05.Oct.2019
Amiga Future (Webseite)
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Compiler: vbcc 0.9g
vbcc is a C compiler written by Volker Barthelmann (compiler core) and Frank Wille (Amiga-specific adaptions). The compiler supports AmigaOS 3.x, AmigaOS 4, MorphOS, PowerUp as well as WarpOS. According to the developers "it supports ISO C according to ISO/IEC 9899:1989 and a subset of the new standard ISO/IEC 9899:1999 (C99)."
Changes:
- Implemented hash table with a default size of 1000. Can be controlled by -hash-size=
- Fixed bug with recursive struct definitions
- Fixed bug with C99 designated initializers
- Fixed C99 initializations of const objects
- Fixed bug with mixed dynamic initializations
- Fixed bug with partially initialized structs (C99)
- Addded __noinline attribute
- m68k: General improvements of code generation
- m68k: Use ASR-sequence for signed division with a power of two
- m68k: Fixed peephole bug
- m68k: New attribute __fp0ret, to force float-return in fp0, disregarding a -no-fp-return option
- m68k: Fixed bug with unsigned short array indexes > 32767
- m68k: Allow 16-bit multiplication
- m68k: Fix for possible register clobbering in PUSH loops going up
- m68k: Avoid using the same reqister for Dr:Dq in DIV?L.L instructions
- m68k: Fixed pointer differences in 16-bit int backend (vbccm68ks)
- m68k: Fixed bug with shiftisdiv on big-endian hosts
- PPC: Optimized memcmp() in vclib and as assembler-inline
- vclib: Fixed snprintf() and vsnprintf() for sizes exactly matching the source
- vclib atari: Made gem.h compile without warning in ANSI/C89 mode
- vclib kick13: Support for 16-bit int. New config files
- vclib kick13: Workaround for IEEE single to double precision conversion in mathieeedoubtrans.library
- Fixed some kick13 clib headers
(snx) (Translation: dr)
[News message: 05. Oct. 2019, 07:43] [Comments: 0]
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04.Oct.2019
Amiga.org (Forum)
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Open source project: The world's smallest 68k FPGA turbo board
Under the title link in the forum of a1k.org the world's smallest 68k FPGA turbo board was introduced - it is "just about 5mm taller than an original 68k in its socket." For the accelerator board the TG68 core is used @50MHz which was also used for the MiST project.
Key features:
- Artix7-FPGA (215k Logic-Cells)
- 64 MB SD-RAM (32-Bit-Bus)
- 16 MB Flash-ROM
- Micro-SD-Card-Slot
- SPI-BUS
Currently the FPGA accelerator board still is in development. The primary objective is an improved stability. At this stage the bus width of the RAM connection only is 16 Bit, but is supposed to be doubled. Then the support for the SD card, for the SPI bus and for the KickFlash will be done and finally also a MMU. The source code of the FPGA turbo board is supposed to be released.
(snx) (Translation: dr)
[News message: 04. Oct. 2019, 21:36] [Comments: 0]
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04.Oct.2019
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Game Construction Kit: RedPill 0.7.2
RedPill is a Game Construction Kit written in AmiBlitz2, which can help developing games of diverse genres - published videos show versions of Pacman and Mirror. RedPill is compatible to AGA and ECS, the "player" requires 1 MB Chip as well as some Fast RAM.
If you are about to update your previsous (0.6.x) version, you will notice that opening an existing project might take a longer time to load - the program is correcting a wrong calculation of the number of levels of the previous version.
Changes in version 0.7.1:
- Export added in main screen to export the project into an encrypted .redpill file. This file can only be opened from the Redpill player.
- Export will create a folder named export, this export folder is the distribution folder of your game.
- Now each map can have its own tileset, the palette will be adapted to the spritesheet palette if there aren't enough colors available.
- This also means each level now has its own palette saved in a separate file
- Help for triggers is available inside the editor, just select a trigger and press the Help key. Sadly it is not finishing and not all triggers are documented, but it will come.
- Condition triggers had a general optimization resulting in faster condition evaluation.
- Level object screen has been changed to allow editing in a simpler way, several issues have been fixed.
- Object triggers can be exported to text for easier and global visualization.
- External text editor can be set in the icon, just like the image editor.
- In the HUD, the icon sprite used can be set with either a number or number variable.
- Added manual sprite cut to manually cut frames from a spritesheet.
