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11.-14.09.25 • Classic Computing 2025 • Hof (Germany)
17.-19.10.25 • Amiga40 • Mönchengladbach (Germany)
14.-16.11.25 • Flashback-Symposium #02 • Jößnitz (Germany)

30.May.2025



Game engine: Sevgi Engine v0.177
Sevgi Engine is a new open source game engine for creating of powerful Amiga games using the C programming language (video) and based on the ScrollingTricks archive by Georg Steger (amiga-news.de reported). Now version 0.177 is available providing the following changes:
  • Re-implement all file copy routines used in new project creation
  • Add a toolbar button to compile projects directly from Sevgi Editor
  • Add a toolbar button to run projects directly from Sevgi Editor
  • Popup the Editor Settings window at first run
  • Fix labels in Sevgi Editor according to Amiga User Interface Style Guide
(dr)

[News message: 30. May. 2025, 08:55] [Comments: 0]
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30.May.2025



Universal PCI driver system: OpenPCI 40.3
After several beta versions, Thomas 'Thor' Richter released the first stable version of his universal PCI driver system "OpenPCI" at the end of March, which supports all known PCI solutions for the Amiga without recourse to the software of the respective manufacturer (amiga-news.de reported). The now released version 40.3 fixes a bug in the PCI preferences which caused the device list not to be searched correctly for suitable devices and thus could cause a crash. (dr)

[News message: 30. May. 2025, 08:38] [Comments: 0]
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30.May.2025
Marcus 'ALB42' Sackrow


YouTube client for all Amiga systems: Source code of AmiTube released
Marcus 'ALB42' Sackrow's AmiTube enables watching YouTube videos on an 68k Amiga. They are converted to Commodore's CDXL format and downloaded (amiga-news.de reported). The author has now published the source code of the tool under the CC0 licence on GitHub. The MUIClass library is required for compilation. (dr)

[News message: 30. May. 2025, 08:25] [Comments: 0]
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29.May.2025
Hackaday.com (Website)


MP3 decoder for AA3000 prototypes: DSP3210MPEG
Thanks to 'Wrangler', an MP3 decoder is now also available for the DSP on the AA3000/A3000+ models that never went into series production: DSP3210MPEG is an implementation of the mpeg.device that uses the DSP for decoding. According to the author, the software currently still has several known errors and limitations, but these may still change: For example, only MP3 files with a maximum bit rate of 96 Kbit/s are currently played. (cg)

[News message: 29. May. 2025, 23:55] [Comments: 0]
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29.May.2025



Print/PDF magazine: BrewOtaku, #6
The magazine 'BrewOtaku' presents and tests new games for old computers. The current issue contains 76 colour pages featuring news on around 120 games, including 10 Amiga titles. Additionally, there are reviews of the Amiga releases Sky Shapers (AGA), Yoomp! (OCS) and Wizonk! Magic Arena (OCS), and there is also a 'story' on the "Lotus Turbo Challenge" series.

A printed edition sent from Germany costs eight euros plus postage, while the digital edition (DRM-free PDF) costs 3.50 euros. The first five issues are all still available in printed form. (cg)

[News message: 29. May. 2025, 23:38] [Comments: 0]
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29.May.2025



Emulator: Mame106Minimix 1.4
Mame106Minimix is a port of the Multiple Arcade Machine Emulator to AmigaOS 3, which requires a very fast 68k computer - the author primarily has PiStorm cards in mind. Version 1.4 fixes bugs and contains optimisations and improvements to the user interface. (cg)

[News message: 29. May. 2025, 23:25] [Comments: 0]
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29.May.2025



WHDLoad frontend: iGame 2.5.2 for AmigaOS 3/4, MorphOS (update)
iGame is a MUI based frontend for launching WHDLoad titles. George 'walkero' Sokianos has again contributed some changes to the open source program:
  • Added: Added a file requester in the Properties window, which can be used to set a different WHDLoad slave file for an item. This is useful when a game/demo changed place on the hard disk. (#174)
  • Added: Based on the selected file by the new field, the tooltypes text is updated, enabled/disabled, based if the selected file is a WHDLoad slave one.
  • Changed: Moved the Properties window code to its own files
  • Changed: Added the "Open game folder" menu in the MorphOS version, that was missing
  • Changed: Disabled the gamepad usage on MorphOS because it was reported giving problems while playing a game
  • Fixed: Fixed starting WHDLoad games in MorphOS using WHDLoadopener (#253)
Update: (31.05.2025, 12:15, dr)

Version 2.5.2 fixes the execution of WhdLoad that broke on v2.5.1 for those that use an old icon library.

