15.Jan.2022
Prince (Mail)
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Amiga Assembly For Beginners: Debugging using the Visual Code Extension
'Prince', founder of the group 'Phaze101', streams the assembler coding course "Corso completo di programmazione assembler in due dischi" in English on Twitch and uploads the respective episodes time-delayed to YouTube (amiga-news.de reports regularly).
As part of another tutorial Amiga Assembly For Beginners - Lets Make a Game, Prince now explains with concrete examples how to write a game with assembler. In the episode Debugging using the Visual Code Extension by Paul Raingeard he shows how to set up and apply the Amiga Assembly for Visual Studio Code extension. (dr)
[News message: 15. Jan. 2022, 20:46] [Comments: 0]
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15.Jan.2022
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Web emulator: vAmigaWeb
For quite some time we have been reporting about vAmiga, an Amiga emulator for MacOS that emulates the classic Amigas 500, 1000 and 2000. Based on this code, two web ports have been developed in the last months: vAmigaWeb and vAmiga (online). We had already mentioned both in our article Emulation: vAmiga as web port and tested the latter in more detail.
The subject of today's article is the web implementation vAmigaWeb by the developer 'mithrendal'. As the author explains to us, it had already become apparent during the development and design of his predecessor project VirtualC64 Web that a desktop app must have different characteristics than one that wants to cover all device classes. These are as follows:
- adapts to devices with different sizes (keyword responsive design)
- virtual touch joystick
- virtual touch mouse
- virtual keyboard
- custom action buttons that let you build your own onscreen buttons
- these can be stored with user-defined scripts for controlling e.g. continuous fire. You can even design your own 'bot controls', which is made possible by querying and processing the enemy sprite positions in your own custom script. A corresponding script editor with syntax highlighting and intelligent code completion is built in.
- runs on all browsers of the last 4 years including on iPhone/iPad-Safari
vAmiga (online) by Christian Corti, on the other hand, aims at a 1:1 adaptation of the Mac desktop version of Dirk Hoffmann's vAmiga, i.e. porting the elegant desktopUI of the Mac to the web. Due to its design, it does not support mobile device classes or not to the full extent. According to Corti, the purpose of vAmiga (online) is to be used on a real desktop with keyboard and mouse connected. vAmigaWeb, on the other hand, is also very usable on the go on a cell phone or with a tablet (on the couch).
vAmiga (online) on the other hand will still get quite a few features of the Mac version, such as various inspectors for CPU, blitter, etc…. Both versions support the saving of snapshots, i.e. game states: At any point in a game, you can save the game state using 'take snapshot' and thus conveniently bypass loading times. This is especially useful at a very difficult part of a game, where you try tirelessly to defeat the 'final enemy'. Having saved the score shortly beforehand, you can always try your luck from there. Taking snapshots can also be assigned to keys, e.g. the key 's' can be used to save the game state and the key 'r' (reload) to restore it. These key assignments can be created using the action buttons, the '+' icon in the menu bar.
Having reached this point, one or the other is surely eager to simply test the web emulator. Therefore, we do without screenshots and recommend two different variants instead:
Those (experts) who would like to take a closer look at the emulator and test their favorite game are advised to use the direct start. All others who first want to get an idea and comfortably see the emulator in action are recommended to visit the website especially created for vAmigaWeb:
Here you get the pleasure of seeing another feature live in action: The emulator embedded, i.e. integrated, in a website. Here done and ready configured for a demo, three games - brandnew here the Knightmare Amiga port, which was released just four days ago - and SysInfo.
Our test showed that we could basically run all games smoothly with our Samsung laptop with Intel Core i3-2330M processor, but we experienced sound jitters during the demo and when we additionally moved the mouse during the Celtic Heart game. Presumably, two cores are not sufficient here. The author would be happy to receive more empirical values in this regard.
Having asked the author how he actually came up with this project idea, he said:
"I participated in the iAmiga project in 2016, which is a native Amiga emulator for iOS. But since it is only based on an outdated version of WinUAE, it has many compatibility issues, some of which I was able to fix (by patching back current WINUAE source code) but overall it was difficult. Then there was the possibility to take completely the current WinUAE code (like FS-UAE by Frode Solheim) but the source code is so complex and "grown" over decades. In 2019, Prof. Dirk Hoffmann started writing this completely rewritten, highly efficient vAmigaCore. He bought some real Amigas (I still had an old A1000) to have test candidates to benchmark the emulation against, if it is really accurate.
