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28.-30.06.24 • Alternatives Computer-Meeting 2024 • Wolfsburg (Germany)
29.-30.06.24 • Kickstart 02 • Nottingham (England)
15.09.24 • Passione Amiga Day 2024 • Spoleto (Italy)
17.08.24 • ZZAP! Live 2024 • Kenilwort (England)

27.Aug.2023



Platform game: Updated demo version of "Super Delivery Boy"
Two years ago, NeesoGames published the last demo version of "Super Delivery Boy" (amiga-news.de reported). As the developers report, the development of the game has progressed continuously despite the lack of public updates (YouTube video). What has changed:
  • Animated Main Menu with options (music and sound volumes are saved on disk)
  • Up to 64 colors on screen (EHB mode)
  • Every level (but the interiors) have multi layer parallax scrolling
  • Mission hub
  • New tiles, platforms, visual and sound effects
  • Overall game rebalanced
  • ... and, as usual, a lot more for you to find out!
Future plans:
  • The game will feature 4 main levels based on the 4 seasons
  • Each level will feature different enemies, puzzles, secrets and so on
  • The level in the demo can be identified with spring, summer level will be in the next public release, then hopefully the remaining levels will be released on season change but I can't promise!
(dr)

[News message: 27. Aug. 2023, 21:50] [Comments: 0]
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27.Aug.2023
Frank (ANF)


Puzzle game: Connect V1.4
In the puzzle game "Connect" (screenshots), you have to connect a series of ICs in such a way that each chip receives exactly the number of connections printed on its package. Developer Frank Röger has written about the now released version 1.4:

"Hello all, just in this moment we uploaded an updated version of Connect. It contains the following changes:

1. At the R2C2 user meeting, we did a lot of coop games and got stuck for a very long time in some games when we couldn't find the bug on the game board. There the idea was born to be able to display the error by pressing a key, to prevent excessively long searches. No sooner said than done, this function is now in the game. By pressing the H key, all chips that do not have the required number of connections are marked red. However, this help has the disadvantage that the game time is set to 9999 seconds. This is not enough for a new highscore, but it is helpful for people who want to solve "all" game boards completely. Please note that this only works in solo and coop mode.

2. The bug devil has crept in. We found him drawing the game cursor excessively on the game board. Luckily we were able to tame it and get some performance out of it, especially on the Amiga 500. :)

3. The manual has been updated. In it you will now find an overview of all shortcuts available in the game.

Have fun playing!" (dr)

[News message: 27. Aug. 2023, 20:59] [Comments: 0]
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27.Aug.2023
Christian Wiegel (Mail)


Turn-based strategy game: Farm update for "Settle the World"
After several developer diaries in which he describes his programming progress, Christian 'TheoTheoderich' Wiegel has published a farm update for his turn-based building and trading game "Settle the World". He writes about it:

"This update is also just another small step on the way to a complete game.

I have completely rewritten much of the programme code for the game over the last few months. The game was not originally designed to be greatly expanded. But since there is still a lot missing in Settle the World (regular elections, natives, computer opponents, etc.) it became urgent to rework everything.

The advantage is that the game now requires much less chip RAM and I can therefore include more music tracks in the coming months.

The changes

Pioneers can now build farms after the citizens of your cities have reached the worker class for the first time. Farms are needed later in the game to supply the aristocrat class with meat and wine.

There are new units to make the best use of farms:
  • Cowboys for cattle breeding
  • Grape pickers, to harvest grapes
  • Winemakers, to produce wine from grapes (luxury good for the aristocrat class)
  • Butchers to process cattle into meat (food for the aristocrat class).
New buildings:
  • Wine press (can be built on farms)
  • Slaughterhouse (can be built in cities)
Other new features:
  • Integrated help texts/guidance (but it's still early days).
  • More sound effects.
  • More intermediate images for events.
  • New function "Move to town". Moves units via pathfinding to the selected city.
  • New terrain type "Plains".
  • Millitary supply wagon to heal/repair damaged millitary units outside cities or to equip colonists to soldiers.
  • Soldiers can mount horses outside of cities and thus become dragoons.
  • Map generator completely rewritten. No longer generates diagonal land bridges and creates varied landscapes.
  • There are now more whales, horses and bison on the map.
  • Unnecessary transport units (ships and trade wagons) can be destroyed in cities and the player gets half of the construction costs back.
  • Citizens of higher classes of citizen now need more food types per turn (fish and meat in addition to wheat).
  • Large ships can now only anchor in cities if at least one dock is available.
  • The entire graphics system has been reworked to free up more chip mem memory for more future in-game music.
  • Countless things have been added, changed, tried and thrown away since the last update in February 2023.
What's still "missing" in this update:

