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Amiga events
13.-15.06.25 • Flashback-Symposium #02 • Jößnitz (Germany)
01.-02.08.25 • Amiga/040 • Mountain View (USA)
11.-14.09.25 • Classic Computing 2025 • Hof (Germany)
17.-19.10.25 • Amiga40 • Mönchengladbach (Germany)
14.-16.11.25 • Flashback-Symposium #02 • Jößnitz (Germany)

19.Oct.2022
Twitter


Graphics card ZZ9000: New firmware version 1.12.1 (update)
Lukas F. Hartmann's ZZ9000 is a graphics card with additional features and ports (network, USB, SD cards), which can be preordered in different versions (amiga-news.de reported).

Yesterday the new firmware version 1.12 was released with the following new features:
  • MP3 streamed decoding support (via MHI)
  • 10 band DSP EQ (via MHI)
  • New p2d_rect implementation
  • copy_rect_nomask fix
  • NEOR minterm fix
  • BlitPlanar2Direct() fix, enable BIF_BLITTER support
  • Z2 RTG driver speedup by caching blitter registers
Update: (20.10.2022, 09:22, dr)

In the meantime version 1.12.1 is available, which fixes a slowdown bug of the Ethernet task. Many thanks to our reader 'TomSoniq'for the hint. (dr)

[News message: 19. Oct. 2022, 22:14] [Comments: 0]
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19.Oct.2022



Temptations port for CD32: First demo version available
The developer 'S0Y' is primarily dedicated to converting games to the Amiga platform using the game construction kit RedPill. After his Abu Simbel Profanation project, he had begun converting the Jump'n Run Temptations, originally published for MSX-1 in 1988. The basis for his conversion is a port for Android, which graphics he uses with the author's permission, but modifies some of them (amiga-news.de reported).

Today, the developer has not only released a new preview video, but also a first, early demo version of the first level. (dr)

[News message: 19. Oct. 2022, 21:15] [Comments: 0]
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19.Oct.2022



Jump'n Run: Minky V1.2
Minky (video) is a Jump'n Run in the style of Super Mario or Giana Sisters, which requires an Amiga 500 with one megabyte RAM (amiga-news.de reported). With the now released update to version 1.2, the sound should be heard on all ACA turbo cards. The author has also removed some code glitches. (dr)

[News message: 19. Oct. 2022, 06:04] [Comments: 0]
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19.Oct.2022



Fantasy shooter: Third level for "Project - Quest"
A third level for the fantasy shooter "Project - Quest", which is currently in development (amiga-news.de reported), has now been published under the title link (video). (dr)

[News message: 19. Oct. 2022, 05:59] [Comments: 0]
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19.Oct.2022



Tech-Demo: Update for "Street Fighter 2" port
"Street Fighter 2" is the attempt to recreate the well-known beat'm up on the Amiga using the Scorpion Engine in a better way. The author is not going to develop a full game but hopes to inspire other developers. The update for the playable demo version includes the following changes:
  • Screen mode changed to EHB allowing perfect sprite coloring
  • Background replaced with the SNES version (more accurate proportions)
  • Added copper sky
  • Optimized panels palettes
  • Optimized sounds
(dr)

[News message: 19. Oct. 2022, 05:55] [Comments: 0]
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18.Oct.2022



Event: Review of Amiga37
Last weekend the Amiga37 took place in Mönchengladbach. We would like to summarize here for our readers what there was to see for news, but also interesting observations at the fair:
  • according to ACube and Trevor Dickinson the A1222 boards (Tabor) will be produced at the end of the year and should be available at the beginning of next year
  • price will be similar to the Sam boards, so it should be around 900 Euro
  • an A1222 board was shown on site, but not in operation
  • ACube's laptop is supposed to be an open source laptop with a T2080 PPC CPU and upgradeable GPU, which can also run AmigaOS 4
  • The MorphOS team showed a beta version of MorphOS on an A1200 and A4000 (with PPC cards)
  • The Apollo team is working on baords for the A3000 and A4000
  • also working on the possibility to boot (and play) from ADF
  • in addition, a cable is being developed to connect a floppy drive to the V4 so that you can boot from floppy instead of ADF
  • Ben Hermans was also at Amiga37 and talked to Mike Battilana, Matthew Leaman and Trevor Dickinson
  • Alinea Computer presented their new Subway 2021 USB card: up to four USB interfaces are provided on the Amiga with clockport. These interfaces are compatible to USB 1.1 and USB 2.0 specification (no high-speed mode)
  • a Subway Power Adapter for the old Subway was shown as a prototype, which can provide more power for USB devices like hard disks or cell phones (up to 800 mA are possible). The card also has built-in overload protection and will also be available for the Subway 2021.
  • Nico Barbat and Simon Neumann introduced their new publishing company Look Behind You and presented two news:
    • the card game Amiga Duel: 32 Amiga models have been lovingly illustrated and researched, printed on cards and now compete against each other by features such as year of manufacture, innovation, computing power or kickstart. The card game is available for around 13 Euros
    • the book Die Geheimnisse von Monkey Island (The Secrets of Monkey Island) is a homage to the adventures of the ingenious pirate and has been published in a German first edition for about 25 Euro
  • Daniel 'Daytona675x' Müßener showed the latest version of his soccer game in 3D look Souverän Soccer:
    • in addition to bug fixes and engine tuning, features such as kicking in, fouls, free kicks, penalties and a jumping goalkeeper have been added
    • Triace, member of the group Desire, has composed two great pieces of music for the game
    • all this can be seen in his latest preview video, recorded live at Amiga37

Those who would like to get an impression with the help of videos:
  • Video by Jörg "Torque" Klopsch and McFly
  • Video by "Alles Spielkram": DAS war die AMIGA 37
  • Video of the live stream from 16.10.2022
Last but not least: On the occasion of Amiga37 Amiga Kit has published a detailed second blog entry. (dr)

[News message: 18. Oct. 2022, 21:44] [Comments: 0]
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18.Oct.2022



Developer diary: Inspired by Powermonger, part 2
n the first part of his developer diary Daniel Bratton reported how he started to reprogram the board of the game Powermonger with the intersecting lines (amiga-news.de reported). In the second part he now publishes the complete code for generating the map and the polygon, which is also available on GitHub. (dr)

[News message: 18. Oct. 2022, 06:20] [Comments: 0]
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17.Oct.2022
Andreas Falkenhahn (ANF)


Hollywood APK Compiler 4.2 released
Press release: Hollywood APK Compiler 4.2 has just been released. This is a minor update which adds support for the latest target API requirement for uploading apps to the Google Play Store. This update is provided free of charge for all existing APK Compiler customers and can be downloaded in the restricted download section. (cg)

[News message: 17. Oct. 2022, 21:58] [Comments: 0]
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17.Oct.2022



Trading simulation with RPG elements: Aquabyss
The game 'Aquabyss', first announced in 2018 with a teaser video, was released on Amiga 37 last weekend in a pre-release version. The game is a trading simulation in the style of Elite - without 3D sequences, but with various RPG elements. The game is set in a steampunk underwater world at the beginning of the 19th century.


Aquabyss is delivered on a floppy disk, which downloads the rest of the game data from the Internet during installation. However, an Internet connection is not necessary to actually play the game, it only makes some comfort functions available, such as saving game scores to the game server. Updates can be downloaded and installed directly from the game or - if the Amiga is not connected to the net - manually. Aquabyss can be installed on any number of computers, but only one computer can connect to the server at a time.

At the Amiga 37 a floppy disk version was available for just under 37 Euros, at the same time the distribution of the digital version for 30 Euros was supposed to start - the latter, however, failed due to a server problem, which the provider wants to fix as soon as possible. Aquabyss requires 2 megabytes of chip and 8 megabytes of Fast RAM, and the computer must also be connected to the Internet during installation. Theoretically, Aquabyss is compatible with a 68000 processor, but a 68030 is recommended for smooth gaming.

What is currently being distributed is explicitly still a pre-release version of Aquabyss: Users report crashes and program errors, saving game saves did not work at first and the German translation still has various gaps. However, the game is constantly being worked on, the faulty save function was corrected during the Amiga 37, for example. Known problems are minor incompatibilities with OS 3.2.1 - which is already being worked on - or with Apollo-based turbo cards.

As for the Apollo problems, the vendor refers to the developers of this FPGA-based processor replica: The number of problems varies from one version of the Apollo core to the next, there is no possibility to intervene - the Apollo core is simply "not 100% Amiga compatible".

Editor's note: We would like to thank 'Endee' from the a1k forum for kindly allowing us to take his screenshots. (cg)

[News message: 17. Oct. 2022, 21:57] [Comments: 0]
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17.Oct.2022
Prince (Mail)


Video tutorial: Episode 33 of assembler coding course / Racing Cars Game Jam
'Prince', founder of the demo group 'Phaze101', is currently streaming the assembler programming course "Corso completo di programmazione assembler in due dischi" in English on Twitch and uploads the respective episodes time-delayed to YouTube (amiga-news.de reported). Now episode 33 was published.

Furthermore he started the Racing Cars Game Jam. As with the Retro Trex Game Jam (amiga-news.de reported), the idea behind this jam is to expand the knowledge and awareness of retro computers. This time consoles are also allowed. The challenge is to create an identical, cloned or original version of a car racing game. Some examples are listed on the website. At the end of the contest, there will be a live stream showing all the games. The contest will run until December 18, 2022. (dr)

[News message: 17. Oct. 2022, 06:07] [Comments: 0]
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17.Oct.2022



Magnifier tool: Lupe 2.1 for AmigaOS 3, 4 and MorphOS
At the end of June Matthias "UltraGelb" Böcker released version 2.0 of his magnifier tool for MorphOS and AmigaOS (amiga-news.de reported). Now he has released version 2.1, which also supports AmigaOS 4. The changes:
  • Added italian AmigaGuide documentation translated by Samir Hawamdeh.
  • Added an TEXTFRAMETYPE option to change the type of frame that is to be drawn around the coordinates and RGB displays.
  • The window can now also be moved around by using the cursor keys or the numeric key pad. The 'immovable' option has no effect on this. For details/qualifiers please see the documentation.
  • 68k version now uses z.library (http://aminet.net/util/libs/zlib.lha) for PNG saving. The z.library that comes with MUI5 also works.
  • Added support for application.library/ringhio on OS4 to notify the user when an image was saved.
  • Added native support for OS4 intuition screen notifications when WB wants to close/reopen.
  • Added native support for iconify and jump-screen gadget if OS4 is detected.
  • There is now an OS4 native compile of Lupe.
  • Added a 'Pause' mode that can be activated either by Project menu and its menu key, just pressing space when the Lupe window is active or by a definable hotkey (see PAUSEKEY argument/ToolType).
  • The 68K version of Lupe now checks for zlib.library at program start and if there isn't it will disable the 'Save PNG' menu item.
  • There is now a bonus drawer which at the moment only contains an alternative glow icon by Luca (thanks for the icon :-))
  • Double-clicking the Lupe window while holding the SHIFT key will move the Lupe window to the back now if it's not set as a frontdrop window. Useful when set to borderless.
  • Double-clicking the Lupe window will bring it to font now if it is not set as a backdrop window.
  • Added glow icons done by Mikhail Malyshev which will be used from now on for the 68K version of Lupe.
  • Added HORIZSLIDER option to have the zoom-slider in the bottom border of the window instead of the right border.
  • FRONTDROP option is now simulated on classic AmigaOS and does a timed WindowToFront() every now and then.
  • Added BACKDROP and FRONTDROP options to have the window either always stay in the background or in the foreground respectively.
  • Added WINDOWBORDER option.
  • Added padding for RGB and and coordinates texts between frame and text. Use XTEXTPADDING and YTEXTPADDING to change the padding horizontally and vertically respectively.
  • Added 'Open Icon-Info' menu item to the 'Settings' menu to open the icon info window on the workbench of Lupe's icon. This mostly makes sense with the ICONNOTIFY option to have another way to edit all options without the need to restart Lupe.
  • Reworked the menu structure. Instead of having just the 'Project' menu, screen related items are now in the new 'Screen' menu. Settings related items were moved to a 'Settings' menu.
  • Improved scaling/blitting so that there are no small black borders anymore on the right and bottom sides.
  • Lupe will now try to use the systems default font (gfxbase.defaultfont) before using topaz.font as a final fallback.
  • You can now specify your own font Lupe will use to display Coordinates and RGB using the UserFont argument.
  • Fixed broken error handling for the PNG saver in the Amiga68k version.
  • Coordinates and the RGB pixel value are no longer drawn in the window border but instead are drawn in the window itself now.
  • Added russian catalogs by Mikhail Malyshev.
  • Added italian catalogs by Samir Hawamdeh and Luca Longone.
  • Added visual prefs Iconify gadget support, so Lupe now also sports an iconify gadget on OS3.x if visual prefs is running or the standalone 'tbiclass' (aminet/dev/gui/titlebar_ic.lha) is installed.
  • Mouse wheel zoom can now be inverted by tooltype or CLI argument INVERTWHEEL.
  • Lupe will now open its AppIcon at 0,0 when iconified.
  • Added some missing localisations in the about requester.
  • Lupe now displays its name and version in the screen title when the window is active.
  • Fixed an enforcer hit when parsing CLI arguments that are defined as /K/S.
(dr)

