01.May.2022
U. Beckers (ANF)
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Operating system: MorphOS 3.17 released
Press release: The MorphOS development team is proud to announce the immediate availability of MorphOS 3.17. This release includes numerous important performance, stability and security improvements. X5000 hardware support was improved to handle two Radeon cards and the HDD activity LED. Several text layout and rendering issues have been fixed in MUI.
For a more extensive overview of the changes included in MorphOS 3.17, please read our release notes.
We strongly urge new users to carefully read our installation and troubleshooting guides before they attempt to install MorphOS for the first time. Existing users can upgrade via the familiar procedure but are encouraged to read the guides as well. MorphOS 3.17 is available for download in our files section. (dr)
[News message: 01. May. 2022, 22:44] [Comments: 0]
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01.May.2022
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Video review: A1200NET's crystal replacement cases for the Amiga 500
In his latest video, Jan Beta takes a closer look at the new Amiga 500 Crystal Bundle offered by A1200NET, which includes a replacement case for the computer as well as for the mouse. (dr)
[News message: 01. May. 2022, 08:36] [Comments: 0]
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01.May.2022
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Aminet uploads until 30.04.2022
The following files have been added until 30.04.2020 to Aminet:
femto.lha dev/gg 768K MOS Extended version of Atto Emacs
Fynn_Thorin_Finale.zip game/2play 698K 68k Fynn and Thorin (German and E...
flappadiddle.lha game/actio 88K 68k Flappy's Spike-Filled Adventure
F1GP2022Carset.lha game/data 7K 2022 Carset for F1GP
MCE.lha game/edit 3.3M 68k Multi-game Character Editor
MCE-MOS.lha game/edit 3.6M MOS Multi-game Character Editor
MCE-OS4.lha game/edit 3.8M OS4 Multi-game Character Editor
AbuSimbelProfanTFA_es... game/misc 716K 68k Abu Simbel Profanation - Full...
AmiDuke_AGA.lha game/shoot 621K 68k Amiga port of Duke Nukem 3D
AmiDuke_RTG.lha game/shoot 622K 68k Amiga port of Duke Nukem 3D
Gotcha199.lha game/think 80K 68k Pair two numbers to get the 1...
FlashMandelNG_OS4.lha gfx/fract 32M OS4 Mandelbrot & Julia fractals AOS4
AmiArcadia.lha misc/emu 4.4M 68k Signetics-based machines emul...
AmiArcadiaMOS.lha misc/emu 4.7M MOS Signetics-based machines emul...
AmiArcadia-OS4.lha misc/emu 4.9M OS4 Signetics-based machines emul...
ham_convert.zip misc/misc 4.2M HAM graphic converter
djjmeds.lha mods/med 1.9M DDJ OctaMed Modules
SamplesMaster.lha mus/edit 82K 68k Creates IFF and RAW samples (...
hippoplayerupdate.lha mus/play 312K 68k Updated HippoPlayer
SimpleSamples.lha mus/play 43K 68k Little musical toy
NAFCYI1991S1-B01.zip text/bfont 2.3M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B02.zip text/bfont 2.5M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B03.zip text/bfont 2.4M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B04.zip text/bfont 2.5M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B05.zip text/bfont 2.6M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B06.zip text/bfont 2.6M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B07.zip text/bfont 2.4M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B08.zip text/bfont 2.2M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B09.zip text/bfont 2.5M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B10.zip text/bfont 2.6M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B11.zip text/bfont 2.2M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B12.zip text/bfont 2.2M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B13.zip text/bfont 2.4M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B14.zip text/bfont 2.7M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B15.zip text/bfont 2.4M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B16.zip text/bfont 2.4M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B17.zip text/bfont 2.3M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B18.zip text/bfont 2.3M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B19.zip text/bfont 2.4M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B20.zip text/bfont 2.3M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B21.zip text/bfont 2.5M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B22.zip text/bfont 636K NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-01.zip text/pfont 1.9M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-02.zip text/pfont 1.9M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-03.zip text/pfont 2.0M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-04.zip text/pfont 2.0M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-05.zip text/pfont 2.3M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-06.zip text/pfont 2.1M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-07.zip text/pfont 2.1M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-08.zip text/pfont 2.1M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-09.zip text/pfont 2.2M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-10.zip text/pfont 1.6M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-11.zip text/pfont 1.7M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-12.zip text/pfont 2.2M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-13.zip text/pfont 1.9M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-14.zip text/pfont 1.6M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-15.zip text/pfont 2.0M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-16.zip text/pfont 2.0M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-17.zip text/pfont 2.0M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-18.zip text/pfont 2.4M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-19.zip text/pfont 2.1M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-20.zip text/pfont 1.9M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-21.zip text/pfont 1.8M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-22.zip text/pfont 679K NAFCYI Spring 1991 (PS Fonts)
AmiKick.lha util/misc 44K Check Kickstart images under ...
