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11.Jul.2016
Amiga.org (Forum)


OpenStreetMap viewer: Mapparium 0.6
Marcus 'ALB42' Sackrow has released version 0.6 of the OpenStreetMap viewer Mapparium for all Amiga systems.

Changes:
  • ADD: Image List with EXIF position Data
  • ADD: Image preview
  • ADD: AREXX commands for Add images to imagelist
  • ADD: Menu for Main window and ImageList
  • ADD: Active Route color
  • ADD: Overall statistics
  • FIX: Color settings
(snx) (Translation: dr)

[News message: 11. Jul. 2016, 07:34] [Comments: 0]
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11.Jul.2016
Amiga.org (Webseite)


FPGA: Apollo-Core update "Silver7"
The Apollo core is a FPGA-reimplementation of the m68k-series of Motorola which also provides a seperate graphic mode called SAGA. The core currently is used in the accelerator board "Vampire 600 V2".

Among others the update "Silver7" provides tools for Mac-OS as well as the version of the Vampire for the Amiga500 which still is in development. The developers would appreciate any kind of feedback and ask you to use the IRC-channel #Apollo-Team on Freenode.

Changelog:
  • Added CHK2, CAS2, CMP2 for Mac OS programs
  • Added EXTW/L instruction fusing
  • Added FAST-IDE for V500
  • Added HDMI bootpic (credits to flype and Crom00)
  • Added MOVEX (Little Endian Move)
  • Enabled 85% of BranchTargetCache
  • Enabled PEA/BSR/JSR/RTS in 2nd pipe
  • Fixed BFEXTU and BFEXTS flag bugs (thanks JimDrew)
  • Fixed MOVES, NCBD, PACK and TRAPcc bugs
  • Optimized SUBQ/BNE loop pattern
  • Removed Fusion memory reserve (broke some games)
(snx) (Translation: dr)

[News message: 11. Jul. 2016, 07:34] [Comments: 0]
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10.Jul.2016
amigaimpact.org (Webseite)


Jump'n Run: Vampire - Curse of the night
"Vampire: Curse of the Night" is a jump'n run game developed with Backbone. It has three levels each with a final enemy. In total 12 different enemies appears, for which some hundreds of animation frames have been drawn - the biggest enemy has 80 frames.


'Vampire' is available in three diffferent versions, either as ADF-image or as HD-archive: Additional to the final versions v2, there is also v2-speedup, from which the status panel was removed and thus has remarkably more speed. Besides, also the original release ("v1") is still available. This is not so much polished compared with the other version and has a shorter second level, but has instead a lower level of difficulty. All versions at least require a 68020-processor and 2 MB RAM.

Download:

Vampire-COTN_v2_HD.zip (230 KB)
Vampire-COTN_v2.adf (880 KB)
Vampire-COTN_v2speed_HD.zip (226 KB)
Vampire-COTN_v2speed.adf (880 KB)
Vampire-COTN_v1_HD.zip (207 KB)
Vampire-COTN_v1.adf (880 KB) (cg) (Translation: dr)

[News message: 10. Jul. 2016, 16:50] [Comments: 0]
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10.Jul.2016



Aminet-Uploads until 09.07.2016
The following archives have been added to Aminet until July 9th, 2016:
arenas.lha               game/data  613K      New Arenas for BurnOut
AmiArcadia.lha           misc/emu   4.1M  68k Signetics-based machines emul...
AmiArcadia_OS4.lha       misc/emu   4.4M  OS4 Signetics-based machines emul...
AmiArcadiaMOS.lha        misc/emu   4.3M  MOS Signetics-based machines emul...
geo_tag_1.1.lha          util/wb    2.5M  MOS Geo tag addon for mapparium
(snx) (Translation: dr)

[News message: 10. Jul. 2016, 07:05] [Comments: 0]
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10.Jul.2016



OS4Depot-Uploads until 09.07.2016
The following archives have been added to OS4Depot until July 9th, 2016:
arabic_console_device... dri/inp 2Mb   4.1 An arabic console device
amiarcadia.lha           emu/gam 4Mb   4.0 Signetics-based machines emulator
lix.lha                  gam/puz 6Mb   4.0 Interactive Rodent Simulator (Le...
(snx) (Translation: dr)

[News message: 10. Jul. 2016, 07:05] [Comments: 0]
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10.Jul.2016



WHDLoad: New installers until 09.07.2016
Using WHDLoad, you can install games, scene demos and intros from cracking groups to your harddisk that were only working from floppy disks previously. The following installers has been added until July 9th, 2016:
  • 2016-07-03 improved: Final Fight (Capcom) removed floppy drive access (Info)
(snx) (Translation: dr)

[News message: 10. Jul. 2016, 07:05] [Comments: 0]
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09.Jul.2016
amigaimpact.org (Webseite)


Amiga-Emulation on ARM: HAPPIGA 1.3
Happiga is a Debian-based Linux distribution for ARM-based computers like the Raspberry Pi, which directly boots into the Amiga emulator UAE4ARM. An AGA-Amiga with a 68040 processor and sufficient RAM are emulated, Picasso96 is installed as well. There is also a preconfigured Samba share to enable the data exchange with other systems.

