21.Apr.2020
Indie Retro News (Webseite)
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Jump'n Run for kids: Little Princess 1 and 2 based on "Solid Gold"
After the Wille brothers completed their jump'n run game Solid Gold in 2013, the eight years old daughter of the graphic artist Gerrit Wille would like to have a similar game appropriate to her age. Therefore in 2014 the games Little Princess 1 (Video) and Little Princess 2 (Video) were created which even included some graphics painted by the the young lady. Now the developers have made available the so far unreleased game to all.
(cg) (Translation: dr)
[News message: 21. Apr. 2020, 23:59] [Comments: 0]
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21.Apr.2020
Microoci (ANF)
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Spanish Interview: Israel Ortuño (amigatronics.com)
"Microoci" has interviewed (Spanish, machine provided English translation) Israel Ortuño who since 2007 has been maintaining the Spanish Amiga website amigatronics.com.
(cg) (Translation: dr)
[News message: 21. Apr. 2020, 23:38] [Comments: 0]
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19.Apr.2020
Amiga Future (Webseite)
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Swidron: Unreleased Boulder-Dash game from 1994
Swidron is an unreleased game similar to Boulder Dash created in 1994. It was written by the team Bisoft: Programming by Maciej Gulda, Graphics by Michał Mielczyński and misic by Jacek Kącki.
You can get further information on the website of Moby Games. Additionally there is a video.
(snx) (Translation: dr)
[News message: 19. Apr. 2020, 22:16] [Comments: 0]
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19.Apr.2020
Amiga Future (Webseite)
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Developer tools: vasm 1.8h and vlink 0.16d
Frank Wille has released updates of the assembler vasm and the linker vlink. The release notes can be found on the corresponding sub-website under the titel link.
(snx) (Translation: dr)
[News message: 19. Apr. 2020, 22:03] [Comments: 0]
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19.Apr.2020
Andreas Falkenhahn (ANF)
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Hollywood Designer 5.0 released
Press release: Eight years after the release of Hollywood Designer 4.0, Airsoft Softwair, the hardest working men in code business, are finally proud to present the long awaited fifth incarnation of our famous Hollywood Designer.
Hollywood Designer 5.0 is a multimedia authoring system that runs on top of Hollywood and can be used to create all sorts of multimedia-based applications, for example presentations, slide shows, games, and applications. Thanks to Hollywood, all multimedia applications created using Hollywood Designer can be exported as stand-alone executables for the following systems: AmigaOS3, AmigaOS4, WarpOS, MorphOS, AROS, Windows, macOS, Linux, Android, and iOS. This is a feature that is totally unique in the Amiga world!
Hollywood Designer 5.0 is a massive update and boasts lots of new features and improvements over the previous version, released almost 8 years ago. We do not want to bore you, so here are just some of them:
- Ready for Hollywood 8.0: Supremacy!
- Full Unicode support
- Guide and grid support for convenient layouting
- Multi-user support with advanced permission management
- Import objects from other projects
- Full support for Hollywood video layers
- Control bars for video objects
- Curves are now drawn as real Bézier splines - looks so much better!
- Multiple sound streams can be playing at the same time
- AROS version available for the first time
- Objects can be exported as images
- Full support for MUI 5.0 on all platforms
- New browse mode for projects
- Much more efficient I/O
- Support for presentation remotes
- Advanced search functionality
- Plugins can be linked to executables
- Lots of new action events
- Many more options for embedding custom code
- Full support for Hollywood 8.0's plugin interface
- Lots of other changes, optimizations and bug fixes
Hollywood Designer is no longer limited to "just" being an authoring software, it can now also be used as a flexible graphics editor because it supports many features of modern graphics editors like multiple layers with over 30 filter effects, vector graphics, image import, and text.
Having been in development for almost 20 years, Hollywood Designer 5.0 is a very stable and mature multimedia authoring system. We would like to emphasize that it is not only suited for personal use, but also for professional commercial customers. Ferrule Media, for instance, have created an info channel containing over 2000 (!) unique slides in a single project with Hollywood Designer. Hollywood Designer was designed to handle these huge projects efficiently so that they can run 24 hours a day and 7 days a week without any visible memory fragmentation! Ferrule Media's info channel, created with Hollywood Designer, is running in dental clinics all over Norway.