PCCardInfo.lha util/misc 32K 68k Display details about PCMCIA ...
TestProgram.zip util/misc 655K 68k Versatile Amiga Test Program
xvslibrary.lha util/virus 101K 68k External Virus Scanner Librar...
StartWin.lha util/wb 199K 68k A bugged workbench launch bar
(snx)
[News message: 01. May. 2022, 07:50] [Comments: 0]
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01.May.2022
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OS4Depot uploads until 30.04.2022
The following files have been added until 30.04.2020 to OS4Depot:
amiarcadia.lha emu/gam 5Mb 4.0 Signetics-based machines emulator
blackjuan.lha gam/car 4Mb 4.0 Blackjack clone
mce.lha gam/uti 4Mb 4.0 Multi-game Character Editor
deficons_2021.lha gra/ico 2Mb 4.0 Some new def_icons for exchange
flashmandelng.lha gra/mis 32Mb 4.1 Mandelbrot & Julia fractals ...
litexl.lha uti/tex 1Mb 4.1 A lightweight text editor writte...
(snx)
[News message: 01. May. 2022, 07:49] [Comments: 0]
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01.May.2022
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AROS Archives uploads until 30.04.2022
The following files have been added until 30.04.2020 to AROS Archives:
orbithopper.i386-aros.zip gam/act 3Mb OpenG game. Jump across space pl...
(snx)
[News message: 01. May. 2022, 07:49] [Comments: 0]
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01.May.2022
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MorphOS-Storage uploads until 30.04.2022
The following files have been added until 30.04.2020 to MorphOS-Storage:
Chrysalis_3.16.iso Chrysalis This pack allows you to...
ld80_0.6.1.lha Development/Cross L80 replacement linker
zmac.lha Development/Cross Z80 Macro Cross Assembler
femto_2.11.lha Development/GeekGadgets Extended version of Att...
fluidsynth_2.2.7_sdk.lha Development/Library fluidsynth_2.2.7_sdk.lha
SDL_2.0.22_Libraries.lha Development/Library All Libraries SDL 2.0.2...
BlackjuanPokerCard.lha Games/Card BlackjuanPokerCard.lha
MCE_13.72.lha Games/Editor Multi-game Character Ed...
OpenTyrian_2.2_SDL2.lha Games/Shoot2D An open-source port of ...
Wayfarer_3.5.lha Network/Web Wayfarer is the latest ...
