14.Mar.2019
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Commercial text adventure: Hibernated 1 - This Place is Death
The text adventure "Hibernated - This Place is Death" is the first part of a planned trilogy and is available for a lot of 8 and 16 bit systems. Since last year a digital version is available. The customer can choose what he wants to pay for it. Polyplay now also sells a Collector's Edition wit box, gimmicks and bonus adventure.
The Amiga version requires 512 KB Fast RAM and a disk drive. Collector's Edition features:
- 3.5" floppy disk
- incl. bonus game "Eight Feet Under"
- cardboard box
- Mission patch
- MicroSD card including disk images and more
- 8-page DIN A5 manual (English)
- Stickers
- Din-A3-Poster
(cg) (Translation: dr)
[News message: 14. Mar. 2019, 00:15] [Comments: 0]
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13.Mar.2019
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Dungeon Crawler: Videos of "The Shadows of Sergoth" and "Black Dawn Rebirth"
On Double Sided Games two dungeon crawler similar to Dungeon Master are in development: For the announced Amstrad port "The Shadows of Sergoth" a first gameplay video was published. For the planned seventh part of the in-house Black Dawn series there are also two videos of an alpha version (1, 2).
(cg) (Translation: dr)
[News message: 13. Mar. 2019, 19:58] [Comments: 0]
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11.Mar.2019
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Full version and source codes of GadToolsBox 3 (update)
On the website of amigafuture.de the full version of the GUI designer GadToolsBox 3 and its source codes can be downloaded.
Update: (13.03.2019, 20:00, cg)
Obviously the source codes included in the archive on amigafuture.de are not complete. A reader pointed out that already for a while the latest version of Gadtoolsbox has been available on Aminet including the source codes of the application. (cg) (Translation: dr)
[News message: 11. Mar. 2019, 23:21] [Comments: 0]
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11.Mar.2019
Amigaworld.net (Forum)
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Video podcast: Amiga Retro Cast on plans of the new Amiga entity
Episode 24 of the Amiga Retro Cast is about the latest events concerning the licence to use Picasso96 in Amiga Forever (amiga-news.de reported). For this Douglas Compton exchanged e-mails with Mike Battilana of Cloanto, who recently acquired further pieces of the Commodore-Amiga heritage via the newly-founded C-A Acquisition Corporation (amiga-news.de reported) - which transfer of rights has been confirmed meanwhile by the European Union Intellectual Property Office with regard to the marks "Amiga" and "powered by Amiga" that had been previously owned by Amiga Inc.
Based on that e-mail exchange Douglas Compton describes that Individual Computers and Hyperion would share the same lawyer and that the first cease and desist order regarding AmigaOS 3.1.4 had been issued by Amino Corporation following a previous law-suit by Hyperion against the Amiga parties. Furthermore he explains that Cloanto has given licences for the C64 mini and that an official announcement would be expected in the upcoming weeks.
The most interesting part is the end of the video, though. Here parts of Mike Battilana's latest e-mail are presented as written text, since it reached the podcast's author only when the video itself had been finished already. In this part - that is transcribed below - some plans of the new Amiga entity are revealed:
- Douglas Compton (DC): If possible, will there be an official way forward with the new AmigaOS 3.1.4?
Mike Battilana (MB): There must be one, don't you think so? But it also may require some patience, for the court case to be resolved. It is now emerging that some developers may have "overcommitted" themselves, and are now entangled in contracts they didn't even intend to be bound by and/or that were incompatible with other prior work done for the Amiga companies. That's another matter which will need to be resolved.
- DC: Does the new Amiga intend on continuing support and development of Amiga OS 4.1?
MB: Not only that, but we feel that it is important that OS4 remains available at fair terms to a diversity of hardware suppliers. (This is in response to concerns being raised after the OS kernel was acquired by Trevor/A-EON.) The new Amiga entity wants both 3.x and 4.x to move forward. The new Amiga entity wants both Classic and New Generation hardware platforms to move forward. One of the first steps of the new entity will be to make original hardware schematics and related code open source.
- DC: Does the new Amiga company intend on simply licensing the name or actually developing products yourselves?
MB: I am a software developer. We are software developers. Software work allowed us to make this acquisition (and may I stress, not a cent of Amiga Forever or similar revenues was spent in the acquisition or in lawsuits, etc.: that is all invested back in Amiga Forever development...) - What is your guess? :)
- DC: How would new hardware like the standalone Vampire 4 fit in? Can you license the ROMS and software to them and let handle the hardware without too many issues?
