04.May.2023
mnemo (discord)
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Event: Ticket information for Amiga38
As the organisers of Amiga38, which will take place on 7 October 2023, announce on their Facebook page, ticket sales for the event will start the Sunday after next, 14 May, at 18:00 GMT on the event homepage (currently still informing about Amiga37). (dr)
[News message: 04. May. 2023, 21:39] [Comments: 0]
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04.May.2023
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Floppy disk images on PC and Mac: Greaseweazle Tools 1.11
Keir Fraser's "Greaseweazle" does - similar to Kryoflux - read the magnetic information on a floppy disk independently from the format used and saves as much information as possible to generate a so-called "Flux Level Image" in Supercard format (SCP), which enables reading and back-writing of copy-protected disks (amiga-news.de reported)
The adapter gets connected between a floppy disk drive - e.g. a standard 3.5" PC one - and a USB port of the PC or Mac. Today version 1.11 of the Greaseweazle Tools was released providing the following changes:
- New disk formats:
- Macintosh GCR: mac.400, mac.800
- DEC: dec.rx01, dec.rx02
- MSX: msx.1d, msx.1dd, msx.2d, msx.2dd
- Osborne 1: occ1.sd, occ1.dd
- HFE: Support interface= and encoding= header bytes
- TRS-80: Support FA DAM mark for directory sectors
- Applesauce: Support decoding *.a2r Applesauce image files
(dr)
[News message: 04. May. 2023, 21:04] [Comments: 0]
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04.May.2023
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SCSI-SD adapter: ZuluSCSI firmware V2023.05.04
ZuluSCSI is a new generation of file-based SCSI hard disk and CD-ROM drive emulators (review of an user). ZuluSCSI emulates a SCSI-I or SCSI-2 hard disk using an SD memory card (amiga-news.de reported). Changes of version 2023.05.04:
- Improve debug logging
- Feature for generating image files
- Save debug log even when no SCSI requests are coming in
- Implement supply voltage monitoring
- Add windows line ending to log output
- SCSI2SD: Add support for lead-out track in CDROM READTOC
- SCSI2SD: Set Inquiry standard version based on EnableSCSI2 setting
- RP2040 Initiator mode: Fix error recovery after watchdog aborts command
- Add platform_poll() function
(dr)
[News message: 04. May. 2023, 20:57] [Comments: 0]
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04.May.2023
Amiga Future (website)
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Mutation Software: Poll about the next release
At the title link Mutation Software has started a poll which game should be released next. (snx)
[News message: 04. May. 2023, 14:45] [Comments: 0]
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03.May.2023
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MorphOS: FFMPEGGui 1.0
Yannick 'Papiosaur' Buchy has written a graphical user-interface for FFmpeg called FFMPEGGui using Hollywood. The RapaGUI plugin is required (dr)
[News message: 03. May. 2023, 20:20] [Comments: 0]
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03.May.2023
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AmigaOS 4: MilkyTracker 1.03 release 2
Juha 'capehill' Niemimaki has again compiled the source code of the MilkyTracker for AmigaOS 4 and linked it with his latest beta version of SDL 2.26.5. This should fix some problems like wrong colours under emulation environments such as QEMU. (dr)
[News message: 03. May. 2023, 20:07] [Comments: 0]
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02.May.2023
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Competition: "Amiga Tool Jam" started
Yesterday, indie game developer Dan 'zooperdan' Thoresen launched the "Amiga Tool Jam": tools developed for the Amiga can be submitted in the categories "Utility", "Tool", "Commodity", "GUI interface", "Most Useless Tool" and "Other" until 31 October.