Elections

Keeping citizens happy does not yet have a big impact on the game. In the future, there will be regular elections, which the player must win in order to remain in power. The technical foundations for such an election system have been laid in the current version.

Native people

Here, too, the basis for integrating native tribes into the game has been created in the current version. The plan is to place native villages and units on the map with which the player can interact. Unfortunately, I did not manage to include this feature in time.

Computer opponents

CPU-controlled opponents are very complex to implement. I have been working on this intensively for several weeks, but I have to put this feature off until later. With the programming of the natives I will hopefully be able to gain enough experience to be able to realise computer opponents later.

You see...I am far from finished with the development of -Settle the World- ;-)

So that the next update doesn't have to wait for months, there will be two versions available for download on the project page in the next weeks. One is the "official" update and the other is a current development version.

The development versions will hardly be tested, but most of them are compatible with the game state.

I hope this will give me some more feedback on the game ;-) (dr)

[News message: 27. Aug. 2023, 15:12] [Comments: 0]
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27.Aug.2023
itch.io


Arcade port: Karate Champ
Jean-Francois 'jotd' Fabre's latest project is the Amiga port of the 1984 Karate Champ developed by Technos Japan and published by Data East. The Amiga port runs all Amigas with 2MB RAM (YouTube video). (dr)

[News message: 27. Aug. 2023, 13:14] [Comments: 0]
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27.Aug.2023



Aminet uploads until 26.08.2023
The following files have been added until 26.08.2023 to Aminet:
x68k2amiga.zip           dev/misc   16K   68k Convert Sharp X68000 executab...
alt-intl.lha             driver/inp 2K    68k alt-intl keymap
minetest.lha             game/demo  7.2M  MOS Minecraft clone in Python
TONY.adf                 game/demo  880K  68k TONY playable demo
webptools131_a68k.lha    gfx/conv   2.4M  68k encode/decode images in WebP ...
TopazDouble.lha          text/bfont 4K        Double-height recreation of T...
MuLockLib.lha            util/boot  133K  68k Lock mmu.library in memory on...
VATestprogram.zip        util/misc  15M   68k Versatile Amiga Testprogram
FatOlga.lha              util/moni  1K    68k AIBB 6.5 Module for FAT Olga ...
(snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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27.Aug.2023



OS4Depot uploads until 26.08.2023
The following files have been added until 26.08.2023 to OS4Depot:
vumeter.lha              aud/mis 53kb  4.0 Audio VUMeter display
usbaudio2.lha            aud/rec 90kb  4.1 Record and Play audio over USB A...
libvpx.lha               dev/lib 3Mb   4.0 WebM VP8/VP9 Codec library
(snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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27.Aug.2023



MorphOS-Storage uploads until 26.08.2023
The following files have been added until 26.08.2023 to MorphOS-Storage:
LegendOfKorr.lha          Games/Action              Legend of Korr: Path of...
fheroes2_1.0.7.lha        Games/Strategy            fheroes2 is a recreatio...
(snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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27.Aug.2023



WHDLoad: New installers until 26.08.2023
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 26.08.2023: (snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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27.Aug.2023
Forgotten Computer (ANF)


Video: Infinity Music Player with Impbox
At the title link, "Forgotten Computer" reports in a nearly one-hour video about Paweł 'juen' Nowak's Infinity Music Player (IMP3) and the hardware extension Impbox, with which the program can access the WLAN even without an Amiga TCP/IP stack. IMP3 runs on any Amiga with 512 KB RAM and at least Kickstart 2.0.