MB: That is something that Cloanto already could have done. We were actually in talks about that. Apparently, it felt appealing to others too ; )
In the end the video mentions that the amiga.com website would be controlled by Mike Battilana. For several monthes already a secret message is hidden in the HTML code that changes sometimes. This message is a quote of Friedrich Nietzsche now: "The snake which cannot cast its skin has to die. As well the minds which are prevented from changing their opinions; they cease to be mind." (snx)
[News message: 11. Mar. 2019, 21:49] [Comments: 0]
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10.Mar.2019
Amiga Future (Webseite)
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Workbench enhencement: BestWB 1.1 for AmigaOS 3.1.4
Similar to BetterWB, BestWB is a collection of Workbench tools for, in this case, AmigaOS 3.1.4 without bloating the whole system.
(snx) (Translation: dr)
[News message: 10. Mar. 2019, 17:12] [Comments: 0]
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10.Mar.2019
Amiga Future (Webseite)
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AmigaLife: Interviews with Francois Lionet and demoscene members
Under the title link in the forum of AmigaLife Francois Lionet was interviewed who is the developer programming language AMOS. Furthermore the demoscene members Dan (Lemon) and Woober (Resistance) were interviewed as well.
(snx) (Translation: dr)
[News message: 10. Mar. 2019, 17:07] [Comments: 0]
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10.Mar.2019
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Aminet-Uploads until 09.03.2019
The following archives have been added to Aminet until March 9th, 2019:
MCC_TextInput.lha dev/mui 81K 68k TextInput custom class for MUI
ShellInternals.lha docs/misc 15K Amiga Shell internal workings
battlesquadron_demo_N... game/demo 10M MOS BattleSquadron for MOS/OS4 (o...
BattleSquadron-Demo_O... game/demo 8.3M OS4 BattleSquadron for OS 4 (Demo...
MCE.lha game/edit 2.3M 68k Multi-game Character Editor
MCE-MOS.lha game/edit 2.5M MOS Multi-game Character Editor
MCE-OS4.lha game/edit 2.7M OS4 Multi-game Character Editor
modsurfer.lha game/misc 260K 68k 3D rhythm game for your MOD c...
Exult_AGA.lha game/role 50M 68k Amiga AGA port of Exult
Exult_RTG.lha game/role 50M 68k Amiga RTG port of Exult
AmiSpear_AGA.lha game/shoot 3.7M 68k Amiga port of Spear of Destiny
AmiSpear_RTG.lha game/shoot 3.7M 68k Amiga port of Spear of Destiny
AmiWolf_AGA.lha game/shoot 3.8M 68k Amiga port of Wolfenstein 3D
AmiWolf_ECS.lha game/shoot 3.8M 68k Amiga port of Wolfenstein 3D
AmiWolf_RTG.lha game/shoot 3.8M 68k Amiga port of Wolfenstein 3D
Puzzle2.lha game/think 1.0M 68k Game-WB based on the classic ...
01.lha game/wb 30K 68k Fill the game board with '0's...
Angliant.lha game/wb 33K 68k Move an X-shape by rotating a...
Batonnade.lha game/wb 31K 68k Make series of sets of bars
Beadit.lha game/wb 36K 68k Link all same type tiles!
cHEXx.lha game/wb 32K 68k Link all tiles
Coulisso.lha game/wb 34K 68k Remove bars by moving 'em tog...
Flechino.lha game/wb 30K 68k Move all the arrows on the ga...
Geodesik.lha game/wb 33K 68k Grow crystals so they are all...
Hexarrow.lha game/wb 31K 68k Move all arrows toward the exit
Imito.lha game/wb 33K 68k Match various background patt...
Inconnect.lha game/wb 33K 68k Link identical tiles together
Interferium.lha game/wb 33K 68k Connect all tiles of the same...
IsoGate.lha game/wb 33K 68k Move gates so 'X' can go to t...
Ixo.lha game/wb 34K 68k Align 8 bars of same colour...
Ixty.lha game/wb 30K 68k Place 64 shapes on the board
JackTrap.lha game/wb 31K 68k Move the Jack out of the trap
Konnex.lha game/wb 32K 68k Connect all tiles!
Lightit.lha game/wb 33K 68k Light up this hexagonal-shape...