(snx)
[News message: 01. May. 2022, 07:49] [Comments: 0]
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01.May.2022
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WHDLoad: New installers until 30.04.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 30.04.2022:
- 2022-04-30 improved: Narco Police (Dinamic) 68000 quitkey support, manual included (Info)
- 2022-04-30 updated: Indianapolis 500 (Papyrus Design Group) patch redone, saves done to separate files, manual protection completely skipped, new install script (Info)
- 2022-04-29 fixed: Mortal Kombat 2 (Acclaim) made working in NTSC (Info)
- 2022-04-27 improved: Syndicate (Bullfrog) select language at startup, fixed random quit, added speed regulation (Info)
- 2022-04-27 improved: Jurassic Park (Ocean) runs with 512K chip, fixed access fault, new imager (Info)
- 2022-04-27 fixed: Chaos In Andromeda: Eyes Of The Eagle (On-line) debug code removed from the cdtv slave (Info)
- 2022-04-24 improved: XP8 (Weathermine Software) fixed crashed in trainer (Info)
- 2022-04-24 improved: Rygar (Seismic Minds) supports another version (Info)
- 2022-04-24 fixed: New Zealand Story (Taito/Ocean) crash in "disable speed regulation" mode (Info)
- 2022-04-24 improved: Mortal Kombat 2 (Acclaim) requires less chiÃp-memory, trainer added, 2-button joystick support added (Info)
- 2022-04-24 improved: Cadaver Demo Level (Bitmap Brothers) added quitkey for 68000 (Info)
- 2022-04-24 improved: Black Dawn Rebirth (Doublesided Games) added support for alpha-1 flashtro (Info)
(snx)
[News message: 01. May. 2022, 07:49] [Comments: 0]
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30.Apr.2022
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Chipmusic tracker: PreTracker 1.5
Abyss, an Amiga demo group founded in 1992, hat released version 1.5 of its chipmusic tracker 'PreTracker'. It emulates the Paula soundchip of the Amiga computers. The tracker for creating music for Amiga demos, intros and games runs under Windows. All samples are precalced on startup according to the instruments. While most Amiga trackers only support 3 octaves (Note C-0 to B-2),
PreTracker offers 5 octaves (C-0 to B-4). The group used it for creating the music of some of its games. (dr)
[News message: 30. Apr. 2022, 22:00] [Comments: 0]
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30.Apr.2022
Ko-fi
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AmigaOS 4: Version 2 of editor 'Lite XL' released
At the end of the last year, George Sokianos, author of the AmigaOS 4.1 application MediaVault, had released the first version v1.16.12.3 of hisport of the editor 'Lite XL' (amiga-news.de reported). Now he has released version 2 and has written on it:
"I was keeping that release back for a long time now, but today I decided to give everyone the opportunity to use the newer version of Lite XL.
This new version is a really exciting one. It has so many new features and fixes against the older v1, that is hard to be listed here. But in general, it is faster in scrolling and file loading, there are multiple cursors that I know some of you were asking for, there is an easy way to have open files side by side, and many other things. And also uses the latest SDL 2.0.20 by Capehill.
What is not there yet is the folder synchronization based on filesystem notification, and the reason for that is that the original development team is changing the way they implement it. They experimented with different libraries and now they brought a new way of doing it. So I wait for them to finalize it in future versions and then I will add my implementation.
New icons were added in this release, kindly created and provided by IconDesigner who has given us so many awesome icons in the past, so to make our Workbench look so nice.
I use this editor with all of my development projects and I am really happy with how it works. I hope you will like it too and be useful for your projects as well."
If you ant to support the author, then the Ko-fi website is the best place. At the end of each month, 50% of the donations are donated back to the community by supporting projects or developers. (dr)
[News message: 30. Apr. 2022, 17:37] [Comments: 0]
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30.Apr.2022
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Mod-Player: HippoPlayer 2.52
Kari-Pekka Koljonen, the developer of the Amiga-MOD players HippoPlayer, has released an update to version 2.52. Changes:
New fixes:
- Simplify file loading so that compatibility with FTPMount is better. FTPMount does not seem to support file seeking properly. FTPMount can be used to access Modland with Hippo, for example.
- Fix crash with "Keep list on exit" when restarting in file browser mode and the directory has disappeared.
- Fix the move function losing the moved item if nothing is selected when trying to insert the item back. Now it is inserted to the beginning of the list.
- Kickstart 1.3: Fix the button and box frame graphics so that they look correct in terms of depth illusion.
- MP3 files with ID3v2 tag data did not get recognized and played previously. Now they should work.
- MP3 identification improved so that in addition to filename suffix ".mp3" also the prefix "mp3." is now checked. Additionally any possible ID3v2 tag data is is used to determine if a file is an MP3 file.
- There was a rather severe regression in v2.49 sampleplayer. Scopes didn't work properly and things could crash. Fixed these.
- Move "Button tooltips" Prefs button to the "Display" Prefs subpage, which is the correct placement.
- Sometimes when a module ends and the next one should be played, the next one is skipped and the one following that is played. Fixed!