Hollywood Designer 5.0 is available as a CD and a download version. There are native versions of the program for AmigaOS3 (m68k), WarpOS (ppc), MorphOS (ppc), AmigaOS4 (ppc), and AROS (x86). If you already own a previous version of Hollywood Designer, you can buy a discounted upgrade version. People who bought Hollywood Designer 4.0 in 2020 can request a free upgrade. Please note that Hollywood Designer 5.0 runs on top of the Multimedia Application Layer Hollywood 8.0. Thus, Hollywood 8.0 is strictly required for Hollywood Designer 5.0. Both programs are available in a special bundle which is the ultimate package for every power Amiga user who wants to see what his system can do with Hollywood 8.0 & Hollywood Designer 5.0.
Screenshots:
(snx) (Translation: dr)
[News message: 19. Apr. 2020, 21:47] [Comments: 0]
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19.Apr.2020
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Aminet-Uploads until 18.04.2020
The following archives have been added to Aminet until April 18th, 2020:
vbcc_bin_amigaos68k.lha dev/c 2.1M 68k Optimizing ISO C compiler, M6...
vbcc_target_ppc-morph... dev/c 928K ISO C compiler, MorphOS Target
libeditline.lha dev/lib 372K OS4 command line input and editin...
InBootItaCat.lha disk/misc 10K Italian catalog for InBoot v1.7
RADManagerItaCat.lha disk/misc 11K Italian catalog for RADManage...
IcarosManual_2_2_8.pdf docs/misc 27M Icaros Desktop Manual
VieIII.lha game/misc 75K 68k A GUI Game of Life
Frontiera.lha game/strat 676K 68k Frontier alike game WIP for i...
DonkeyKong_AROSx86.lha game/wb 2.7M x86 LCD game conversion
DonkeyKong_MOS.lha game/wb 2.6M MOS LCD game conversion
DonkeyKong_OS3.lha game/wb 2.6M 68k LCD game conversion
DonkeyKong_OS4.lha game/wb 3.0M OS4 LCD game conversion
DonkeyKong_WOS.lha game/wb 2.9M WOS LCD game conversion
AmiArcadia.lha misc/emu 4.4M 68k Signetics-based machines emul...
AmiArcadiaMOS.lha misc/emu 4.7M MOS Signetics-based machines emul...
AmiArcadia-OS4.lha misc/emu 4.8M OS4 Signetics-based machines emul...
SamplesCreatorDemos.lha mods/smpl 168K 68k Some samples created by Sampl...
SamplesCreator.lha mus/edit 38K 68k Samples creation and saving
NoiseConverterItaCat.lha mus/misc 21K Italian catalog for NoiseConv...
Morpheus_1.70.lha text/dtp 2.5M MOS Word processor
SmartClipboard_sbar.lha util/app 91K MOS Define actions to act on clip...
DMS2HDItaCat.lha util/arc 9K Italian catalog for DMS2HD v1.6
BootPicture.lha util/boot 87K 68k Shows pictures, plays sound d...
RSE-UTS.lha util/cli 419K 68k Package of tracker tools and ...
SensorsList.lha util/cli 7K MOS List of all sensors in your c...
FileIDItaCat.lha util/libs 36K Italian catalog for FileID.li...
IntuitiveDMSItaCat.lha util/pack 20K Italian catalog for Intuitive...
(snx) (Translation: dr)
[News message: 19. Apr. 2020, 07:13] [Comments: 0]
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19.Apr.2020
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OS4Depot-Uploads until 18.04.2020
The following archives have been added to OS4Depot until April 18th, 2020:
seq.lha aud/mis 389kb 4.0 MIDI sequencer
amigaamp3.lha aud/pla 2Mb 4.1 Multi format audio player with GUI
amiarcadia.lha emu/gam 5Mb 4.0 Signetics-based machines emulator
atomicbomberman_compo... gam/act 2Mb 4.1 Atomic Bomberman Fan Rewrite
atomicbomberman_warp3... gam/act 2Mb 4.1 Atomic Bomberman Fan Rewrite
pointriderui_ita.lha off/pre 9kb 4.0 Italian catalog for PointRiderUI...