Download: iGame-v2.5.2-20250531.lha (455 Kb) (cg)

[News message: 29. May. 2025, 23:19] [Comments: 0]
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28.May.2025
Reddit (forum)


Mac OS: Amiga tools Send2adf and ADF.inder
With Send2adf and ADF.inder, Mac OS users are provided with two small programs at the title link with which all files in a selected directory can be written to an ADF file or the contents of an ADF file can be displayed. (snx)

[News message: 28. May. 2025, 08:32] [Comments: 0]
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28.May.2025
Rafał Zabdyr (Mail)


MorphOS: Preview video of Hans Kloss - Agent J-23
"Hans Kloss - Agent J-23" is a fan project based on the Polish platform game "Hans Kloss", which was released in 1992/93 for Atari home computers and the C64.

The new edition is to be released for MorphOS, Windows and Linux. A preview video has been published at the title link. (snx)

[News message: 28. May. 2025, 08:31] [Comments: 0]
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28.May.2025
Steffen Häuser (ANF)


RetroArch port for AmigaOS in progress
Steffen Häuser is working on a port of RetroArch for AmigaOS and AmigaOS 4 - this is a modular emulator system in which only the cores for the different systems are exchanged. After completion, the conversion will be available free of charge in Aminet and OS4Depot, the latter already contains a package with the first cores. He writes (translation) about his port:

"I am currently in the process of porting the modular emulator system RetroArch to AmigaOS. Currently there is already a beta version for AmigaOS 4 and a beta version for AmigaOS 3.x (PiStorm 4 or at least PiStorm recommended). The WarpOS version is unfortunately not yet running, but is also being worked on.

If you don't know RetroArch - it's a modular system where things like video refresh, sound, joystick etc. are done by a central program, and the emulators (like PC-Engine, NeoGeo, NES, Gameboy, ...) then only have to implement the "core". There is a very large field of emulator cores for RetroArch, which can then also be ported relatively easily (some more, some less) to AmigaOS. And you don't have to program video refresh, sound etc. for every emulator from scratch. RetroArch also offers a nice GUI. RetroArch also offers a comfortable GUI for operation.

I offer the current beta version to anyone who sends (for example) 10-15 Euro to my PayPal account (tirionareonwe AT gmail.com) as a donation (in case of a donation, please provide an e-mail address to which the beta version should be sent). The final version will then be published free of charge on OS4Depot and Aminet.

You can also have a look at the video here. (The NeoGeo CD core is not yet included in the video, as it has only been running for a very short time).

There are already a lot of cores, but there is certainly room for improvement.I might want to take a look at a Mame core and possibly also a ScummVM core at some point, once the basic version is ready." (snx)

[News message: 28. May. 2025, 08:31] [Comments: 0]
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27.May.2025



Module-player: NostalgicPlayer 3.0.0 for Windows
NostalgicPlayer is a tool for playing music files on Windows that supports a wide range of formats, including Amiga-specific file types such as MOD (Protracker, Noisetracker) and MED (OctaMED), as well as modern formats such as MP3 and FLAC. The player was first developed by Thomas Neumann in 1993 on the Amiga, and later continued on BeOS and Windows. NostalgicPlayer requires Windows 10 or 11, .NET Desktop Runtime 9, and, of course, a sound chip or sound card in your PC.