[News message: 17. Oct. 2022, 05:54] [Comments: 0]
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16.Oct.2022



Aminet uploads until 15.10.2022
The following files have been added until 15.10.2022 to Aminet:
HWP_AVCodec.lha          dev/hwood  5.9M  ALL Hollywood plugin for FFmpeg c...
WhatIFF1.07.lha          mags/misc  48K       What IFF? #1.07-October-2022
AmiVms.lha               misc/emu   3.4M  68k Simulates OpenVMS commands
WarpJPEGdt.lha           util/dtype 328K  68k JFIF-JPEG datatype V45.17
WarpPNGdt.lha            util/dtype 160K  68k PNG image datatype V45.26
WarpWebPdt.lha           util/dtype 298K  68k WebP image datatype V45.3
AmiSSL-5.4-OS3.lha       util/libs  3.3M  68k OpenSSL as an Amiga shared li...
AmiSSL-5.4-OS4.lha       util/libs  3.1M  OS4 OpenSSL as an Amiga shared li...
AmiSSL-5.4-SDK.lha       util/libs  2.3M  AOS OpenSSL as an Amiga shared li...
VATestprogram.zip        util/misc  2.4M  68k Versatile Amiga Test Program
UHCGUI-Current.lha       util/wb    58K   68k GUI frontend for the UHC-Tool...
(snx)

[News message: 16. Oct. 2022, 08:47] [Comments: 0]
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16.Oct.2022



OS4Depot uploads until 15.10.2022
The following files have been added until 15.10.2022 to OS4Depot:
warpjpegdt.lha           dat/ima 328kb 4.0 JFIF-JPEG datatype V45.17
warppngdt.lha            dat/ima 160kb 4.0 PNG image datatype V45.26
warpwebpdt.lha           dat/ima 298kb 4.0 WebP image datatype V45.3
ced_pro.lha              dev/ide 1Mb   4.0 Professional IDE for AmigaOS
ced_pro_demo.lha         dev/ide 528kb 4.0 Professional IDE for AmigaOS
amissl-sdk.lha           dev/mis 2Mb   4.0 SDK for AmiSSL
hwp_avcodec.lha          lib/hol 6Mb   4.0 Hollywood plugin for AVCodec
hwp_rapagui.lha          lib/hol 7Mb   4.0 Hollywood plugin for GUI creation
amissl.lha               lib/mis 3Mb   4.0 OpenSSL as an Amiga shared library
litexl.lha               uti/tex 2Mb   4.1 A lightweight text editor writte...
(snx)

[News message: 16. Oct. 2022, 08:47] [Comments: 0]
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16.Oct.2022



AROS Archives uploads until 15.10.2022
The following files have been added until 15.10.2022 to AROS Archives:
hwp_avcodec.lha              dev/lib 6Mb   Library Plugin For Hollywood App...
whatiff1.07.lha              doc/mis 48kb  Magazine in AmigaGuide
snakeme.i386-aros.zip        gam/mis 3Mb   Snake game with many options.
blobwars-1.19-i386-aros.zip  gam/pla 65Mb  Platform shooter. Rescue blobs. ...
kens_icons_v2.lha            gra/ico 3Mb   Glow Icons Style By Ken Lester
(snx)

[News message: 16. Oct. 2022, 08:47] [Comments: 0]
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16.Oct.2022



MorphOS-Storage uploads until 15.10.2022
The following files have been added until 15.10.2022 to MorphOS-Storage:
IMP_3.382.lha             Audio/Players             Play modules from inter...
DAPlayer_1.14.lha         Audio/Players             Digital audio player mp...
HWP_AVCodec_1.5.lha       Development/Hollywood/... Hollywood plugin for FF...
MCE_14.02.lha             Games/Editor              Multi-game Character Ed...
Lupe_2.1.lha              System/Ambient/Utilities  The magnifying glass pr...
LiteXL_2.1.0r1.lha        Text/Edit                 Lite XL is a lightweigh...
(snx)

[News message: 16. Oct. 2022, 08:46] [Comments: 0]
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16.Oct.2022



WHDLoad: New installers until 15.10.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 15.10.2022: (snx)

[News message: 16. Oct. 2022, 08:46] [Comments: 0]
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16.Oct.2022
Amiga Future (website)


Java program: ham_convert 1.8.6
Sebastian Sieczko's Java-based ham_convert converts modern graphics files into the Amiga's HAM format. Meanwhile version 1.8.6 has been released, featuring improved multithreading that should work better with big.little configurations. (snx)

[News message: 16. Oct. 2022, 08:46] [Comments: 0]
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15.Oct.2022



Tool: identify-library 40.2
At the beginning of October Richard Körber published version 40.1 of his identify.library (amiga-news.de reported). He has just updated to version 40.2 with the following changes:
  • Added more boards
  • Added French translation
  • Reduced file size of library and tools by using short relocation tables
  • Alert strings can now be up to 100 bytes long. The previous limit of 50 bytes was too short for some detailed strings. IdAlert() still uses a default limit of 50 characters, to maintain compatibility. Use the IDTAG_StrLength tag to extend the strings to full 100 bytes. Identify's own Guru tool uses the new limit already
Downloads:

IdentifyDev.lha (67 kB)
IdentifyUsr.lha (98 kB) (dr)

[News message: 15. Oct. 2022, 11:15] [Comments: 0]
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15.Oct.2022



Obligement: Review of game "Wrong Way Driver"
The Obligement news site published a review of the arcade game Wrong Way Driver, which was released in 2021. The original is in French, but machine translations are provided. (dr)

[News message: 15. Oct. 2022, 08:46] [Comments: 0]
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15.Oct.2022



Scorpion Engine: Introduction of the new positioning feature
In a recent video, Erik Hogan, developer of the Scorpion Engine, introduces a new, innovative feature of the Scorpion Engine that allows exact X/Y positioning of actors in the map as well as overriding actor variables, events and control ports. The feature will be included in the upcoming stable version 2022.8 and is already available in the experimental branch of the Scorpion Engine. (dr)

[News message: 15. Oct. 2022, 08:33] [Comments: 0]
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14.Oct.2022



Developer diary: Inspired by Powermonger, part 1
Developer Daniel Bratton had been "fascinated with what appeared to be a living breathing world – and that world looked like a gaming tabletop", ever since the game Powermonger came out in 1990. Since then, he said, he's always wondered how that was programmed. That eventually motivated him to learn how to program the Amiga so he could recreate it.

In the first part of his developer diary, Daniel Bratton now reports on how he reprogrammed the game board with the intersecting lines - with the help of the Visual Studio Code Extension, which he will discuss in more detail in later entries. (dr)

[News message: 14. Oct. 2022, 06:39] [Comments: 0]
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13.Oct.2022



ACube Systems: Delivery of Sam460LE boards in November
Press release: We would like to thank all our customers for their support and patience. Despite all our efforts to deliver the new Sam460LE by the end of September, we suffered some delay in the production and, unfortunately, the boards are still not ready for delivery.

Unfortunately, we had to make a last-minute change of some components (connectors) that are no more available and this has delayed (again) the production as we had to test the pre-production boards one more time.

After this last-minute modification, pre-production boards passed every test and are ready to go. We are expecting to be able to ship all the boards to our customers in November.

At Amiga37 in Mönchengladbach we will show the pre-production boards on which are based the final boards we will send to customers. We will update our customer as soon as we have news. See you in Mönchengladbach! (dr)

[News message: 13. Oct. 2022, 08:06] [Comments: 0]
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13.Oct.2022



Linux: Browser Artic Fox V40.0
Christian 'xeno74' Zigotzky has compiled version 40.0 of the web browser Artic Fox for Linux PowerPC (32 Bit). Basically it runs under the Linux PowerPC distributions Void PPC, MintPPC, Fienix and Ubuntu 10.04 (which are also available for AmigaOne X1000 and 5000. Mainly, the browser is meant for older resp. slow systems (e.g. G3 with Ubuntu 10.04) because it is using an older version of the Goanna engine which has a good performance on slower systems. As a result, certain pages like GitHub cannot be fully displayed.

Download: arcticfox-40.0.linux-powerpc.tar.bz2 (40 MB) (dr)

[News message: 13. Oct. 2022, 06:17] [Comments: 0]
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12.Oct.2022



SCSI-SD adapter: ZuluSCSI firmware 1.1.0
ZuluSCSI is a new generation of file-based SCSI hard disk and CD-ROM drive emulators. ZuluSCSI emulates a SCSI-I or SCSI-2 hard disk using an SD memory card (amiga-news.de reported). Today version 1.1.0 of the firmware was released. Changes:
  • Removed Apple quirks from defaulting to right-aligned strings
  • Akai S1000/3000 read delay in SCSI-1 mode
  • Limit drive capacity to actual file size
  • Initiator compatibility fixes (RP2040 specific)
(dr)

[News message: 12. Oct. 2022, 20:35] [Comments: 0]
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12.Oct.2022



Tetris clone for RTG Amigas: Atris V0.50
A month ago, Sami Vehmaa released a Tetris clone called Atris for Amigas equipped with graphics cards (amiga-news.de reported). This update to version 0.50 adds an easy and a hard mode, each of both with highscore. Additionally, the game now can be completely controlled with the keyboard. (dr)

[News message: 12. Oct. 2022, 18:21] [Comments: 0]
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12.Oct.2022



AmigaGuide magazine: Issue 7 of 'WhatIFF?' released
WhatIFF? is an Amiga magazine in AmigaGuide format. Unlike other magazines or journals, WhatIFF? does not deal with games, but is mainly intended for users who want to be creative with their Amigas (amiga-news.de reported).