Download: imp3.lha (45 KB) (snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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27.Aug.2023
Andreas Magerl (ANF)


Print magazine: Amiga Future, issue 164 - preview and excerpts
Preview and excerpts of Amiga Future issue 164 (September/October 2023) have been published online at the title link. Content includes an interview with Christian Wiegel (Settle The World) as well as previews of Castlevania AGA, Hamulet and Bulbmaster.

Amiga Future magazine is available as an English and a German printed magazine and can be bought directly from the magazine's editorial office as well as several Amiga dealers. (snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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27.Aug.2023
Seiya (ANF)


PDF magazine: REV'n'GE 149 (Italian/English)
Besides the Italian original issue, the PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is also available in English. The magazine's reviews compare, if available, the different ports of classic games to the various platforms of their time. Furthermore a focus is on rather unknown retro games.

Amiga-related, the current issue is about "Shadow of the Beast" and "Strider". (snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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27.Aug.2023
GAP (ANF)


German Amiga Podcast: Issue 15
The fifteenth edition of the "German Amiga Podcast" (GAP) is about the Amiga game "Babariana", which is still in development. In the interview, its developer Stephan 'Makconner' Pförtner calls Babariana a mixture of "Overtime-Game" and a "dark adventure". (snx)

[News message: 27. Aug. 2023, 09:04] [Comments: 0]
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26.Aug.2023



Motorola68k emulation: Beta version 2.1 of Emu68 (V0.16)
Developer Michal Schulz has released beta version 2.1 of his Motorola68K emulation Emu68 for the ARM architecture, focusing on the PiStorm and PiStorm32lite which fixes bugs of the previous version and introduces many important improvements. Changes:
  • CCR fixes. Beta 2 has changed internal handling of CCR, but unfortunately added several bugs due to the change. Beta 2.1 fixes all these problems, improving compatibility with m68k software.
  • Fixed fusing of MOVE instructions. Until now there were few corner cases where fusing of subsequent MOVE.L instructions resulted in wrong behavior of generated code. Thanks to Paraj this issues are solved now and fusing of MOVE.L instructions works without (hopefully) any bugs.
  • Added temporal instruction cache working on CHIP memory during JIT translation process. This greatly improves the translation itself, since not only the translator itself accesses instruction stream, but also CCR optimizer and CRC32 calculator.
  • Added optional slowdown of code executed from CHIP memory. This might be important for old games and/or demos which rely on CPU busyloops
  • Removed code inlining feature on 24-bit memory to reduce the need of crawling through the CHIP memory. Greatly improves the performance of demos/games where instruction cache is set to checksumming mode.
The beta version 2.1 is recommended for all PiStorm users. Per default the firmware is used in two-slot mode. By adding "one_slot" option to cmdline.txt one can force the single-slot operation.

The developer provides more detailed information on the changes in his new Patreon article. (dr)

[News message: 26. Aug. 2023, 21:53] [Comments: 0]
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26.Aug.2023
Paweł Tukatsch (Mail)


Platform game: Demo version v1.3 of Tony
Only recently Paweł 'tukinem' Tukatsch had released demo version 1.2 of his game Tony, which among other things introduced different color palettes (amiga-news.de reported). Since some bugs crept in, he has now released version 1.3. (dr)

[News message: 26. Aug. 2023, 15:56] [Comments: 0]
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26.Aug.2023
Reddit


Font: "TopazDouble" as Amiga-native recreation of Topaz
"TopazDouble" is an Amiga-native recreation of the 8×8 pixel Topaz font, now rendered in 8×16 for modern resolutions. As the developers wrote, the classic Amiga with 640×256 (PAL) uses a resolution close to 2:1 - which means that the standard Topaz font would be half-height if used with resolutions with a pixel aspect ratio closer to 1:1.

For some reason, an Amiga-native version of a double-height Topaz font for resolutions with a square (1:1) had never been written, which "TopazDouble" was now making up for.

