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17.Apr.2020
Andreas Magerl (ANF)


Print magazine: Amiga Future, issue 144 - preview and excerpts
A preview and extracts from issue 144 (May/June 2020) of Amiga Future have been released today. Among other things, this issue features reviews of "Atomic Bomberman" and "Curse of Rabenstein" as well as a special called "Black & White". (cg)

[News message: 17. Apr. 2020, 19:56] [Comments: 0]
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16.Apr.2020



Game Construction Kit: Scorpion Engine
The "Scorpion Engine" developed by Erik 'earok' Hogan is supposed to simplify developing games, which run on an A500 with a screen refresh rate of 50 Hz. If a game requires more power then the rate can be set to 25 Hz. The editor runs under Windows. Graphics are imported as PNG files, for creating levels the editor Tiled is used. For sounds, music and animations the Amiga formats (mod, 8svx, anim5) are used.

For managing the game logic (dialogues, items, branches) a script language is used (a subset of Ink), which is compiled into bytecode and executed by a virtual machine. The Scorpion Engine can also import Backbone projects. The developer presents a screenshot of a Scorpion version of the commercial Backbone game "Tales of Gorluth 3".

Status updates and videos about the project you can find on the official website on Facebook. The editor itself is proprietary but some of the test games which have been already released are open source. Therefore all downloads including the editor are offered on Github. Hogan asks you to use that bugtracker for reporting bugs. (cg) (Translation: dr)

[News message: 16. Apr. 2020, 19:34] [Comments: 0]
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15.Apr.2020



Free motherboard design: Rämixx500 reproduces Amiga 500+
Thanks to open source projects the mainboards of the A1200, A3000 and of the A4000 can be produced by everyone having corresponding skills and tools. Thanks to "Rämixx500" now it is also possible to reproduce an A500+, Revision 8A.1. Only two functional changes are mentioned: Instead of a battery which is soldered a fastener for button cells is used. Secondly, both audio channels are automatically mixed if only one channel is connected to an audio device. (cg) (Translation: dr)

[News message: 15. Apr. 2020, 23:01] [Comments: 0]
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15.Apr.2020
Amiga Future (Webseite)


Demo version of Tiny little Slug
In the jump'n'run game "Tiny little Slug" written by André Zeps you have to "climb like a snail on walls and ceilings to find the strawberry" (amiga-news.de reported).

Under the title link you can grab a demo version of the game. (snx) (Translation: dr)

[News message: 15. Apr. 2020, 22:28] [Comments: 0]
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15.Apr.2020
MorphZone (Webseite)


MorphOS: SmartClipboard screenbar plugin 1.0
With Thomas Igracki's SmartClipboard for MorphOS "you are able to defineactions if you copy something to the clipboard".

The author furthermore wrote: "Its usefull, if you f.e. read a documentation of a newly downloaded program in MultiView etc. Imagine there are links to a website, a youtube video or the email addressof the author in this documentation.

Previously you had to mark the text with the link, copy it to theclipboard, then open the appropriate program and paste the text there."

Download link (SmartClipboard_sbar.lha, 90 KB) (snx) (Translation: dr)

[News message: 15. Apr. 2020, 22:11] [Comments: 0]
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15.Apr.2020
MorphZone (Forum)


MorphOS: Uptime creenbar plugin 1.3
"Uptime is a Screenbar-Plugin for MorphOS. It displays the Systems Uptime in the screen title. Optionally it can display the current uptime vs the uptime record in a gauge."