Lights.lha game/wb 33K 68k Switch on the lights!
Neutrix.lha game/wb 33K 68k Make some tiles fall down...
Obliks.lha game/wb 33K 68k Place mirrors to reflect rays
Quador.lha game/wb 34K 68k Line-up-same-type-tiles-game ...
Squarrow.lha game/wb 31K 68k Move all arrows toward the exit
Sunmaze.lha game/wb 32K 68k Play with the sun's ray!
Ti_Coune.lha game/wb 31K 68k Help Ti_Coune get to the exit
Triangwa.lha game/wb 33K 68k Move some triangles...
TriLights.lha game/wb 33K 68k Light-up this triangular shap...
TriOtix.lha game/wb 32K 68k Move a coloured bar to the exit
Vetex.lha game/wb 33K 68k Move two 'X' shapes on the sa...
Webly.lha game/wb 32K 68k Link all tiles!
X_Lights.lha game/wb 32K 68k Light-up this X-shaped board!
Xaround.lha game/wb 33K 68k Fill all squares surrounded b...
Xphere.lha game/wb 35K 68k Move a coloured sphere to the...
Zeeconn.lha game/wb 33K 68k Link together as many tiles a...
DOSBox_AGA.lha misc/emu 1.9M 68k Amiga port of DOSBox v0.74
DOSBox_RTG.lha misc/emu 1.9M 68k Amiga port of DOSBox v0.74
concalc.zip misc/math 28K 68k Calculator for coders
InstallerGenSP.lha util/misc 32K InstallerGen 1.5 spanish cata...
DisplayInfo.lha util/moni 133K MOS Show info about available dis...
exutil_68k.lha util/wb 1.3M 68k Batch renames picture files b...
exutil_AROS.lha util/wb 1.4M x86 Batch renames picture files b...
exutil_MOS.lha util/wb 1.3M MOS Batch renames picture files b...
exutil_OS4.lha util/wb 1.7M OS4 Batch renames picture files b...
wet.lha util/wb 1.9M OS4 Weather conditions on WB, App...
wet_update.lha util/wb 568K OS4 Wet weather info v6.7 patch
(snx) (Translation: dr)
[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019
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OS4Depot-Uploads until 09.03.2019
The following archives have been added to OS4Depot until March 9th, 2019:
warppngdt.lha dat/ima 181kb 4.0 PNG image datatype V45.21
oo.lha dev/lib 1Mb 4.1 Bring easier programming to C an...
hwplayer.lha dev/mis 9Mb 4.0 Run applets created by Hollywood
battlesquadron-demo.lha gam/shm 8Mb 4.1 Updated Version
mce.lha gam/uti 3Mb 4.0 Multi-game Character Editor
hwp_aiff.lha lib/hol 17kb 4.0 Hollywood plugin for AIFF file f...
hwp_polybios.lha lib/hol 22Mb 4.1 plugin for Hollywood to easily c...
hwp_sid.lha lib/hol 203kb 4.0 This plugin allows Hollywood to ...
hwp_svgimage.lha lib/hol 4Mb 4.0 Hollywood plugin for loading SVG...
hwp_vectorgfx.lha lib/hol 1Mb 4.0 Hollywood plugin for vectorgraphics
reactive_lib.lha lib/mis 172kb 4.1 A Custom BOOPSI System
mcc_nlist.lha lib/mui 2Mb 4.0 NList custom classes for MUI
dtftpclient.zip net/ftp 33Mb 4.0 little TFTP client
dcsta-tester.zip net/mis 29Mb 4.0 CSTA-tester
xad_7z.lha uti/arc 240kb 4.0 XAD (UnArc) client for 7-zip arc...
displayinfo.lha uti/har 133kb 4.1 Show info about available displa...
rflush_cmd.lha uti/she 3kb 4.1 Flush unused classes
wet.lha uti/wor 2Mb 4.0 Weather conditions on WB, AppIco...
wet_update.lha uti/wor 568kb 4.0 Wet weather software v6.7 patch
(snx) (Translation: dr)
[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019
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AROS-Archives-Uploads until 09.03.2019
The following archives have been added to AROS-Archives until March 9th, 2019:
digger.i386-aros.zip gam/mis 215kb Remake of the PC game Digger (Wi...
led-20190304.tar.gz uti/tex 12kb A simple line-oriented text editor.
