02.Mar.2022
t3n.de
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Apple patents 'Computer in an Input Device'
Apple had already applied for a patent for a "computer in an input device" in mid-2020, which was now published a few days ago. The basic idea is reminiscent of the concepts of e.g. the Atari ST, C64 and Amiga.
The patent application describes the computer in bullet-point summary as follows:
- computing device includes an input component positioned at the external surface
- a processing unit and a memory can be disposed within the internal volume
- computing device has a singular input/output port which can be configured to receive both data and power. The singular input/
output port can be configured to output data from the processing unit.
- the singular input/output port can include a USB-C port, a Thunderbolt 3 port, or a Lightning port
- the computing device can include a track pad coupled to the enclosure
- the computing device can be foldable about an axis
As justification, the company states that unlike in the past, where large and/or bulky computer components traditionally required correspondingly large housings, the demand for portable computing devices has driven the miniaturization of once bulky components. Consequently, further adaptation of case designs, shapes and configurations is desirable. (dr)
[News message: 02. Mar. 2022, 07:13] [Comments: 0]
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02.Mar.2022
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Floppy disk images on PC and Mac: Greaseweazle Tools 0.39 / Firmware 1.1
Keir Fraser's "Greaseweazle" does - similar to Kryoflux - read the magnetic information on a floppy disk independently from the format used and saves as much information as possible to generate a so-called "Flux Level Image" in Supercard format (SCP), which enables reading and back-writing of copy-protected disks (amiga-news.de reported).
The adapter gets connected between a floppy disk drive - e.g. a standard 3.5" PC one - and a USB port of the PC or Mac. Since our last message, numerous changes have been made to the Greaseweazle tools. Starting with version 0.34, the firmware is also provided separately. A new version 1.1 was released a few days ago. The Greaseweazle is available from various retailers. (dr)
[News message: 02. Mar. 2022, 06:25] [Comments: 0]
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02.Mar.2022
iComp
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RTG driver: P96 V3.2.4 released
Jens Schönfeld (individual Computers) schreibt:
"The new version addresses all issues that have been reported in our support forum - and a few more. As usual, the update is free for everyone who purchased a copy of P96 in the past 12 months. Just log in and re-download the file from your order history. Changes in release 3.2.4:
- Displaying native modes like DblPAL or productivity was broken in V3.2.3 - fixed.
- The S3Virge blitter has trouble with blits of a certain size that are avoided by this new version.
- Removed the manual MMU hack. Any MMU table modifications require now the availability of the mmu.library.
- The previous release broke the VBlank interrupt of graphics and might have loaded the VerticalTotal hardware register with nonsensical values.
- The S3Virge blitter has a bug and "freaks out" if one attempts to perform blits of particular widths. The Virge driver now adds a workaround by avoiding problematic bitmap widths.
- The S3Virge blitter can process at most 4064 bytes per row. Before, the limit was set to 4095 bytes, causing wrong blits on some large screens.
- BltMaskBitMapRastPort() did not work correctly if the target screen did not have the full depth, i.e. if a chunky mode was opened with a depth smaller than 8. This was another old bug left over from the 2.x release series.
- BltMaskBitMapRastPort() did not use the right modulo for the mask if the source bitmap was interleaved and planar and the destination bitmap was chunky or direct color. The mask was used correctly for interleaved or non-interleaved planar to planar blits.
- Users of the oMNiBus card beware! The card driver may use the TsengET4000W32 chip driver, even with earlier releases of the Tseng chip that do not include a blitter. In such cases, attempting to blit will fail or hang the system. To prevent usage of the (then non-present) blitter, set the tooltype NOBLITTER=Yes in the monitor icon of the oMNiBus monitor. Note that this is not a new restriction.