Entries must be written explicitly for the competition, updated or modified versions of an existing utility or tool are excluded. More detailed conditions under the title link. (dr)
[News message: 02. May. 2023, 06:16] [Comments: 0]
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02.May.2023
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SFX-Engine: Audio Mixer 3.2
Jeroen Knoester's Audio Mixer (YouTube video of version 2.0) allows real time mixing several samples onto a single channel (up to 4 samples on one channel), while maintaining high performance (3.7% CPU time for 4 samples mixed @ 11KHz on an standard 1MB A500) (amiga-news.de reported). Changes of version 3.2:
- fixes the XREF problem on vasm 1.9d (and presumably other assemblers)
- fixes several issues in the mixer.h file
(dr)
[News message: 02. May. 2023, 05:58] [Comments: 0]
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02.May.2023
David Brunet (ANF)
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New articles on Obligement website
The articles below have been added to the website of the French Amiga/MorphOS magazine Obligement during the last two months. All translations are welcome. Please contact David 'Daff' Brunet for more information.
- March/April 2023 news.
- Old articles from Ami-GrafX 1 to 4 : Tutorial: Imagine 2 - Use of paths, Misc: Realization of a computer room in a college, Tutorial: Scenery Animator 4.0 - Mount St Helens, Tutorial: LightWave 3D - The diving suit, Misc: Realization of a 3D simulation of the LCI TV channel, Tutorial: Imagine 2 - The "Skin" function, Tutorial: Aladdin 4D - Getting started and managing your project, Misc: Realization of a local TV channel (C9 Info-Service), Tutorial: ProControl/MorphPlus - Virtual Rain, File: Kamel Ikhlef and CTV Productions, Tutorial: Art Department Pro - The alpha channel, Tutorial: Panorama - Amazon, etc.
- Interview with Kristi-Louise Herd (graphic designer of Fiendish Freddy).
- File: The history of Simulmondo (part one).
- File: How are displayed images of a PAL Amiga on a monitor ?
- File: The sad episode of Cannon Fodder's poppy.
- Hardware: TerribleFire 328/330.
- Point of view: The development of Rave (part six).
- Tutorial: Running two graphics cards in an AmigaOne X5000.
- DIY: Installing an Amiga 1200 in an Evo X500 case.
- DIY: Icarus 1, building a tower for AROS.
- Programming: Articles from the GuruMed.net site.
- Special quiz about ACube Systems.
(dr)
[News message: 02. May. 2023, 05:43] [Comments: 0]
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02.May.2023
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Update of Wallpaper-Pack
Sami Vehmaa has added to his first archive, consisting of eight wallpapers and a boot image, a second and thus ten new wallpapers in the form of PNG files in 1920x1080 format, all of which he offers for free download. (dr)
[News message: 02. May. 2023, 05:40] [Comments: 0]
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01.May.2023
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Video: Building a levitating Amiga ball
In his latest video, Robert Smith shows how to build a levitating Amiga boing ball using a 3D printer and various tools. (dr)
[News message: 01. May. 2023, 21:28] [Comments: 0]
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01.May.2023
Amigans (Webseite)
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AmigaOS 4: Survey on the type of use (native hardware, emulation)
In a small survey under the title link Hans de Ruiter would like to know whether the respective AmigaOS 4 user uses the operating system on native hardware or under an emulation such as WinUAE or QEMU. Both types of use can also be specified. (dr)
[News message: 01. May. 2023, 14:03] [Comments: 0]
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01.May.2023
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MOD-Player: "Light Speed Player" 1.13