(snx) (Translation: dr)
[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019
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MorphOS-Storage-Uploads until 09.03.2019
The following archives have been added to MorphOS-Storage until March 9th, 2019:
DisplayInfo_1.1.lha System/Monitoring Show info about availab...
MCE_11.1.lha Games/Editor Multi-game Character Ed...
Exutil_1.1.lha Graphics/Tools A small MUI based utili...
EasyRPG_Player_0.6.0.lha Games/Role A program that allows t...
(snx) (Translation: dr)
[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019
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WHDLoad: Version 18.5 released / new installers until 09.03.2019
Using WHDLoad, you can install games, scene demos and intros from cracking groups to your harddisk that were only working from floppy disks previously. Version 18.5 fixes a bug of the previous version which caused a crash if WHDLoad was quitted.
Additionally the following installer was reworked:
- 2019-03-06 improved: Premiere (Core Design) option to jump with second/blue button, added key to quit current game, joypad support, level select (Info)
(snx) (Translation: dr)
[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019
Scene World (ANF)
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Scene World: Video interview with Christian Spanik on working at Data Becker
In part 5 of Scene World's interview series with computer media pioneer Christian Spanik, they talk about how it was to work for Data Becker. A lot of stories are to be heard of how it was to work for one of the biggest publishers in Germany and the first for computer books. They do also talk about the expansion of Data Becker abroad like e.g. in UK or USA.
Christian Spanik also tells how he convinced Data Becker to move from only supporting Atari with books, to also focus on the Amiga, including a release party with Commodore in Data Becker Buildings selling the first Amigas in Germany. (snx)
[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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09.Mar.2019
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Construction manual: Connecting Amiga joysticks via USB to the PC
Using an Arduino board of the type Pro Micro the Dutch Amiga fan Martijn has constructed an adapter for connecting two Atari/Commodore joysticks to current computers via USB. His solution emulates an USB joystick and therefore should work without any additional driver.
Since the microcontroller board already is equipped with an USB port and sufficient digital input and output ports, soldering operations are restricted to connecting some ports on the controller with the joystick ports. The hobbyist also provides a control program which is compiled by the Arduino IDE and then transferred to the adapter. The first picture shows his adapter in action:
Martijn has used an old 25-pin Sub-D connector for hosting his adapter - the middle pins were removed for they are not required. In this way the complete switch could be hosted in the connector but you can also use two 9-pin Sub-D connectors:
On the next picture you can see the internal wiring. If you are going to recreate the adapter then youu have to connect the required pins on the joystick port to any digital input/output ports on the Arduino.
Finally there is the control program written by Martijn which interprets the joystick movements and sends corresponding joystick results via USB to the computer. It is important that the query of the digital input ports - "digitalread(n)", "n" standing for the number of the queried port - corresponds with the wiring. Maybe the queries in the control program have to be adapted.
The program is transferred via Arduino IDE to the microcontroller board. For compiling it the Arduino Joystick Library is required.
#include <Joystick2.h>
void setup() {
for (int i = 5; i<=9; i++) {
pinMode(i, INPUT_PULLUP);
}
pinMode(10, INPUT_PULLUP);
pinMode(16, INPUT_PULLUP);
pinMode(14, INPUT_PULLUP);
pinMode(15, INPUT_PULLUP);
pinMode(18, INPUT_PULLUP);
Joystick[0].begin(true);
Joystick[1].begin(true);
}
void loop() {
// joystick 1 as HID joystick
if (digitalRead(6) == 0) {
// up
Joystick[0].setYAxis(-127);
} else if (digitalRead(7) == 0) {
// down
Joystick[0].setYAxis(127);
} else {
Joystick[0].setYAxis(0);
}
if (digitalRead(8) == 0) {
// left
Joystick[0].setXAxis(-127);
} else if (digitalRead(9) == 0) {
// right
Joystick[0].setXAxis(127);
} else {
Joystick[0].setXAxis(0);
}
if (digitalRead(5) == 0) {
Joystick[0].pressButton(0);
} else {
Joystick[0].releaseButton(0);
}
// joystick 2 as HID joystick
if (digitalRead(14) == 0) {
// up
Joystick[1].setYAxis(-127);
} else if (digitalRead(16) == 0) {
// down
Joystick[1].setYAxis(127);
} else {
Joystick[1].setYAxis(0);
}
if (digitalRead(15) == 0) {
// left
Joystick[1].setXAxis(-127);
} else if (digitalRead(18) == 0) {
// right
Joystick[1].setXAxis(127);
} else {
Joystick[1].setXAxis(0);
}
if (digitalRead(10) == 0) {
Joystick[1].pressButton(0);
} else {
Joystick[1].releaseButton(0);
}
}
(cg) (Translation: dr)
[News message: 09. Mar. 2019, 02:03] [Comments: 0]
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07.Mar.2019
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Picasso96 conflict: Jens Schönfeld reacts to Cloanto's rebuttal
Jens Schönfeld (Individual Computers) has been publicly claiming (German) for quite a while that Cloanto (PersonalPaint, Amiga Forever) are distributing unlicensed copies of Picasso96. In an attempt to rebut these allegations, the Italian developer had published his documentation regarding the Picasso96 license for Amiga Forever two weeks ago.