I was bothered by the fact that Apple does not allow emulators in the Appstore and the 'free provisioning certificates' for developers only work for 7 days, so I came to PWAs, the ProgressiveWebApp standard from Google, with which you can build quasi native apps in HTML5. So the step to compile the source code from Dirk into a WebAssembly (binary code) was obvious.
The so installed PWA on Android or iOS is executed many times faster than for example Rupert Hausberger's Scripted Amiga Emulator. First, however, the VirtualC64 Web was created in 2019. You can also integrate it into your own web pages as well as a Youtube player." (dr)
[News message: 15. Jan. 2022, 09:42] [Comments: 0]
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14.Jan.2022
Christian Zigotzky (Mail)
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Linux: Kernel 5.16 für AmigaOne X1000/X5000
The final Linux kernel 5.16 is available. Christian 'xeno74' Zigotzky has compiled the kernel for the AmigaOne X1000 and X5000. The Image can be downloaded in the corresponding thread of the Hyperion forum. (dr)
[News message: 14. Jan. 2022, 05:31] [Comments: 0]
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13.Jan.2022
Trevor Dickinson
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Trevor Dickinson on: A1222+/Enhancer V2.x/From Vultures to Vampires Vol 2
In response to our inquiry, Trevor Dickinson (A-EON) provided a brief summary of the current status of some projects:
- A1222plus motherboard
- Hardware works as expected, including network and audio
- DVD drive support still problematic at the moment
- Board now can boot Workbench
- Performance like the original beta board: all popular software (e.g. Odyssey and IBrowse, but also the latest DVDPlayer version) as well as A-EON's 2D and 3D graphics drivers including the latest Enhancer 2.1 release are supported.
- The A1222+ uses the latest uboot firmware written by Mark Olsen, which provides additional variables such as reduction in the number of Boing Ball animation and generally faster boot time.
- production start and planned availability not set yet: currently preparing early adopter production depending on component availability
- Enhancer Software V54
- further updates are in progress after the release of version 2.1 (e.g. integration of AmiSSL 4.11, improved Warp2D library). The 14th alpha build of V54 was released to beta testers on January 4. Release in the course of the year
- Two installation variants possible:
- over the existing OS4 installation (similar to current version 2.1)
- on a separate Enhancer partition, from which can be booted by default (the OS4 installation CD is required once for this purpose). It is unclear which components are used or copied temporarily or permanently.
- LibreOffice
- Trevor speaks of "a long and expensive journey which I am hoping is coming to a satisfactory conclusion".
- record a video of Libre Office in action planned.
- Soon: widen the beta test programme to accelerate the the first release.
- From Vultures to Vampires, volume 2
- at the moment Kickstarter campaign for financing the second volume until 24. Januar 2022
- Initiated by David John Pleasance, who also focuses on all administration, including contacting printers
- Trevor Dickinson is not involved in the Kickstarter campaign and is not accepting any funds from the Kickstarter campaign or future book sales. He is 3/4 finished writing volume 2
- covering the years 2005 to 2021
- currently about 6.400 Euro are given from required 18.000
- E-Books available from the end of February
- with signature if desiredr
- ubsidizing shipping costs for buyers outside GB
(dr)
[News message: 13. Jan. 2022, 06:39] [Comments: 2 - 18. Jan. 2022, 11:50]
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12.Jan.2022
Ko-fi
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AmigaOS 4: 'Lite XL' editor 1.16.12.7
At the end of last year, George Sokianos had announced with the release of version v1.16.12.3 that he had started porting the editor 'Lite XL', which originates from the Linux world (amiga-news.de reported). Yesterday he released the for the time being last update to v1.16.12.7 for this version branch and writes the following about it:
"Today I did the last release of Lite XL for AmigaOS 4.1. Don't worry, I am not stopping working on this fine editor. On the contrary. I will stop working on the v1.16.12 source branch so to focus on the latest available version.