- The play button icon had an extra pixel at the bottom. This went unnoticed until now, how is that even possible?!
New features:
- "Big buttons" option in "Prefs/Display". This doubles the height of the two button rows in the main window. May be helpful with higher resolution screens. The original icons were designed for the 640x256 resolution.
- Added support for launching HiP via "project icons". These are icons used for data files which specify the default tool which should be used to open the files. This is a very basic use case from the beginning of Workbench, finally supported.
- Patternscope support added to the THX/AHX format. Also shows transposes.
- Patternscope now displays note and sample transpose information for the Future Composer and the BP SoundMon formats as well.
- PreTracker support improvements
- Improved sample scope support
- Added support for the following players: Art Of Noise (4 channels), BP SoundMon (v2.0-v2.2), Future Composer (v1.0-v1.4), Game Music Creator, Hippel-COSO, JamCracker, PreTracker, SoundFX, StarTrekker
- Also added support for the new Eagleplayers.
- Fixed a problem where samples with short repeat lenghts were displayed incorrectly, this means every chip and synth sample in practice. The playback position was calculated wrong and resulted in an unrealistically static waveform display.
- Sidenote: It's quite interesting to see how synth formats look with scopes, as they deform and manipulate the waveforms in real time. For example, FC waveforms looks quite simple whereas JamCracker and Hippel-COSO look more complex. BP SoundMon seems to be in between these two.
- The "Freq. Analyzer" scope was removed. It was some kind of a histogram display of deltas of consecutive sample bytes, usually boring to look at and not that informative.
- A new scope "Spectrum" was added. The X-axis displays frequencies, low ones on the left, high ones on the right. The Y-axis displays loudness in decibels.
- Support for running multiple scopes instead of just one. There are now separate toggles for the five different scopes in "Prefs/Display". I tried to preserve much of the previous scope functionality. For example, the scope toggle with key [Z] and LMB on the left side of the infobox. Scope window positions and open status are preserved when Prefs are saved. However, when a module is played with no scope support the scope windows will no longer be automatically closed as was done previously. Having multiple scopes running required extensive changes, so there may be some new bugs lying around. Scopes are also quite CPU and blitter intensive so having many running on A500 will work but will also not be very smooth.
- New keyboard shortcut [SHIFT+F]: toggle favorite status for the currently selected module. (Plain [F] is find module.)
- Kickstart 1.3: The hippo head is now displayed! It uses the kick2.0 palette color order so it is ugly on kick1.3, and was never shown. Now the graphics is remapped during startup to make it displayable also on kick1.3. Cool :-D
Tips and tricks:
- Enabling "Doubleclick" in Prefs makes starting playback easier if you like using the mouse.
- Activating "Keep list on exit" allows you to conveniently continue here you left off in your module listening adventures when you start Hippo again.
- Hippo is fully keyboard controllable. A way to browse through a large mod collection is to switch to file browser using [SHIFT-M] and then using arrows, enter and backspace.
(dr)
[News message: 30. Apr. 2022, 11:24] [Comments: 0]
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30.Apr.2022
Amigans (Webseite)
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Demo: THE CURE version 1.4 for AGA Amigas
Some time ago, Simone 'saimo' Bevilacqua released a demo called 'THE CURE' (YouTube video) which placed first at the 'Solskogen' demo party 2020 in the category Oldskool (amiga-news.de reported).
This demo he keeps on developing and meanwhile has released version 1.4:
- Improved music: improved S/N ratio by eliminating a peak (caused by the "str" of "street" in the spoken part) and re-normalizing the waveform; amplified initial part a little bit; reduced greatly the noise that affected the coda (due to the 8-bit quantization) by amplifying that part of the waveform to the maximum and balancing that with a real-time volume change; increased sampling frequency to 29073 Hz (side effects: channels 2 and 3 can no longer be used, so the output volume is lower; music decoding takes a little longer as there is more data to decode each frame; the CHIP bus time taken by audio DMA is almost halved, which makes the demo less demanding).
- Added switch-off of filter to ensure music sounds as it is supposed to.