Now issue 7 is available providing these topics among others:

Reviews:
  • Classic Amiga Programming Book
  • FastATA 4000 MK-VII
  • AmiKit 8MB Expansion
  • AGAClouds
  • AmyTree 2022
Tutorials:
  • Installing AmigaOS3.2 on AmigaOS4.1 via E-UAE
  • Lightwave 101 - Editing MOD config file
  • Brilliance 101 - Morphing
  • Bringing IFFs over to PC/Mac
Interviews:
  • AmigaLove.com - Eric Hill
  • Last year`s Amiga Art Contest Winner - Hernain
(dr)

[News message: 12. Oct. 2022, 07:00] [Comments: 0]
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12.Oct.2022



Encryption protocol: AmiSSL 5.4 (AmigaOS 3/4)
The open source encryption protocol AmiSSL has been updated to version 5.4 and is now based on the latest OpenSSL 3.0.6, which was also released yesterday. The changes:
  • Updated OpenSSL backend to full compatibility with the latest OpenSSL 3.0.6 (11.10.2022) version, which brings security and other bug fixes.
  • Updated root certificates to latest Mozilla-based bundle provided by https://curl.se/docs/caextract.html dated 11.10.2022.
  • Added a proper Amiga-specific ossl_sleep() function, replacing the default fallback busy wait function.
  • Consolidated all routines that individually open timer.device to instead use a single unified thread-safe solution.
  • File locks on the OS4 libraries are released during initialisation and no longer held until reboot or expunged from memory.
  • Handle setting of Roadshow TCP/IP stack type on OS3.
  • Removed unnecessary multiple openings of dos.library, some of which were mistakenly never closed.
  • Reworked SDK macros for split API functions to better handle when __USE_INLINE__ is not defined.

Download AmigaOS 3: AmiSSL-5.4-OS3.lha (3,3 MB)
Download AmigaOS 4: AmiSSL-5.4-OS4.lha (3,1 MB)
Download SDK: AmiSSL-5.4-SDK.lha (2,3 MB) (dr)

[News message: 12. Oct. 2022, 06:41] [Comments: 0]
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12.Oct.2022



DIY: Remake of audio digitiser AP420
The AP420, released by Phoenix Microtechnologies in 1991, is an audio digitiser that can take a microphone or line-level input and is connected to the parallel port of an Amiga. 'wiretap-retro' has posted an updated schematic on GitHub that matches the one in the official PDF manual, with the addition of a second RCA jack so you can connect stereo audio. Likewise, he has upgraded the microphone jack, which now features a 3.5mm TRS jack. The selector switch on the board can be used to switch between the RCA input and the microphone input. (dr)

[News message: 12. Oct. 2022, 06:21] [Comments: 0]
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12.Oct.2022
English Amiga Board (Webseite)


Commercial puzzle game: Connect
In the puzzle game "Connect", you have to connect a series of ICs in such a way that each chip receives exactly the number of connections printed on its package. The game offers over 4 billion possible board variations and can be played alone, in cooperation or against each other.


A physical version of Connect can be purchased exclusively next weekend at the "Amiga 37" in Mönchengladbach. From next week, a digital version can then also be obtained from the developer's itch.io site. (cg)

[News message: 12. Oct. 2022, 01:53] [Comments: 0]
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11.Oct.2022



MP3 player: Reel Deck V0.71 (update)
After Atris, his Tetris clone for RTG Amigas, and AB_Template, his programming assistance for AmiBlitz 3, Sami Vehmaa had released Reel Deck, an MP3 player for Amigas with graphics card, a few days ago (amiga-news.de reported). With his update to version 0.63 he made some corrections, so that you can now move the window without problems, among other things. Required are a graphics card, a faster CPU, AmigaOS3.x, AHI and at least 20 MB FastRAM. Reel Deck costs at least 3 Euro.

Update: (12.10.2022, 18:22, dr)

In the meantime, version 0.71 is available, which should now use less CPU power: 80% less when idle and 20% less when playing. Likewise, the control keys have been revised, which should now be closer to reality. (dr)

[News message: 11. Oct. 2022, 08:06] [Comments: 1 - 12. Oct. 2022, 18:56]
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10.Oct.2022
Ko-fi


Editor: Lite XL 2.1.0r1 for AmigaOS 4 and MorphOS released
George 'walkero' Sokianos has just released version 2.1.0r1 of the editor Lite XL for AmigaOS 4 and MorphOS (amiga-news.de reported) and explained:

"Hope you are all ready for one more release of LiteXL editor, for both AmigaOS 4 and MorphOS. This release is one of the best I made because there are a lot of new features and fixes.

This release brings the code more up-to-date with the official repository and closer to the v2.1 release, which is still in development. This means that we have the latest code as it is created by the original team, which will make future releases easier to be ported unless a huge change will happen.

Some of the included fixes are the locale problem on MorphOS, which I thought I fixed in the previous release, but I didn't. But now I hope I nailed it, but it remains to be proven. Also, fixed issues with regex selections and with some plugins that used it to recognise parts of the code, like the Markdown and PHP files.

Now, if the user right click on a folder or file at the treeview on the left side of the editor, and selects the "Open in System" option this opens at the Workbench or Ambient screen. If it is a folder a new window opens showing the contents of that folder, but if a file is selected this opens with the default tool. Even binaries can be executed that way.

Since it is the latest available code, all the plugins were updated with the latest versions, something that is necessary because the supported version changed. That means that the old plugins are not working with this one anymore. I also added extra plugins in the add-ons folder, which are tested and working fine.

One of the features I enjoy in this version is the filesystem synchronisation, which means that if a file changes outside the LiteXL, i.e. a file/folder is added/deleted/renamed, this will be reflected in LiteXL as soon as it gets the focus. Even if you change the contents of a file, a requester in LiteXL will inform the user about it. That is really useful, but it is still experimental, although it seems to work quite well.

A lot of people complained about the scrollbar at the side, that it is too small. Now, when the mouse pointer goes close to the edge of the window, the scrollbar gets bigger and it is easier to grab and move it. Hope you people like it.

This ninth release of the editor for AmigaOS 4 and MorphOS is one of my beloved and possibly the best to give you. You definitely need to try it out, if you haven't done that yet. And if you love it and find it useful please consider supporting my work here in ko-fi, as my Top Supporters do.

I highly recommend you do a new installation and do not use old configuration files, since a lot changed and this might not work well for you. Also, please read the readme file that comes in the archive for more information." (dr)

[News message: 10. Oct. 2022, 21:08] [Comments: 0]
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10.Oct.2022
Bartos Lisowski (ANF)


C64 music emulation: PlaySid.library updated
SID (short for Sound Interface Device) is the name of the sound chip used in the VC 10, C64 and C128. (see C64-Wiki). The Playsid.library allows music players like HippoPlayer and DeliTracker to emulate this chip under AmigaOS 3.

Kari-Pekka Koljonen, developer of HippoPlayer, has forked the GitHub repo of the Playsid.library published a few days ago and modified it, so that the PlaySid.library now uses the very accurate reSID instead of the original SID emulation. A minimum of a 68060 processor is required, although the 68040 has not been tested. An FPU is not needed.

Download: playsid.library (28 kB) (dr)

[News message: 10. Oct. 2022, 08:12] [Comments: 0]
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10.Oct.2022
Andreas Falkenhahn (ANF)


Programming language: AVCodec plugin 1.5 for Hollywood
Press release: Airsoft Softwair are proud to announce that version 1.5 of the AVCodec plugin for Hollywood has just been released. This plugin allows Hollywood scripts to load all kinds of video and audio formats supported by FFmpeg. Version 1.5 is a minor update which introduces support for parametric stereo and contains some fixes.

Version 1.5 of the AVCodec plugin is now available for free download from the official Hollywood portal. Thanks to Hollywood's cross-platform plugin system versions for AmigaOS3 (m68k, m881), AmigaOS 4, MorphOS, Linux (ppc, arm, x86, x64), macOS (ppc, x86, x64), Windows (x86, x64), Android (arm, arm64), and iOS (arm, arm64) are provided. (cg)

[News message: 10. Oct. 2022, 00:43] [Comments: 0]
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09.Oct.2022



AmigaOS 4.1: Introduction to the Software Development Kit V54.16, part 1
A few days ago, Hyperion Entertainment released the Software Development Kit (SDK) V54.16 (amiga-news.de reported). Our reader and AmigaOS 4 user Josef Wegner has kindly agreed to introduce us to the new SDK and its possibilities in a series of articles. We say thank you very much and hand over the scepter for the first part to Josef:

"After a break of about half a year, there is a sign of life from Hyperion Entertainment again. The company has made a new SDK available for download. But what is it? And what do you need it for? This and other questions will be answered in this and other articles. Developers or readers who have already installed and used one of the previous SDKs may now skip this article, there will probably be nothing new mentioned here.

What is this SDK?

SDK stands for Software Development Kit. Translated, it is a software development package. Developers from the classic (m68k) Amiga will instead know the term NDK – Native Development Kit. Native stands for the fact that development takes place on the Amiga itself. In contrast to cross compiling, where the development takes place on another computer and only the finished code is transferred to the Amiga and then started. For this you also need the SDK, but only certain components, and goes beyond what I want to discuss in these articles.

What can you do with the SDK?

You can compile programs in the programming language C on the Amiga and then run them. So roughly sorted by difficulty, the following is possible with the SDK:
  • writing small programs in C
  • learning the programming language C
  • porting old Amiga programs to AmigaOS 4.1
  • porting C programs from other platforms (e.g. Linux) to AmigaOS 4.1
What does the SDK include?

It contains everything to translate C source code into executable Amiga programs. More precisely there are:
  • different version of GNU C compiler (gcc)
  • the VBCC, also a C compiler
  • documentation about the functions provided by the AmigaOS
  • so called header files, which tell the compiler what the functions of the operating system are called and which parameters are expected
  • a POSIX compatible environment to compile Linux/Unix/POSIX programs
  • a debugger
  • and other tools.
The GCC is the standard compiler on Linux and most programs on the Linux world can only be compiled with this compiler without changes. Different versions can be installed in the SDK, in the current SDK the versions 6.4, 8.4, 10.3 and 11.2 are available for selection. Usually a higher version means that the compiler has more features and is "better". But sometimes possibilities are dropped, e.g. a better support of the (still to be released) A1222 plus (Tabor), which is only included in GCC up to version 6.

The VBCC is a slim, small (compared to the GCC) compiler that supports a variety of targets, e.g. Amiga with a 680x0, MorphOS, AmigaOS 4.1, but also Atari, ARM, 6502, just to name a few. But in the SDK there is only a version for AmigaOS 4.1. If you want to program on AmigaOS 4.1 also for the classic Amigas, you need further packages from VBCC.

Very important are the so-called Autodocs, which describe all public functions of the operating system. If you want to look up the name of a function, which parameters it needs or how exactly it works, you will find it in the AutoDocs. In order to be able to read and search them better, there is a program called AutoDocViewer, which takes over these tasks.

What does SDK include not?

The SDK does not contain an IDE (integrated development environment), it is almost exclusively command line tools. If you expect an environment like Visual Studio or Eclipse, you will probably be disappointed. And there is no tutorial to help you get started.

What do you need in addition to the SDK?