The "Light Speed Player" is, according to Arnaud Carré's description, the "fastest MOD player ever". The routine written in assembler is aimed at demo and game programmers who want to include background music in their works without losing significant CPU cycles. The efficiency of the player is achieved by a special file format into which the music pieces must be converted before playing. Since the first release, the author has added a lot of changes:
v1.13
- added -shrink option to optimize sample bank size (remove sample bytes that won't be replayed)
v1.12
- Fixed -setpos and -getpos output data size (thanks Platon42)
v1.11
- Now use -getpos argument to include data if you need LSP_MusicGetPos function
- Now use -setpos argument to include data if you need LSP_MusicSetPos function
- Fixed relocation bug in insane mode if you call LSP_MusicInit two times on same music
v1.10
- Added sequence timing optional information (-seqtiming) option & LSP_MusicGetPos & LSP_MusicSetPos
- Few changes in players API ( now LSP_MusicInit, LSP_MusicPlayTick, and different API for insane mode version)
- Insane mode is not generated by default ( use -insane to generate insane mode replayer )
v1.06
- Two times CIA interrupt fixed in LightSpeedPlayer_cia.asm
v1.05
- fix potential registers scratch in LightSpeedPlayer_cia.asm
- minor fix in LightSpeedPlayer.asm comments
v1.04
- full support of instrument without a note (rare protracker feature)
- support fx $e9 (re-trigger)
- fix 4 bytes offset bug with -nosampleoptim option
v1.03
- fix a rare replen bug when $F01 speed is used
v1.02
- fixed bug in $9xx fx (sample offset)
- added "-amigapreview" : generate a wav from LSP data (output simulated LSP Amiga player)
- added "-nosettempo" to remove $Fxx>$20 settempo support (for old mods compatibility)
v1.01
- fixed mod ending detection issue
- fixed very short samples issue
- fixed one frame delay when music loop in "insane" mode
- fixed bad player init if called two times in normal player
- added "-renderwav" option to debug any .mod parsing error (output PC player)
(dr)
[News message: 01. May. 2023, 13:10] [Comments: 0]
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01.May.2023
Amiga.org (Forum)
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Amigaworld.de: Rework of the Amiga 1200 multiport modules
The multiport modules with their various port additions for the Amiga 1200 by Matthias 'DJBase' Münch have been reworked and are available at PCBWay. More details about the revision are not available. (snx)
[News message: 01. May. 2023, 07:43] [Comments: 0]
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30.Apr.2023
Andreas Falkenhahn (ANF)
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Hollywood plugin: hURL 2.0 for several data transfer protocols
Press release: Airsoft Softwair, the hardest working men in code business, are back on your screen with a major update of hURL - the ultimate multi-protocol data transfer plugin for Hollywood which allows Hollywood scripts to transfer data using all kinds of different network protocols including full SSL support. Version 2.0 is a major update that has many new features. Here is a list of new features in hURL 2.0:
- support for more than 50 new curl options
- support for curl 8.0
- support for curl's mime and URL interfaces
- AmiSSL v5 support on 68k and AmigaOS 4
- MorphOS version uses the system-native openssl3.library instead of AmiSSL now
- AROS now supported (AmiSSL v4)
- macOS version supports the ARM64 platform now ("Apple Silicon")
- almost 100 pages of new documentation
- bug fixes and other improvements
hURL supports an incredibly wide range of transfer protocols, e.g. DICT, FILE, FTP, FTPS, Gopher, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, POP3, POP3S, RTMP, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, Telnet and TFTP. As with all Hollywood plugins, hURL comes with extensive documentation in various formats like PDF (almost 400 pages!), HTML, AmigaGuide, and CHM that contains detailed descriptions about all functions and methods offered by the plugin.