- Fixed audio-to-video synchronization: fixed drifting caused by the difference between the actual video refresh rate (~49.92 Hz) and the theoretical one 50 Hz (which, by the end of the demo, caused an asynchronism of ~0.5); fixed 60 ms asynchronism caused by the fact that the first three frames required for music setup/buffering were ignored; fixed a few timing marks in the script (an off-by-one mark which caused a peak of operations in the specified frame; a mark that caused the following effect to execute 4 frames too late; a few marks that were off by a frame).
- Fixed a bad routine pointer (caused by a wrong letter in the label; it is quite incredible that this bug did not produce disastrous results).
- Added some palette effects.
- Optimized music decoding by unpacking and undeltaing data at the same time (why it was not like this right from the beginning is a mistery).
- Made some other small optimizations.
- Made startup and cleanup code more robust by shielding some critical operations from NMIs and by dealing with audio playback performed with direct hardware access by other programs concurrently.
- Added version string.
- Improved/extended README.
Additional to an AGA Amiga the demo requires a 68030 processor with 50 MHz and about 15 MB FAST-RAM. (dr)
[News message: 30. Apr. 2022, 10:03] [Comments: 0]
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30.Apr.2022
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THEA500 Mini: Video tutorial for fixing too fast WHDLoad games
In his video the YouTuber 'Crazy Burger' explains how to fix the speed of WHDLoad games which apparently run too fast on the 'THEA500 Mini'. (dr)
[News message: 30. Apr. 2022, 09:32] [Comments: 0]
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29.Apr.2022
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Platformer: Developer for Amiga port of 'Flea' wanted
As John Girvin from Nivrig Games (e.g. Turbo Santa or Turbo Tomato) reports, developer Alastair Low (Lowtek Games) said in a conversation on Twitch that he would be open to a port of his platformer 'Flea' to the Amiga. The game was originally funded and released through a Kickstarter campaign for the Nintendo Entertainment System, but ports are now also available or in development for Dreamcast and Windows. The source code was written using Nesmaker. According to John Girvin, this project "looks very doable". (dr)
[News message: 29. Apr. 2022, 17:28] [Comments: 0]
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29.Apr.2022
Passione Amiga (ANF)
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Italian print/PDF magazine: Passione Amiga, issue 7
The Italian magazine 'Passione Amiga' is available in digital (3 Euro) or printed (7,50 Euro) form. Its current issue consists of 42 color pages and includes the following topics:
- Review of the new THEA500 Mini
- Video games: SkillGrid, Malaga Vice, Scramble500, SpikeDislike, DepthCharge
- AmiGameJam 2021 Special
- Copyright, abandonware, free download and use of historical brands
- Hardware: HC508 MKII for A500
- Interviews with: Simone Bevilacqua (Retream), Marco Salemi (Blizzard Entertainment) and Grazia Pizzuto
- And also: Games news, Tech news, Demo scene, New Talents, MailBox
(snx)
[News message: 29. Apr. 2022, 13:58] [Comments: 0]
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29.Apr.2022
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Video: Installation of AmiKit XE on Apollo V4 system
In a short video Willem Drijver has demonstrated how to install the Workbench distribution AmiKit XE on a system equipped with a Apollo-V4. (dr)
[News message: 29. Apr. 2022, 10:16] [Comments: 0]
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28.Apr.2022
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Programming language: AmiBlitz 3.9.2 / 'Amiga Blitz Basic Game Jam' announced
At the end of March the new major release 3.9.0 of the programming language AmiBlitz was made available. Today with version 3.9.2 a second bug fix release was added. Changes:
- fixed some enforcer hits
- fixed drawing problem with text cursor
- updated several guide files
- added a new blitzlib "crc.obj" by Ray Brooks (@rayui) to the distribution
At the same time, indie game developer Dan 'zooperdan' Thoresen (Wheel of Fortune implementation 'YAWoFFA') has announced the Amiga Blitz Basic Game Jam: From June 1 to September 1, 2022, Amiga developers are invited to write and submit games in AmiBlitz or Blitz Basic. The idea behind this contest is to increase the number of programmers and the knowledge around the Amiga and the use of Blitz Basic and AmiBlitz to create games. This means that all games submitted must include source code so that beginners have examples to study and learn from.