To use the SDK, the command line („Shell“) and a text editor (e.g. NotePad) are required. Both are included by default with AmigaOS 4.1. However, it would be helpful to use a better text editor that has the following features:
  • auto indent
  • colored syntax highlighting
  • scripting or calling programs directly from the editor
Depending on your preferences and budget, there are various options: If you need even more functions, you could have a look at the following Amiga IDEs: Unfortunately, both IDEs are not that up-to-date anymore and especially CubicIDE needs some adjustments to make it work on AmigaOS 4.1 with the current SDK.

In the further articles I will dedicate myself to installing the SDK, writing small programs, explaining the difference between standard C and Amiga programs and how to compile Linux/Unix libraries and use them on AmigaOS 4.1." (dr)

[News message: 09. Oct. 2022, 13:44] [Comments: 0]
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09.Oct.2022



Aminet uploads until 08.10.2022
The following files have been added until 08.10.2022 to Aminet:
SoS_robots.lha           demo/aga   10M   68k Robots by System of Sound
wla_dx_v10.3.lha         dev/cross  6.6M  68k WLA DX - 8-bit CPU Cross Macr...
REDPILLGameCreator.lha   dev/misc   2.7M  68k Game Creator with AGA support
device-streams.lha       disk/misc  88K   68k blkcopy RDB part <> file/stre...
tanx_fetser.lha          game/2play 159K  68k Artillery duel for 8 players ...
MCE.lha                  game/edit  3.6M  68k Multi-game Character Editor
MCE-MOS.lha              game/edit  3.8M  MOS Multi-game Character Editor
MCE-OS4.lha              game/edit  4.1M  OS4 Multi-game Character Editor
OpenDUNE_AGA.lha         game/strat 393K  68k Amiga port of Dune 2 (OpenDUNE)
OpenDUNE_RTG.lha         game/strat 394K  68k Amiga port of Dune 2 (OpenDUNE)
DOSBox_AGA.lha           misc/emu   931K  68k Amiga port of DOSBox
DOSBox_RTG.lha           misc/emu   931K  68k Amiga port of DOSBox
MultiPlay.ACEpansion.lha misc/emu   14K   MOS ACEpansion plugin for ACE CPC...
PlayCity.ACEpansion.lha  misc/emu   16K   MOS ACEpansion plugin for ACE CPC...
abcm2ps.lha              mus/misc   534K  MOS Convert music tunes from ABC ...
DAPlayer_68k.lha         mus/play   837K  68k Digital audio player mp3, cdd...
DAPlayer_mos.lha         mus/play   703K  MOS Digital audio player mp3, cdd...
DAPlayer_os4.lha         mus/play   1.1M  OS4 Digital audio player mp3, cdd...
imp3.lha                 mus/play   40K   ALL Do stuff on Amiga!
IdentifyDev.lha          util/libs  67K   68k Identify hardware and more
IdentifyLib_FR.lha       util/libs  11K       French catalogs for identify....
IdentifyUsr.lha          util/libs  92K   68k Identify hardware and more
ColorPicker.lha          util/wb    10K   68k tool for get color from Workb...
newmeter.lha             util/wb    25K   68k Shows free RAM and storage as...
(snx)

[News message: 09. Oct. 2022, 08:35] [Comments: 0]
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09.Oct.2022



OS4Depot uploads until 08.10.2022
The following files have been added until 08.10.2022 to OS4Depot:
daplayer.lha             aud/pla 1Mb   4.0 A digital audio player for Amiga
imp3.lha                 aud/pla 40kb  4.0 Do stuff on Amiga!
vasmm68k_mot.lha         dev/cro 240kb 4.0 Portable and retargetable assembler
vasmm68k_std.lha         dev/cro 234kb 4.0 Portable and retargetable assembler
vasmppc_std.lha          dev/cro 199kb 4.0 Portable and retargetable assembler
billyfrontier.lha        gam/act 82Mb  4.1 an arcade style action game
ottomatic.lha            gam/adv 144Mb 4.1 Robot who is given the job of sa...
cromagrally.lha          gam/dri 126Mb 4.1 Wildest racing game since man in...
virtualvoodoojob.lha     gam/mis 2Mb   4.0 This black magic tool to do evil...
augustus.lha             gam/str 3Mb   4.1 Open Source Enhanced port of Cae...
mce.lha                  gam/uti 4Mb   4.0 Multi-game Character Editor
(snx)

[News message: 09. Oct. 2022, 08:35] [Comments: 0]
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09.Oct.2022



AROS Archives uploads until 08.10.2022
The following files have been added until 08.10.2022 to AROS Archives:
uhctools.i386-aros.lha       uti/mis 48kb  A collection of programs and scr...
virtualvoodoojob.lha         uti     2Mb   This black magic tool.
(snx)

[News message: 09. Oct. 2022, 08:35] [Comments: 0]
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09.Oct.2022



MorphOS-Storage uploads until 08.10.2022
The following files have been added until 08.10.2022 to MorphOS-Storage:
abcm2ps_8.14.13.lha       Audio/Tools               Convert music tunes fro...
wla_dx_10.2.lha           Development/Cross         8-bit CPU Cross Macro A...
SDL_2.24.1_Libraries.lha  Development/Library       All Libraries SDL2 : SD...
PlayCity_1.1.lha          Emulation/ACEpansion      Plugin for ACE CPC Emul...
MultiPlay_2.0.lha         Emulation/ACEpansion      ACEpansion plugin for A...
SpaceCadetPinball.lha     Games/Misc                Decompilation of 3D Pin...
TinyGL-Update-2022-10-... System/Update             This is the fourth publ...
(snx)

[News message: 09. Oct. 2022, 08:35] [Comments: 0]
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09.Oct.2022



WHDLoad: New installers until 08.10.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 08.10.2022: (snx)

[News message: 09. Oct. 2022, 08:35] [Comments: 0]
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09.Oct.2022
Amiga Future (website)


Event: Amiga Ireland 2023
On January 13/14 the next Amiga Ireland will take place again as a regular event. The venue for the meeting, which is regularly also attended by more prominent members of the Amiga community, is as usual the Sheraton Hotel in the town of Athlone, located in the heart of the island. Tickets can already be purchased. (snx)

[News message: 09. Oct. 2022, 08:35] [Comments: 0]
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08.Oct.2022



Amiga Kit launched Blog
Today Amiga Kit has launched his blog. Among others, these are the topics of the first entry:
  • PiStorm 600
  • Amiwest and Amiga37 Shows
  • Floppy Disk Switcher
  • Alien Breed Killing Grounds Development
  • V46 commands
  • AMIGA.org server update
(dr)

[News message: 08. Oct. 2022, 18:55] [Comments: 0]
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08.Oct.2022



Jump'n Run: Minky released (update)
Minky (video) is a jump'n run similar to Super Mario or Giana Sisters, which requires an Amiga 500 with one Megabyte RAM (amiga-news.de reported about the pre-release version). Now the developer 'Matze1887' has released the full version, which offers 28 levels, each of which can be accessed directly by password. The game is available from 5.99 Euro on itch.io.

Update: (12.10.2022, 18:05, dr)

The developer has released a little update which fixes a level map glitch in Level 4 and which now shows the final picture. Please note: If you use up to 2 external drives on standard Amiga 500, then download the Add21k variant which frees some more Chip-RAM. (dr)

[News message: 08. Oct. 2022, 18:19] [Comments: 1 - 12. Oct. 2022, 18:13]
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08.Oct.2022
Martina Hřebcová (Mail)


Report: The AmigaOne XE (Czech)
Martina Hřebcová is known for her detailed reviews and analyses of Amiga hardware, for example about the Graphic cards for Sam440ep-flex, the Pegasos I or PPC architecture evolution in Amiga world.

In her latest article, she describes her impressions and reports on various tests of an AmigaOne XE she received from a colleague in America in the spring of 2022. (dr)

[News message: 08. Oct. 2022, 12:10] [Comments: 0]
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08.Oct.2022



Hymn: File manager Directory Opus 4
Carl Svensson is well known for his detailed reflections and assessments on topics around the Amiga: be it the buying guide The Amiga Buyer's Guide - Edition 2022 or his philosophical reflections on the Sustainability of the Amiga.

In his latest essay, he focuses on the file manager Directory Opus 4 (DOpus, Aminet link to version 4.16), originally developed by GP Software, and discusses its advantages and especially its configurability. By the way, the successor version 5 is also freely available on Sourceforge. (dr)

[News message: 08. Oct. 2022, 08:54] [Comments: 0]
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07.Oct.2022
RetroWiki


ACube Systems: Sam460LE boards available (update)
In a press release from mid-August, ACube Systems had announced the delivery of the Sam460LE boards for the end of September (amiga-news.de reported). Now the board is offered in the in ACube's store for 962.58 Euro including taxes and AmigaOS 4.1 Final Edition but excluding memory modules.

Update: (09.10.2022, 13:48, dr)

Acube Systems has just informed us that the information that the board is listed as "In stock" in the store is misleading. Currently, the boards are still in production, the published image is from pre-production. They had to be built to make sure they work as intended. According to the current status, the boards will be finished at the beginning of November. (dr)

[News message: 07. Oct. 2022, 06:42] [Comments: 0]
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07.Oct.2022



Emulator: WinUAE 4.9.2+ beta 1
Originally Toni Wilen, the author of the well-known Amiga emulator WinUAE, had already planned to jump to version 5 with the next release in July 2021 (amiga-news.de reported). However, in February 2022 he first released version 4.9.1 and as he now reports with the start of the beta series for version 4.9.2+ (the version number can still change), the next release will not have version number 5 either.

As he explained, there is a "huge amount of low level changes". And he continued:

"Main reason for delay is 68000 IPL timing testing. The last important part of cycle-accuracy. So far there has been 3 attempts this year, initial plan was to use serial port interrupts to generate cycle-accurately timed interrupt (connect TX to RX pin, send byte, when byte gets received, interrupt is generated). This didn't work because Paula serial port internal delays were unknown and I had no idea how to test it properly. Next plan was to use external hardware (microcontroller that pulls IPL lines). It worked but it wasn't fully cycle-accurate because of async clocks and it was annoying to use (I also didn't like requiring external hardware), it would have needed more hardware and I wanted to be it to be as simple as possible. Then we (me and ross) finally run out of weird display and CIA related tests and decided to analyze serial port timing. It took few more weeks (and also helped to confirm Paula interrupt timing). Finally serial port interrupt was usable for IPL testing. Still some tester software updates and testing to do before real work starts. This probably takes at least 1-2 months (it is soo boring..) which is the reason I plan to start beta series before IPL updates are done."