- Quite a number of improvements have been performed on the Merlin and TsengET4000w32 drivers as listed below, however please note that the Merlin card has a couple of serious hardware issues that cannot be worked around completely in software and that this card may hang or crash the system, despite our best attempts to avoid such problems. Even the Merlin board/GAL updates will not completely eliminate all of these issues. You should replace the Merlin card with a more robust design. We therefore recommend to NOT make Merlin support your buying decision for the P96 software package:
- Fixed a MuForce hit in the Merlin card driver.
- Due to bad routing, the clock generator of the Merlin card cannot feed clock rates higher than 80Mhz into the chip, even if this clock is later on divided down in the Tseng chip. Thus, the default setting of the card now disables all settings of the clock generator that generates pixel clocks beyond this limit. If you really want to try higher clock frequencies (on your own risk), set the tool type OVERCLOCK=YES in the monitor icon.
- Due to hardware design issues, the TsengET4000w32 chip may see false data on write requests to its registers, causing hangs or blitting defects on its screen. The new Tseng driver is now extra careful to verify that the correct data has been written for some particularly critical registers, though not for all registers. A particularly critical phase are mode changes, which should be avoided if possible.
- Due to hardware issues, previous Tseng chip drivers may have hung the system while waiting for the completion of a blitter operation. The new driver attempts to work around this problem as much as possible.
- The Merlin and Tseng drivers now disable the display while modifying some of the chip registers. This helps to minimize hardware hangs of the chip, but does not eliminate them completely. Again, this is a hardware design issue, not a driver issue.
- The Merlin card driver no longer indicates to use a more aggressive MMU table mapping; instead, the most conservative setting is now default. Do not attempt to "fix" this mapping as the Tseng chip can map its blitter registers into the VGA memory area, and those hardware registers may not tolerate write reordering as imposed by more aggressive MMU table settings.
- The Merlin card driver did not indicate the maximum mode width for all modes correctly. Due to limited size of its hardware registers, Hi-color modes cannot be wider than 1024 pixels, true-color modes cannot be wider than 684 pixels and true-alpha modes cannot be wider than 512 pixels.
- To limit stability issues, the hardware interrupt of the Merlin card can now be turned off by adding the "INTERRUPT=No" tool type into the Merlin monitor icon.
- The Merlin card no longer provides its own functions to copy planar data from chip memory to VGA card memory as the default version of the rtg.library provides this function already by exactly the same algorithm.
- Due to hardware limitations, the Sprite generated by the Merlin card (actually, the RAM DAC on the card) is limited to 32x32 pixels for high-res sprites, and 16x16 pixels for "big" sprites (i.e. BIGSPRITE=Yes in the monitor driver). Thus, tall pointer images may be clipped at the bottom. There is nothing the driver can do against this limitation.
- The TsengET4000w32 chip offers a memory overlay feature which is now accessible through the P96 "Pip" (Picture-in-Picture) interface. However, as the Tseng chip does not have an intergrated RAM DAC, this memory window is rather limited. The RBGMode (pixel mode, pixel organization) within the memory window MUST be identical to the RGB Mode of the screen, and it cannot be planar. That is, you can only have "chunky" memory windows on "chunky" screens, "hi-color" overlays on "hi-color" screens and "true-color" overlays on "true-color" screens. The memory window neither supports opacity, thus the memory window only appears if it is topmost on the screen and not overlapped or clipped. Otherwise, the driver turns the memory window off. There is a PIP demo program on Aminet including sources. Note that this demo program attempts to create a "hi-color" overlay, which - according to the above restrictions - only operates on a hi-color screen.
- If you see strange defects when rendering text or icons with the Merlin card, try adding SYSTEM2SCREENBLITS=No to the tool types of the Merlin monitor icon. This prevents blitter usage in those cases where the host CPU delivers data manually without a source buffer on the card. Since data transfers to the Merlin card are particularly flakey, this may prevent already some issues.
- If you still see screen corruptions on rendering, you may have to disable the Merlin blitter altogether. For that, add the tooltype NOBLITTER=Yes to the Merlin monitor icon."