This font is said to be ideal for "modern" resolutions such as 800×600, 1024×768, classic Amiga resolutions such as 640×400 and 640×512 (Hi-Res Interlace) - as well as 16:9 resolutions such as 720p and 1080p. (dr)

[News message: 26. Aug. 2023, 14:27] [Comments: 0]
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26.Aug.2023
Reddit


Video: The Terrible Fire developer Stephen Leary
Neil aka RMC has set up The Cave, a hands-on exhibition of retro microcomputers, consoles and games. There he also welcomes guests for a chat, this time developer Stephen Leary, creator of the Terrible Fire turbo cards, who talks here about their development history. (dr)

[News message: 26. Aug. 2023, 14:18] [Comments: 0]
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26.Aug.2023
itch.io


Adventure: Demo version of "Mission2Mars" v1.00
After "The Oregon Trail", Sami Vehmaa has released another text-based adventure game for AmigaOS 3, which, however, is only suitable for emulation environments due to its high requirements (250 MIPS): in "Mission2Mars" (YouTube video), a crew of five is on its way to Mars in the year 2029 to drop people off. After the nine-month journey, they spend 16 months on the surface of Mars and another 9 months on the journey home to Earth.

In space, you can visit asteroids and search for ice, like on Mars for signs of life. Using equipment, you can produce air, fuel and food from ice. (dr)

[News message: 26. Aug. 2023, 14:12] [Comments: 0]
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26.Aug.2023
itch.io


Action game: "Ooze: The Escape"
The developer 'Haplo' - who had already published the puzzle game Tenebra - has converted "Ooze: The Escape", originally published for ZX Spectrum, for the Amiga and given the game, among other things, improved graphics, sprites, animations and sound effects as well as a much larger map.

The player's task is to navigate Ooze through various corridors and labs, using his gravity-reversing powers to overcome obstacles and avoid robot guards. (dr)

[News message: 26. Aug. 2023, 13:57] [Comments: 0]
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25.Aug.2023



Demo development: Amiga Scroller
After an estimated 30 years of Amiga abstinence, Andreas Scholl is trying to remember his programming skills and has started to write a small demo. He has documented the current status with two YouTube videos: Amiga Scroller V0.001 and Amiga Scroller V0.02 (dr)

[News message: 25. Aug. 2023, 11:40] [Comments: 0]
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25.Aug.2023
Patreon


Game Construction Kit: Scorpion Engine 2023.3 / RetroAnimator (update)
The "Scorpion Engine" by Erik 'earok' Hogan enables the development of games. The engine itself is not open source, but all included demos and demo games are. The editor itself runs on Windows. Graphics are imported as PNG files, for level creation the editor Tiled is used. For sounds, music and animations Amiga formats (mod, 8svx, anim5) are used.

According to the developer the Scorpion Engine 2023.3 is the fastest version to date, and among many smaller improvements, it features a handful of major upgrades:
  • Support for the RetroAnimator animation toolkit for fluid animations.
  • Support for CDTV/CD32 music on Amiga.
  • Support for Column Scrolling on Mega Drive.
  • Export to CDTV/CD32 ISO on Amiga.
  • Export to DragonDrive cartridge on Mega Drive.
There is also a new introduction video that briefly covers all of the tabs, as well as the differences between the Amiga and Mega Drive platforms.

Update: (16:16, 25.08.23, dr)

As Erik Hogan informs us, he has now also released the above-mentioned RetroAnimator on his Patreon website. RetroAnimator is a toolkit that can be used to create super fluid animations with minimal memory usage. It was previously only used in Engine 9000 (which was used to make MetroSiege), now it's available to Scorpion Engine developers as well (though it technically could be adapted to any engine as it uses a simple JSON data format). (dr)

[News message: 25. Aug. 2023, 05:50] [Comments: 0]
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24.Aug.2023
One Joyful Day (ANF)


Preview video: Real-time strategy game "AI Kills All Humans"
"One Joyful Day" is a new Game Studio making games for Modern Amigas and PC. The first game is called "AI Kills All Humans" and is a tactical Real-time strategy game, in which you play as an AI, which due to a slight change in code, is sending robots to kill all humans.

You however don't have direct control of your robots, but robots independently decide how to execute your commands, like a general telling troops to attack, but troops themselves decide how. Release is planned for the fourth quarter of 2023.