hURL 2.0 can be downloaded for free under the title link. (dr)
[News message: 30. Apr. 2023, 14:14] [Comments: 0]
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30.Apr.2023
deadwood
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AROS x86_64: V20230430-1 of ABI-v11 developer branch
The AROS developer Krzysztof 'deadwood' Śmiechowicz had given his stable branch of AROS for 64-bit Intel and AMD processors the code name 'ABIv11' to distinguish it from the in-progress ABIv1 version in the main AROS repository. It has now updated this to version "20230430-1". The new release includes improvements and fixes made since December 2022. Thus, for the first time, the developer also offers an alpha version of an ISO image of AROS, which can be tested in a virtual environment or on real hardware. Changes in detail:
Functionalities
- Implemented network driver for certain nVidia chipsets (Neil)
- Synchronize Zune configuration across all builds (deadwood)
- Restore build and functioning on pc-x86_64 AROS (deadwood)
- Make native kernel more reselient in case of early error (deadwood, Kalamatee)
- Added broadcom4400.device network driver (Neil)
- Synchronize on use of ISO-8859-2 for Polish across all builds (deadwood)
- First working version of nvme.device is available (Kalamatee)
- Implemented FORMAT64 and SEEK64 commands in ahci.device (Kalamatee)
- Stabilized handling of WARM reset, implemented missing shutdown handlers (Kalamatee)
- Requesters add scroll bars if too much text is shown (Kalamatee)
64-bit support:
- Correct size of fpos_t and ino_t C library types (deadwood)
ARM support:
- muimaster.library (bugs: MUI_Request not compiling) (deadwood)
- Restore build of armhf AROS (deadwood)
Updates:
- AROS build system (Kalamatee)
- ibz 1.2.13 (Kalamatee)
- libpng 1.6.39 / png.library v53.2 (Kalamatee)
- freetype 2.13.0 / freetype2.library v6.6 (Kalamatee)
- libudis86 (Kalamatee)
Functional fixes:
- Correctly handle __stdiowin when also using C library (deadwood)
- gl.library (bugs: race condition during initialization) (deadwood)
- hostgl.library (make it work with newer 64-bit hosts) (deadwood)
- exec.library (bugs: wrong disassembly due to wrong start address) (deadwood)
- ata.device (bugs: media insert/eject detection not working) (deadwood)
- muimaster.library (bugs: MUIA_String_Acknowledge not readable) (deadwood)
- png.datatype (bugs: 1-bit APLHA pngs not supported) (deadwood)
- fat-handler (bugs: partition check too strict) (deadwood)
- InstallAROS (bugs: not working with > 2GB RAM) (deadwood)
- dos.library (bugs: SFS not working with > 4GB RAM) (deadwood)
- C:Install-Grub2 (bugs: not working with > 4GB RAM) (deadwood)
- GCC (bugs: sometimes generates non-loadable executables) (deadwood)
- Kernel (bugs: wrong configuration of IRQ pins in IO-APIC, TaskReady list damaged) (deadwood)
- Area.mui (bugs: events sent when not expected to) (deadwood)
- pciusb.device (bugs: EeePC USB boot not working) (Neil)
- Register.mui (bugs: tab text cannot be formatted) (deadwood)
- String.mui, Area.mui, Cycle.mui (bugs: setting same value is causing notification) (deadwood)
- pciusb.device (bugs: too long boot delay on AspireOne ZG5) (Neil)
- ntfs-handler (bugs: accessing non existent entries) (Kalamatee)
- DiskInfo (recognize more filesystems) (Kalamatee)
- pciusb.device (workaround for MosChip MCS9990, detect addtional ports) (Kalamatee)
- Kernel (bugs: SSE registers not preserved during interrupt) (Kalamatee)
- timer.device (bugs: can issues interrupt after warm reboot) (Kalamatee)
- C:Decoration (bugs: wrong rendering of paletted pngs) (Kalamatee)
- i8042.hidd (bugs: regression in mouse detection) (deadwood)
- crt.library (bugs: wrong time returned by clock_gettime) (deadwood)
Stability fixes:
- graphics.library (bugs: boot driver not unregistered correctly) (deadwood)
- MultiView (bugs: crash in About window when using amigaguide.datatype) (deadwood)
- exec.library (bugs: crash when showing disassembly in alert requester) (deadwood)
- Prefs/ScreenMode (bugs: crash on certain drivers) (deadwood)
- acpica.library (deadwood)
(dr)
[News message: 30. Apr. 2023, 14:09] [Comments: 0]
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30.Apr.2023
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Aminet uploads until 29.04.2023
The following files have been added until 29.04.2023 to Aminet:
Envoy_FR.lha comm/net 9K French catalog for Envoy 3
Roadshow_FR.lha comm/tcp 103K French catalogs for Roadshow
HippoPlayerIR.zip docs/hard 30K 68k Wirelessly controlled HippoPl...
Programming_Docs.txt docs/lists 4K Programming Manual URLs Listing.
TankMouse.lha driver/inp 13K 68k Scroll-wheel driver for TankM...