(dr)
[News message: 02. Mar. 2022, 05:44] [Comments: 0]
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02.Mar.2022
David Brunet (ANF)
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New article on Obligement website
The articles below have been added to the website of the french Amiga/MorphOS magazine Obligement during the last two months. All translations are welcome. Please contact David 'Daff' Brunet for more information.
- January/February 2022 news.
- Old articles from Joystick 37 to 40:
- News: Journey to Mr MicroProse,
- Interview with Martin Kenwright
- Syndicate review
- B-17 Flying Fortress review
- News: Core Design already two years old and already big
- Interview with Brett Sperry
- A-Train review
- Goal! review
- News: The future successes of 1993 (part four)
- Networking games
- Trolls (AGA) review
- News: Virgin Games still supports the Amiga
- Interview with Brett Sperry
- Interview with Tim Chaney
- Body Blows review
- Chuck Rock 2: Son Of Chuck review
- etc.
- Interview with Alain Fontanin (author of Amiga Source Editor).
- Interview with Fabio Capone (founder of NAPS Team).
- Classic Reflections - What happened to Scala, Inc. ?
- Memory operation on Amiga OCS/ECS.
- Official Amiga and commercialized clones (update)
- Amiga Games List (update).
- Hardware: Vampire 1200 V2.
- DIY: Development of the Arduino Amiga floppy drive, aka DrawBridge (update).
- Tutorial: How to build an AmigaOS4 cross compiler (Binutils 2.23.2 & GCC 8.3.0) on Cygwin.
- Tutorial: Installation and use of MorphOS 3.x on QEMU 6.00.
- Special quiz on the year 2021 on Amiga.
(cg)
[News message: 02. Mar. 2022, 00:15] [Comments: 0]
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01.Mar.2022
Robert Smith
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Amiga disks on PC: DrawBridge 2.8.7 / FloppyBridge 1.1
Robert Smith's project "DrawBridge" (Disk Reader and Writer Bridge) uses like the similar ADF Drive a microcontroller - in this case an Arduino board - to read and write Amiga floppies with a connected standard PC floppy drive. By means of the plugin FloppyBridge, WinUAE is also officially supported since version 4.9.0.
DrawBridge has been updated to version 2.8.7 and uses a new algorithm for reading the hard disk, which ensures better compatibility with games under WinUAE. FloppyBridge version 1.1 also improves compatibility due to changes in PLL and "Rotation Extractor" handling. Robert Smith encourages retesting games that have not previously booted. Prior installation of DrawBridge firmware 1.9.24 is required. (dr)
[News message: 01. Mar. 2022, 10:00] [Comments: 0]
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01.Mar.2022
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Developer tools: vasm 1.9 and vlink 0.17
Frank Wille hat released updates for portable and retargetable assembler vasm and the corresponding portable linker vlink. AmigaOS 3, 4 and MorphOS are supported. A list of the changes can be found on the respective websites. (dr)
[News message: 01. Mar. 2022, 07:09] [Comments: 0]
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01.Mar.2022
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Compiler: vbcc 0.9h
vbcc is a highly optimizing portable and retargetable ISO C compiler written by Volker Barthelmann (compiler core) and Frank Wille (Amiga specific code). It supports ISO C according to ISO/IEC 9899:1989 and a subset of the new standard ISO/IEC 9899:1999 (C99).
Yesterday, version 0.9h was released, which contains numerous changes. Detailed documentation is available in the form of a pdf file on the homepage, as are the binaries for the individual target platforms.
- New features
- Compiler defaults to C99, use -c89 to forbid C99 extensions.
- Several improved warnings/error messages.
- New option -sec-per-obj puts all code functions and data objects in their own section, which may be removed by linker section garbage collection.
- Simple implementation of -merge-strings.
- Added -warnings-as-errors option.
- Define macros __OPTSPEED__/__OPTSIZE__ depending on options.
- Recognize builtin functions with __asm_ prefix.
- Added -depobj option.
