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10.Jul.2021
Aminet


Game Construction Kit: RedPill 0.8.12 / Shot'em up in 33 Minutes (Video)
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.8, which allows the development of games from various genres (see short tests of two Redpill games). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. YouTuber 'kerrichal' demonstrates in a video how to create a shot'em up game within 33 minutes using RedPill.

Changes since version 0.8.10:
  • FIX: When camera position moves abruptly, it was causing graphical corruption.
  • FIX: Fix in Level Editor screen, some buttons not working when a lot of objects were used.
  • FIX: Fix in Square Grid Slice in Spritesheet screen.
  • Added shortcuts for Level objects in the object editor, to easily see the used ones and navigate quickly to one of them.
  • Objects have two internal variables Custom 1 and 2, now their name can be changed and the trigger name will change too for readability.
  • Added action trigger Tile Type is that checks the collision type of the tile where the object is.
  • Added exception handling that will exit the editor or game when low on chip ram or other exceptions.
  • Level exits have been moved to the Level Properties tab.
  • Change in scrolling routine when processing the left part of the map.
  • Added Shotemup example in the projects folder.
  • FIX: In Change Type trigger, not working as expected.
  • FIX: In Change Tile trigger, now working fine when the tile was not on screen.
  • FIX: In Change Icon trigger, it was not working properly.
(dr) (Translation: bb)

[News message: 10. Jul. 2021, 07:23] [Comments: 0]
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