New features and bugfixes in version 3.0.0 of NostalgicPlayer:
  • Some Ron Klaren modules did not play correctly, e.g. Battle Squadron.
  • Fixed different issues when loading samples in mo3 modules.
  • When a module is paused and you change position, the time is updated immediately.
  • The Amiga filter implementation has been updated from a simple low-pass filter to a Butterworth filter, so it is now closer to the real Amiga filter.
  • Totally rewrite of the internal mixer routines to support multiple channels in both sample files and speaker setup. That means when playing e.g. a 7.1 channel sample file, each channel will be directed to the right speakers. If you do not have all the speakers required, NostalgicPlayer will down-mix the channels and place them in speakers close to the original position. Support from 1 to 14 channels as input and 1 to 7 channels as output + subwoofer channel for both input and output.
  • Multiple channel support added for these sample formats: FLAC, Ogg Vorbis, Opus, RIFF-WAVE (PCM) and RIFF-WAVE (IEEE).
  • Changed the surround option, so you now can select between Dolby Pro Logic and Real channels. Real channels means modules using the surround effect, will be played directly in the rear speakers. So if you have more than 2 speakers, I recommend to set this to Real channels.
  • Level meter and Oscilloscope visualizers now supports multiple channels.
  • Added a volume normalizer, which will turn down the volume a little bit if overflows are detected when mixing.
  • Added support for TFMX-MOD files.
  • Updated LibSidPlayFp to version 2.14.0.
  • Updated LibXmp to version 4.6.3.
  • Added support for ArcFS archive format.
  • Added missing module formats in LibXmp: Archimedes Tracker, Astroidea XMF, Coconizer, Digital Symphony, Digital Tracker, Digitrakker, Epic MegaGames MASI, Epic MegaGames MASI 16, Funktracker, Galaxy Music System 4.0, Galaxy Music System 5.0, Liquid Tracker, Liquid Tracker NO, Megatracker, Poly Tracker and Real Tracker.
The NostalgicPlayer is available free of charge, and the source code is also available on GitHub. (nba)

[News message: 27. May. 2025, 18:29] [Comments: 0]
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27.May.2025



Winner demo: Dead Ahead by Flex & Ephidrena (68k Inside 2025)
At this year's demoscene party 68k Inside 2025 in Finland (May 23-25), the Amiga demo "Dead Ahead" by the groups Flex and Ephidrena took first place in the Combined Demo Competition. The technically and visually impressive work combines classic 68000 demo aesthetics with modern design elements - a highlight for demoscene enthusiasts. Rloaderro (code), evilryu (shader code), farfar (3D/2D graphics) and heetach (analogue gfx) were responsible for the production. Further information about the demo and the rest of the party results can be found on the demoscene website Pouet.net. (nba)

[News message: 27. May. 2025, 18:08] [Comments: 0]
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27.May.2025
gitlab (ANF)


Coding-tool: Copper Showdown Editor 0.0.2
Copper Showdown Editor is a live coding tool for demonstrating Copper effects. Copper lists are programmed in the LUA scripting language, and the result is then displayed on the screen in real time. Under the hood, the tool uses the vAmiga emulator. With the help of ADF export, the result can then be run directly on an A500 with 512 KB. Copper Showdown Editor is available for Windows, Mac OS, and Linux and requires a 3D accelerator. (nba)

[News message: 27. May. 2025, 17:24] [Comments: 0]
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27.May.2025
Erik 'earok' Hogan (E-Mail)


Game Construction Kit: Scorpion Engine 2024.2
The "Scorpion Engine" by Erik 'earok' Hogan enables the development of games. The engine itself is not open source, but all included demos and demo games are. The editor itself runs on Windows. Graphics are imported as PNG files, for level creation the editor Tiled is used. For sounds, music and animations Amiga formats (mod, 8svx, anim5) are used. Version 2024.2 was released today with numerous new features and updates.

Changes of version 2024.2
  • AMIGA:
    • "Trackdisk" export for Amiga produces NDOS disks with lower memory usage and lower loading times.
    • Visual editor for parallax.
    • CD32 NVRAM saving.
    • Improved handling for scrolling, particularly where high bitplanes counts and wide screens are used.
    • Improved support for keyboard commands, in particular multiple keypress/release events in a single frame are handled.
  • MEGADRIVE:
    • Much improved sprite pattern streaming.
    • Support for some line scrolling options, including an "underwater" demo.
  • NEOGEO:
    • NeoGeo maps and actors use 21 sprites at most, allowing more layers of parallax to be added to each scanline.
    • Support for NeoGeo's powerful auto animation feature for level backgrounds.
    • Save cart support (as well as NeoGeo CD's internal save memory).
    UNIVERSAL:
    • New "Brixx" and "Snek" sample games generously donated by Zooperdan!
    • Visual editing for platform jump arcs.
    • Improvements for adding new lines to codeblocks.
    • Various improvements to stability and performance across all platforms.
    • High Score table sample game.
    • "Look Up Tables" can be implemented in external text files, allowing large amounts of data to be referenced at real time.
    • Major improvements for debug mode, including first time support on Mega Drive and NeoGeo.
Performance
Scorpion Engine uses a benchmark game which is not a scientific measure by any means, but it does give a general idea of how performance on each platform has improved.
  • A500: 4 %
  • A1200: 6 %
  • A1200+Fast: 3 %
  • Mega Drive: 6 %
  • NeoGeo: 1 %
The complete source code for the Scorpion Engine is available for download under the title link. (nba)