diskmaster2_ita.lha uti/fil 19kb 4.0 Italian catalog for DiskMaster2 ...
amigaohm_ita.lha uti/mis 8kb 4.0 Italian catalog for AmigaOhm v0.9
devinfos_ita.lha uti/mis 12kb 4.0 Italian catalog for DevInfos v17.22
(snx) (Translation: dr)
[News message: 19. Apr. 2020, 07:12] [Comments: 0]
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19.Apr.2020
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AROS-Archives-Uploads until 18.04.2020
The following archives have been added to AROS-Archives until April 18th, 2020:
modexplorer.i386-aros.lha aud/pla 10Mb Streaming mod file from Internet...
hwp_xmp.i386-aros.lha dev/lib 2Mb Play many module formats with Ho...
atomicbomberman.i386-aros... gam/act 2Mb Atomic Bomberman Fan Rewrite
etracer.i386-aros.zip gam/spo 10Mb OpenGL 3D arctic racing, help Tu...
gocr_0.49.i386-aros.tgz gra/con 275kb optical character recognition pr...
uhctools.i386-aros.lha uti 39kb UHC Tools installer
(snx) (Translation: dr)
[News message: 19. Apr. 2020, 07:12] [Comments: 0]
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19.Apr.2020
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MorphOS-Storage-Uploads until 18.04.2020
The following archives have been added to MorphOS-Storage until April 18th, 2020:
SDL2_Libraries.lha Development/Library All Libraries SDL2 with...
OpenBor_7142.lha Emulation OpenBOR is the ultimate...
WarpPNGdt_45.22.lha System/Datatypes PNG image datatype V45.22
InstallerLG_0.1.0a46.lha System/Shell Commodore Installer rep...
SuperMarioWar_2.0.lha Games/Platform A VERY good multiplayer...
Uptime_1.3.lha System/Ambient/Screenbar Display Uptime in scree...
uMario.lha Games/Platform Clone of Mario - C++ / ...
AmiArcadia_26.41.lha Emulation A Signetics-based machi...
SmartClipboard_1.1.lha System/Ambient/Screenbar Define actions to act o...
Pochanic_wallpapers.lha System/Ambient/Wallpapers Morphos wallpapers : cr...
Screenshot_1.21.lha System/Ambient/Screenbar Screenshot Screenbar-Pl...
Morpheus_1.70.lha Office/WordProcessor Word processor with Uni...
AtomicBomberman_2.4.lha Games/Action A fan rewrite of the Wi...
ModExplorer_3.1.zip Audio/Players A module player by J?rg.
mGBA_1.1a.lha Emulation Nintendo GameBoy Advanc...
HydraCastleLabyrinth.lha Games/Platform A platform game, "metro...
(snx) (Translation: dr)
[News message: 19. Apr. 2020, 07:12] [Comments: 0]
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19.Apr.2020
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WHDLoad: New installers until 18.04.2020
Using WHDLoad, you can install games, scene demos and intros from cracking groups to your harddisk that were only working from floppy disks previously. The following installers have been added until April 18th, 2020:
- 2020-04-18 improved: Wipe Out (Gonzo Games) access fault fixed, nice icons by Irek added (Info)
- 2020-04-17 updated: Eye of the Beholder 2 - The Legend of Darkmoon (Westwood/SSI) german version properly supported (Info, Image)
- 2020-04-17 improved: Bill's Tomato Game (Psygnosis) protection fixed, intro timing fixed, SMC removed (Info)
- 2020-04-17 improved: Arabian Nights (Krisalis) joypad support fixed and enhanced (Info)
- 2020-04-17 improved: Golden Eagle / L' Aigle D'Or: Le Retour (Loriciel) quitkey for 68000, Slaves merged, option to skip intro, new install script (Info)
- 2020-04-16 improved: Typhoon Thompson (Brøderbund) another version supported, slave for 512K machine added, custom1 to remove blitwait fixes (Info)
- 2020-04-16 improved: Over The Net (Genias) quitkey for 68000, 68020 restriction removed (Info)
- 2020-04-16 improved: Mach 3 (Loriciel) quitkey for 68000, protection removed, new install script (Info)
- 2020-04-16 improved: Knights of the Sky (Microprose) quitkey for 68000, fixed keyboard interrupt (Info)
- 2020-04-16 improved: Eye of the Beholder 2 - The Legend of Darkmoon (Westwood/SSI) quitkey for 68000, fixed crash on exit via game menu (Info, Image)