Changes in version 1.3:
  • updated Raspbian, the firmware of the Rpi and UAE4ARM
  • support for bsdsocket.library (internet)
  • 128 MB Z3 RAM support
  • added a Happiga menu (for optimization FT2/FT3, the choice of handle etc.)
  • added a system update (to no longer have to redo its SD for each update), Fusion of the .happiga and happiga directories for this is easier
  • some small fixes
(cg) (Translation: dr)

[News message: 09. Jul. 2016, 23:30] [Comments: 0]
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09.Jul.2016



Status update: FPGA graphic board MNT VA2000
On a1k.org, Lukas 'mntmn' Hartmann summarized the current state of development of his FPGA-based graphic board VA2000 (we reported). Meanwhile the final prototype (photograph) is on the way to him. When the board has been received, he will start implementing a Z3-mode. Users, who have preordered the board, can choose between immediate delivery (current firmware) or delayed delivery (Z3-enhanced firmware).


As FPGA now the LX25 instead of the originally planned Spartan-6 LX9. Besides, there is also a socket board having 36 pins, which can be used for extensions.

The firmware currently supports 8, 16 and 32 Bit modes and can scale up the screen 2x or 4x. For the mouse pointer there is also a hardware sprite.

In order to avoid any legal issues, Hartmann has written his own P96-header and used them to develop a driver. He also is in contact with one of the former CGX authors, who is going to release a cleared Driver Development Kit for CybergraphX, but before needs to get an A3000/A4000.

The VA2000 is an open source project. All sources and documents are available in a Github repository under a free licence. Hartmann wants to thank all suporters and especially all those who preodererd a board. They are the reason to be motivated. (cg) (Translation: dr)

[News message: 09. Jul. 2016, 23:06] [Comments: 0]
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07.Jul.2016



Game project: Scourge of the Underkind (preview video)
On his website, graphic artist Wayne Ashworth documents the development of a game, which programmer Magnus Tegström and him are working on. "Scourge of the Underkind" is meant as a tribute to games like Gods, Chaos Engine and Alien Breed, is written in assembler and will have 16 levels, presented in 50 frames per second.

Ashworth releases videos documenting the development process. The latest video shows the latest version of the engine. There is no certain release schedule. Wayne Ashworth said: "If I said Christmas 2016 I would be incredibly optimistic." (cg) (Translation: dr)

[News message: 07. Jul. 2016, 23:28] [Comments: 0]
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07.Jul.2016
amigafuture.de (Webseite)


Printed Magazine: Amiga Future, issue 121 (Update)
The English and German issue 121 (July/August 2016) of the printmagazine Amiga Future have been released and can be ordered directly from the magazine's editorial office or from various Amiga dealers. This issue's topics include reviews of the graphics card GBAII++ and of BAUERSoft as well as a developer's log of the Shoot'em Up Reshoot. The cover CD includes an exclusive copy of the Jump'n Run SqrXz 4 for OCS Amigas.

Update: (09-07-2016, 15:30, cg)

Apparently there were problems during the printing process, and some subscribers were sent magazines with the first and last three pages missing. Affected customers should get in touch with the publisher, who will supply a replacement copy free of charge. (cg) (Translation: dr)

[News message: 07. Jul. 2016, 19:12] [Comments: 0]
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07.Jul.2016



Jump'n Run: Solid Gold Collector's Edition can be preordered
At the end of 2013, Frank Wille released his Amiga 500 jump'n run Solid Gold. From September, on amiga.net.pl a "Collector's Edition" will be available in a big box. The package will contain:
  • large cardboard box with colored wrapper
  • bonus ingame level
  • CD in white box (like DVD with cover)
  • printed color manual
  • two floppy labels
  • floppy disk with label (in option)
The price of "Solid Gold Collector's Edition" is 7,50 Euro plus 4,75 Euro shipping. For additional 1,13 Euro the box also will contain a disk. (cg) (Translation: dr)

[News message: 07. Jul. 2016, 19:03] [Comments: 0]
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07.Jul.2016
amigaworld.net (Webseite)


AROS: Commercial emulator frontend EmuLa 1.4
EmuLa ("Emulator-Launcher") recognizes ROMs or disk images using their checksum. After scanning your device, you will get a list of recognized roms which you can click to run and "if that rom need an emulator not yet installed in your system EmuLa will download it, install it and run the selected game!"