[News message: 27. May. 2025, 17:17] [Comments: 0]
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27.May.2025
Christian 'xeno74' Zigotzky (E-Mail)


Linux: Kernel 6.15.0 for X1000/e5500
Parallel to the release of Linux kernel 6.15.0, Christian ‘xeno74’ Zigotzky has finalized the compilation for AmigaOne X1000 and e5500 machines (X5000/20, X5000/40, Mirari, and QEMU VMs). The X1000/e5500-specific changes:
  • adaption of the current Linux Kernel 6.15
  • new features for Intel and AMD hardware
  • Added more Xbox controllers to the xpad-driver: Turtle Beach Recon Wired Controller, Turtle Beach Stealth Ultra and PowerA Wired Controller
  • networking-fixes
  • sound-fixes
  • NVMe-fix
(nba)

[News message: 27. May. 2025, 11:07] [Comments: 0]
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27.May.2025
Seiya (ANF)


PDF magazine: REV'n'GE 170 (Italian/English)
Besides the Italian original issue, the PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is also available in English. The magazine's reviews compare, if available, the different ports of classic games to the various platforms of their time. Furthermore a focus is on rather unknown retro games.

The latest issue (170) features numerous reviews and news items about games for other retro systems, as well as reviews of Cybernetix for the Amiga and Apprentice for the Atari ST, which is largely identical to the Amiga version. (nba)

[News message: 27. May. 2025, 10:37] [Comments: 0]
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26.May.2025



New game engine: Sevgi Engine
Sevgi Engine is a new open source video game engine which provides the required tools and generates the boilerplate code to create high performing Amiga games using only the C programming language (video). It is built around the ScrollingTricks archive by Georg Steger and has the following features:
  • All display algorithms aim to perform at a locked 50fps on a single buffered native Amiga chipset display. It implements an optimized version of the algorithm Scroller_XYUnlimited2_64 from ScrollingTricks. Benefits highly from Fast Ram where available.
  • System friendly: aims to work on all ROM versions (2.0+) providing a clean quit back to OS without needing WHDLoad.
  • AGA Support: supports all features provided by the AGA chipset.
  • No limitations: designed to support all the well known visual tricks known by the popular Amiga video game titles while not limiting more experimental effects to be implemented.
  • Easy development A native editor program is provided to generate code, manage game assets, edit color palettes etc. called Sevgi Editor. Other elements like game logic, animation and events require programming knowledge in C. The programming and compiling can be made natively (on the Amiga OS - using native compilers) or cross platfrom (on Windows or Linux PCs - using cross development tools). Sevgi Editor can import game maps made in Tiled.
  • Templates: generates ready to compile and run game code from template genres which aims to ease bootstrapping. The templates include test assets.
  • ptplayer: implements the great ptplayer by Frank Wille for music and audio effects.
  • No third party dependencies: the game executable will not require any libraries
  • Documentation: the engine code is very well commented and documented in detail in Amigaguide format.
An ECS or AGA Amiga, Kickstart 2.0+ and MUI 3.8 (for Sevgi Editor) are required. We asked the author İbrahim Alper Sönmez how this project came about:

Amiga-News (AN): We have been reporting on two game construction kits for some time now: RedPill and die Scorpion Engine. Did you know about the other game engines?

Alper Sönmez (AS): Yes I did know about RedPill and Scropion Engine. I never tried them though. I follow both of them from websites like yours, their facebook pages and youtube channels and I really appreciate what they’ve achieved so far.

AN: Did you miss anything?

AS: The first thing I miss in the engines mentioned is the unavailability of a clean quit back to OS. I try to use AmigaOS to the fullest, so I download the new games on the AmigaOS using IBrowse, unpack them and copy them to some proper drawer. But when I run them and not be able to quit back to OS, I get pretty annoyed. Another feature I miss in the games made on those other engines is the engine not being able to fade in/out the copper gradients (the color gradients used as background sky). I spent particular time on these two while developing Sevgi_Engine.