- 2020-04-16 improved: Chaos Engine (Bitmap Brothers) ButtonWait option added, joypad spurious firepresses fixed, fixed CD32 intro (Info)
- 2020-04-15 improved: 1001 Stolen Ideas (Airwalk) patch doesn't require AGA anymore, illegal copperlist entries fixed, blitter waits added (Info, Image)
- 2020-04-15 improved: Megademo 2 (Alcatraz) possible freeze on some machines fixed (Info, Image)
- 2020-04-15 improved: Superman: The Man Of Steel (TyneSoft/Subway/First star software) supports another version, quitkey for 68000, ST color palette fix, new install script (Info)
- 2020-04-15 fixed: Oscar (Flair Software) quit for 68000 corrected (Info)
- 2020-04-15 improved: Chaos Engine 2 (Bitmap Brothers) OCS version uses 512K chip memory, password via Custom option, AGA version pause/unpause better fix (Info)
- 2020-04-14 improved: Megademo 3 (Alcatraz) more Bplcon0 color bit fixes, OCS only DDFSTRT fixed, blitter wait added (Info, Image)
- 2020-04-14 improved: Megademo 2 (Alcatraz) blitter waits added, line drawer fixed, write to HTOTAL fixed, OCS only DDFSTRT fixed (Info, Image)
- 2020-04-14 improved: Ruff'n'Tumble (Renegade) option ButtonWait added, added Slave for 512K chip memory (Info)
- 2020-04-14 fixed: Oscar (Flair Software) some enhancements for OCS release (Info)
- 2020-04-14 improved: Heimdall (Core Design) relocated decruncher, quitkey for 68000, fixed a crash (Info)
- 2020-04-14 improved: Commando (Elite) joypad/2nd support added, trainer options consolidated (Info)
- 2020-04-14 improved: Benefactor (Digital Illusions) quitkey for 68000, uses less chip memory, trainer added, keyboard handling improved (Info)
- 2020-04-14 improved: Arabian Nights (Krisalis) uses less chip memory, added joypad support (Info)
- 2020-04-12 improved: I Play 3D Soccer (Simulmondo) more protection checks disabled, timing fixed (Info)
- 2020-04-12 improved: Navy Seals (Ocean) trainer improved, fixed continue countdown, quitkey for 68000 (Info)
- 2020-04-12 improved: Chaos Engine (Bitmap Brothers) full joypad controls added, set password via Custom option, uses less chip memory, trainer added (Info)
- 2020-04-12 improved: Black Viper (Neo/LightShock) support for 68000 added, uses less chip memory (Info)
(snx) (Translation: dr)
[News message: 19. Apr. 2020, 07:12] [Comments: 0]
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19.Apr.2020
Amiga Future (Webseite)
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AmigaOS 4/AROS/MorphOS: Atomic Bomberman Fan Remake 2.4
Daniel 'Daytona675x' Müßener's Atomic Bomberman Fan Remake is a remake of the Bomberman version for Windows from 1997. Therefore the files of the original version are required.
Version 2.4 makes "it work on modern Windows versions again, makes it available on other platformsm, makes it work with USB input devices, allows up to 10 local players and adds support for online matchs". For playing online matches all players have to use the same version 2.4.
(snx) (Translation: dr)
[News message: 19. Apr. 2020, 07:12] [Comments: 0]
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19.Apr.2020
Amiga Future (Webseite)
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Dock bar: WBDock 1.9 and 2.255
Thomas Rapp has updated the dock bar "WBDock". WBDock 1.9 is meant for AmigaOS 1.3, WBDock 2.255 requires at least AmigaOS 3.1.
Under AmigaOS 3.5 or higher versions, WBDock 2 supports additional features like opening Workbench folders from the dock or drag'n'drop of project files.
(snx) (Translation: dr)
[News message: 19. Apr. 2020, 07:10] [Comments: 0]
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18.Apr.2020
Indie Retro News (Webseite)
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Playable preview: Shooter 'Svlcvss d'
'Svlcvss d' (video) is a shooter inspired by Gyruss. The author has released a first and playable work-in-progess demo.