- Added -force-statics and -prefer-statics.
- New backends for 6502 and 6809.
- Support for charset conversions (8-bit targets).
- Code compressor (currently only for 6502).
- Better out-of-the-box support for non-8-bit-based types.
- Several improvements regarding the backend interface.
- m68k: defines macro __SMALL_DATA__ with -sd option
- m68k: added -vbcccall/__vbccargs
- vc: new option -rmcfg-* to disable options from a config file
- vc: frontend does Unix-path conversion also for -o
- vclib: New 6502 targets: Atari, BBC, C64, Mega65, NES, Simulator, X16
- vclib: New 6809 targets: OS-9, Simulator
- vclib: __gmtoffset and __dstflag may be overwritten separately
- vclib: strftime() supports ISO-8601 date format through %F
- vclib: added strtof()
- vclib: m68k-amigaos based on NDK 3.2
- vclib: m68k-amigaos supports Roadshow additions and
- vclib: m68k-amigaos adds reaction.lib for ReAction GUI support
- vclib: m68k-amigaos UTC offset is automatically initialized when possible
- vclib: m68k-amigaos configs use -amiga-softfloat (inlines) by default
- vclib: m68k-atari small-data support and libraries
- vclib: ppc-morphos support for (sysv,base)-ABI libraries
- vclib: ppc-amigaos adapted to new SDK
- Performance improvements
- Improved function inlining / cross-module inlining.
- Several improvements in register allocation.
- Improved constant propagation.
- New peephole optimizations.
- New optimization and tuning options for constant initializations.
- Improved recalculation of stack slots.
- Slightly improved common subexpression elimination.
- Range-optimizations and induction variable shortening.
- Allow strength reduction for constant left-shifts.
- Handling of volatile is improved.
- Compile-time calculations of constant pointer values.
- m68k: improved register allocation
- m68k: improved Fastcall-ABI support
- m68k: improved builtin libcalls
- m68k: improved copying of (long) doubles in memory with the FPU
- m68k: better use of scaled addressing modes
- m68k: some FPU code improvements
- m68k: fixed performance regression of internal memcpy
- vclib: reworked assembler inlines
- Bug fixes:
- Lots of fixes in the compiler core and backends. Thanks for your reports!
- vclib: bad assert.h in 0.9g: it must be possible to include the assert-macro multiple times (with and without NDEBUG defined)
- vclib: m68k-amigaos protos declare device library bases with struct Device*.
- vclib: m68k-amigaos ReAction classes must not be automatically opened with auto.lib but with reaction.lib.
- vclib: m68k-amigaos adds missing InvertString() for amiga.lib
- vclib: PPC 64-bit signed modulo fixed
- vclib: fixed mktime(), tm_mday is 1-based, and recognize gmtoffset
- vclib: fgetpos() has to return 0 on success
(dr)
[News message: 01. Mar. 2022, 06:55] [Comments: 0]
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01.Mar.2022
Amigans
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AmigaOS 4: Blog summary of February
The blog Gaming on AmigaOS 4 has published a richly illustrated summary of the developments and releases from the areas of hardware and software for AmigaOS 4 in the month of February. (dr)
[News message: 01. Mar. 2022, 05:41] [Comments: 0]
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28.Feb.2022
Amigans
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Video: Amiga game classics under AmigaOS 4
Roman 'kas1e' Kargin shows in his latest YouTube video how some old great Amiga classic games (released around the 2000s) work natively (without UAE, but with Petunia) under today's AmigaOS4 and on today's AmigaOS4 hardware. This test was done with his beta version of AmigaOS4 with all beta drivers from AEON and beta components of the operating system from Hyperion. The hardware used is an AmigaONEX5000/020 with Radeon RX 560. (dr)
[News message: 28. Feb. 2022, 08:23] [Comments: 0]
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28.Feb.2022
Discord
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Video: How easy is it to make your own joystick using a 3D printer?