So if you always wanted to deal with a new programming language or apply your knowledge, you now have the opportunity to do so. Only games for 68k Amigas with AmigaOS are allowed: MorphOS, AmigaOS 4 and AROS are excluded. Also, submissions requiring Vampire cards, graphics cards or other special hardware will not be accepted. More details at the link above. (dr)
[News message: 28. Apr. 2022, 22:19] [Comments: 0]
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28.Apr.2022
MorphZone (Webseite)
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MorphOS: Web browser Wayfarer 3.5 (2nd update)
Jacek 'jacadcaps' Piszczek has released version 3.3 and then as a bugfix version 3.4 of his MorphOS web browser 'Wayfarer'. Changes:
- HTTP HEAD requests to resources would poison the Curl disk cache with 0-byte files, leading to websites failing to load/work correctly
- Minor speed improvements in JavaScriptCore and timing code
- Improved refresh speeds when typing text on websites showing animated contents as you type
- The HLS player will iterate through all streams of the master playlist now if a selected sub playlist fails to play
- Re-worked post-seeking playback restart to avoid auto-start of streams that start playback from non-0 position
- Fixed audio buffer under-run handling
- Invisible video streams fixed not to enable overlay
- Improved invalid certificate error handling UI flows
- Disabled touch events support
- minor fix for HTTP AUTH regression
Download: wayfarer.lha (26 MB)
Update: (29.04.2022, 06:48, dr)
According to the developer, some mis-compilation has crept in that negatively impacted stability of recent builds in some situations. Hi has fixed that by releasing verion 3.5.
Update 2: (01.05.2022, 07:38, snx)
The author informs there are additional problems that seem to have been introduced with version 3.3 and recommends to revert back to Wayfarer 3.2 (wayfarer3.2.lha, 26 MB) for now. (dr)
[News message: 28. Apr. 2022, 06:08] [Comments: 1 - 01. May. 2022, 07:48]
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28.Apr.2022
Seiya (ANF)
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PDF magazine: REV'n'GE 133 (Italian/English)
The PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is available in English and Italian editions. The game reviews of REV'n'GE compare the releases of classic games on different computer systems with each other.
The current edition features the Amiga games 'Dune' (Amiga CDTV), 'Green Beret', 'Gunship 2000', 'Scramble' and 'World Championship Speedway'. (dr)
[News message: 28. Apr. 2022, 05:55] [Comments: 0]
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28.Apr.2022
Gunnar (ANF)
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Apollo Team: Deluxe remake of Menace in development
Already in August last year Kevin Saunders, graphic designer, artist and game designer (Boss Machine and RESHOOT PROXIMA 3), announced the HD conversion of the Menace game for Vampire Amigas with an animated end boss on his homepage (amiga-news.de reported). As Gunnar von Boehn reports, the Apollo team has now started working on the Amiga shooter and published a first demo video. The features of the remake:
- true smooth 50 FPS scrolling
- High resolution
- truecolor with alpha blending
- dual player cooperate fun
- stereo 16bit music in combination with 16bit game soundFx in CD-quality
The final game is supposed to contain all six original levels and fully animated end bosses. The game requires over 200 MB of FastRAM as well as a 68080 CPU and Super-AGA chipset. The game will be released as a commercial title with box. The source files including all data files of the first level will be published as part of the programming series "Amiga Homeschooling" to demonstrate to interested people how to program games for Amiga and Saga. programmieren kann.
Download of the preview demo: MENACE4.exe (103 MB)
(dr)
[News message: 28. Apr. 2022, 05:39] [Comments: 0]
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28.Apr.2022
Twitter
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Graphics card ZZ9000: New, experimental firmware for 'Zorro 3' systems (update)
Lukas F. Hartmann's ZZ9000 is a graphics card with connections beyond that (network, USB, SD cards), which can be pre-ordered in different versions (amiga-news.de reported). Now he provides an experimental, new firmware for 'Zorro 3' systems, which fixes fixes spurious register write misses. All those who encountered graphics and audio glitches should test this 'BOOT.bin' and report.