Now he has released the first beta version for 4.9.2+ under the title link. Main changes:
  • Added "Ultra extreme debug" overscan mode. Complete raster is fully visible, horizontal and vertical blanking disabled (including borderblank). COLOR0 changes are always visible.
  • CPU chipset bus access cycle allocation was not fully accurate. Basically addressing part of cycle and data transfer part of cycle was swapped. Has been wrong since CE mode was introduced. Fixes for example Batman the Caped Crusader. (Single cycle difference was all that was needed to fix it..). This can break some older state files.
  • 68000 STOP emulation rewritten, cycle usage and interrupt start timing is fully cycle accurate now.
  • If all bitplane start conditions were active except vertical DIWSTRT and DIWSTRT was written later with vertical value == current vertical, bitplane DMA started immediately but there should be 2 cycle delay. If bitplane DMA was disabled but all other conditions were already active and then DMACON was written to enable BPL DMA: DMA started 1-2 cycles too late.
  • If (quite short) bitplane DMA ends before all sprite slots have been processed, remaining sprite slots can still work normally (sprites are only inhibited when internal bitplane activity signal is active). This can also trigger very nasty (previously unknown?) chipset bug: when last bitplane DMA fetch happens, sprite DMA is not anymore inhibited by bitplane DMA (sort of off-by-one bug) and if same slot has active sprite, it will conflict with bitplane DMA. It can cause unexpected DMA write to another custom register (instead of BPLxDAT), possible range is from 0x100 to 0x11E. For example if it happens to be BPLCON0 (0x100), display can get corrupted or monitor can lose sync (or shows "No signal" message) if ERSY bit gets set. (Guess how this bug was found.. It was quite confusing when very innocent looking test program suddenly caused display to lose sync only on real hardware). This is now accurately emulated and DMA debugger will log conflicts.
  • Bitplane refresh slot conflicts are accurately emulated (see below)
  • Added monitor sync method configuration. Default is "Combined" (matches previous UAE versions that basically combines both modes), C-Sync: use composite sync signal as sync source, HV-Sync: use separate horizontal and vertical sync signals (VGA). Some programmed modes can have differences between sync modes or only work in HV sync mode or only in C sync mode in real world. For example ECS Denise can't generate both valid C-sync and programmed horizontal blanking simultaneously. AGA does not have this limitation.
  • Emulated display is now blanked if programmed display mode settings are impossible (real display would lose sync, become blanked or show "no signal"), for example really too short or really too long sync pulses, BPLCON0 ERSY set without genlock, BEAMCON0 BLANKEN or CSYTRUE and CSYNC monitor setting selected etc.. If old statefile is loaded with ERSY set without genlock: enable genlock to prevent unexpected blank screen.
  • Optional display resync blank screen added to Display panel. (Simulates "modern" display mode resync delay). If not enabled, OSD FPS counter will temporarily show "---"
  • DMA debugger had wrong address shown for second copper WAIT/SKIP cycle. (was same as previous read cycle)
  • Hires resolution and hires BPLCON1 bit set (or shres and shres BPLCON1 bit): single pixel horizontal offset may have appeared in right side of screen. AGA and non-subpixel mode only. (Skidmarks II in hires mode)
  • RTC is automatically enabled if chipset extra= and system has fast ram, slow ram or chip ram expansion.
  • Higher 68000/010 integer clock multipliers (4x+) in CE mode: chipset access timing was not accurate.
  • A1000 Denise bug emulated: sprites end horizontally 1 lores pixel later than bitplane horizontal window end. Currently enabled when A1000 Agnus is selected.
  • Replaced internal 32-bit cycle counter with 64-bit counter, simplifies internal logic because annoying counter wrap around handling is not needed anymore.
  • Playfield to playfield collision (full collision) only worked when same line had at least one active sprite. (4.9.0)
  • Sprite to playfield collisions didn't work correctly (4.9.0)
  • Horizontal blanking was missing if programmed screen mode was active without programmed horizontal blanking (hardwired blanking should have been active)
  • CIA emulation refactored, fully cycle-accurate now. See below.
  • Max allowed programmed mode non-interlaced vertical line count is now 800 (from 592), special 700+ line programmed modes are possible and compatible with real SVGA monitors.
  • Statefile restore didn't restore static BPLxDAT values correctly (only affects OCS/ECS programs that use "7-plane" mode and only update BPLxDATs at startup). (broke in 4.1.0)
  • Copper zero cycle special cases updated, odd/even line length difference emulated. Copper list that "overflows" to beginning of next frame special case timing emulated, if copper has pending DMA request when COPJMP happens, COPJMP startup gets delayed by 1 copper cycle. Previously copper state was reset at cycle 0 and delayed start was queued which is not correct because first line's cycles 0 and 2 are still normally available for previous frame's copper list.
  • Blitter startup sometimes had extra idle cycle (4.9.0)
  • Blitter line mode with blit width != 2 is now accurately emulated and draws correct strange looking "lines" (previously it didn't do anything or line was normal looking)
  • Blitter interrupt started 1 cycle too late. (+1 was added long time ago becase it fixes one demo but actual bug was following INTREQ register handling)
  • If Paula internally sets INTREQ bit (not by writing to INTREQ with CPU or Copper): IPL line changes 1 CCK earlier, before INTREQR read returns new bit set.
  • Starting emulation or loading statefile before emulation has been started: vblank state variables was not initialized correctly, first field enabled sprite DMA too early. (4.9.0 or .1). Hardreset started was not exactly same as initial boot, CPU started few cycles later if hard reset.
  • Mid screen resolution changes are now pixel perfect (AGA fully implemented, OCS and ECS Denise only partially correct)
  • Save MSM6242B RTC model control registers to RTC file if they are modified. Previously only RF5C01A control registers (and NVRAM) was saved.
  • Serial port interrupts and SERDATR are now cycle-accurate. (Only if CPU memory cycle exact enabled)
  • Serial port transmit interrupts and SERDATR transmit related bits are now emulated even when serial port = none.
  • Serial port optional loopback mode added. TX->RX. RTS->CTS. DTR->DSR+CD. This is also cycle-accurate (for cputester IPL timing testing without extra hardware, only need TX to RX jumper wire)
  • Second 1M extended ROM bank is now internally split to two 512k banks. Non-aligned bank start and size caused problems in some configs.
  • uaegfx Picasso96 v3.0+ mixed mode screen dragging is enabled by default. 4.9.1 required "-p96test 1" command line parameter.
  • 4.9.1 uaegfx Picasso96 screen dragging without ""-p96test 1" command line parameter crashed emulated Amiga.
  • uaegfx new Picasso96 features are now optional (all enabled by default). Config file only.
  • uaegfx all Picasso96 functions are now fully "hardware accelerated" (uses host side native code), excluding line draw. Previously some functions only supported common minterms/mask operations, unsupported operations were handled by Picasso96 software. Minterms that read and invert destination do not anymore invert unused/alpha bits if mode has them (15bit/32bit). Always use RGBFormat parameter in D7 if available, instead of RenderInfo RGBFormat variable.
  • Chipset programmed display modes (again) use horizontal blanking timing to calculate display positioning. It has been confirmed that at least some early/mid 1990s multisync SVGA monitors (for example Microvitec 1438) do also use blanking timing to calculate display size and position instead of only relying on hsync/vsync timing.
  • Hardware emulated RTG boards that have physically swapped red and blue output (Spectrum, Piccolo, Piccolo SD64) had wrong colors in 24/32-bit modes.
  • Piccolo Z3 and Piccolo SD64 Z3 had wrong autoconfig board logical size (which crashed the driver).
  • If hardware emulated RTG board VRAM was immediately (no gap in address space) after any RAM/ROM region and JIT direct was enabled: first 4096 bytes (host CPU page size) of VRAM was not fully JIT direct compatible and any direct read or write to first 4096 bytes would not access VRAM correctly, causing unexpected graphics glitches.
  • Simplified JIT direct exception handler, win32 exception context structure can be used to directly read and modify any host CPU registers, there is no need for trampolines and self modifying code.
  • Chip RAM and Slow RAM initial power up pattern emulation is enabled by default (checkbox in advanced chipset). Now matches my real hardware (A500 OCS/A500 ECS/A1200) but modified configurations like ECS Agnus in rev5 (or older) mainboard don't create correct patterns. Random set/cleared bits are not generated, only all ones/all zeros repeating pattern. Pattern depends on ram chip type and manufacturer. Other chips can have different patterns.
  • Disk data read returned random data even when no drive was selected (should return zeros only). Fixes corruption in original Nitro Psygnosis screen. Also fixed another related bug when no selected drives and disk sync matches side-effect that caused Juke Box 2 / Dreamdealers to hang at boot.
  • Switched to Visual Studio 2022.
  • Larger default GUI size and slightly larger font if Windows desktop is large enough (at least 1600*1024)
  • Finally removed huge amounts of compilation warnings (excluding PCem).
  • Quickstart panel initial UI element is now DF0: image selection button. Too many accidental Amiga model changes..
  • DirectDraw support removed, added GDI (win32 basic GDI API) support. Function differences: exclusive fullscreen is not supported (switches to D3D11/9 if attempted), all basic scaling modes and uaegfx hardware cursor supported.
  • Box art window screen shot rightmost pixel column and bottom pixel row was not visible.
  • Crash dump dialog close button usually didn't do anything.
  • ROM scanner dialog didn't use correct GUI size and fonts.
  • CyberStorm MK I update: Accelerator and SCSI has been split. CyberSCSI module is now expansion board and has separate ROM image (works similar to Blizzard SCSI Kit). Main ROM should be only configured if CPU is 68060 because it will crash if CPU is 68040, it is only needed to disable 68060 FPU. Real CSMK1 had empty ROM socket(s) if installed CPU was 68040.
  • Visual DMA debugger shows conflicting cycles as blinking red pixels.
  • DMA debugger (both console and visual) better support for variable/toggling horizontal and vertical line counts.
  • It was not possible to enter debugger anymore if CPU was stuck in stopped state after entering and exiting the debugger once.
  • Added OR, AND and XOR operators to debugger calculator (|, &, ^)
  • Debugger v command does not anymore crash if hpos or vpos is out of range.
  • Debugger v command now (at least temporarily) shows Chip RAM row and column (RAS and CAS) addressing values. Very important for REFPTR and refresh/bitplane conflict behavior.
  • Debugger sp command parsed attached sprites incorrectly (since the beginning).
  • Changed CTRL+F12 fullscreen/windowed switch: If already switched from full-window to window. Next CTRL+F12 will return back to full-window, not fullscreen.
  • Quickstart panel floppy bootblock check used current track of drive (not track 0). Broken when FloppyBridge support was added.
  • Reset FloppyBridge state when changing floppy drive type to/from FB drive type to some other drive type. Fixes uae-configuration on the fly floppy drive type change to/from FB.
  • Memwatch break point that crossed 64k "bank" didn't map last 64k "bank" if it was only partially needed.
  • Self modifying code (smc) debugger feature now clears detected modifications if 68020+ instruction cache is flushed.
  • Do not add CPU instruction history entries when CPU is stopped.
  • Horizontal and vertical position is now included in debugger history output (H/HH)
  • Added CPU STOP state information to DMA debugger (| = STOP idle cycle, + = STOP idle cycle and higher IPL detected = STOP ending soon)
  • DMA debugger decimal horizontal cycle counter value removed, replaced with current IPL (interrupt level) line state.
  • DMA debugger shows CPU opcodes in basic form ("NOP", "MOVE" etc), vertically. It looks a bit weird but didn't have better ideas..
  • Advanced chipset CD32 NVRAM or C2P without CD32 CD was not fully supported.
  • CD32/CDTV Quickstart mode "remembered" previous DF0: setting and didn't disable it by default (even if Quickstart panel showed it as disabled)
  • CD32/CDTV Quickstart panel DF0: was not possible to select/enable.
  • uaegfx automatic integer scaling supported (chooses max fully visible integer scaling multiplier), manual filter panel horizontal/vertical multipliers supported.
  • END+F9 monitor switching is not anymore hardwired and can be changed using input panel. (END+F9 debug colors when in lagless vsync mode is still hardwired)
  • CD audio is now always mixed with Paula audio. Separate CD audio output support removed.
  • CD audio was not resumed if WinUAE was unminimized and minimize was configured to pause emulation.
  • Z2 RAM configuration was unreliable. (4.9.0)
  • Some American Laser Games didn't have ROM descrambling support. Added missing ROM variants.
  • Added American Laser Games Quickstart support.
  • If Quickstart ROM based Arcade hardware config (Arcadia or ALG) is selected, NVRAM file name is automatically set to ROM name. Genlock video file path is also set if ALG ROM is selected. Config files are not affected.
  • Added all 3.1.4+ official KS ROMs to ROM scanner.
  • ROM file list sorting changed, added grouping, sort by group priority first (KS ROMs, extended KS ROMs, freezer ROMs etc..), then alphabetically.
  • Integer scaling had scaling artifacts that depended on window size and other variables. (Old bug)
  • Added NVRAM path to Paths panel. (Arcade/CD32/CDTV hardware NVRAM files default to this path)
  • Sometimes old graphics was temporarily visible in RTG modes if RTG had visible black borders (depends on scaling mode) and screen was switched and new screen had larger size/resolution.
  • CTRL+C in console window does not anymore close WinUAE. (CTRL+C in newer Windows versions can work as a Copy operation)
  • Added video recording file select inputevent. This also starts recording if file was selected.
  • Window border FPS counter value has "R" appended if recording is active.
  • Creating directory filesystem soft link didn't work (returned "object not found") in relative path mode (Windows needs absolute path when creating shortcut files)
  • Directory filesystem soft links only resolved if directory containing link was listed first or if softlink was created in same session (softlink was "cached" by filesystem emulation).
  • Added "Slow" flag to RAM panel. If set, selected memory bank has Chip RAM timing but is not Chip RAM capable. Advanced chipset panel "C00000 is Fast RAM" removed, it is not needed anymore. (Only affects CPU speed in cycle exact modes)
  • ECS Denise Genlock features can be enabled manually: genlock_effects= or p. "brdntran" can be used to force enable BPLCON2 BRDNTRAN bit, "brdrblnk" to force enable BPLCON2 BRDRBLNK bit. Separated by comma. (for example "genlock_effects=3,15,p7")
  • Genlock sprite color selection bug fix.
  • Genlock ECS Denise BPLCON2 BRDNTRAN emulation fixed. Not real HW tested but I think it is supposed to make border look normal even if color 0 is genlock transparent.
  • Genlock ZCLKEN BPLCON3 bit emulated, if set, genlock transparency video out pin (PIXELSW) starts outputting 14MHz pixel clock. Emulation creates alternating hires pixel size toggling transparency if enabled and genlock is configured. (Which probably is what happens in real world too when genlock is connected. Originally it probably was supposed to be pixel sync signal for external video devices)
  • Added Output panel optional 256 color palette indexed png screenshot support. If screenshot has more than 256 unique colors, 24-bit png is created like previously. It also tries to keep original palette order: first screenshot's unique colors are collected, then custom color register values are collected (values at the end of previous field), screenshot colors are matched with custom colors, if match found, color is marked as allocated. Then all remaining colors (copper color changes, EHB, HAM, on screen leds, blanking black etc..) are added to palette. If total is more than 256, 24-bit png is created. 256 color mode also tries to preserve first 32 color palette entries. (Preserved = color is not overwritten by another color even if color is not used in screenshot)
  • Optional IFF screenshot support (-screenshotiff or screenshot_mode=2 registry/ini). IFF mode does not attempt to preserve first 32 color palette entries to keep image depth as small as possible. IFF is not (yet) compressed.
  • Debugger 's' and 'W' quoting support improved, for example "W xxx "ab'c" works as expected....
(dr)

