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Archiv 'New hardware and software products'


09.Jul.2001
Ralf Berg (ANF)


IFFAnzeiger
Ralf Berg wrote:
Today I released the first ALPHA-version of my program called IFFAnzeiger (IFFDisplayer). This program lets you display images that have actually a bigger size than your memory has. (ps) (Translation: sk)

[News message: 09. Jul. 2001, 23:09] [Comments: 0]
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09.Jul.2001
Alfred Faust (ANF)


Midi-Sequencer: BarsnPipes1
Alfred Faust wrote:
The first official version of the new development fork of the well known and popular MIDI-sequencer BarsnPipes is now available in the download section of my homepage.

New: The screenmode can now be changed via a requester. You can change the resolution, the color depth (up to 256 colors), and the size of the screen. Nearly every requester and menu is now ported to Gadtools.library without losing the feeling of BarsnPipes.

This makes it possible to control big parts of the program via the keyboard. The program now supports different languages. Volunteers who want to translate the program can download a small development package (CatTrans.lha) that contains the catalogue-compiler CComp and a small how-to.

Download: BarsnPipes1.lha (ps) (Translation: sk)

[News message: 09. Jul. 2001, 20:35] [Comments: 0]
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08.Jul.2001
ANN


Jobs: Bonehead Development - help wanted
Newly founded Bonehead Development needs help for High-End Amiga game.

Yes, thats right! The newly founded game developer Bonehead Development is seeking help for their new and first project. We need all kind of people working with us and don't think twice about sending in your work to us. Please mail us soon!

Wer are a very small group of people who want to aim high on the gaming market with our first project called "Z-Squad" which is a mix of horror, 3d action, humour, beat 'em up, and strategy. We are early in development, in fact that early that we need help to get it going and we need GFX artists, coders, sketch artists, musicians, sound artists, and maybe some more. We hope that the game will be released both to Amiga and PC, cause we're seeing very serious in the matter and were not doing it out of good will. In other words, if there's no money there's no game. We want your work, but please don't mail us your 20MB demo before letting us know, cause our mail-server is a bit slow.

PS: It's an advantage if you live in Sweden, but no demand. So now, send us your work and we will answer all of those who will mail us.

With Regards Fredrik Robertsson Game Designer and in charge of this project

Contact address: Fredrik Robertsson (sd) (Translation: mj)

[News message: 08. Jul. 2001, 17:49] [Comments: 0]
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08.Jul.2001
Timo Kloss (E-Mail)


Graphic Adventure Engine: Inga Beta
Timo Kloss wrote:
The developer pack for the graphic adventure engine 'Inga' was finished, more or less. Thus I'm now wanting beta testers.

Since the engine itself was not finished, yet, testing will focus the tools and manual. The following shall be checked:
  • Are the developer programs bug-free?
  • Do these run on any machine?
  • Are there suggestions for the tools?
  • Is the manual complete and plain?
  • Of course also the runability of the engine shall be tested.
If you are interested, please contact Timo@inutilis.de and provide close information about your configuration (hardware, software, versions, etc.)

The people elected will then receive the developer pack as digital version, only, (that is to say without the printed manual, but with a text file) and are enabled to purchase it at the half price on release. You will be allowed to go on using the digital version, anyway.

The developer pack runs on: AmigaOS V3.0+, CPU 68020+, graphics board with CyberGraphX. (sd) (Translation: mj)

[News message: 08. Jul. 2001, 16:27] [Comments: 0]
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08.Jul.2001
Christoph Gutjahr (ANF)


AmigaDE: CodeWarrior for AmigaDE
Gary Peak, Amiga Inc., did the following expression in a posting on the AmigaOne mailing list (title link):

«As you may or may not know, Code Warrior has agreed to develop a professional IDE for the DE. We are still talking details so I can't give any at this time.»

CodeWarrior is a very popular developer environment available for different systems (MacOS, PalmOS, and more). It is being developed by Metrowerks.

Update 12.07.2001:
Martina Jacobs has compiled more information on this topic:

About CodeWarrior:
The cross-platform-compiler CodeWarrior supports C, C++, Java, and assembly programming languages and is being used by more than 200,000 developers in over 80 countries all over the world to create platforms and applications for desktops and embedded systems.

The open architecture of this integrated development system allows to add new programming languages and computing platforms to it's IDE with relative ease. From the CodeWarrior White Papers you can learn more about this multi-architecture, how to use GNU tools in CodeWarrior and how to import makefiles.

Extent:

CodeWarrior comprises a multitude of developer tools for different platforms / processors. Here you will find a list and detailed descriptions of these tools.