The game requires at least an Amiga 500 equipped with 1 Megabyte RAM. The developer cannot tell when he is going to continue his work.
(cg) (Translation: dr)
[News message: 18. Apr. 2020, 22:59] [Comments: 0]
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17.Apr.2020
Andreas Magerl (ANF)
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Print magazine: Amiga Future, issue 144 - preview and excerpts
A preview and extracts from issue 144 (May/June 2020) of Amiga Future have been released today. Among other things, this issue features reviews of "Atomic Bomberman" and "Curse of Rabenstein" as well as a special called "Black & White". (cg)
[News message: 17. Apr. 2020, 19:56] [Comments: 0]
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16.Apr.2020
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Game Construction Kit: Scorpion Engine
The "Scorpion Engine" developed by Erik 'earok' Hogan is supposed to simplify developing games, which run on an A500 with a screen refresh rate of 50 Hz. If a game requires more power then the rate can be set to 25 Hz. The editor runs under Windows. Graphics are imported as PNG files, for creating levels the editor Tiled is used. For sounds, music and animations the Amiga formats (mod, 8svx, anim5) are used.
For managing the game logic (dialogues, items, branches) a script language is used (a subset of Ink), which is compiled into bytecode and executed by a virtual machine. The Scorpion Engine can also import Backbone projects. The developer presents a screenshot of a Scorpion version of the commercial Backbone game "Tales of Gorluth 3".
Status updates and videos about the project you can find on the official website on Facebook. The editor itself is proprietary but some of the test games which have been already released are open source. Therefore all downloads including the editor are offered on
Github. Hogan asks you to use that bugtracker for reporting bugs.
(cg) (Translation: dr)
[News message: 16. Apr. 2020, 19:34] [Comments: 0]
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15.Apr.2020
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Free motherboard design: Rämixx500 reproduces Amiga 500+
Thanks to open source projects the mainboards of the A1200, A3000 and of the A4000 can be produced by everyone having corresponding skills and tools. Thanks to "Rämixx500" now it is also possible to reproduce an A500+, Revision 8A.1. Only two functional changes are mentioned: Instead of a battery which is soldered a fastener for button cells is used. Secondly, both audio channels are automatically mixed if only one channel is connected to an audio device.
(cg) (Translation: dr)
[News message: 15. Apr. 2020, 23:01] [Comments: 0]
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15.Apr.2020
Amiga Future (Webseite)
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Demo version of Tiny little Slug
In the jump'n'run game "Tiny little Slug" written by André Zeps you have to "climb like a snail on walls and ceilings to find the strawberry" (amiga-news.de reported).
Under the title link you can grab a demo version of the game.
(snx) (Translation: dr)
[News message: 15. Apr. 2020, 22:28] [Comments: 0]
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15.Apr.2020
MorphZone (Webseite)
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MorphOS: SmartClipboard screenbar plugin 1.0
With Thomas Igracki's SmartClipboard for MorphOS "you are able to defineactions if you copy something to the clipboard".
The author furthermore wrote: "Its usefull, if you f.e. read a documentation of a newly downloaded program in MultiView etc. Imagine there are links to a website, a youtube video or the email addressof the author in this documentation.
Previously you had to mark the text with the link, copy it to theclipboard, then open the appropriate program and paste the text there."
Download link (SmartClipboard_sbar.lha, 90 KB)
(snx) (Translation: dr)
[News message: 15. Apr. 2020, 22:11] [Comments: 0]
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15.Apr.2020
MorphZone (Forum)
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MorphOS: Uptime creenbar plugin 1.3
"Uptime is a Screenbar-Plugin for MorphOS. It displays the Systems Uptime in the screen title. Optionally it can display the current uptime vs the uptime record in a gauge."
Changes in version 1.3:
- Added a button to prefs to reset the uptime record.
- The system boot time is now displayed in the bubble that appears when clicked.
- Also stores date and time the uptime record was achieved on and displays it in the bubble.
- Added help bubbles to all prefs gadgets.
- Changed the way the width of the gauge is calculated. Before it was dependant on the gauge image used, now the base width (100%) is calculated according to the width of the text.
- It's now possible to disable the gauge image and simply draw the gauge by a configurable colour.