In his latest video, Robert Smith attempts to 3D print and build his own retro-style joystick for his Amiga. He takes you through all the steps from design to build in his tutorial. Below the video is all the information needed so anyone can build their own joystick. (dr)
[News message: 28. Feb. 2022, 06:51] [Comments: 0]
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27.Feb.2022
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Aminet uploads until 26.02.2022
The following files have been added until 26.02.2022 to Aminet:
wla_dx_v10.1.lha dev/cross 7.0M 68k WLA DX - 8-bit CPU Cross Macr...
printer.hwp_1.0.lha dev/hwood 5K MOS Printer plugin for hollywood
anaiis.lha driver/oth 182K 68k ANAIIS USB Stack Release 1.22
Mattonite.lha game/actio 976K 68k Arkanoid like PAL game almost...
scummvm-1.7.0-rtg.lha game/misc 5.7M 68k Amiga RTG port of ScummVM 1.7.0
PPaintRUS.lha gfx/ppaint 65K Cloanto Personal Paint 7 RUSS...
AmiArcadia.lha misc/emu 4.4M 68k Signetics-based machines emul...
AmiArcadiaMOS.lha misc/emu 4.7M MOS Signetics-based machines emul...
AmiArcadia-OS4.lha misc/emu 4.9M OS4 Signetics-based machines emul...
DOSBox_RTG.lha misc/emu 931K 68k Amiga port of DOSBox
EndlessRoad.lha mods/8voic 6.0M Endless Road 5ch 16bit Soft Rock
MrR_head.lha mods/anaki 258K It's My Head - OctaMED module
SamplesCreatorDemos.lha mus/misc 200K Some samples created by Sampl...
AmiModRadio.lha mus/play 2.8M 68k Play modules from Internet so...
SpeedPDF_1.1.lha text/dtp 5.6M MOS Fast PDF viewer
Vim_8.2-i386-aros.lha text/edit 12M x86 The ubiquitous text editor
Vim_8.2-ppc-amigaos.lha text/edit 14M OS4 The ubiquitous text editor
Vim_8.2-ppc-morphos.lha text/edit 13M MOS The ubiquitous text editor
cbmconvert.i386-aros.lha util/conv 235K x86 C64 archive converters
d64.i386-aros.lha util/conv 368K x86 Converts C64 data-set files t...
IdentifyLib_FR.lha util/libs 11K French catalogs for identify....
TestProgram.zip util/misc 655K 68k Versatile Amiga Test Program
Classaction4_src.zip util/wb 1.2M Sourcecode of Classaction 4
(snx)
[News message: 27. Feb. 2022, 16:47] [Comments: 0]
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27.Feb.2022
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OS4Depot uploads until 26.02.2022
The following files have been added until 26.02.2022 to OS4Depot:
sdl_vice.lha emu/com 27Mb 4.0 Versatile Commodore Emulator
amiarcadia.lha emu/gam 5Mb 4.0 Signetics-based machines emulator
mce.lha gam/uti 4Mb 4.0 Multi-game Character Editor
iff-converter.lha gra/con 498kb 4.0 Convert images into raw format.
sdl2.lha lib/mis 7Mb 4.1 Simple DirectMedia Layer 2
zitaftpserver.lha net/ser 19Mb 4.1 A fast and secure FTP(S) server.
deepl.lha uti/tex 2Mb 4.0 DeepL tool / incl. sourcecode
vim_mui.lha uti/tex 14Mb 4.1 The ubiquitous text editor
(snx)
[News message: 27. Feb. 2022, 16:47] [Comments: 0]
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27.Feb.2022
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AROS Archives uploads until 26.02.2022
The following files have been added until 26.02.2022 to AROS Archives:
vim_8.2-i386-aros.lha dev/edi 12Mb The ubiquitous text editor
cbmconvert.i386-aros.lha emu/uti 235kb C64 archive converters
d64.i386-aros.lha emu/uti 368kb Converts C64 data-set files to A...
