time, so that'll have to wait until later. I didn't want to delay this release any further.
The process of getting ZitaFTP online is pretty easy, at least on the ZitaFTP side. Configuring port-forwarding on your router may take a bit more work. Either way, you can download this update now."
A single license of 'ZitaFTP Server' costs around 47 euros. The program can be tested free of charge for 30 days. (dr)
[News message: 22. Feb. 2022, 05:40] [Comments: 0]
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21.Feb.2022
Indie Retro News (Webseite)
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Arcade conversions: Amidar500 and MsPacman 500, Preview video of Scramble 500
After his Pacman port released in September, Jean-François Fabre seems to have taken a liking to the conversion of old Aracde games: In the meantime, with Amidar500 (video) and MsPacman 500 (video) further Amiga versions of Pacman clones from the early eighties have been released.
Fabre's games are all available for free at itch.io, but it is possible to make a small donation to the developer before downloading. The Frenchman's current project is a port of the shoot'em-up classic Scramble, a preview video shows the current state of work.
Update: (24.02.22, 15:00, cg)
In the meantime, a new preview video of Scramble has been released. (cg) (Translation: dr)
[News message: 21. Feb. 2022, 17:17] [Comments: 1 - 24. Feb. 2022, 15:05]
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21.Feb.2022
Andreas Magerl (ANF)
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Print magazine: Amiga Future, issue 155 - preview and excerpts
Previews and excerpts of Amiga Future 155 (March/April 2022) have been published today. This issue includes reviews of 'Attack of the PETSCII Robots' and 'Checkmate A1500' as well as a "Special" about AmigaOS 3.2.1. Amiga Future magazine is available as an English and a German printed magazine and can be bought directly from the magazine's editorial office as well as several Amiga dealers.
(cg)
[News message: 21. Feb. 2022, 15:55] [Comments: 0]
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21.Feb.2022
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Commercial Jump'n Run: The Dream of Rowan 1.2
The Jump'n Run 'Dream of Rowan' (Video), originally released in 2017, was now updated to version 1.2 which improves the jump routine and "removes any CPU restrictions".
The game requires a harddisk, the ECS chipset, at least 1,9 MB free Chip RAM and Kickstart 3.x. It can be purchased for 10 Euros via itch.io. Owners of the original release of Dream of Rowan should have already received this update.
(cg)
[News message: 21. Feb. 2022, 00:38] [Comments: 0]
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20.Feb.2022
Martina Hřebcová (Mail)
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Detailed review (Czech): The Pegasos I from bPlan
In June last year Martina Hřebcová had published a detailed review and test on the Czech Amiga portal about the use of graphics cards under the Sam440ep-flex. Now she got her hands on a Pegasos I computer, which she not only reviews in detail (Czech), but also tries to exploit its performance as much as possible by overclocking and installing suitable graphics cards, memory and USB 2.0 card. (dr)
[News message: 20. Feb. 2022, 15:48] [Comments: 0]
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20.Feb.2022
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Aminet uploads until 19.02.2022
The following files have been added until 19.02.2022 to Aminet:
AmiGemini.lha comm/net 127K 68k Gemini protocol browser
SteMarRegBlitzSources... dev/blitz 38K 21 Stefano Maria Regattin Bli...
HWP_Plananarama.lha dev/hwood 459K 68k Run Hollywood scripts on plan...
Rescue.lha game/actio 306K 68k Game. Rescue the Captive.
MCE.lha game/edit 3.3M 68k Multi-game Character Editor
MCE-MOS.lha game/edit 3.6M MOS Multi-game Character Editor
MCE-OS4.lha game/edit 3.8M OS4 Multi-game Character Editor
scummvm-1.7.0-rtg.lha game/misc 5.2M 68k Amiga RTG port of ScummVM 1.7.0
EXULT_RTG.lha game/role 49M 68k Amiga port of Ultima 7 (EXULT)
AmiDuke_RTG.lha game/shoot 543K 68k Amiga port of Duke Nukem 3D
AmiSpear_AGA.lha game/shoot 1.4M 68k Amiga port of Spear of Destiny
AmiWolf_AGA.lha game/shoot 1.4M 68k Amiga port of Wolfenstein 3D
BOOM_AGA.lha game/shoot 2.8M 68k Amiga port of BOOM (DOOM)
BOOM_RTG.lha game/shoot 2.8M 68k Amiga port of BOOM (DOOM)
FreeSynd_RTG.lha game/strat 2.9M 68k Amiga port of Syndicate (Free...