[News message: 07. Oct. 2022, 06:22] [Comments: 0]
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06.Oct.2022



Preview video: Robocop (AGA)
Daniel Allsopp is working on a port of Data East's classic Arcade game 'Robocop', he's trying create a better Amiga version than the official port from 1989. Allsopp has now released a new preview video of his AGA game which is developed in 68k assembler (amiga-news.de reported). (dr)

[News message: 06. Oct. 2022, 09:36] [Comments: 0]
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06.Oct.2022
Twitter


Preview video: Beat'em Up 'Metro Siege'
In the latest preview video of the side-scrolling beat'em up Metro Siege (amiga-news.de reported) the developers show the latest changes and also give a first glimpse of an action platformer in development called "Scorpion Boy", which is written with the Scorpion Engine. (dr)

[News message: 06. Oct. 2022, 09:31] [Comments: 0]
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06.Oct.2022
Twitter


Rogue-like game: Roguecraft announced
Budger Punch has so far released games for the Commodore 64, including Rogue64. As in Roguelike games, you have to go through a cube-shaped tentacle-terror maze in search of treasures and glory. Now one of the developers, Ricki Sickenger, has announced an Amiga version of it with improved graphics and adapted features:


As he explains to us, "Roguecraft will not be a 1:1 conversion of Rogue64. It will contain a lot of the same gameplay, but with some of the enhancements we wanted to have in the C64 version, and some new things that use the Amiga capabilities."

It was their first Amiga game, he said. He and his fellow used to be active in the Amiga demo scene, and they wanted to make an Amiga game to relive the joy of developing on this great machine. The game is announced for early next year. (dr)

[News message: 06. Oct. 2022, 06:28] [Comments: 0]
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06.Oct.2022



Video: Short tutorial for AMOS Pro
In another part of his series of short tutorials about AMOS Pro (amiga-news.de reported) the retro and Amiga fan 'Yawning Angel' explains how to open windows. (dr)

[News message: 06. Oct. 2022, 05:44] [Comments: 0]
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05.Oct.2022
Christian Zigotzky (Mail)


Linux: Billy Frontier ported
After Cro-Mag Rally and Otto Matic, Christian 'xeno74' Zigotzky has now compiled a third game for Linux PowerPC (32-bit), Billy Frontier, which had just been ported to AmigaOS 4 (amiga-news.de reported). The game should work under the AmigaOne X1000/X5000 Linux distributions Fienix, Void PPC 32-bit and MintPPC.

Download: BillyFrontier_1.1.0-linux-powerpc.tar.gz (80 MB). (dr)

[News message: 05. Oct. 2022, 20:27] [Comments: 0]
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05.Oct.2022
George Sokianos


AmigaOS 4.1: Software Development Kit V54.16 released
Press release: October 5, 2022

Hyperion Entertainment is pleased to announce the immediate availability of a very substantial and comprehensive update of the Software Development Kit (SDK) for AmigaOS 4.1 54.16.

New functionality includes but is not limited to:
  • the inclusion of different versions of the GCC compiler starting from the old 6.4.0, to 8.4.0, 10.3.0 and 11.2.0 which can be selected during installation including the option to install multiple versions
  • the addition of a tool added to set the default gcc version
  • SPE optimized binaries can be generated by using GCC 6.4 for maximum performance on systems equipped with an SPE
  • vbcc compiler is once more included in the SDK, configured to work “out of the box”
  • Simplegit and Subversion are now included
  • Profyler 1.1 added and Hieronymus updated to 0.50 version
  • Updated the include headers and the autodoc documentation
  • Added extended documentation for all the GCC versions included
  • AmiSSL 5.3 SDK is included
  • Latest AutoDocViewer 1.4 is included
  • newlib and clib updated to the latest versions
  • ExecSG SDK updated to the latest version
  • Many code examples were updated to reflect the newest changes, removing obsolete API calls
  • Updated the "AmigaOS 4.1 SDK.pdf" with new sections and format
  • Many more tools were updated to their respective latest versions
Hyperion Entertainment wishes to extend its special thanks and appreciation to George Sokianos as well as the AmigaOS 4.x development team for making this happen!

If you want to support our efforts further, please head over to our AmigaOS merchandise store. (dr)

[News message: 05. Oct. 2022, 14:36] [Comments: 0]
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05.Oct.2022
MorphZone


MorphOS: Fourth beta version of TinyGL
MorphOS team developer Mark 'Bigfoot' Olsen had offered a bounty project for improved OpenGL support as well as drivers for more Radeon graphics cards under the title link, which has been successfully funded (amiga-news.de reported). Now the developer has released the fourth public beta version of his TinyGL update.

Among other things, shaders on the Radeon R500 graphics card are now supported, various shader-related bug fixes and optimizations have been made, and the ShaderBoy tool for testing and playing around with shaders has been included. (dr)

[News message: 05. Oct. 2022, 13:03] [Comments: 0]
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05.Oct.2022



Feature test in AMOS: Minigame None Of Us
The group 'ELECTRIC BLACK SHEEP', known among other things for the fantasy shooter Project Quest, which is currently in development, has today released a minigame called "None Of Us", which is intended to test how to obscure the player's opponents with light and shadow in AMOS Pro (YouTube video). It is explicitly not a game under development.
An Amiga with ECS chip, 2MB chip RAM and a fast CPU are required. (dr)

[News message: 05. Oct. 2022, 10:55] [Comments: 0]
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05.Oct.2022



Game Construction Kit: RedPill 0.9.14
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.9, which allows the development of games from various genres (see short tests of two Redpill games). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.

Changes of the new version 0.9.14:
  • Added condition Contains Tile that checks all tiles colliding with a big object.
  • In AGA black borders hidin copper are back.
  • Compatibility with Kickstart 1.3 is back.
  • Added Collisions in the profiler screen.
  • Levels can be exported in TMJ format in order to be used in Tiled.
  • When using level properties music, the music will not restart if it is the same as before.
  • Level properties screen layout has changes in preparation of some new cool features.
  • WHDLoad slave names changed to make them easier to understand.
  • Fix in Level Properties screen.
  • Fixes when building projects.
  • Fixes for some gfx gliches.
  • Some small optimizations.
(dr)

[News message: 05. Oct. 2022, 08:37] [Comments: 0]
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05.Oct.2022
Christian Zigotzky (Mail)


Linux: Kernel 6.0 for AmigaOne X1000/X5000
Right after the release of the final Linux kernel 6.0, which is the successor of version 5.19, Christian 'xeno74' Zigotzky has compiled it for the AmigaOne X1000 and X5000 and offered it for download in the corresponding thread of the Hyperion forum. There you can also find a screenshot showing the Fienix distribution using the current kernel. (dr)

[News message: 05. Oct. 2022, 06:20] [Comments: 0]
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04.Oct.2022
Claude Schwarz


PiStorm32: lite variant announced
Claude Schwarz' PiStorm connects a Raspberry Pi to the CPU socket of an Amiga via adapter and uses the British single-board computer to emulate a fast m68k processor. The variant for the Amiga 1200 is called "PiStorm32".
Now the developer has announced a PiStorm32-lite variant in a Tweet from yesterday, which should mainly take into account the current component shortage problems and is supposed to become cheaper. As the developer explained to us, the goal is to run identical firmware on both models as far as possible. The project is still at the beginning. (dr)

[News message: 04. Oct. 2022, 06:20] [Comments: 0]
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04.Oct.2022
Markus Tillmann


Amiga37: Schedules published
The Amiga37 will take place on October 15 and 16, 2022 in Mönchengladbach (information about some exhibitors). Now Markus Tillmann has published the schedules for Saturday and Sunday:


(dr)

[News message: 04. Oct. 2022, 05:50] [Comments: 0]
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03.Oct.2022