(snx)
[News message: 27. Feb. 2022, 16:47] [Comments: 0]
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27.Feb.2022
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MorphOS-Storage uploads until 26.02.2022
The following files have been added until 26.02.2022 to MorphOS-Storage:
ECWolf_1.3.9999.lha Games/Shoot3D ECWolf is an advanced s...
HLE-Pokercard_2.0.lha Games/Think Hi-Low-Equal Poker Card
SpeedPDF_1.1.lha Office/Show A fast PDF viewer
(snx)
[News message: 27. Feb. 2022, 16:47] [Comments: 0]
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27.Feb.2022
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WHDLoad: New installers until 26.02.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 26.02.2022:
(snx)
[News message: 27. Feb. 2022, 16:47] [Comments: 0]
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27.Feb.2022
Apollo-Forum
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Apollo V4: Ultimate Expansion Board
The developers 'Quetzal' and 'Owl' have developed a board in mini-ITX format that can accommodate an Apollo V4 standalone and offers a variety of additional features and inputs and outputs. A detailed description of the specifications can be found on the project page. Now a new video has been released showing the final prototype. The first boards are expected in mid-2022. (dr)
[News message: 27. Feb. 2022, 10:51] [Comments: 0]
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27.Feb.2022
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Music: Amiga-DJ-Video
In this YouTube video, musician and DJ 'Fast Ram' presents the broader spectrum of old and new rave sound, which he mixes and plays using Amiga computers and software he developed himself. His equipment:
- 2x Amiga 600 running PT-1210 v1.1 (DJ-Decks)
- 1x Amiga 1200 running XSD v0.5b (Sample-Start)
- 1x mixer, two hands, 100% Amiga tunes
Those who want to support the musician have the opportunity to do so on his Bandcamp page. (dr)
[News message: 27. Feb. 2022, 06:39] [Comments: 0]
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26.Feb.2022
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Arcade port: 'Scramble 500' released
A few days ago we already reported about Jean-François Fabre's new project: the port of the shoot'em-up classic Scramble (video). Now the developer has released his game (adf file) on itch.io. Since, as he explained to us, he was able to fix the last bugs, it is basically ready. If users still find bugs, he asks to report them.
According to his GitHub page, the game was written entirely in 68k assembler and already runs on Amigas with Kickstart 1.3 and 1MB of memory. Features:
- original visual & sounds
- faithful enemy behaviour & speed & increasing difficulty
- 50 frames per second (PAL) even on a 68000 A500
- all levels
- joystick controlled (port 1) or keyboard controls (arrows + ctrl + alt)
- can run directly from shell or from whdload (fast machines/complex configurations)
(dr)
[News message: 26. Feb. 2022, 21:04] [Comments: 0]
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26.Feb.2022
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Italian print magazine: Passione Amiga, issue 5
The Italian print magazine 'Passione Amiga' is only available as an annual subscription: you have to pay 16 euros for four issues per year. The fifth issue offers the following topics, among others:
- Coverdisk: Extreme 2.0
- Reviews: Tales of Gorluth III – Dungeon of Reminiscence, The Shadow of Sergoth, Turbo Santa, Super Delivery Boy – The Holiday Shift, Ad Cosmos Ex Terra
- Tutorial for installating AmigaOS 3.2 under WinUAE, part 2
- Video editing with Blender under AmigaOS 4
- Tutorial: Programming in Hollywood, part 3
(cg)
[News message: 26. Feb. 2022, 01:37] [Comments: 0]
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26.Feb.2022
commodore.news
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French print magazine: "Boing" Nr. 3
'Boing' is a French print magazine published by Boing Attitude (e.g. Dir Me Up and Word Me Up XXL). The third issue has 52 pages in A4 format and includes a report from AmiWest, a review of the use of the Amiga in video production and tests of 'The Shadows of Sergoth', 'Turbo Tomato' and the 'Lotus' trilogy. (cg)
[News message: 26. Feb. 2022, 01:32] [Comments: 0]
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26.Feb.2022
Indie Retro News (Webseite)
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Puzzle game: Adam is me
'Adam is me' (video) is a conversion of Baba Is You for the Amiga: by moving and joining tiles on the playing field, on which nouns and verbs are noted, the rules of the respective level are changed in such a way that the game character can finish the section. According to a discussion at ppa.pl (machine translation) , this is an early version of the title written in C, which is still being worked on. (cg)
[News message: 26. Feb. 2022, 01:12] [Comments: 0]
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26.Feb.2022
Indie Retro News (Webseite)
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Tetris clone with CD32/CDTV support: Choctris
Choctris (video) is a Tetris clone with background music and sound effects. If the game is running on a CDTV or CD32, an inserted CD can also provide the background music; on a CDTV, the high scores are also stored in the bookmark memory. Choctris requires Kickstart 2.0 or higher.