P96Prefs.lha driver/vid 81K 68k P96 Preferences Editor
GunFight_OS3.lha game/2play 4.9M 68k 2 player western game
TilesSlide.lha game/actio 84K 68k Align 3-4 tiles of the same c...
TinyInvaders.lha game/shoot 1.7M 68k SPACE INVADERS poor clone in ...
AcesUp.lha game/think 3.0M 68k Aces Up solitaire card game
AMICUBE.adf game/think 880K 68k Rubik's Cube for classic Amiga
AMICUBE_NTSC.adf game/think 880K 68k Rubik's Cube for classic Amiga
IntyColor.lha gfx/conv 73K 68k Converter from BMP to Intelli...
AmiArcadia.lha misc/emu 4.6M 68k Signetics-based machines emul...
AmiArcadiaMOS.lha misc/emu 4.9M MOS Signetics-based machines emul...
AmiArcadia-OS4.lha misc/emu 5.1M OS4 Signetics-based machines emul...
AmiVms.lha misc/emu 3.8M 68k Simulates OpenVMS commands
Remus_FR.lha misc/os 10K French catalogs for Remus & R...
LN22023Collection.lha mods/misc 35M 4ch LN22023 MED Collection
LN2FinalBattleImprvd.lha mods/misc 125K 4ch LN2FinalBattleImprvd MED
LN2StreetLoaderTuned.lha mods/misc 127K 4ch LN2StreetLoaderTuned MED
SPlay.lha mus/play 18K 68k A quick 8SVX/ADPCM SamplePlayer
WHDArchiveExtractor.lha util/arc 7K 68k Automate WHDLoad find and ext...
Image2PDF.lha util/conv 10M ALL convert JP(E)Gs and PNGs to PDF
IdentifyLib_FR.lha util/libs 21K French catalog and docs for i...
LilCalendar.lha util/time 3.4M 68k Versatile calender and remind...
(snx)
[News message: 30. Apr. 2023, 08:18] [Comments: 0]
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30.Apr.2023
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OS4Depot uploads until 29.04.2023
The following files have been added until 29.04.2023 to OS4Depot:
vasmm68k_mot.lha dev/cro 246kb 4.0 Portable and retargetable assembler
vasmm68k_std.lha dev/cro 240kb 4.0 Portable and retargetable assembler
vasmppc_std.lha dev/cro 203kb 4.0 Portable and retargetable assembler
amiarcadia.lha emu/gam 5Mb 4.0 Signetics-based machines emulator
smb2fs.lha net/sam 127kb 4.1 Filesystem for accessing files u...
image2pdf.lha uti/tex 10Mb 4.0 Convert JP(E)Gs and PNGs to PDF
(snx)
[News message: 30. Apr. 2023, 08:18] [Comments: 0]
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30.Apr.2023
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AROS Archives uploads until 29.04.2023
The following files have been added until 29.04.2023 to AROS Archives:
acesup.i386-aros.lha gam/car 3Mb solitaire card game
games_drawer_kensv4.lha gra/ico 247kb Drawer Games Icons Kens v4 Style
image2pdf.i386-aros.lha off/dtp 10Mb convert JP(E)Gs and PNGs to PDF
lilcalendar.i386-aros.lha uti/wor 3Mb Calender scheduling and reminder...
(snx)
[News message: 30. Apr. 2023, 08:18] [Comments: 0]
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30.Apr.2023
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MorphOS-Storage uploads until 29.04.2023
The following files have been added until 29.04.2023 to MorphOS-Storage:
ISOtools.lha Files/Convert Couple of tools to conv...
uif2iso_0.1.2.lha Files/Convert UIF to ISO converter
ccd2iso_0.3.lha Files/Convert Convert CCD (CloneCD) f...
Block_2.05.lha Files/Tools Join and split files
Image2PDF_2.1.lha Graphics/Convert Convert JP(E)Gs and PNG...
IntyColor.lha Graphics/Convert Converter from BMP to I...