Changes in version 1.3:
  • Added a button to prefs to reset the uptime record.
  • The system boot time is now displayed in the bubble that appears when clicked.
  • Also stores date and time the uptime record was achieved on and displays it in the bubble.
  • Added help bubbles to all prefs gadgets.
  • Changed the way the width of the gauge is calculated. Before it was dependant on the gauge image used, now the base width (100%) is calculated according to the width of the text.
  • It's now possible to disable the gauge image and simply draw the gauge by a configurable colour.
Download link (Uptime_sbar.lha, 105 KB) (snx) (Translation: dr)

[News message: 15. Apr. 2020, 21:54] [Comments: 0]
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15.Apr.2020
#amigazeux (ANF)


MorphOS: Screenshot screenbar plugin 1.2
Screenshot.sbar "can grab single Windows, multiple Windows, freely selectable rectangle areas, even areas simply drawn with the mouse and much more and save them in multiple image formats while residing patiently in your screens titlebar".

New in version 1.2:
  • Fixed a nasty bug that made the task responsible for grabbing ("Snapper.n") crash on saving an image when two or more screens were open and one got closed.
  • The iris effect didn't fill the whole screen when it came close to screen borders. Fixed.
  • Mouse pointer opacity wasn't calculated at all. Fixed.
  • TestPaint: Added another mode to arrows that also draws an arrow head at the start of the arrow, so the arrow points to two directions.
  • TestPaint: Optimized redraw of paint object.
  • TestPaint: Sped up symmetry tool calculations by a factor of three brazillion.
  • TestPaint: Repeat last draw op (the Recycle-Button) didn't really work. Fixed.
  • TestPaint: Fixed offset of the cursor when zoom window was open and the zoomed area became smaller than the window.
  • TestPaint: The window can be sized larger than the actual image now.
Download link (Screenshot_sbar.lha, 516 KB) (snx) (Translation: dr)

[News message: 15. Apr. 2020, 21:30] [Comments: 0]
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14.Apr.2020



Raspberry Pi and Amiga: A314 also for A600, support of USB mice
Niklas Ekström has created a FPGA-based adapter board called "A314" which is used to connect a Raspberry Pi to the internal expansion port of an Amiga 500. He is also working on version for the Amiga 600 but the production of the prototypes delayed again. At the latest in two weeks working prototypes are supposed to be available.

Another possible application of the A314 was added to ones which have been known so far: Using a remote mouse (video) the Amiga mouse pointer is controlled by an USB mouse connected to the Raspberry Pi. Further ideas are presented on the blog crowstudio.se. (cg) (Translation: dr)

[News message: 14. Apr. 2020, 23:43] [Comments: 0]
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14.Apr.2020



Dock bar: WBDock 2.233
Thomas Rapp has updated his dock bar "WBDock". Under AmigaOS 3.5 or higher WBDock 2 supports additional features like opening Workbench folders from the dock or drag'n drop of files. (cg) (Translation: dr)

[News message: 14. Apr. 2020, 23:29] [Comments: 0]
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14.Apr.2020
Indie Retro News (Webseite)


12 hours scene soundtrack on a disk: AmigAtari by Oxygene
On the occasion of its 30th anniversary, the scene group Oxygene has published a "Music Disk" which includes the best tracks of the Atari-ST scene. Players for different Atari audio formats have been ported to the Amiga portiert. On a single disk music for more than twelve hours have been put. (cg) (Translation: dr)

[News message: 14. Apr. 2020, 23:24] [Comments: 0]
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14.Apr.2020



Game Construction Kit: Two games created with "RedPill"
On Sunday we reported about the latest version 0.7.12 of the Game Construction Kit "RedPill". We would like to introduce two current games which have been created with the help of this development environment:

HappyBat is a port of the game Flappy Bird. You have to control a bird - in this case a bat-like creature - through obstacles and prevent it from falling down by tapping the space key or the fire button:


Author Carlos Zener has released this game for testing the new highscore feature of RedPill. On request of amiga-news.de he explained that due to a positive feedback he is going to develop a complete game, including "title screen, more levels and music." He already has found a fellow for composing the music, but explained: "Certainly I will need help for the title screen cover, I would appreciate any help with that." Contact details you can get from the readme of the game. The first impressions of the game are very promising. We will follow this up.