- Added action trigger Angle to target that sets the GO angle to point the target, useful for shots and many more.
- Added action trigger Tiled Move to move objects in tiles.
- Added action trigger Tiled Push to push other others away when moving objects with Tiled Move.
- Collision boxes changed to the old (and better) routine.
- Animation frames can now last less than 0.05.
- Tabs added in the level editor screen for faster ediing.
- Minimap tab added to the level editor for quick visualization of tiles and game objects, and map repositioning.
- Sound Generator added to create new sounds inside the editor, the save feature uses DataToIff V1.1 - Sound File Conventer - Written by Janne Saarme 1990-1992.
- Bouncing example added in the examples directory.
- Pillman game example has been added to the projects folder.
- Red color has been added in the editor for some menus and UI elements.
- Dialog engine noe uses AGA colors when the game is AGA.
- Added protection code to the custom load font, if font is not found it should not break.
- If the background sprites cannot be loaded then level sprites are deactivated.
- Frame has been removed from the HUD Bar element
- HUD Bar element now can show timer variables.
- Issue fixed with HUD texts numbers not being erased correctly.
- Fixed issue with triggers Hit->CustomX not working properly.
- Lumberjack platform by Lemming880 has been added to the projects.
Changes in 0.7.2:
- Parts of the HUD were erased under certain circumstances, this has been fixed.
- Camera Follow now doesn't follow the Object when it is not active.
- In Grid Slice, an empty frame was considered, reducing the number of available frames, this has been fixed.
- Set Speed C action triggers now changes the side the Object if facing.
- Set Speed X from var now takes into account the side, if side is left speed X will be negative.
- Some glitches removed when switching between menus.
- Minor fixes in audio.
- Some other minor fixes
(cg) (Translation: dr)
[News message: 04. Oct. 2019, 00:19] [Comments: 0]
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03.Oct.2019
Amiga Future (Webseite)
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Android/Chrome: Amiga Forever Essentials 1.07 and 1.0.0.2
Since the year 2013, Cloanto is distributing the "Amiga Forever Essentials" providing officially licensed Amiga-ROM and Amiga-OS files for Amiga emulators. For Android meanwhile version 1.07 is available, the Chrome version has been already updated to version 1.0.0.2 at the beginning of September.
(snx) (Translation: dr)
[News message: 03. Oct. 2019, 08:27] [Comments: 0]
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03.Oct.2019
Scene World Podcast (ANF)
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Scene World Podcast Episode #75: Christian Spanik's Digisaurier
In episode 75 of the Scene World Podcast, Jörg Dröge and Arthur J. Heller talk with the well-known IT journalist Christian Spanik about his blog Digisaurier and how changes in technology and our digital lifestyles impact the way that we consume information. The interview is also available as video. (snx)
[News message: 03. Oct. 2019, 08:27] [Comments: 0]
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02.Oct.2019
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Operating system: MorphOS 3.12
Press release: The MorphOS development team is proud to announce the public release of MorphOS 3.12. This new version introduces brand new dual-monitor capabilities to various Powerbook laptops as well as G5 desktop systems, and features improved thermal management, fan control and dynamic CPU frequency switching, which provide increased energy efficiency and reduced noise levels. Additionally, the Helios Firewire stack has been fully integrated into the core OS and we added support for hundreds of modern printers and scanners.
Furthermore, the Odyssey web browser has been upgraded and now utilizes newer and more modern components for handling connections, encryption, spell-checking, and low-level drawing operations. Plus, it features a redesigned and more adaptive user interface.
In addition, our official integrated development environment Flow Studio has been substantially updated and extended yet again bringing numerous usability and LUA scripting enhancements, full support for Hollywood, and code sensing as well as function listing abilities for many additional languages.
Developers will also appreciate the inclusion of a new MUI text rendering engine that is capable of rendering Unicode text. This feature is currently enabled in selected applications and in all ObjC applications. Thanks to the addition of the new ObjFW runtime, it is now also possible to write native ObjC applications that utilize Automatic Reference Counting (ARC).
Moreover, MorphOS now offers a rewritten spellchecker that is based on Hunspell and libvoikko cores and uses UTF-8. Spell-checking is now supported in all of MUI's string input gadgets, Flow Studio and Odyssey.