Download: zz9000-fwpack-110-20220502b.zip (1 MB)
Update: (30.04.2022, 22:11, dr)
Meanwhile a new test version of Zorro 3 firmware for ZZ9000/ZZ9000AX is available with improved resampling and DSP lowpass filter. Download link updated. (dr)
[News message: 28. Apr. 2022, 05:15] [Comments: 2 - 03. May. 2022, 10:03]
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27.Apr.2022
(ANF)
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Event: Ticket sale for Amiga37 started
On October 15 and 16, 2022 in Mönchengladbach (Germany) the Amiga37 will take place (amiga-news.de reported). Now the ticket sales have started. Tickets can be bought on a separate website (title link). (dr)
[News message: 27. Apr. 2022, 06:03] [Comments: 0]
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26.Apr.2022
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Emulator: vAmigaWeb v2.0 Beta 4
vAmigaWeb is an Amiga emulator for the web browser or a Progressive Web App (PWA) based on the Amiga emulator for MacOS, vAmiga. Parallel to the current update of the Amiga emulator, the developer 'mithrendal' has also updated his application with the latest vAmigaCore and implemented a new boarderless strategy regarding the automatic detection of the display area. (dr)
[News message: 26. Apr. 2022, 06:54] [Comments: 0]
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26.Apr.2022
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Video: 10 Minute Amiga Retro Cast #123 - Review of accelerator board A630
In issue 123 of his '10 Minute Amiga Retro Cast', Douglas Compton has reviewed the A630 accelerator board for the Amiga 600, developed by Archi-TECH. (dr)
[News message: 26. Apr. 2022, 06:00] [Comments: 0]
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25.Apr.2022
Cathal (ANF)
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Kickstart patch for using NTSC Agnus chips on PAL systems
At the title link, 'Cathal' has published his project, with the help of which the NTSC version of the 2 MB Agnus custom chip can also be used for PAL systems. However, patching the Kickstart ROM file requires Windows. He writes about it:
"In view of the scarcity of PAL 2 MB Agnus chips and their ever-increasing prices, I have written a small program that can patch a Kickstart ROM so that you can also use an NTSC 2 MB Agnus chip and it will automatically switch to PAL when the computer is switched on.
The patching itself is done under Windows and the patcher needs a current .Net runtime, which should be installed automatically by a current Windows if not available.
The programme is published with source code on my GitHub page. In the future, there will also be a GUI and other supported Kickstart versions. Currently, it is used via the Windows commandshell."
The following Kickstart ROM versions are supported for now:
- Kickstart 1.2, Rev. 33.192, checksum: $56F2E2A6
- Kickstart 1.3, Rev. 34.5, checksum: $15267DB3
- Kickstart 3.1, Rev. 40.63, checksum: $9FDEEEF6
- Kickstart 3.1.4, Rev. 46.143, checksum: $BE662BCF
- Kickstart 3.2.0, Rev. 47.69, checksum: $35D98F3
- Kickstart 3.2.1, Rev. 47.102, checksum: $4CB8FDD9
(snx)
[News message: 25. Apr. 2022, 10:27] [Comments: 0]
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25.Apr.2022
Willem Drijver (ANF)
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Video: ApolloBoot Omni R8 - Starting different operating system versions
At the title link, Willem Drijver undertakes a "journey through time" in his video in the form of different operating systems, which he starts one after the other in real-time on his Apollo V4 standalone.
For this purpose, ApolloBoot Omni was used in advance, a pre-configured utility for easier installation and start-up of the different operating systems from various AmigaOS versions to AROS, Atari TOS and Mac OS. (snx)
[News message: 25. Apr. 2022, 10:13] [Comments: 0]
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25.Apr.2022
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Video tutorial: How to program Wordle in AMOS on the AMIGA
In his latest video, Robert Smith shows how to program Wordle in AMOS on the AMIGA. He says the tutorial is suitable for beginners and includes an example of the binary search algorithm, which is very useful when searching for a word in the list. (dr)
[News message: 25. Apr. 2022, 06:52] [Comments: 0]
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25.Apr.2022
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Game announcement: Andrew Vaisey's puzzle game 'Spheroid
Andrew Vaisey is a very versatile and busy developer who describes himself as an "8/16bit graphician, musician & coder", but has always had a connection to the Amiga as well. He has been creatively active in graphics and music on the C64 since the 1980s. In the 1990s, he used Amiga-based software for pixelating (various versions of 'Deluxe Paint'), composing (various versions of MED, OctaMED, and Protracker), and coding (AMOS and Blitz Basic 2). Since the 2000s, he has used Windows PC-based cross-development software tools for pixelling and composing.