The Sokoban clone RedpillPuzzleHD has been also released and is available as ADF version as well. Blocks of different colours have to be moved to get them to the exit. Bumped blocks are moving as long as they hit a wall. Additionally a red block has to be got out of the way:


This game offers appealing, classic Amiga music during the levels and some challenges for your brain. In future versions the author could pay some more attention to the background. (dr) (Translation: dr)

[News message: 14. Apr. 2020, 23:17] [Comments: 0]
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13.Apr.2020



Nostalgia: Virtual tour through Amiga-Web of the 90s
With the help of the Internet Archives, on Youtube someone reproduces the Amiga experience of the 90s - inclusive 1084S monitor, MagicWB, several Amiga browsers like AMoasic and Voyager and different websites of that time. During the hour-and-a-half lasting tour additional to the "Yahoo Web Directory" and the official Amiga website amiga.de, several Amiga websites are are visited, for example the Scala or community websites like amiganet.com. (cg) (Translation: dr)

[News message: 13. Apr. 2020, 18:52] [Comments: 0]
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13.Apr.2020
Indie Retro News (Webseite)


Arcade puzzle: ZGR3D
"ZG3D" developed by Project R3D (video) the player has to remove falling Tetris blocks to make space for more blocks permanently falling from the top of the screen. The game runs on any Amiga equipped with at least Kickstart 1.1.

Direct download: zgred.adf (880 KB) (cg) (Translation: dr)

[News message: 13. Apr. 2020, 18:42] [Comments: 0]
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13.Apr.2020
RETRO-Blog (ANF)


Jump'n Run: C64 port "Fred's Journey"
In the mid-1990s the protagonist "Fred" had many adventures on the C64, e.g. in the Fred's Back series. In cooperation with the former author and the graphic artist Hans Sommer, Retroguru has ported the first two parts of the series to the Amiga, called "Fred's Journey".


Fred's Journey requires an Amiga equipped with at least 1 MB RAM. Currently some problems might occur depending on respective memory and Kickstart configuration of the computer. The developers have already released two updates to fix that. The game can be downloaded for free but a boxed version "most likely" will be there in the next few weeks. (cg) (Translation: dr)

[News message: 13. Apr. 2020, 18:19] [Comments: 0]
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12.Apr.2020
Aminet


Game Construction Kit: RedPill 0.7.12
RedPill is a Game Construction Kit written in AmiBlitz2, which can help developing games of diverse genres - published videos show versions of Pacman and Mirror. RedPill is compatible to AGA and ECS, the "player" requires 1 MB Chip as well as some Fast RAM.

Changes:
  • New Triggers Show Scores and Enter Hiscore add Hi-Score functionality to Redpill.
  • In case of CD32, Enter Hiscore tries to save the scores in the local drive, if not uses CD32 non-volatile memory. I hope someone can test it :)
  • New project ex_hiscores shows how to use these new triggers.
  • Fixed issue when exporting games that use image background and sprite background at the same time.
  • Updated Lha compression and now time is right for unpacked files (Until 2038).
(dr) (Translation: dr)

[News message: 12. Apr. 2020, 18:22] [Comments: 0]
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12.Apr.2020



Aminet-Uploads until 11.04.2020
The following archives have been added to Aminet until April 11th, 2020:
whatmask.lha             comm/net   143K  68k Subnet mask notation conversi...
IndivisionAGAVampireP... driver/mon 1K    68k Patch Indivision AGA software...
happybat.lha             game/jump  86K   68k A flappy bird clone for AGA m...
AsciiMandelbrot.lha      gfx/fract  187K  MOS Draw a Mandelbrot set in console
OS4Emu.lha               misc/emu   199K  MOS OS4 API wrapper, fixed install
Calculator_For_ADE.zip   misc/math  11K       Scientific Calculator for ADE
Reindeer.lha             mods/8voic 696K      5ch Guitar Slinger Ballad by ...
An-So-Lan.lha            mods/xm    3.4M      New mod by Pseudaxos
pt23d-helpfix.zip        mus/edit   23K       Fixed help file for ProTracke...
reformat.lha             text/misc  17K   68k adjust text file line width t...
AFSwitch.lha             util/cli   2K    68k AFS - switch for audio filter...
WarpPNGdt.lha            util/dtype 180K  WOS PNG image datatype V45.22
IconLib_46.4.lha         util/libs  984K  68k free icon.library in optimize...
InstallerLG.i386-aros... util/sys   111K  x86 Commodore Installer replacement
InstallerLG.ppc-morph... util/sys   144K  MOS Commodore Installer replacement
(snx) (Translation: dr)