Yesterday, Jens Schönfeld reacted to this move by adding an addendum to the Picasso96 press release on his company's website: He points to a section in the mails published by Cloanto where Mike Battilana from Cloanto and then P96-Owner Alexander Kneer agree on the phrase "licensed copy [...] without upgrade privileges" to describe Cloanto's license.
According to Mr. Schönfeld, this statement does not only refer to "upgrades" of Picasso96, but also to upgrades of Amiga Forever - meaning that the license would only be valid for the one Amiga Forever version that was available at the time the agreement was reached. He points out that the original P96 authors claimed there were no other licensees when selling the rights to the software to him - which he says confirms his point of view.
Today, a private e-mail from Jens Schönfeld was leaked to a dutch Amiga forum. In the message, he's telling the organisers of the Amiga34 event that he has to withdraw his offer to sponsor the event since (quote) "the legal confrontation with Cloanto is binding a lot of resources". He also states that he will "leave the market within the next 12 months" and that his stock and designs are for sale.
In a second message that was released later on, the German hardware developer confirms the authenticity of the leaked e-mail, but stresses that it was not meant to be released publically. He's also refining the statement regarding his exit from the Amiga scene somewhat, stating that he will "surely leave the market" should Cloanto "win a lawsuit" - but only in that case, apparently.
Notes from the staff:
The phrase "upgrade privileges" is pretty common in English licensing agreements, but in our experience always refers to just the software that is being licenced. As far as we can tell, using that phrase the way Mr. Schönfeld suggests it was used here would be a rather unorthodox approach.
Jens Schönfeld refers to "a lawsuit", that Cloanto might win. We are not aware of any lawsuits between Cloanto and Individual Computers and in late December the latter was still hoping (German) that his Italian adversary would "finally settle the whole thing in front of a court". This is why the remark is probably referring to the laswuit between Cloanto and Hyperion: Individual Computers is a Hyperion licensee and would be directly affected by a Hyperion defeat. (cg) (Translation: cg)
[News message: 07. Mar. 2019, 22:58] [Comments: 0]
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07.Mar.2019
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amiga-news.de website: Minor bugs fixed
Our programmer Programmierer Sven Drieling has fixed some minor bugs of the website of amiga-news.de: Among others Configuring the main page now also works although a coresponding cookie already exists on the computer of the user. Additionally the function "Send via e-mail" at the bottom of each message now uses the correct link to the original news item. We would linke to thank Thomas Rapp and Björn Berz for reporting the bugs.
(cg) (Translation: dr)
[News message: 07. Mar. 2019, 21:05] [Comments: 0]
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06.Mar.2019
Andreas Magerl (ANF)
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Game: Soundtrack CD of Reshoot R
Press release: To offset the wait for the release of the new Amiga Shoot'em-Up Reshoot R by Richard Löwenstein, we have decided to offer the soundtrack CD prior to the actual game's release. The audio soundtrack to Reshoot R has been produced by the game author, Richard Löwenstein, and APC&TCP. Contributors were AMIworx, German Remix Group, Altraz, d4XX and others.
The Reshoot R soundtrack CD is now available at the title link. Dealers who are interested in offering the Reshoot R soundtrack CD to their customers are welcome to contact APC&TCP by e-mail for availability details. To be fair, we want to mention that the Reshoot R soundtrack CD (in another format) will also be part of the Signature Edition of Reshoot R. (snx)
[News message: 06. Mar. 2019, 05:44] [Comments: 0]
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