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| 26.Dec.2001 Chris Perver (ANF) |
Textviewer: EvenMore Updates I have reworked the GUI pens code to allow the user to select which colours they want for each part of the window using slider gadgets instead of the old pens method. EvenMore will automatically allocate these and shaded pens of that colour for the bevelled edges of the GUI. I have created a new ProWrite2text conversion plugin. All plugins are now updated, to now show which plugin is being used for the current file using the keyword %pl in the info bar string. Also, Russian and Portugues catalogs now available courtesy of Raul Silva and Vitaliy Chepeleff! Download now for free at www.evenmore.co.uk (title link)! (ps) [News message: 26. Dec. 2001, 04:50] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 25.Dec.2001 The Internet (ANF) |
LucasArts Scumm games port for MorphOS Rüdiger Hanke writes in the forum: At first Merry Christmas to all of you :-)) I do not want to release something for MorphOS before there is a stable running beta version of it but now it is Christmas and because of that I released a little SDL-port. I discovered it a few days ago was excited about this project, and maybe you too, if you like the old style adventures and who are annoyed of the 3D-boom and the it-is-a-joke-but-it-has-rendered-gfx-games are not the ones you like: http://www.muenster.de/~tomjoad/svm.html. You cannot reach it from the main page because I want keep the MorphOS pages separeted from the Amiga pages and the MorphOS pages are not finished yet. ScummVM is an interpreter for the great old LucasArts SCUMM (Script Creation Utility for Maniac Mansion) adventures. Games currently reported to work include the Amiga classics The Secret of Monkey Island, Monkey Island II: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis, plus Day of the Tentacle and (very incomplete - just for a first look) my own favorite Sam & Max Hit the Road, which have never been available on the Amiga. The ScummVM team is apparently working on support of The Dig and Full Throttle as well. (ps) (Translation: gf) [News message: 25. Dec. 2001, 16:14] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 22.Dec.2001 Mr. B.B.C. (ANF) |
Complete documentation of FinalBASIC available Mr. B.B.C. wrote: Just in time befor the new year I may announce that the documentation of FinalBASIC is finally completed. FinalBASIC is once again a BASIC dialect. But the special about it is the fact that it is developed as OpenSource and allows easy platform independant programming. With this it will be in strong competition with Java though its capabilitites are comparatively limited. Because of the conception can FinalBASIC deliver a quite usable performance and could one day shake off Java. FinalBASIC, too, bases on compact bytecode files that can additionally be compiled to machine code programs, though, then being platform dependant, of course. FinalBASIC is especially oriented towards client operating systems on slow computers. Therefore could also "exotics" like AmigaOS get new software. Under www.finalbasic.org you can get a complete documentation of the bytecode in its current state. The first version of FinalBASIC is a more primitive console version for Linux that already offers mouse support, graphics and sound. Later on a complex GUI development shall be added that moves FinalBASIC, apart from many direct hardware resp. memory accesses, to the squad of the professional developing tools. The project still needs capable C programming people under Linux, but people interested in porting the language may also already register. All information can be found on the website. (ps) (Translation: wk) [News message: 22. Dec. 2001, 15:48] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
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