AN: What was the reason for developing your game engine?

AS: It was mostly educational and experimental. I've always been curious about how Amiga games were made. I’ve read so many different implementation ideas from various developers on forums and always had thought experiments inside my head for a while about what would be the best combination of these ideas to have the best performing game engine for the Amiga. I was familiar with Amos (which is very convenient, yet quite limiting on many aspects) and experimented with some ideas on that initially. One day I’ve decided to write something from scratch in C implementing all my ideas without encountering the limitations caused by the infrastructure of Amos. The most essential one among those ideas was one of the screen scroll routines demonstrated in Scrolling Tricks by Georg Steger which was also written in C. So I’ve downloaded his source code from Aminet and started implementing my version of the routine. When I saw it perform amazingly well I decided that there would be something of great value if I could turn this into a fully fledged game engine. And so the Sevgi_Engine project started.

AN: Is it even possible to compare your engine with the other two?

AS: It is hard to make an easy comparison because of the differences in the target groups. But I can say that Sevgi_Engine is more a "boilerplate C code generator" than a "game construction kit". But of course it has an editor to help with the management of game assets and engine features. But for a comparison on the games to be created with them, I can tell that Sevgi_Engine can outperform them both on being system friendly. Another important difference is that it is open source. It is amazing that some developers have already started contributing on GitHub.

AN: What is the target group? Everyone? Or rather developers/programmers?

AS: Sevgi_Engine requires great knowledge of Amiga hardware programming and C language. So the target group is C developers invested in programming Amiga hardware and AmigaOS friendly code.

AN: Is it more/better suited to a certain type of game?

AS: It is more suited to make high performing games that work on native Amiga display, like namely Turrican, Lionheart, Fire and Ice, Superfrog, Alien Breed etc. with an important caveat: Sevgi_Engine aims to perform as well as these games but on a single buffered display. Which means there will be more chip memory available for sound and graphics assets. (dr)

[News message: 26. May. 2025, 22:53] [Comments: 1 - 27. May. 2025, 10:20]
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26.May.2025



Tool: morsconv 3.0 generates Morse code
With Grzegorz Kraszewski's tool " morsconv" it is possible to convert text into various forms of Morse code using shell commands. The following output modes are supported:
  • AUDIO - Outputs Morse code as realtime audio using audio.device.
  • CON – Outputs Morse code as text to standard output using arbitrary strings for Morse elements.
  • COUNT – Counts all the elements of Morse code for given text and print counters to the standard output.
  • 8SVX – Generates IFF 8SVX audio file (8-bit, mono).
  • WAVE – Generates RIFF WAVE audio file (16-bit, mono).
The first output mode has been added in the now released version 3.0. AmigaOS 3.x is required. (dr)

[News message: 26. May. 2025, 22:13] [Comments: 0]
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26.May.2025
Ryan Stapleton (Mastodon)


Preview video: New e-mail client "AMail"
A fortnight ago Ryan 'bluewizard' Stapleton had already presented his project in a first video: "AMail" is to be a modern e-mail client for AmigaOS 3.2 that supports IMAP and SMTP. The second video now published shows how the client communicates with its local IMAP server and sends emails via SMTP. (dr)

[News message: 26. May. 2025, 06:21] [Comments: 1 - 27. May. 2025, 14:45]
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26.May.2025



Amiga 40 Tools Jam: Icon-Made V0.9 / Video interview
Pawel 'tukinem' Tukatsch had submitted the first entry for the Amiga 40 Tools Jam with "Icon-Made": a simple tool, still under development, which creates standard icons from IFF image files for the Workbench (video, amiga-news.de reported).

Version 0.9 now runs on a separate OCS Intuition screen or on a window in WB: the latter allows the tool to be used with graphics cards. In addition, a simple help window has been added.