ImageCDConvert_1.0.lha GUI A GUI to convert CD images
LilCalendar_2.0.lha Office/Organizer Versatile calender and ...
(snx)
[News message: 30. Apr. 2023, 08:18] [Comments: 0]
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30.Apr.2023
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WHDLoad: New installers until 29.04.2023
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 29.04.2023:
- 2023-04-28 fixed: Vixen / She-Fox (Martech Games) 2nd button problem with some pads fixed, slowdown option for fast machines added (Info)
- 2023-04-28 improved: Max Rally (Fortress) 68020 restriction removed, CD32 version supported (Info)
- 2023-04-25 improved: Days of Thunder (Mindscape) using fast memory, sound fixed, trainer and manual added (Info)
(snx)
[News message: 30. Apr. 2023, 08:18] [Comments: 0]
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30.Apr.2023
Erik Hogan
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Game Construction Kit: Scorpion Engine V2023.1
The "Scorpion Engine" developed by Erik 'earok' Hogan allows you to develop games. The engine itself is closed source, all demos and example games are open source. The editor runs under Windows. Graphics are imported as PNG files, levels created by using the editor Tiled eingesetzt. For importing and creating sounds, music and animations the Amiga formats (mod, 8svx, anim5) are used.
Yesterday version 2023.1 was published which additional to the Amiga now also supports the Mega Drive. Changes:
- Mega Drive support (Beta). Many, but not all, of the demos originally made for Amiga will function on Mega Drive.
- Improved UI scaling.
- New "Camera Warp" function for infinite level looping (And top down racing demo to demonstrate this).
- Ongoing bug fixes and performance improvements.
You can support the developer on his Patreon website. (dr)
[News message: 30. Apr. 2023, 07:08] [Comments: 0]
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28.Apr.2023
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SMB2 handler smb2fs V53.5 for AmigaOS 3/4 and AROS
The Server Message Block (SMB) is a network protocol for file, print and other server services in computer networks and allows access to files and directories located on another computer (Wikipedia entry). Fredrik Wikstrom's SMB2 handler is based on libsmb2 and allows remote access to files via the SMB2/3 protocols (amiga-news.de reported). Changes of version 53.5:
- Added a MUI password requester for the AROS port (based on code provided by Szilard Biro).
- Reduced the minimum bsdsocket.library version from 4 to 3 in AmigaOS 3/AROS ports.
- Merged error requester code from Szilard Biro.
- Made smb2fs_init() call smb2_set_domain() if url->domain is not NULL.
Requirements: newlib.library V53.40 or later (or V53.30 as included in AmigaOS 4.1 FE) and the filesysbox.library V54.4 or later for AmigaOS 4, filesysbox.library 54.3 or later for AROS and AmigaOS 3 and optional the requester.class (ClassAct/ReAction, for password requester) for AmigaOS 3.
Downloads:
smb2fs.i386-aros.lha (81 KB)
smb2fs.m68k-amigaos.lha (149 KB)
smb2fs.ppc-amigaos.lha (127 KB) (dr)
[News message: 28. Apr. 2023, 16:54] [Comments: 0]
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28.Apr.2023
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Programming: Web based m68k assembler editor v2.7.0
Under the title link you can find a webapp to write, run and learn M68K assembly code based on the framework SvelteKit and the programming language Rust (amiga-news.de reported).