As a member of various demo groups he produced numerous C64 demos, but also games.
As Andrew told us, he had managed to bring his Amiga 1200 back to life some time ago and was thus able to transfer all the files previously thought to be 'lost' to his development laptop: unfinished AMOS games, some BLITZ BASIC 2 applications, and a lot of DPIII images and MED/OctaMED/ProTracker modules.
This included a game he had developed in AMOS on the Amiga about 27 years ago, whose origin was based on an earlier, simpler version for the C64 (circa 1990). When he recently restored all the data from his old HD, the AMOS version no longer ran. However, he liked the idea of the game and so he started to rewrite it from scratch in Blitz Basic 2 using the old graphics.
'Spheroid' is a puzzle game in which you move a metal ball through a maze of tiles to reach the exit within the given time and the maximum number of moves allowed. Different tiles have different properties and affect the ball in different ways. As long as you keep moving, the time does not count down.
This week Andrew will release a 10-level demo version, the final version should have around 50 levels. He kindly provided us with it in advance, so that we could get a first impression.
After a long loading time, the game greets us with a start screen that informs us about the different properties of the tiles. The main protagonist, the metal ball, rolls from the left edge of the screen into the center of the "O" of 'Spheroid' as a loving detail at the beginning. And the driving music that runs later in the game sets the mood for the tricky tasks ahead!
But the final version will have additional intro music and several level soundtracks as well. In the levels, the player is shown the colors of the tiles at the upper, right edge, which can be entered safely and without losing one's life. And so the first two levels progress quite quickly, as they are pleasantly clear:
However, the same applies here: Pride comes before the fall. If you are a bit too energetic and enthusiastic, the ball will run over the edge of the playing field and a life will be lost... The ball will also explode if you mistakenly enter a tile with an "illegal" color. Beside the normal tiles there are the special tiles explained at the beginning:
- voids - your ball falls into oblivion
- cracked - tile falls away after you move off it
- mine - tile explodes after you move off it
- transporter - transports your sphere to the other transporter on screen
- grooves - vertical & horizontal, can only move in the groove direction
- ice - slides your sphere in the direction you were moving
- conveyor - moves your sphere in the conveyor arrow direction
- bridge switch - activates the 'bridge' tile to cross any gaps
- colour switch - changes an unsafe colour tile into a safe colour tile
- wall - blocks your path
- exit - exits the level!
I bravely "rolled forward" to level five:
Here you have to use a bit more brainpower in advance, since you have to look closely at the tiles with the arrows and thus calculate in advance where it will ultimately land. But: mastered! I got stuck at level six for the time being...
Here there are "meanly" not only the blue slide fields, but also normal, blue blocks. Since the color of the fields that can be entered without danger changes again and again and blue did not belong in this level, this was the end for me.
The final version will also have a passcode system that allows you to continue tinkering in exactly the level you failed at last. And not only the game itself is a welcome, nice change for in between, also the lovely little details like the shadow of the spinning ball or the sound effects e.g. when displaying the next level show that Andrew was at work here with joy and mind.
The final version of Spheroid will have the following features:
- a raytraced loading screen
- loading music
- new title screen music
- between 50 and 60 levels
- 4 or 5 in-game tunes
- a passcode system to skip completed levels
- a ray traced ending screen
- available to buy on physical media
- available to download as a disk image
- compatible with all Amiga versions!
That's when we say: Thank you Andrew! And good luck for the final development. We'll update the message as soon as the demo will be available. (dr)
[News message: 25. Apr. 2022, 06:11] [Comments: 0]
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