Currently supported:

Standard platforms:
  • Windows
  • Macintosh
  • Solaris
  • Linux
  • PalmOS
  • Java

Processors by Motorola:
  • PowerPC-CPUs, 5xx, 6xx, 7xx and 8xx PowerPC processors AltiVec (7400), PowerQUICC II (8260), MPC 8240, hosted on Windows and Solaris.
  • 68K/ColdFire-CPUs, incl. CPU32, DragonBall, DragonBallEZ, DragonBallVZ, ColdFire 5206e, and 5307.
  • Motorola MCore-CPUs, incl. CMB1200/EVB1200, CMB2080EVB2080, CMB2107/EVB2107, CMB210, and CMB3401 evaluation boards.
  • 568xx DSP (Digital Signal Processors).

Processors by others:
  • StarCore DSP
  • NEC V8xx
  • MIPS
  • Special version for Java development.

RTOS development:
  • Embedded Linux
  • QNX Neutrino
  • Nucleus PLUS
  • 8, 16 and 32 bit architectures

Game consoles:
  • Nintendo
  • PlayStation®/2

CodeWarrior is being developed, marketed, and supported by Metrowerks.

About Metrowerks:
Metrowerks was founded in 1985 in Montreal, Canada. 10 years later the corporate headquarters were moved to Austin, Texas. Metrowerks has offices in Silicon Valley, Europe, India, and Tokyo. In September 1999 Metrowerks became an independently operating subsidiary of Motorola.

They have strategic partnerships with several important companies including Apple Computer, Microsoft® Corporation, Sun Microsystems®, and Sony Computer Entertainment Inc.. (sd) (Translation: mj)

[News message: 08. Jul. 2001, 15:53] [Comments: 0]
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08.Jul.2001
Carl Sassenrath (REBOL-ML)


REBOL: Build Package
Carl Sassenrath has released the utility 'build-pack' for REBOL on 06. July 2001. This utility comes in handy for bigger REBOL programs existing of many files, but are to be distributed as one single file.

A list of files gets assigned to this tool, being merged to one single and compressed script. Beside of the program code binary files - like graphics and sounds - are supported, too.

The script can be downloaded from the Util section of the REBOL script library.

Download: build-pack.r (sd) (Translation: mj)

[News message: 08. Jul. 2001, 09:20] [Comments: 0]
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07.Jul.2001
Andreas Falkenhahn


Emulation: CD32 emulation for Windows (update)
The first CD32 emulator for Windows, the CD32 Games Install Kit, was just released on the Airsoft Softwair homepage. This emulator works in connection with the famous WinUAE. Exactly like in the Amiga version, patches are applied to every single game. This gives a very good compatibility. Even digital CD audio is already supported. However you will require a custom version of the WinUAE which can be downloaded from my web page. Currently the CD32 Games Install Kit for Windows is only available for owners of the The Best Of Airsoft Softwair Gold Edition CD-ROM (download it in the protected update area!).

Update 08. July 2001:
Andreas Falkenhahn wrote in the German comments on this message:
I have had implemented some functions for CD audio handling in the custom version of WinUAE. Indeed those only can be utilized by my sub-system Install2001 which runs on the Amiga part, thus I don't know if the WinUAE team would like to have those functions in every official release. I will inquire it, anyway. But like already told, without Install2001, so without the Install Kit, those functions are just useless....
(mj) (Translation: wk)

[News message: 07. Jul. 2001, 22:04] [Comments: 0]
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07.Jul.2001
Rüdiger Hanke (ANF)


Fonts: new Fontutility ports / dictionaries wanted
On my homepage (and soon on aminet, too) can two new ports of font utilities be found that will be of use for the DTP interested and the font freaks. "ttf2pt1" converts TrueType fonts into the Postscript format for use in Pagestream, FinalWriter, Drawstudio, etc. and bases on the latest source codes. "afm2pfm" converts between Postscript fontmetric files. Despite the archive's name it's also possible to convert from PFM files to AFM files. Both programs can be found in the "Font Utilties" area of my website, additionally there's a PowerPC version for WarpOS available of "ttf2pt1".

Furthermore I'm looking for German language dictionary files of all kind (term definitions, thesaurus, foreign word dictionary, ...) for my new project. In contrary to the English there seems to be a real lack in the German speech area, at least regarding free, documented formats. If anybody owns such files or some Duden software out of the PC library series (or something similar) I'd be thankful if he/she would contact me via email. (cd) (Translation: wk)

[News message: 07. Jul. 2001, 16:37] [Comments: 0]
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07.Jul.2001
(ANF)


Software: The Other Amiga World
Biggest public collection of Amiga demo-scene material. Available via (cd) (Translation: wk)

[News message: 07. Jul. 2001, 16:31] [Comments: 0]
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