Since our last news item, the developer has provided the following changes:
Changed interactive documentation
- Added side menu to interactive documentation
- Improved transitions between pages
Bug fixes and more diffings
- Added status code diffing
- Fixed bugs in interactive documentation
(dr)
[News message: 28. Apr. 2023, 09:02] [Comments: 0]
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28.Apr.2023
reddit
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Image converter: "DaDither" for Windows
"DaDither" was designed to convert images to formats of various retro platforms, including Amiga. The program allows you to convert graphics for OCS/ECS/AGA, including EHB and HAM modes. Support for PCHG mode is not yet implemented, but is under development. (dr)
[News message: 28. Apr. 2023, 06:32] [Comments: 1 - 28. Apr. 2023, 06:36]
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27.Apr.2023
Andreas Magerl (ANF)
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Print magazine: Issue 138 of Amiga Future readable online
The German and English issue 138 (May/June 2019) of the print magazine "Amiga Future" can now be read on the magazine's website in the form of image files of the individual pages. Remaining copies of the magazine as well as a higher resolution PDF version can be purchased from the publisher. (snx)
[News message: 27. Apr. 2023, 20:22] [Comments: 0]
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27.Apr.2023
Frank (ANF)
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Puzzle game: Connect v1.3
In the puzzle game "Connect" (screenshots), you have to connect a series of ICs in such a way that each chip receives exactly the number of connections printed on its package. Developer Frank Röger has written about the now released version 1.3:
"Hello Amiga News! 4 weeks ago Virtual Dimension played "Connect" on their channel (YouTube video, German) and came to a positive result. Nevertheless, our sharp eye discovered two inconsistencies which we have fixed with this new version:
1. Resetting the game field
Yes, we have been asked a few times in the past how to reset the playing field. We can now answer this question as follows:
For player 1 this would be the Q key, for player 2 the P key.
2. Locking the joystick button in the result screen in BattleMode
Two players want to play against each other and have selected the mode that one player gets a point if he solved the game field first. The moment player A clicks on Verify and the check is positive, the result screen is immediately displayed.
In our opinion, however, it is unfortunate if player B does not notice this and presses the fire button himself just at the moment when "Solved" is displayed for player A. This causes the fire button to be pressed. This makes the fire button event count as if the result screen is to be closed. This happens especially when things are very hectic. We have solved this problem by displaying the result screen for at least 1 second before a player input is registered.
The update is available for buyers at the title link.
We hope you have fun playing!
Frank" (dr)
[News message: 27. Apr. 2023, 05:59] [Comments: 0]
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27.Apr.2023
TheoTheoderich
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Developer diary: "Settle the World" 04/23
Christian 'TheoTheoderich' Wiegel continues to work on his turn-based building and trading game "Settle the World" (amiga-news.de reported). His latest developer diary entry is about the implementation of the wish expressed by players to be able to send units directly to a specific city:
However, the integration of this function turned out to be much more difficult than expected!
If you want to send a unit to a certain city, this means that there must be a list of the cities that can be reached. But how is this list created?
Pathfinding to all of your own cities is impossible, as it would take far too long on the Amiga.
I then asked myself how this function works in the games "Colonization" and "Civilization"?
I found out that the different land areas on the map are marked as "continents" (screenshot 1). All contiguous land areas are one continent each.
Since land units cannot easily move over water, only cities that are on the same continent as the selected unit can be targets.
Unfortunately, I could not find out how the continents were determined in these old games. Therefore I found my own solution.
In AmiBlitz 3 there is a function called "Flood-Fill". This function colours all contiguous areas of one colour.
When creating the map in "Settle the World", each land square now gets a continent start value.
Then all the squares on the map are scanned.
If the square still has the continent start value, the function "Flood-Fill" is applied to this square and colours all squares on this continent in a one random colour. The colour number is then the new continent value.
This is done until no square has the start continent value and every land square is assigned to a continent (screenshot 2).
This process is repeated again for ocean fields (screenshot 3).
In order to obtain a list of the cities that can be reached in the game, all the player's cities must be scanned in a loop and it must be checked whether these cities are on the same continent as the selected unit.
In addition, the distance to the cities is determined by a simple distance check ("as the crow flies").
Cities that are outside the pathfinding range are not listed (screenshot 4).
If the player now selects one of the listed cities as a target, the pathfinding of the unit starts in order to determine a way to this city.
If the selected unit is inside a city, it is automatically moved out of the city.
This new functionality is very usefull in mid- and late-game to reduce micromanagement.
(dr)
[News message: 27. Apr. 2023, 05:53] [Comments: 0]
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