Currently Game Boy, Game Boy Color, Game Boy Advance, NES and Genesis / Mega Drive (stil not finished) are supported. Supported emulators were not mentioned. EmuLa is developed with Hollywood. The version for AROS will be released first - ports for AmigaOS 4, MorphOS, Windows, MacOS and Linux will be released later.

There is a free basic version of EmuLa - some features are disabled - which is free. The full version can be rented for about one Euro per month. Currently you can get a "LIFETIME subscription" as a "limited time offer" for 15 Euro. You have to pay via Paypal. (cg) (Translation: dr)

[News message: 07. Jul. 2016, 18:21] [Comments: 0]
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06.Jul.2016



Web browser: NetSurf 3.6 68k (SDL-version)
Artur Jarosik has updated his Amiga port of the web browser Netsurf. Jarosik's version is based on SDL, only the preferences are MUI-based. This Netsurf version is different to Chris Young's native, Reaction-based version (review)

Version 3.6 provides diverse minor tweaks. Additionally some bugs were fixed:
  • optimised dithering a bit (thanks matthey)
  • optimised little to big endian conversion
  • replaced buggy libiconv which disabled css on some sites
  • added low dithering quality option
  • fixed scale option bug
  • fixed favourite modifiy bug
  • youtube can be played as mp3 with preffered mp3 player in Prefs
  • updated libsdl to 1.2.15 with optimised parts from sdl 2.0.4
  • changed - download and play mp3 instead of stream
  • reduced binary size
(cg) (Translation: dr)

[News message: 06. Jul. 2016, 16:23] [Comments: 0]
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05.Jul.2016
Amiga Future (Webseite)


Amicast: Interview with Roman Kargin
In the blog of the English podcast Amicast a text interview with Roman 'kas1e' Kargin has been published, who together with other programmers develops Directory Opus 5 further and is responsible for the AmigaOS-4 port of the web browser Odyssey.

In future he could imagine to port the SSH and telnet client Putty as well as the virtual network programm OpenVPN. (snx) (Translation: dr)

[News message: 05. Jul. 2016, 18:33] [Comments: 0]
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04.Jul.2016



AmigaOS 4: Daniel Müßener about the current status of Warp 3D Nova (Update)
In late march, A-EON announced a new 3D driver system called Warp 3D Nova, which is supposed to replace the badly outdated Warp 3D. Since an Amiga specific solution doesn't make much sense, programmer Daniel 'Daytona675x' Müßener (Wings Remastered, Wings Battlefield) was hired to port the OpenGL variant OpenGL ES 2 to AmigaOS 4/Nova.

Even at the time A-EON announced Nova, Hans de Ruiter - the programmer responsible for the new system - tried to give a more realistic overview over the current state of things. In an extensive Interview with German Podcast Boingsworld, Daniel Müßener is voicing his concerns now and describes the problems he encountered during his attempt to port OpenGL ES 2 to Warp 3D Nova.

It became obvious pretty soon after starting the project that things like Stencil buffers or Mip-Mapping were not implemented in Warp 3D Nova yet, but on inquiry he was assured that these features were already being worked on. After spending quite some time on porting OpenGL, more and more details came to light that suggested to Müßener that the whole system was in pre Alpha state at best. Even simple things like the 'Hello World!' equivalent of OpenGL didn't work, were not implemented or simply crashed. Among those were essential features like defining variables or the 'Discard' command without which transparency effects are pretty much impossible. Müßener describes the current status of Nova as "only extremely few things are actually working".

The programmer acknowledges that developing a 3D driver system like Nova is a complex process that takes a lot of time, but he complains about the poor communication - he feels like he's been "abused as a cheap Alpha tester". In some cases - like a function for identifying a variable's type, a feature Müßener considers indispensable - he claims to have spent weeks doing a lot of persuading to make the other party agree the feature should be implemented. The whole system was allegedly far from the state he was promised, which resulted in him having to spend a lot more time porting OpenGL ES than the two or three weeks he initially scheduled.

Nova, which was released as part of the Amiga Enhancer package by now, is not ready for end users, according to Müßener. At least one of the function prototypes in the released header files is faulty, which implies nobody ever tested that function since programs using it can't actually be compiled. Müßener "hopes" that no external programmers tried to port a game to AmigaOS using Nova, since that would have been a devastating experience.

Müßener says he stopped working on OpenGL a week ago and will "not touch the code again". He's willing to give it another go if Nova reaches a more mature state, but "[A-EON and me] would have to discuss the exact terms first".

Update: (05.07.2015, 18:15, cg)

In the meantime, Daniel Müßener has published a counterstatement on his personal blog, criticizing our news item as tainted und complaining that we only picked the negative statements from his interview. (cg) (Translation: cg)

[News message: 04. Jul. 2016, 20:08] [Comments: 0]
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