The last few days I managed to port Lua 5.3 and Lua 5.4, as well as the PCRE2. Although the newer versions of Lua are not necessary yet, the PCRE2 is one of the mandatory libraries needed. All of them are highly experimental, and not tested thoroughly, but I am happy I managed to finish them.
In the new v1.16.12.7 release, which is already available to be downloaded from my Git repository and OS4Depot, I did a few changes that might help with the SDL to use the Gfx Card in a better way, which will increase the overall speed. Also, I included a few plugins and colour schemas that are tested and working fine with this version, in case you would like to add some extra features or make it look better for you.
I updated the README_OS4 file where you can find more information about all these additions, how to use them and a couple of tips 'n tricks that might help you.
I hope it will keep you occupied until the next major release, which is going to be epic.
If you want to track the progress of Lite XL v2 development, you can always check https://git.walkero.gr/walkero/lite-xl/issues/12 or make sure to watch this page, since I am going to update you frequently.
Finally, I would like to thank you once more for your generous support. The motivation I get from you all is inexpressible." (dr)
[News message: 12. Jan. 2022, 05:46] [Comments: 0]
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11.Jan.2022
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RTG driver: P96 V3.2.2 released
Jens Schönfeld (individual Computers) wrote:
"The RTG driver P96 enjoys growing popularity: More then 40 paid downloads (more than a third of them for the full price or more) during the weeks since version V3.2.0 has been published, have taken us over the threshold of 30% cost coverage since we've taken ownership of the software in 2016. We'd like to send a big thank-you to the Amiga community for strong support and detailed bug reports in our support forum, which help us improve the software on a regular basis." Changes:
- Version 3.2.2 attempts one more time to deal with broken software: If a program like Descent opens a planar screen mode, but combines it with chunky rendering routines, the new version 3.2.2 can display a correct picture despite this evident software error.
- Sprite colours are now switched if the sprite travels from one screen to another in a split-screen environment. This fixes the colour of the mouse pointer during screen dragging.
- masked blitting of planar bitmaps has been fixed: This fixes the "Palette"-preferences program.
- If a split-screen (dragged screen) is used on a PIV-card, the video-window will not be disabled, but will pan together with the front screen. Note that P96 currently does not support video or memory windows on the back screen.
(dr)
[News message: 11. Jan. 2022, 22:06] [Comments: 0]
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11.Jan.2022
Twitter
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Vertical shooter: Amiga port of 'Knightmare' released (update)
The musician, DJ and developer 'Hoffman' had released the final version of his amiga version of the game 'Metal Gear' last year (amiga-news.de reported). Also originally written for the MSX and published by Konami was the vertically scrolling shooter Knightmare, of which he released his amiga port today (official video). He wrote:
"Originally released in 1986, Knightmare is one of the many classic games produced by Konami for the MSX. It’s the first in a trilogy of games with each edition opting for a different style of gameplay throughout the series. You play as Popolon and your Mission is to rescue Aphrodite from the clutches of the evil Prince of Darkness. You have to fight your way through 8 levels of enemies and bosses along the way to rescue the Goddess of Love and Beauty. The action takes place in the form of a top-down vertical scrolling shoot’em up style including various power-ups along the way".
The Amiga port contains the follow features:
- Original game fully disassembled to ensure accurate gameplay
- All graphics remastered by Toni Galvez
- Brand new title and loading screens
- High quality Amiga Enhanced Sound Effects
- All levels and bosses have unique Amiga Enhanced soundtracks
- All new Hi-score table with automatic saving to disk
- 50hz / 60hz gameplay option
- Built-in auto-fire
- Additional secret bonus power-up added ( can you find it? )
- Compatible with all Amigas running 512k chip and 512k other ram
Download Knightmare v1.1: knightmare-v1.1.zip (9 MB) (9 MB)
Download Soundtrack ProTracker: knightmare-soundtrack-mod.zip (1,3 MB)
Update: (19.01.2022, 06:39, dr)
Meanwhile a bug fixed version 1.1 is available. The download link has been updated. (dr)
[News message: 11. Jan. 2022, 19:56] [Comments: 0]
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10.Jan.2022
Project R3D (ANF)
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Sokoban clone: Astro Blox Revisited downloadable for free
Astro Blox Revisited, a variant of Sokoban and basically a 'deluxe' edition of Robert Szacki's Astro Blox, had been released in 2020 at the Polish retro event Decrunch 2020 as a demo version (amiga-news.de reported), which still had - according to the developer - a lot of errors and was impossible to pass. Later commercial distribution as a boxed edition followed.