[News message: 12. Apr. 2020, 07:10] [Comments: 0]
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12.Apr.2020



OS4Depot-Uploads until 11.04.2020
The following archives have been added to OS4Depot until April 11th, 2020:
aacplusenc.lha           aud/con 858kb 4.0 Encode AAC+ (AACPlus) music with...
amiarcadia.lha           emu/gam 5Mb   4.0 Signetics-based machines emulator
asciimandelbrot.lha      gra/mis 187kb 4.0 Bench a Mandelbrot set in a cons...
flashmandelng.lha        gra/mis 13Mb  4.0 Mandelbrot & Julia fractals ...
hwp_xmp.lha              lib/hol 2Mb   4.0 Play many module formats with Ho...
setcmd.lha               uti/she 292kb 4.1 Easily switch between versions o...
cpuwatcher.lha           uti/wor 27kb  4.1 Measures CPU, free memory and ne...
(snx) (Translation: dr)

[News message: 12. Apr. 2020, 07:10] [Comments: 0]
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12.Apr.2020



AROS-Archives-Uploads until 11.04.2020
The following archives have been added to AROS-Archives until April 11th, 2020:
bp-manual-dutch.tgz          aud     202kb Dutch traduction of B&P's manual...
bp-manual-french.tgz         aud     193kb French traduction of B&P's manua...
bp-manual-ita.tgz            aud     188kb Italian traduction of B&P's manu...
bp-manual-norw.tgz           aud     174kb Norwegian traduction of B&P's ma...
bp-manual-spa.tgz            aud     186kb Spanish traduction of B&P's manu...
ae-manual-dutch.tgz          aud/edi 149kb Manual of Audio Evolution in Dutch
ae-manual-french.tgz         aud/edi 144kb Manual of Audio Evolution in French
ae-manual-ita.tgz            aud/edi 141kb Manual of Audio Evolution
ae-manual-norw.tgz           aud/edi 131kb Manual of Audio Evolution in Nor...
ae-manual-spa.tgz            aud/edi 140kb Manual of Audio Evolution in Spa...
modexplorer.i386-aros.lha    aud/pla 10Mb  Streaming mod file from aminet, ...
doom.i386-aros.zip           gam/fps 2Mb   historical fps game absoluty sha...
nehahra.i386-aros.tgz        gam/fps 142Mb Quake Mod With Darkplaces Engine
donkeykong.i386-aros.lha     gam/pla 3Mb   is a remake of a LCD game in the...
runaway.i386-aros.lha        gam/pla 2Mb   LCD game conversion remake
ttoppler.i386-aros.zip       gam/pla 3Mb   Nebulous clone. Jump and run up ...
awc.i386-aros.lha            gra/con 2Mb   Easy web tool to convert your ol...
icons_games_48x48.tgz        gra/ico 201kb a little icons games for boingic...
arosminimal2.zip             gra/the 36kb  Redone version of arosminimal theme
loview.i386-aros.lha         gra/vie 5Mb   the Easy Viewer and Thumber :)
(snx) (Translation: dr)

[News message: 12. Apr. 2020, 07:10] [Comments: 0]
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12.Apr.2020