A Polish-language video interview with the developer has been published on YouTube, which can be viewed with English subtitles. (dr)

[News message: 26. May. 2025, 06:00] [Comments: 0]
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26.May.2025



Programming competition: Winners of the AmiGameJam 2024
Voting for the AmiGameJam 2024 started at the beginning of December 2024 (amiga-news.de reported). The winners have now been announced in a live show on Twitch: Congratulations to all the winners! (dr)

[News message: 26. May. 2025, 05:23] [Comments: 0]
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25.May.2025



Aminet uploads until 24.05.2025
The following files have been added until 24.05.2025 to Aminet:
Global_War.zip                 comm/cnet  296K  OS3 Global War                               
amigassh.lha                   comm/net   151K  OS3 SSH2 for the Amiga                       
DUMMM.adf                      demo/disk  880K  OS3 A crap demo                              
Sevgi_Engine.lha               dev/c      852K  OS3 Sevgi Engine                             
PyPlayer.zip                   dev/src    1.1M  VAR Audio Player for Python...  
DiskFlush.lha                  disk/misc   11K  OS3 Flush all filesystem bu...     
XTReme30.lha                   game/data   31K  GEN Xtreme Racing extra tra...                
TMSColor.lha                   gfx/conv   297K  VAR Converter from BMP/PNG ... 
AmiArcadia-OS4.lha             misc/emu    11M  OS4 Signetics-based machine...        
AmiArcadia.lha                 misc/emu    10M  OS3 Signetics-based machine...        
AmiArcadiaMOS.lha              misc/emu    10M  MOS Signetics-based machine...        
AmiVms.lha                     misc/emu   3.8M  OS3 Simulates OpenVMS comma...               
NAFCYI1992S4-B02.zip           text/bfont 986K  GEN NAFCYI Winter 1992-93 (...        
IdentifyLibraryItaCat.lha      util/libs   30K  GEN Italian catalog for Ide... 
ReportPlus-OS4.lha             util/misc  918K  OS4 Multipurpose utility                     
ReportPlus.lha                 util/misc  740K  OS3 Multipurpose utility                     
VATestprogram.zip              util/misc  8.0M  OS3 Versatile Amiga Testpro...              
GoVD.lha                       util/wb     43K  OS3 Virtual Desktops for Wo...           
(snx)

[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025



OS4Depot uploads until 24.05.2025
The following files have been added until 24.05.2025 to OS4Depot:
libid3tag.lha            dev/lib 640kb 4.1 ID3 tag manipulation library
libmad.lha               dev/lib 796kb 4.1 MAD: MPEG Audio Decoder
libmpg123.lha            dev/lib 7Mb   4.1 Library for decoding mpeg audio ...
libopus.lha              dev/lib 6Mb   4.1 Codec for interactive speech and...
libopusenc.lha           dev/lib 730kb 4.1 Provides a high-level API for en...
libopusfile.lha          dev/lib 942kb 4.1 An API for decoding and seeking ...
libsdl_mixer.lha         dev/lib 3Mb   4.1 SDL mixer library
libvpx.lha               dev/lib 5Mb   4.1 WebM VP8/VP9 Codec library
arabic_console_device... dri/inp 3Mb   4.1 An arabic console device, line&a...
amiarcadia.lha           emu/gam 11Mb  4.0 Signetics-based machines emulator
retroarch_cores_insta... emu/gam 244Mb 4.0 Cores for soon to be released Re...
reportplus.lha           uti/mis 918kb 4.0 Multipurpose utility
(snx)

[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025



AROS Archives uploads until 24.05.2025
The following files have been added until 24.05.2025 to AROS Archives:
metemp3.x86_64-aros-v11.zip  aud/pla 667kb a Mp3,Flac,Wav Player
amissl.x86_64-aros-v11.zip   net/mis 2Mb   AmiSSL is a port of OpenSSL for ...
(snx)

[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025



MorphOS-Storage uploads until 24.05.2025
The following files have been added until 24.05.2025 to MorphOS-Storage:
ppcrack-1.0a.lha          Files/Archive             Unpack and decrypt Powe...
Super-Haxagon_3.9.1.lha   Games/Misc                Port of Super-Haxagon (...
FallingTime_1.0.2.lha     Games/Misc                Port of FallingTime (SDL2)
Lite-XL_2.1.7r2.lha       Text/Edit                 Lite XL is a lightweigh...
(snx)

[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025



WHDLoad: New installers until 24.05.2025
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 24.05.2025:
  • 2025-05-19 updated: Battle Command (Ocean) Crash bug fixed, another version supported, UI click bug fixed, trainers and manual added (Info)
(snx)

[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025



Arcade game: Gemdalus released
The aim of Gemdalus (story of origin) is to collect all the gems scattered around a labyrinth. In doing so, however, you are dragging a kind of rubber band behind you that cannot be crossed. However, it is possible to snap the rubber band back to take a different path.