Since yesterday now also the full version is available for free download at the title link. System requirements are 512 KB of RAM. The game was written by Paweł 'Juen' Nowak, graphics and music are from Zbigniew 'PPILL' Pożoga and Jakub 'Aceman' Szeląg, respectively. (snx)
[News message: 10. Jan. 2022, 14:52] [Comments: 0]
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10.Jan.2022
Prince (Mail)
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Amiga Assembly For Beginners: Let's Make an Amiga Game Tutorial 6
'Prince', founder of the group 'Phaze101', streams the assembler coding course "Corso completo di programmazione assembler in due dischi" in English on Twitch and uploads the respective episodes time-delayed to YouTube (amiga-news.de reports regularly).
In another tutorial Amiga Assembly For Beginners - Lets Make a Game, Prince now explains with concrete examples how to write a game with assembler. Here the sixth episode was published. (dr)
[News message: 10. Jan. 2022, 06:02] [Comments: 0]
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09.Jan.2022
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Aminet uploads until 08.01.2022
The following files have been added until 08.01.2022 to Aminet:
AmiGemini.lha comm/net 117K 68k Gemini protocol browser
void-dreams36.zip demo/misc 497K 68k Demopack - January 2022
SteMarRegBlitzSources... dev/blitz 37K 68k 21 Stefano Maria Regattin Bli...
dis8080.lha dev/cross 21K MOS Disassembler for Intel 8080 p...
WormWars.lha game/actio 906K 68k Advanced snake/Tron game
WormWars-AROS.zip game/actio 700K x86 Advanced snake/Tron game
WormWarsMOS.lha game/actio 963K MOS Advanced snake/Tron game
WormWars-OS4.lha game/actio 1.1M OS4 Advanced snake/Tron game
MCE-MOS.lha game/edit 3.5M MOS Multi-game Character Editor
Oshogatsu_Breaks_2021... mods/techn 389K Oshogatsu Breaks 2021
AmigaAMP3-68k.lha mus/play 384K 68k MPEG audio player with GUI
GF4RSID9.zip pix/misc 79K Gradient Fonts for RSI Demo M...
GF4RSIDA.zip pix/misc 80K Gradient Fonts for RSI Demo M...
MMULib.lha util/libs 750K 68k Library to ctrl the MC68K MMUs
MuMin.lha util/libs 73K 68k Minimal MuLib archive for red...
ReportPlus.lha util/misc 626K 68k Multipurpose utility
ReportPlusMOS.lha util/misc 742K MOS Multipurpose utility
ReportPlus-OS4.lha util/misc 795K OS4 Multipurpose utility
zencheckerboard.lha util/misc 38K 68k Display checkerboard for vide...
ScreenTime.lha util/time 63K 68k Screen clock, configurable wi...
WBDirShell.lha util/wb 2K Open shell to current WB drawer
(snx)
[News message: 09. Jan. 2022, 08:57] [Comments: 0]
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09.Jan.2022
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OS4Depot uploads until 08.01.2022
The following files have been added until 08.01.2022 to OS4Depot:
os4weltweihnachtsdemo... dem/mis 4Mb 4.0 Little demo for Christmas 2021 m...
ext2e.lha dev/lan 14kb 4.0 extended IEEE modules for E
oo.lha dev/lib 1Mb 4.1 Bring easier programming to C an...
arabic_console_device... dri/inp 3Mb 4.1 An arabic console device, line &...
wormwars.lha gam/act 1Mb 4.0 Advanced snake/Tron game
odyssey.lha net/bro 38Mb 4.1 Port of Odyssey from morphos
reportplus.lha uti/mis 795kb 4.0 Multipurpose utility
litexl.lha uti/tex 1Mb 4.1 A lightweight text editor writte...
amiupdate_dan.lha uti/wor 20kb 4.0 Danish catalog files for AmiUpdate
amiupdate_deu.lha uti/wor 20kb 4.0 German catalog files for AmiUpdate
(snx)
[News message: 09. Jan. 2022, 08:57] [Comments: 0]
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09.Jan.2022
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AROS Archives uploads until 08.01.2022
The following files have been added until 08.01.2022 to AROS Archives:
wormwars.i386-aros.zip gam/act 700kb Advanced Tron/Snake-style arcade...
mplayer-1.0-v5.x86_64-v11... vid/pla 8Mb Multimedia player with MUI user ...