For a more comprehensive explanation of these changes and a list of additional features, such as the ability to mute the boot chime on Mac computers from within MorphOS, please read our release notes.
We strongly urge new users to carefully read our installation and troubleshooting guides before they attempt to install MorphOS for the first time. Existing users can upgrade via the familiar procedure but are encouraged to read the guides as well. MorphOS 3.12 is available for download in our files section.
(cg) (Translation: dr)
[News message: 02. Oct. 2019, 22:38] [Comments: 0]
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01.Oct.2019
Amigaworld.net (Forum)
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AROS: preconfigured development environment
For all those who do not want to assemble a development environment for AROS, under the title link Paolo Besser offers a virtual machine for VMware based on version 18.04 of the Linux distribution Ubuntu.
(snx) (Translation: dr)
[News message: 01. Oct. 2019, 23:00] [Comments: 0]
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01.Oct.2019
Amiga.org (Forum)
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Competition: Amiga Art Contest 2019
Douglas Compton, author of Ten Minute Amiga Retro Cast, and the American retailer Amiga On The Lake has organized a competition for pictures created with an Amiga. You can win, in three different categories, the paint program Personal Paint 7.3c. The deadline for entries is 15. Oktober.
(snx) (Translation: dr)
[News message: 01. Oct. 2019, 23:00] [Comments: 0]
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30.Sep.2019
Thomas Wenzel (ANF)
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Audio player: AmigaAMP3 3.26
Thomas Wenzel wrote: Oops! In version 3.25 I blundered. Intending to provide some stability improvements in the code, I did overshoot.
Now I checked everything, tested a lot, as well as my beta testers. Apparently now a version was published, which actually provides improvements to version 3.24.
(snx) (Translation: dr)
[News message: 30. Sep. 2019, 20:23] [Comments: 0]
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29.Sep.2019
Amiga.org (Forum)
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Video: Ten Minute Amiga Retro Cast #39 with Romulator review
In issue 39 of his videocast Douglas Compton has tested the Kickstart-ROM switcher Romulator (amiga-news.de reported).
(snx) (Translation: dr)
[News message: 29. Sep. 2019, 19:38] [Comments: 0]
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29.Sep.2019
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Aminet-Uploads until 28.09.2019
The following archives have been added to Aminet until September 28th, 2019:
HWP_AHX.lha dev/hwood 135K WOS Hollywood plugin for AHX/Hive...
AmiArcadia.lha misc/emu 4.3M 68k Signetics-based machines emul...
AmiArcadiaMOS.lha misc/emu 4.6M MOS Signetics-based machines emul...
AmiArcadia-OS4.lha misc/emu 4.8M OS4 Signetics-based machines emul...
cyclecounter.acepansi... misc/emu 9K MOS ACEpansion plugin for ACE CPC...
(snx) (Translation: dr)
[News message: 29. Sep. 2019, 08:07] [Comments: 0]
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29.Sep.2019
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OS4Depot-Uploads until 28.09.2019
The following archives have been added to OS4Depot until September 28th, 2019:
amiarcadia.lha emu/gam 5Mb 4.0 Signetics-based machines emulator
iconeditor.lha gra/ico 6Mb 4.0 An Editor for 32bit Icons
(snx) (Translation: dr)
[News message: 29. Sep. 2019, 08:07] [Comments: 0]
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29.Sep.2019
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AROS-Archives-Uploads until 28.09.2019
The following archives have been added to AROS-Archives until September 28th, 2019:
stockfish5_aros-i386.zip gam/mis 11Mb Chess engine that works from the...
heartofalien.i386-aros.zip gam/pla 344kb Game engine for HOTA
(snx) (Translation: dr)
[News message: 29. Sep. 2019, 08:07] [Comments: 0]
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29.Sep.2019
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MorphOS-Storage-Uploads until 28.09.2019
The following archives have been added to MorphOS-Storage until September 28th, 2019:
VidentiumPicta_2.0.lha Graphics/Tools An image viewer progra...
HWP_AHX_1.3.lha Development/Hollywood/... Hollywood plugin for AH...
MCE_11.7.lha Games/Editor Multi-game Character Ed...
AmiArcadia_25.82.lha Emulation A Signetics-based machi...
Screenshot14.jpeg Screenshots Screenshot realised by ...
(snx) (Translation: dr)
[News message: 29. Sep. 2019, 08:06] [Comments: 0]
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