Download link (Uptime_sbar.lha, 105 KB)
(snx) (Translation: dr)
[News message: 15. Apr. 2020, 21:54] [Comments: 0]
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15.Apr.2020
#amigazeux (ANF)
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MorphOS: Screenshot screenbar plugin 1.2
Screenshot.sbar "can grab single Windows, multiple Windows, freely selectable rectangle areas, even areas simply drawn with the mouse and much more and save them in multiple image formats while residing patiently in your screens titlebar".
New in version 1.2:
- Fixed a nasty bug that made the task responsible for grabbing ("Snapper.n") crash on saving an image when two or more screens were open and one got closed.
- The iris effect didn't fill the whole screen when it came close to screen borders. Fixed.
- Mouse pointer opacity wasn't calculated at all. Fixed.
- TestPaint: Added another mode to arrows that also draws an arrow head at the start of the arrow, so the arrow points to two directions.
- TestPaint: Optimized redraw of paint object.
- TestPaint: Sped up symmetry tool calculations by a factor of three brazillion.
- TestPaint: Repeat last draw op (the Recycle-Button) didn't really work. Fixed.
- TestPaint: Fixed offset of the cursor when zoom window was open and the zoomed area became smaller than the window.
- TestPaint: The window can be sized larger than the actual image now.
Download link (Screenshot_sbar.lha, 516 KB)
(snx) (Translation: dr)
[News message: 15. Apr. 2020, 21:30] [Comments: 0]
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14.Apr.2020
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Raspberry Pi and Amiga: A314 also for A600, support of USB mice
Niklas Ekström has created a FPGA-based adapter board called "A314" which is used to connect a Raspberry Pi to the internal expansion port of an Amiga 500. He is also working on version for the Amiga 600 but the production of the prototypes delayed again. At the latest in two weeks working prototypes are supposed to be available.
Another possible application of the A314 was added to ones which have been known so far: Using a remote mouse (video) the Amiga mouse pointer is controlled by an USB mouse connected to the Raspberry Pi. Further ideas are presented on the blog crowstudio.se.
(cg) (Translation: dr)
[News message: 14. Apr. 2020, 23:43] [Comments: 0]
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14.Apr.2020
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Dock bar: WBDock 2.233
Thomas Rapp has updated his dock bar "WBDock". Under AmigaOS 3.5 or higher WBDock 2 supports additional features like opening Workbench folders from the dock or drag'n drop of files.
(cg) (Translation: dr)
[News message: 14. Apr. 2020, 23:29] [Comments: 0]
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14.Apr.2020
Indie Retro News (Webseite)
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12 hours scene soundtrack on a disk: AmigAtari by Oxygene
On the occasion of its 30th anniversary, the scene group Oxygene has published a "Music Disk" which includes the best tracks of the Atari-ST scene. Players for different Atari audio formats have been ported to the Amiga portiert. On a single disk music for more than twelve hours have been put.
(cg) (Translation: dr)
[News message: 14. Apr. 2020, 23:24] [Comments: 0]
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14.Apr.2020
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Game Construction Kit: Two games created with "RedPill"
On Sunday we reported about the latest version 0.7.12 of the Game Construction Kit "RedPill". We would like to introduce two current games which have been created with the help of this development environment:
HappyBat is a port of the game Flappy Bird. You have to control a bird - in this case a bat-like creature - through obstacles and prevent it from falling down by tapping the space key or the fire button:
Author Carlos Zener has released this game for testing the new highscore feature of RedPill. On request of amiga-news.de he explained that due to a positive feedback he is going to develop a complete game, including "title screen, more levels and music." He already has found a fellow for composing the music, but explained: "Certainly I will need help for the title screen cover, I would appreciate any help with that." Contact details you can get from the readme of the game. The first impressions of the game are very promising. We will follow this up.
The Sokoban clone RedpillPuzzleHD has been also released and is available as ADF version as well. Blocks of different colours have to be moved to get them to the exit. Bumped blocks are moving as long as they hit a wall. Additionally a red block has to be got out of the way:
This game offers appealing, classic Amiga music during the levels and some challenges for your brain. In future versions the author could pay some more attention to the background.
(dr) (Translation: dr)
[News message: 14. Apr. 2020, 23:17] [Comments: 0]
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