Developer tool: vasm 1.9a
Frank Wille has updated his portable and retargetable assembler vasm to version 1.9a. AmigaOS 3, 4 and MorphOS are supported. Changes:
  • Reads the input from stdin when no source file name is given.
  • Small performance improvements. Tuned hash table sizes. Reduced memory allocations and deallocations.
  • Do not ignore the path from the main source when looking for a file.
  • Can build low-memory version of vasm with minimal hash tables, by compiling with -DLOWMEM.
  • Do not allow exporting equates which are based on imported symbols.
  • Search for include files in the current work directory first, then in the compile directory.
  • New option -maxpasses to adjust the maximum number of passes while resolving a section.
  • New option -nocompdir to disable compile directory based include file lookup completely.
  • New option -v to print version and copyright.
  • m68k: -no-opt option really ovrrides all "opt o" and "opt a" directives from the source now.
  • m68k: Fixed 68030/68851 PMOVE issue with TC and MMUSR, caused by a conflict with MOVEC control registers of the same name.
  • m68k: New Apollo instructions DBcc.L and MOVE2.
  • m68k: Fixed Apollo MOVE immediate addressing mode to vector register.
  • m68k: Fixed Apollo SUBI banked instruction (one word missing).
  • m68k: Added Apollo banking prefix support for MOVE.L Bn, and MOVE.L ,Bn.
  • m68k: Apollo LSLQ and LSRQ default to a .W operation size when missing. The remaining AMMX instructions should be .Q.
  • m68k: Make sure AMMX 64-bit constants are parsed with full precision.
  • m68k: Added missing Apollo FMOVE addressing modes.
  • 6502: Added support for the WDC 65816 and 65802 8/16 bits instruction set, including some new directives for selecting Accumulator and Index width.
  • z80: Fix for GBZ80 "ld (c),a" and "ld a,(c)".
  • mot-syntax: ASSERT directive.
  • mot-syntax: macro arguments within <..> allow additional '>' characters inside a string without terminating the argument (vasm default mode only, not for Devpac-compatibility).
  • std-syntax: New option -gas for stricter GNU-as compatibility.
  • std-syntax: Supports one-digit temporary labels, where the nearest previous label may be referenced by Nb and the nearest following by Nf.
  • oldstyle-syntax: New directives SYMDEPEND and NEEDS. They define a dependency of the current section from an external symbol, which must be resolved by the linker.
  • oldstyle-syntax: Anonymous labels may be defined with a single ':' and referenced by ':+' or ':-'.
  • hunk-output: Converts NONE-relocs to 8-bit ABS with a warning.
  • hunk-output: Improved short-reloc output and work around AmigaOS LoadSeg() limitations/bugs.
  • o65-output: Check bad addends for 8-bit relocations.
(dr)

[News message: 03. Oct. 2022, 21:28] [Comments: 0]
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03.Oct.2022



Sokoban conversion in Ultimate Blitz Basic 2
Our readers might know the Polish developer 'Tukinem' by his farm simulation 'Farmiga' which is in development (amiga-news.de reported). Last year he learned AMOS and his first game implemented with it was a Sokoban conversion of a 53 level game originally released for MS-DOS. Yesterday, he added a Sokoban prototype for it, which he wrote in Ultimate Blitz Basic 2. (dr)

[News message: 03. Oct. 2022, 15:33] [Comments: 0]
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03.Oct.2022
Hollwood-Forum


Hollwood application: Lyrics Jukebox
Ralf Gruner has written Hollywood, a music player that was originally intended to be the basis for a built-in device for historical jukebox wallboxes.

As the author writes, the program was originally only supposed to play music and text, and control would have been via the buttons on a wallbox. Instead, it now has a full GUI that is optimized for small touchscreens, but also works with large screens. The GUI elements are built entirely with Hollywood.

The program displays synchronized lyrics in parallel with the music playback, which must be in LRC format. Besides playing playlists or shuffling the files, it can also be used in jukebox style, offering the user the tracks in the form of jukebox title strips.

The author actually released the program only for Linux and Windows, but added implementations for AmigaOS 3, 4, MOrphOS and AROS on request. These then however untested. The Hollywood plugins Avcodec and Svgimage are required. Screenshots and more info are available under the title link.

Download: Lyrics_Jukebox_0.9.60.7z (main archive, 5.3 MB)
Download: Lyrics_Jukebox_0.9.60_untested.zip (Amiga executables, 16 MB). (dr)

[News message: 03. Oct. 2022, 12:30] [Comments: 0]
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03.Oct.2022
Christian Zigotzky (Mail)


Linux: Otto Matic ported
After Cro-Mag Rally, Christian 'xeno74' Zigotzky has now compiled a second game for Linux PowerPC (32-bit), Otto Matic, which had just been ported to AmigaOS 4 (amiga-news.de reported). The developer has tested the game under the AmigaOne X1000/X5000 Linux distributions Void PPC 32-bit and MintPPC.

Download: OttoMatic_4.0.0-linux-powerpc.tar.gz (137 MB). (dr)

[News message: 03. Oct. 2022, 08:25] [Comments: 0]
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02.Oct.2022



AmigaOS 4: "Otto Matic" and "Billy Frontier" ported
Roman 'kas1e' Kargin has ported two other games to AmigaOS 4:

Pangea Software's "Otto Matic" (YouTube video) was first released for Mac OS 9 and X in 2001 and was included with some Mac models of that time. Kargin further writes about it:

"The game was eventually ported to 32-bit Intel Macs, but it stopped working when macOS 10.15 discontinued 32-bit support. Pangea Software allowed Iliyas Jorio to update the original game to keep it running on today's major desktop platforms. This update aims to be faithful to the original. Elements of the presentation and handling were slightly updated. AmigaOS 4 port is based on Jorio's work and compiled with GCC 11.3.0 and latest GL4ES and SDL2. Video recorded on X5000 with RadeonRX 560 and all latest beta components."

"Billy Frontier" is also from Pangea Software and is an arcade-style action game with a "cowboys in space" theme (YouTube video). The player fights in duels, shootouts and brawls. The game was released in 2003 for PowerPC Macs, the port to AmigaOS 4 is also based on Iliyas Jorio's work.

Both games can be downloaded from OS4Depot. Downloads:

billyfrontier.lha (82 MB)
ottomatic.lha (144 MB) (dr)

[News message: 02. Oct. 2022, 20:29] [Comments: 0]
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02.Oct.2022
Alinea Computer (ANF)


Amega 32 adapter: Wireless Mega Drive gamepads are now supported
The Amega 32 is an adapter for the AmigaCD 32 to use SEGA Mega Drive gamepads (DB9) with 6 or 3 buttons (amiga-news.de reported).
Now Alinea Computer has updated the firmware of its Amega 32 adapter. Version 1.4.2 now also supports wireless Mega Drive gamepads in 6-button mode. All who want to update their adapter or want to update it themselves, please contact Alinea Computer. (dr)

[News message: 02. Oct. 2022, 18:22] [Comments: 0]
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02.Oct.2022



Tool: identify-library 40.1
At the end of last year, Richard Körber released the source code of his identify.library on GitHub. He also he took the opportunity to go through the source code again, reformatted it and translated the comments from German into English. The identify library is used to recognize Zorro cards by their manufacturer and product ID, provides information about the system (CPU, FPU, memory, clock frequency etc.) and to decode guru codes and function offsets. These functions can also be used via the included tools, as well as in ARexx and installer scripts.

Under the title link he now has released version 40.1 which includes more manufacturers and boards. Both a developer and user package are available. (dr)

[News message: 02. Oct. 2022, 11:26] [Comments: 0]
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02.Oct.2022



Aminet uploads until 01.10.2022
The following files have been added until 01.10.2022 to Aminet:
CloudDav_1.6.lha         comm/net   501K  MOS A WebDav client
Dzon_Demo_Compilation... demo/disk  880K  68k Dzon Demo Compilation Disk 1 ...
Dzon_Demo_Compilation... demo/disk  880K  68k Dzon Demo Compilation Disk 2 ...
tek-transhuman_pachin... demo/disk  2.0M  68k Transhuman / Pachinkoland - G...
wla_dx-mos.lha           dev/cross  3.4M  MOS 8-bit CPU Cross Macro Assembl...
OsGrind.lha              dev/debug  30K   68k Configurable Os argument checker
PatchWork.lha            dev/debug  48K   68k Validate library calls with A...
device-streams.lha       disk/misc  87K   68k Copy block devices and stream...
device-streams_src.lha   disk/misc  33K       Copy block devices and stream...
WormWars.lha             game/actio 897K  68k Advanced snake/Tron game
WormWars-AROS.zip        game/actio 701K  x86 Advanced snake/Tron game
WormWarsMOS.lha          game/actio 944K  MOS Advanced snake/Tron game
WormWars-OS4.lha         game/actio 1.1M  OS4 Advanced snake/Tron game
F1GP2022Carset.lha       game/data  15K       2022 Carset for F1GP
MCE.lha                  game/edit  3.6M  68k Multi-game Character Editor
MCE-MOS.lha              game/edit  3.8M  MOS Multi-game Character Editor
MCE-OS4.lha              game/edit  4.1M  OS4 Multi-game Character Editor
Amdrum.ACEpansion.lha    misc/emu   8K    MOS ACEpansion plugin for ACE CPC...
AmiVms.lha               misc/emu   3.4M  68k Simulates OpenVMS commands
MirageImager.ACEpansi... misc/emu   17K   MOS ACEpansion plugin for ACE CPC...
LN4Lv7.lha               mods/misc  2.6M      LN4Lv7 4ch MED track by HKvalhe
hippoplayerSource.lha    mus/play   1.3M      HippoPlayer source code
Vim_9.0-ppc-amigaos.lha  text/edit  14M   OS4 The ubiquitous text editor
Vim_9.0-ppc-morphos.lha  text/edit  14M   MOS The ubiquitous text editor
Reqtools-Wide.lha        util/libs  44K   68k Double Width Reqtools
VATestprogram.zip        util/misc  1.9M  68k Versatile Amiga Test Program
UHCGUI-Current.lha       util/wb    58K   68k GUI frontend for the UHC-Tool...
(snx)

[News message: 02. Oct. 2022, 09:12] [Comments: 0]
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02.Oct.2022



OS4Depot uploads until 01.10.2022
The following files have been added until 01.10.2022 to OS4Depot:
vlink.lha                dev/cro 176kb 4.0 A portable linker, written in AN...
amoskittens.lha          dev/lan 2Mb   4.1 Amos the kitten is amos basic in...
dungeonofchess.lha       gam/boa 13Mb  4.1 Simple game written with usage o...
cromagrally.lha          gam/dri 125Mb 4.1 Wildest racing game since man in...
devilutionx.lha          gam/rol 11Mb  4.1 SDL Port of Diablo and Hellfire
mce.lha                  gam/uti 4Mb   4.0 Multi-game Character Editor
libsfml.lha              lib/mis 5Mb   4.1 Simple and Fast Multimedia Library
litexl.lha               uti/tex 1Mb   4.1 A lightweight text editor writte...
vim_mui.lha              uti/tex 14Mb  4.1 The ubiquitous text editor
(snx)

[News message: 02. Oct. 2022, 09:12] [Comments: 0]
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02.Oct.2022



AROS Archives uploads until 01.10.2022
The following files have been added until 01.10.2022 to AROS Archives:
dosbox.i386-aros.lha         emu/com 2Mb   Dosbox a PC Emulator
wormwars.i386-aros.zip       gam/act 701kb Advanced Tron/Snake-style arcade...
sdlscav-145.4.i386-aros.zip  gam/pla 384kb Lode Runner clone
drawer-app.lha               gra/ico 171kb Collection of Drawer Icons for A...
icongamegorillazdrawer.lha   gra/ico 352kb Collection of Drawer Game Icons ...
arzip.i386-aros.zip          uti/arc 153kb arZip zip file archiver
(snx)