(snx)
[News message: 09. Jan. 2022, 08:57] [Comments: 0]
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09.Jan.2022
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MorphOS-Storage uploads until 08.01.2022
The following files have been added until 08.01.2022 to MorphOS-Storage:
WormWars_9.25.lha Games/Action Advanced snake game by ...
ScummVM_2.5.1.lha Games/Adventure 2D Point-and-Click adve...
MCE_13.4.lha Games/Editor Multi-game Character Ed...
ReportPlus_8.24.lha Misc A Multipurpose utility ...
(snx)
[News message: 09. Jan. 2022, 08:57] [Comments: 0]
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09.Jan.2022
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WHDLoad: New installers until 08.01.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 08.01.2022:
(snx)
[News message: 09. Jan. 2022, 08:57] [Comments: 0]
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09.Jan.2022
Amiga Future (website)
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AmigaRemix: Further files added
AmigaRemix collects remixes of well-known soundtracks of Amiga games. Since our last news-item, the following mp3 files have been added:
- Blitzremix
- Classic Tunes
- Grand Monster Slam (Menu)
- A Prehistoric Tale - Main Theme [Atari inspired version]
(snx)
[News message: 09. Jan. 2022, 08:57] [Comments: 0]
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09.Jan.2022
Amiga Future (website)
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Full version for download: Time
On the Amiga Future website the full version of the 2D adventure Time can be downloaded for free. Besides ADF and IPF disk images, also WHDLoad files in German, English and French are available. (snx)
[News message: 09. Jan. 2022, 08:57] [Comments: 0]
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09.Jan.2022
BitFellas
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Intro competition: Nominees of 'Nano Awards 2022'
At the beginning of December, we reported on the intro competition The Nano Awards 2022. Now the nominations have been announced, without Amiga participation:
- Best Oldschool Tiny Intro
- Quarter Express, by ilmenit / agenda (256b, Atari XE/XL)
- Gleest, by Bfox (256b, ZX Spectrum)
- Metro, by Xeen / Agenda (256b, Atari XE/XL)
- VIFI Videoram Filler by Busy / BusySoft (256b, ZX Spectrum)
- Sapere Aude, by Ilmenit / agenda (256b, Commodore 64)
- Best Hi-End Tiny Intro
- Lightcrypt, by Gopher / Alcatraz (256b, DOS)
- Mems, by Digimind (256b, DOS)
- Sseraf, by Rrrola (256b, DOS)
- Blake32, by Superogue / Marquee Design (32b, DOS)
- Up up Down, by Sensenstahl (256b, DOS)
A video summary of the productions is available on the official website of the competition. (dr)
[News message: 09. Jan. 2022, 07:57] [Comments: 0]
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09.Jan.2022
Retro Commodore
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PDF manual: 'ROM Kernel Reference Manual' for AmigaOS 3.2
The 'ROM Kernel Reference Manual' for AmigaOS 3.2, written by Camilla Boemann and Jason Stead, is updated continuously and is oriented to the 'Amiga ROM Kernel Reference Manuals' from the 80s written by Robert Peck.
This book aims to represent all programming topics of the Amiga operating system since release 2 up to 3.2. The challenge is to cover features that are 30 years old as well as things that would only be added in the last few years. The authors write the following about this:
"This book is initially published as a PDF as it is more important to get the information out quickly than for it to be complete. Over time it will be improved and more information will be added. Thus initially you may find several topics lacking, but please keep an eye out for updates. This book is meant to help you expand your knowledge of programming the Amiga. It assumes you have previous experience with programming the Amiga, and it all but assumes you have all the books in the Amiga ROM Kernel Reference Manual series. Like the books in that series a knowledge of the C programming language is not required, but will make it much easier to understand the material in this book." (dr)
[News message: 09. Jan. 2022, 07:16] [Comments: 0]
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