The developer has already gained experience with earlier releases such as Help My Cat! (YouTube video), "Ducks Of Apocalypse" (YouTube video) or Hollywood with Designer Tutorial (part 1, part 2). "AI Kills All Humans" (Steam link) is also being written with Hollywood. Versions for AmigaOS 4, MorphOS and AROS are planned. There may also be a version for AmigaOS 3, but due to the requirements it will probably only be playable in emulation. (dr)

[News message: 24. Aug. 2023, 22:04] [Comments: 0]
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24.Aug.2023



LinuxJedi-Blog: Making Amiga IFF thumbnails work in Linux
In his latest blog entry Andrew 'LinuxJedi' Hutchings reports how to correctly display thumbnails of Amiga IFF/ILBM files on Linux machines. (dr)

[News message: 24. Aug. 2023, 13:41] [Comments: 0]
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24.Aug.2023



Video: Disk Backup Station
In his latest video Robert Smith introduces his "Disk Backup Station" which he presented at the Kickstart 01. He will make or sell these for people, it's purely a one off, although there is the possibility that he may release all the design files for it in the future.
The backup station can backup floppy disks to ADF or SCP and uses three greaseweazle boards to control three floppy drives, and the user interface is controlled bu a few arcade buttons connected to an Arduino. (dr)

[News message: 24. Aug. 2023, 05:40] [Comments: 0]
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23.Aug.2023



Blog: "Rave" developer looks back at the beginnings of his computer passion
In a very personal entry on his blog Rear Window, Rave developer Daniel 'trixie' Jedlicka wrote about the beginnings of his passion for computers and its relevance for the present. (dr)

[News message: 23. Aug. 2023, 05:52] [Comments: 0]
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22.Aug.2023
itch.io


Rogue-like game: Roguecraft V0.4.3
In October 2022, Budger Punch announced an Amiga version of their C64 game Rogue64 with improved graphics and adapted features (amiga-news.de reported). At the beginning of August a demo version was released for the AmiGameJam 2022 (YouTube video). Now a first update is available which among others fixes some bugs. The developers wrote:

"We have fixed issue with the game turning real-time when you tap the fire-button. We have added an instructions screen, and an (currently empty) Achievements screen. The spikes now work in the game. Be careful! The player now moves smoothly when there are not monsters in the room, to make backtracking less tedious.

We have also fixed some graphical glitches, and random memory writes that would corrupt the music. Hopefully this is good now, or at least a lot better!

There are other changes you will just have to find out yourselves. Have fun finding them!

We also want to say THANK YOU for all the awesome feedback and suggestions from all of you playing our game. It is so lovely so see the community embracing this hobby project, and want to help us make this a great game!" (dr)

[News message: 22. Aug. 2023, 21:41] [Comments: 0]
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22.Aug.2023



Blog: Amiga 4000T Upgrade, part 2
In the second part of a richly illustrated series of articles (amiga-news.de reported), "Epsilon's World" describes how he equips his Amiga 4000T with, among other things, a scanner, IDE CD drive and the applications AmiTube and AGABlaster. (dr)

[News message: 22. Aug. 2023, 05:08] [Comments: 0]
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21.Aug.2023



Point'n click adventure with photos: Holiday V1.05b
The photo point'n click adventure Holiday (YouTube video) is also a contribution to the AmiGameJam (you can still cast your vote today only!).
The player arrives in a Spanish resort in 1988 and has the task of surviving the next 11 days. To do this, you move through the town by means of photographs and must use three special items that offer protection from the sun. A few screens contain instant death scenarios. (dr)

[News message: 21. Aug. 2023, 05:52] [Comments: 0]
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21.Aug.2023



Frogger clone: Frogger (beta version)
After Croaker, RANA and Megafrog, Frogger is the fourth recent attempt to adapt the classic game produced by Sega in 1981 and developed by Konami, in which you have to guide a frog safely across a busy road and then across a river, for the Amiga. Frogger (YouTube video) is to be a 1:1 conversion of the Konam game and is written in assembler, based on the original Z80 code. (dr)

[News message: 21. Aug. 2023, 05:41] [Comments: 0]
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