[News message: 02. Oct. 2022, 09:12] [Comments: 0]
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02.Oct.2022



MorphOS-Storage uploads until 01.10.2022
The following files have been added until 01.10.2022 to MorphOS-Storage:
Re2c_3.0.lha              Development/GeekGadgets   Scanner generator f. re...
SSA-1_1.1.lha             Emulation/ACEpansion      SSA-1_1.1.lha
Willy_1.1.lha             Emulation/ACEpansion      Plugin for ACE CPC Emul...
Dandanator_1.0.lha        Emulation/ACEpansion      Dandanator_1.0.lha
DKTr-Speech_1.1.lha       Emulation/ACEpansion      DKTr-Speech_1.1.lha
MirageImager_1.1.lha      Emulation/ACEpansion      Plugin for ACE CPC Emul...
Nova_1.1.lha              Emulation/ACEpansion      Plugin for ACE CPC Emul...
TMPI-Speech_1.1.lha       Emulation/ACEpansion      Plugin for ACE CPC Emul...
Amdrum_1.1.lha            Emulation/ACEpansion      ACEpansion plugin for A...
WormWars_9.3.lha          Games/Action              Advanced snake game by ...
DevilutionX_1.4.1r2.lha   Games/Adventure           Diablo build for modern...
LiteXL_2.0.3r3.lha        Text/Edit                 Lite XL is a lightweigh...
Vim_9.0.583.lha           Text/Edit                 A highly configurable t...
(snx)

[News message: 02. Oct. 2022, 09:12] [Comments: 0]
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02.Oct.2022



WHDLoad: New installers until 01.10.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 01.10.2022: (snx)

[News message: 02. Oct. 2022, 09:12] [Comments: 0]
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02.Oct.2022
Erik Hogan (Twitter)


Preview video: Shoot'em Up Hyperblaster (Inviyya 2)
At the end of last year, we reported about Michael 'Tigerskunk' Borrmann's announcement to write a successor for his shoot'em up 'Inviyya', released in spring 2021. Now he has published a new preview video of the Amiga 1200/Amiga 4000/CD32 version. As he wrote, "collisions are off, it's still a bit glitchy, no sound at the moment, but you can see where this is heading to". He is going to demonstrate the game at Amiga37. (dr)

[News message: 02. Oct. 2022, 08:37] [Comments: 0]
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02.Oct.2022



MP3 player: Reel Deck V0.60
After Atris, his Tetris clone for RTG Amigas, and AB_Template, his programming assistance for AmiBlitz 3, Sami Vehmaa has now released another project: Reel Deck is an MP3 player for Amigas with graphics card written in AmiBlitz 3 (YouTube video). You also need a fast CPU, AmigaOS3.x, AHI and at least 20 MB FastRAM. Reel Deck costs 3 Euro. (dr)

[News message: 02. Oct. 2022, 06:19] [Comments: 0]
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01.Oct.2022
Christian Zigotzky (Mail)


Linux: Cro-Mag Rally released
Two days ago we reported about Roman 'kas1e' Kargin's port of the racing game Cro-Mag Rally for AmigaOS 4. In the process, he and the original developer also solved some big endian issues. Christian 'xeno74' Zigotzky could now compile the game for Linux PowerPC (32-bit) and thus make it available for the AmigaOne X1000/X5000 Linux distributions Void PPC 32-bit and MintPPC.

Download: CroMagRally_3.0.0_linux-powerpc.tar.gz (123 MB). (dr)

[News message: 01. Oct. 2022, 21:27] [Comments: 0]
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01.Oct.2022
Puni / AmigaOldskooler (ANF)


AmigaOS 4: Blog summary of September
The blog Gaming on AmigaOS 4 has published an illustrated summary of the developments and releases from the areas of hardware and software for AmigaOS 4 in the month of September. (dr)

[News message: 01. Oct. 2022, 11:54] [Comments: 0]
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01.Oct.2022



Amiga emulator: Amiberry 5.4
Amiberry is an Amiga emulator for ARM-based single-chip systems like the Raspberry Pi, the Odroid XU4 or the Tinkerboard from ASUS, which brings some newly developed features like a "WHDLoad-Booter" or support for controller configuration using RetroArch. For example it is used in the Workbench distribution AmiKit for the Raspberry Pi 4/400.

A few moments ago, version 5.4 has been released. Changes:

Bugfixes
  • whdbooter settings were not all parsed correctly
  • Fix CD audio not resuming after unminimize
  • 32bit to 64bit clock counter missing update
  • fixed macOS compile errors regarding uaeserial
  • always use mouse 0 for mice, until SDL2 supports > 1 system mouse
  • settings from XML db were not always parsed correctly
  • fixed flickering in native modes when Fast copper was enabled
  • copy all prefs when doing a hard reset
  • Fixed some memory leaks
  • Hard reset CPU startup was not identical to initial power up
  • WHDbooter game paths with commas would not work
Improvements
  • implemented Screenshot to file custom event
  • Added the possibility to compile with a version of GCC older than 8.0
  • P96 - Implement all previously implemented blitter operations
  • Save also MSM6242B RTC model control registers to RTC file
  • added uaeserial implementation from dev
  • merged OpenGL experimental version from dev
  • Make sure hardware emulated RTG boards don't have barrier at the start of VRAM space to fully support JIT direct
  • merged CIA rewrite from dev
  • Optimize compiler code generation for 'strlen()'
  • Fix disk read handling when attempting to read from non-selected drive
  • use double fields line mode by default
  • brought statusline drawing closer to WinUAE method
Chors
  • moved variable closer to scope
  • minor sync from dev branch
  • removed obsolete variables
WIP
  • merge diffs from dev into master
  • bring custom chip emulation closer to WinUAE
  • synced gfxboard.h with dev
(dr)

[News message: 01. Oct. 2022, 11:49] [Comments: 0]
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01.Oct.2022



DIY project: ATX power adapter for Amiga 500 tower project
'wiretap-retro' has developed an adapter for its Amiga-500 tower project, which is attached to the motherboard or another suitable place in the case via two spacers. It allows the connection of a standard ATX power supply and provides a 4-pin molex connector (for the Amiga 500 power connector) and 3 standard fan connectors for 12V fans. The project is open source and can be modified as desired. (dr)

[News message: 01. Oct. 2022, 06:49] [Comments: 0]
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01.Oct.2022



Block-oriented copying: Device Streams 2.0.0
Roc Vallès i Domènech has updated the Amiga tool "Device-Streams" for block-oriented copying, similar to UNIX command dd, which was originally developed and released by Christian E. Hopps in 1993. AmigaOS 2.04+ is required. Changes:
  • Cleaned up code.
  • Removed SAS/C-isms and updated to build in modern toolchains.
  • Use of 64bit offsets throughout.
  • Safeguards added against 32bit overflow wraparound.
  • Use dos.library for file I/O.
(dr)

[News message: 01. Oct. 2022, 06:39] [Comments: 0]
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30.Sep.2022



SCSI-SD adapter: ZuluSCSI firmware 1.0.9
ZuluSCSI is a new generation of file-based SCSI hard disk and CD-ROM drive emulators. ZuluSCSI emulates a SCSI-I or SCSI-2 hard disk using an SD memory card (amiga-news.de reported). Today version 1.0.9 of the firmware was released. Changes:
  • Full support for new ZuluSCSI hardware platform based on Raspberry Pi foundation's RP2040 microcontroller
  • RP2040 bugfixes
  • RP2040 SCSI initiator mode support
  • RP2040: reduce boot delay by enabling cache during bootloader
Users of a blue ZuluSCSI V1.0/V1.1 board with firmware version 1.0.8 do not need to upgrade to version 1.0.9, as it does not contain any bug fixes or improvements over 1.0.8. (dr)

[News message: 30. Sep. 2022, 20:44] [Comments: 0]
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30.Sep.2022
Amigans-Forum


AmigaOS 4: Dungeon of Chess ported
Four months ago 'MrsRina' had written a simple chess game "Dungeon of Chess" in SDL2 and OpenGL 3 (YouTube video). Roman 'kas1e' Kargin has adapted this to AmigaOS 4, added background music and made some small corrections. The source files are included and offer, as he writes, a good way to get familiar with SDL programming. (dr)

[News message: 30. Sep. 2022, 06:47] [Comments: 0]
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30.Sep.2022



Video tutorial: Configuration of DrawBridge under WinUAE
Robert Smith's project "DrawBridge" (Disk Reader and Writer Bridge) uses like the similar ADF Drive a microcontroller - in this case an Arduino board - to read and write Amiga floppies with a connected standard PC floppy drive. By means of the plugin FloppyBridge WinUAE is also officially supported since version 4.9.0 (amiga-news.de reported).
In his latest video Robert Smith takes you step by step through the setup of the FloppyBridge plugin in WinUAE. Starting with the installation of WinUAE followed by the configuration and explanation of all FloppyBridge options. (dr)

[News message: 30. Sep. 2022, 06:10] [Comments: 0]
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29.Sep.2022



AmigaOS 4.1: free AMOS interpreter AMOS Kittens 0.9
Kjetil 'LiveForIt' Hvalstrand is working on an interpreter which can run AMOS source code under AmigaOS 4. As the developer wrote "on the Amos command this project tries to stay 99% compatible, a few command won't work as this project use a bit more modern chunky image format instead of the planar graphic format". (amiga-news.de reported). The source code is available on GitHub. Changes of version 0.9:
  • Speed up "*skip_next_cmd(...)"
  • Some changes were not committed before.
  • Optimized Amos Kittens stack by removing state from the stack.
  • Improvement I debugging.
  • Token relocation for operator optimization.
  • Math order operator optimization.
  • Command Dir$ fixes.
  • Fixed bug in Eof command
  • Command "Resume Next" implemented.
  • Command Input$(fd,length) fixed. (And some minor fixes.)
(dr)

[News message: 29. Sep. 2022, 20:29] [Comments: 0]
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29.Sep.2022
Amigans-Forum


AmigaOS 4: Racing game Cro-Mag Rally ported (update)
After his OpenGLES ports "Star Wars Jedi Knight II: Jedi Outcast" and "Jedi Academy" (amiga-news.de reported), Roman 'kas1e' Kargin now has ported the racing game Cro-Mag Rally to AmigaOS 4 (YouTube video). The latest versions of OpenGLES2.library, Warp3Dnova.library and RadeonHD or RadeonRX graphics card drivers are required.

Update: (02.10.2022, 18:38, dr)

Meanwhile version 3.0.0.01 is available. Changes:
  • added stack cookie of 1mb
  • fixed missing bonuses/powerups on the race
  • user data now saves as expected in root dir of game, and not in volume's root
(dr)

[News message: 29. Sep. 2022, 06:56] [Comments: 1 - 02. Oct. 2022, 20:38]
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29.Sep.2022



Retro Trex Game Jam: DRex released
'Prince', founder of the group 'Phaze101', had organized the Retro Trex Game Jam. The goal was to create an identical or improved version of the well-known browser game Google T-Rex for a retro computer.

For this competition, Lorenzo di Gaetano released DRex (YouTube video), which was written in C with the help of the Planar Game Engine. The game runs on any Amiga with 1 MB RAM. An ADF file is available as well as a Workbench version. (dr)

[News message: 29. Sep. 2022, 05:33] [Comments: 0]
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