The AMOS game, which can be purchased for five US dollars, requires the AGA chipset and 1.6 MB of chip RAM as well as 320 KB of additional RAM. (snx)

[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025
Mirko Engelhardt (ANF)


Anniversary: Amigaland.de turns 25
On amigaland.de, Mirko Engelhardt makes formerly commercial software available for download with permission. He can now look back on a quarter of a century and writes (translation):

"The time has come. Amigaland.de is 25 years old, what an achievement and not expected at the time. Honestly, who would have thought 25 years ago that the Amiga community would still be so lively? I certainly didn't, but everything turned out differently and is now as it is.

Our site is celebrating its anniversary this year. Our site saw the light of day 25 years ago and has continued to develop steadily. Before that, we were active in the mailbox scene. We were also successful with the Nevermind BBS (1994 - 2001). Then I pulled the plug and sold all my Amiga hardware. (A serious mistake!) Through Amigaland, however, I tried to maintain my affinity to the Amiga. Today we are quite well established, we can offer many downloads, have many stories to tell and offer help in various areas. Our site has been redesigned four times so far, but I liked our second version the best. :)

Today we celebrate the day, we currently offer the most downloads for the Amiga on our site that we have ever had. Plus apps, demos, tutorials and our extensive history section. We are currently supporting the Amiga40 as a sponsor and are giving away two tickets to this event until May 31, 2025. Have fun at Amigaland!" (snx)

[News message: 25. May. 2025, 07:30] [Comments: 0]
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25.May.2025



AmigaOS 4: SDL 2.32.6 and 3.2.14
The Simple DirectMedia Layer (SDL) multimedia library is now available for AmigaOS 4 in versions 2.32.6 and 3.2.14.

SDL 3, which was introduced in January of this year as version 3.2, offers an extended programming interface (for the GPU, system dialogs, the file system and webcams, among others) and an extensively revised audio interface compared to its predecessor. (snx)

[News message: 25. May. 2025, 07:29] [Comments: 1 - 25. May. 2025, 12:56]
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24.May.2025



Desktop wiki: MPW 0.1
Marcus 'ALB42' Sackrow is writing a desktop wiki whose content is written in Markdown. The wiki starts a local web server, which can then be accessed from any web browser (Video). File and image uploads are still causing problems, but the wiki is already usable. For the time being, Sackrow is only providing an AmigaOS 3 build for testing. (cg)

[News message: 24. May. 2025, 23:59] [Comments: 0]
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24.May.2025
Nicola Morocutti (ANF)


Print magazine: Passione Amiga, issue 25
The current issue 25 (May 2025) of the Italian magazine ‘Passione Amiga’ contains 48 colour pages and is available as a printed or digital edition (via Amazon). The topics of the issue include:
  • Reviews of 11 new Amiga games: Burger Time, Carmageddon 68k, Better Dead Than Zed, Go! Tony Go!, Speed Haste, NeonNoir 1.2, PJUSK, The Hobbitron Chronicles, Tank in a Dungeon, Trapped in the Tomb, and Jerboastar VS The Gersmow
  • Hands-on: AmigaOS 3.2.3 (with an interview with Camilla Boemann) and Codecraft IDE
  • Report from Revision 2025
  • Tech section: Spotlight on SCALA Multimedia and its integrated applications
  • Regular columns: Aminet Treasures, La soffitta del Pastore – Pios One, and Reader Mail
  • And also: Game news, Tech news, and more...
(cg)

[News message: 24. May. 2025, 23:59] [Comments: 0]
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24.May.2025



Shoot'em Up: final demo for "Rex and the Galactic Plague"
'Rex and the Galactic Plague' is a vertically scrolling shooter developed with the help of the Scorpion Engine. The "final" demo version now released contains three playable levels and shows the current status after the developer had to make quote some changes to make the title playable from Floppy Discs. (cg)

[News message: 24. May. 2025, 23:54] [Comments: 0]
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24.May.2025
AmigaKit (Mail)


Hardware emulators: ARM-native MP3 decoding for A1200NG and A600GS
As Amigakit announces in a post on amigaworld.net, they have released "ArmMP3File.library" that uses native ARM code to decode MP3 files. In addition to the text-based player already available, it is hoped that an MP3 player with a graphical user interface using the library will be released soon. (cg)

[News message: 24. May. 2025, 23:49] [Comments: 0]
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