OpenDUNE_RTG.lha game/strat 275K 68k Amiga port of Dune 2 (OpenDUNE)
AmiVms.lha misc/emu 3.3M 68k Simulates OpenVMS commands
DOSBox_RTG.lha misc/emu 967K 68k Amiga port of DOSBox
Compute.lha misc/math 11K 68k Command line calculator
Vim_8.2-i386-aros.lha text/edit 12M x86 The ubiquitous text editor
Vim_8.2-ppc-amigaos.lha text/edit 14M OS4 The ubiquitous text editor
Vim_8.2-ppc-morphos.lha text/edit 13M MOS The ubiquitous text editor
aiostreams.lha util/batch 263K Stream video from major onlin...
bde64.i386-aros.lha util/conv 57K x86 Encode/decode file as base64
zmakebas.i386-aros.lha util/conv 150K x86 BASIC Text to ZX Spectrum/ZX8...
CDPlayer372p.lha util/libs 10K 68k Patch for 37.0 cdplayer.library
IconLib_46.4.lha util/libs 1.1M 68k free icon.library in optimize...
IdentifyDev.lha util/libs 67K 68k Identify hardware and more
IdentifyUsr.lha util/libs 92K 68k Identify hardware and more
ajoy2mouse.lha util/mouse 10K 68k Control mouse with analog joy...
(snx)
[News message: 20. Feb. 2022, 08:01] [Comments: 0]
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20.Feb.2022
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OS4Depot uploads until 19.02.2022
The following files have been added until 19.02.2022 to OS4Depot:
arabic_console_device... dri/inp 3Mb 4.1 An arabic console device, line &...
hle-pokercard.lha gam/car 5Mb 4.0 Guess the next card to appear in...
mce.lha gam/uti 4Mb 4.0 Multi-game Character Editor
hwp_plananarama.lha lib/hol 459kb 4.0 Hollywood plugin for planar screen
amissl.lha lib/mis 6Mb 4.0 OpenSSL as an Amiga shared library
vim_mui.lha uti/tex 14Mb 4.1 The ubiquitous text editor
aiostreams.lha vid/mis 263kb 4.1 Stream video from major online p...
(snx)
[News message: 20. Feb. 2022, 08:00] [Comments: 0]
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20.Feb.2022
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AROS Archives uploads until 19.02.2022
The following files have been added until 19.02.2022 to AROS Archives:
vim_8.2-i386-aros.lha dev/edi 12Mb The ubiquitous text editor
zmakebas.i386-aros.lha emu/uti 150kb BASIC Text to ZX Spectrum/ZX81 ....
hle-pokercard.lha gam/car 4Mb Guess the next card to appear in...
base64.i386-aros.lha uti/she 249kb Encode/decode file as base64
bde64.i386-aros.lha uti/tex 57kb Decode/encode base64
(snx)
[News message: 20. Feb. 2022, 08:00] [Comments: 0]
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20.Feb.2022
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MorphOS-Storage uploads until 19.02.2022
The following files have been added until 19.02.2022 to MorphOS-Storage:
MCE_13.6.lha Games/Editor Multi-game Character Ed...
AIOstreams_1.7.3.lha Network/Streaming Stream online video fro...
Protracker_icons.lha System/Ambient/Icons Protracker Icons (Dual ...
(snx)
[News message: 20. Feb. 2022, 08:00] [Comments: 0]
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20.Feb.2022
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WHDLoad: New installers until 19.02.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 19.02.2022:
(snx)
[News message: 20. Feb. 2022, 08:00] [Comments: 0]
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20.Feb.2022
Amiga Future (website)
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AmigaRemix: Further files added
AmigaRemix collects remixes of well-known soundtracks of Amiga games. Since our last news-item, the following mp3 files have been added:
- Campaign II - Intro
- Knulla-kuk (Moving On)
- John Madden Football
(snx)
[News message: 20. Feb. 2022, 08:00] [Comments: 0]
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20.Feb.2022
Amiga Future (website)
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Do it yourself: Amiga 3000 daughterboard
At the title link, Ian Bremner has released the files for his recreation of the revision 9 daughterboard for the Amiga 3000. (snx)
[News message: 20. Feb. 2022, 08:00] [Comments: 0]
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20.Feb.2022
Amiga Future (website)
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Do it yourself: Using PC floppy disk drives on Amiga with EZ-FD
Graham Thomson's EZ-FD is based on the same idea as Eyetech's EZ-DF0, which they used in their EZ-Tower cases for the Amiga 1200 to use standard PC floppy disk drives. At the title link he released the KiCAD files for the circuit board. (snx)
[News message: 20. Feb. 2022, 08:00] [Comments: 0]
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20.Feb.2022
Amiga Future (Webseite)
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8/16-bit emulator for Mac OS and Linux: Clock Signal
Thomas Harte's Clock Signal is an emulator for various 8- and 16-bit platforms aiming to be invisible to the user. The idea is to simply start the source medium without configuring the emulator oneself. Clock Signal is available for Mac OS and Unix-compatible systems. While there is also an Amiga emulation included, it "remains wilfully inaccurate" for now. (snx)
[News message: 20. Feb. 2022, 08:00] [Comments: 0]
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