MorphOS-Storage-Uploads until 11.04.2020
The following archives have been added to MorphOS-Storage until April 11th, 2020:
SDL2_Libraries.lha        Development/Library       All Libraries SDL2 with...
MorphOSPDF.pdf            Oldies                    MorphOSPDF.pdf
HWP_XMP_1.0.lha           Development/Hollywood/... Hollywood plugin
mGBA_1.1.lha              Emulation                 Nintendo GameBoy Advanc...
AmiArcadia_26.33.lha      Emulation                 A Signetics-based machi...
ArexxReference_1.32.lha   Documentation/Development ARexx command/function ...
MicroExcel_1.10.lha       Office/Spreadsheet        Spreadsheet editor
nrg2iso_0.4.lha           Files/Convert             A tool to convert nrg t...
Miliarderzy.lha           Games/Think               A simple logic game bas...
Paint_0.63.lha            Graphics/Draw             an image editing, photo...
OS4Emu_2.0.lha            Emulation                 OS4 API wrapper
AsciiMandelbrot_2.2.lha   Graphics/Mathematics      Draw a Mandelbrot set i...
OpenBor_7142.lha          Emulation                 OpenBOR is the ultimate...
SensorsList_1.6.lha       System/Monitoring         List of all sensors in ...
ScummVM_2.2.0git.lha      Emulation                 A MorphOS build of Scum...
AtomicBomberman_2.1.lha   Games/Action              A fan rewrite of the Wi...
(snx) (Translation: dr)

[News message: 12. Apr. 2020, 07:10] [Comments: 0]
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12.Apr.2020



WHDLoad: New installers until 11.04.2020
Using WHDLoad, you can install games, scene demos and intros from cracking groups to your harddisk that were only working from floppy disks previously. The following installers have been added until April 11th, 2020:
  • 2020-04-10 improved: Heimdall (Core Design) supports another version, protection removed, fixed music & sound for fast CPUs (Info)
  • 2020-04-10 improved: Castle Warrior (Delphine Software) quitkey for 68000, 68020 restriction removed, trainer added (Info)
  • 2020-04-10 improved: Aquatic Games (Millennium) quitkey for 68000, less chip memory used, new imager (Info)
  • 2020-04-09 improved: Tower Of Souls / Der Seelenturm (Black Legend) supports another version, access fault fixed, game speed regulation added, improved savegame support, cpu-dependent loop fixed, self-modifying code fixed (Info)
  • 2020-04-09 improved: Oscar (Flair Software) support for OCS version added, fixes main sprite glitch fixed (Info)
  • 2020-04-09 new: Vac-Suit Jack (Demo) (Mutation Software) done by StingRay (Info, Image)
  • 2020-04-06 improved: Valhalla - Before The War (Vulcan) supports another version (Info)
  • 2020-04-06 updated: Curse of Ra (Rainbow Arts) install script fixed (Info)
  • 2020-04-05 improved: Flight Of The Amazon Queen (Renegade) reduced chip memory usage (Info)
  • 2020-04-05 updated: Curse of Ra (Rainbow Arts) removed debug mode, uses less chip memory (Info)
  • 2020-04-05 new: Dance War (Humans) done by StingRay (Info, Image)
(snx) (Translation: dr)

[News message: 12. Apr. 2020, 07:10] [Comments: 0]
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11.Apr.2020
Amigaworld.net (Forum)


The Register: Ideas for explaining an Amiga mystery wanted
A strange case the "The Register" has reported under the title link: an Amiga 4000 only then were transfered files from an external SCSI harddrive if the clock program was running - with a certain window size and placed on the top right-hand side of the Workbench.

The editor, Richard Speed, himself has given a possible explanation: "I suspect the issue was a weird DMA conflict between the DMA-based SCSI controller and the rest of the system with the clock application rendering adjusting the timings just enough for it to work." But he has enrouraged the readers to give similar theories in the comment section. (snx) (Translation: dr)

[News message: 11. Apr. 2020, 21:20] [Comments: 0]
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