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08.Mar.2024



Preview video: Platform game "Deathmine" (V0.05C)
In the middle of last year, we reported on an early version of the game "Deathmine" as an entry for the Amiga Blitz Basic Jam. At the end of October, the developer 'pixelplop' had converted the game into C/C++ code and has now published a new preview video, showing the following new features and changes:
  • The flame on the HUD lantern gets smaller as the lantern oil depletes.
  • The map graphics slowly get darker as the lantern oil depletes.
  • Changed the throwable flares to dynamite.
  • Added dynamite sticks to the HUD so you can see how many you are carrying.
  • When the dynamite explodes it briefly lights up the screen revealing the map.
  • Added an Oil can and Dynamite pickup.
  • When you die you leave a grave stone behind as a permanent marker.
  • Hardware sprites now clip correctly with the top of the screen.
  • Hardware sprite data fixed so it ends in a blank line which prevents glitches.
  • Added sfx for the toxic drip and other misc sfx.
  • Improved character movement.
  • Improved character collision and ladder logic.
(dr)

[News message: 08. Mar. 2024, 06:07] [Comments: 0]
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