Direct download:
Choctris.adf (880 KB)
Choctris.lha (320 KB) (cg)
[News message: 26. Feb. 2022, 00:47] [Comments: 0]
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25.Feb.2022
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Kickstarter campaign: Bluetooth remake of Amiga mouse
The Polish designer Lukas Remis has started a Kickstarter campaign for a wireless remaking of the Commodore Maus 1352. His 'Tank Mouse' is outwardly based on the original, but incorporates modern technology: the Tank Mouse is a wireless optical mouse that has been given a touch panel between the two buttons for scrolling. It works with Bluetooth or 2.4 GHz and can also be used with the Amiga computer. A small USB receiver is to be included in the package for this purpose. A prototype has already been built in cooperation with a renowned electronics manufacturer, extensively tested and is now ready for mass production. The specifications:
- Colour: Black or white
- Sensor type: Optical
- Connectivity: Wireless, 2.4 GHz & Bluetooth 5.0
- Resolution: 1600 DPI
- Buttons: 2
- Scrolling: Touch scrolling area
- Power: 2 x AAA batteries
- Size: 108 x 67 x 31 mm
- Compatibility: Amiga OS, Windows, MacOS, Linux
One of the main goals of the project was to be able to run the Tank Mouse together with an Amiga. This requires a USB to DB9 adapter such as the RYS MKII (supports scrolling) or Lotharek's mouse adapter to connect the wireless receiver (included with the mouse) to the Amiga.
The project goal has been set at 78,000 Euros, of which around 21,000 Euros have already been funded. Should 150% of the sum be reached, a native wireless DB9 receiver will be developed, manufactured and added to each Tank Mouse.
The minimum donation amount is 31 euros. If the funding is successful, the mouse would be produced and delivered by November 2022 (plus 8 Euro shipping). (dr)
[News message: 25. Feb. 2022, 06:49] [Comments: 0]
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25.Feb.2022
Indie Retro News (Webseite)
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Preview videos: Jump'n Run 'Maria Renard's Revenge', Beat'em Up 'Double Dragon'
'Maria Renard's Revenge' (Video) is a Jump'n Run inspired by Castlevania, is developed using the Scorpion Engine. It comes from the same team that has announced a remake of 'Rick Dangerous' recently.
The Beat'em Up 'Double Dragon' (Video) is also done with the Scorpion Engine. It's a port of Taito's Arcade classic from 1987, which is aiming to be a better Amiga conversion than the official Amiga port from 1989. (cg) (Translation: cg)
[News message: 25. Feb. 2022, 00:37] [Comments: 0]
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24.Feb.2022
Indie Retro News (Webseite)
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Playable prototype: Castlevania clone 'Akumajou Dracula' (AGA)
'Akumajou Dracula' (Video) is going to be a port of Konami's NES action adventure Castlevania. The game is developed using the Scorpion Engine, a newly released prototype contains the entire first world right up to the end of level boss. (cg) (Translation: cg)
[News message: 24. Feb. 2022, 00:05] [Comments: 0]
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