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Amiga events
01.-02.08.25 • Amiga/040 • Mountain View (USA)
11.-14.09.25 • Classic Computing 2025 • Hof (Germany)
17.-19.10.25 • Amiga40 • Mönchengladbach (Germany)
14.-16.11.25 • Flashback-Symposium #02 • Jößnitz (Germany)

26.Jan.2025



OS4Depot uploads until 25.01.2025
The following files have been added until 25.01.2025 to OS4Depot:
aos-amigagpt-icons.lha   gra/ico 574kb 4.1 AmigaOS 4.1 Style Icons for Amig...
perciman.lha             uti/wor 2Mb   4.0 Person Contact and Information M...
(snx)

[News message: 26. Jan. 2025, 09:10] [Comments: 0]
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26.Jan.2025



AROS Archives uploads until 25.01.2025
The following files have been added until 25.01.2025 to AROS Archives:
siddump.x86_64-aros-v11.zip  aud/mis 90kb  C64 music debug output utility
badapple.x86_64-aros-v11.zip dem/mis 3Mb   The famous Bad Apple animation w...
sdllopan.x86_64-aros-v11.zip gam/boa 479kb MahJong clone
potrace.x86_64-aros-v11.zip  gra/con 1Mb   Transforming bitmaps into vector...
qlview.x86_64-aros-v11.zip   gra/vie 261kb Sinclair QL Screen viewer
unlzx.x86_64-aros-v11.zip    uti/arc 60kb  Unpack lzx files
untarka.x86_64-aros-v11.zip  uti/arc 63kb  unpack tar file
grep.x86_64-aros-v11.zip     uti/mis 57kb  GNU Grep
sfsobject.x86_64-aros-v11... uti/mis 77kb  Sets SFS object attributes
unmount.x86_64-aros-v11.zip  uti/tex 36kb  Device unmounting tool
(snx)

[News message: 26. Jan. 2025, 09:10] [Comments: 0]
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26.Jan.2025



MorphOS-Storage uploads until 25.01.2025
The following files have been added until 25.01.2025 to MorphOS-Storage:
WaveEdit_1.1.lha          Audio/Editor              The wavetable and bank ...
jansson-2.14.lha          Development/Library       C library for encoding,...
CDogs-SDL_2.2.0.lha       Games/Shoot2D             Classic overhead run-an...
Mahjong_0.17.lha          Games/Think               Port of Mahjong
OpenKropki_0.4.lha        Games/Think               Port of OpenKropki by P...
stream-5.10-efika.lha     System/Benchmark          A Memory Bandwidth Test...
(snx)

[News message: 26. Jan. 2025, 09:10] [Comments: 0]
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26.Jan.2025



WHDLoad: New installers until 25.01.2025
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 25.01.2025:
  • 2025-01-25 fixed: Ghost Battle (Thalion) character position on map when using level select option fixed, unlock door without key with Up fixed (Info)
  • 2025-01-23 improved: High Steel (Screen 7) second version supported, multiple game bugs fixed, invulnerability cheat, 2nd button support (Info)
  • 2024-12-18 new: Think Twice (Magic Soft) done by DJ Mike (Info)
(snx)

[News message: 26. Jan. 2025, 09:10] [Comments: 0]
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26.Jan.2025



Do it yourself: Programmable ROM module KickSmash32 for the Amiga 3000/4000
KickSmash32, currently available in version 1.4, is a Kickstart ROM replacement module for the Amiga 3000 and 4000, which can be programmed directly under AmigaOS as well as via USB-C from Linux and provides eight flash banks for different ROM files. (snx)

[News message: 26. Jan. 2025, 09:10] [Comments: 0]
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26.Jan.2025



Windows: WavConvert4Amiga 1.3 (update)
The Windows program WavConvert4Amiga is used to optimize audio files in Wave format for use on the Amiga or with tracker music programs. The range of functions includes any sample rate when converting to 8-bit mono format, support for both PAL and NTSC frequencies and note conversion from C-1 to B-3 for ProTracker.

Update: (27.01.2025, 07:00, dr)

Meanwhile version 1.3 is already available, which adds the Amiga ST-xx sample format: it is now possible to load 8svx and original Amiga St-xx sample formats directly into wavconvert. (snx)

[News message: 26. Jan. 2025, 09:10] [Comments: 0]
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26.Jan.2025



Music competition: Winter edition of the Boozedrome
On February 22nd, the next Boozedrome will not take place on location in Helsinki, but this time purely on YouTube. Music modules of a maximum length of three minutes and a maximum size of 2 MB that can be played by HippoPlayer 2.45 without additional libraries can be submitted. They will then be played on an Amiga 600 with an 68020 processor and some Fast-RAM. (snx)

[News message: 26. Jan. 2025, 09:09] [Comments: 0]
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26.Jan.2025



Music: An introduction to Amiga (techno) hardcore
At the title link, Jude Noel has written an overview of the Amiga techno hardcore music scene in English and links to corresponding tracks for direct listening. (snx)

[News message: 26. Jan. 2025, 09:09] [Comments: 0]
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26.Jan.2025
The Oasis BBS (website)


Video: Why the Commodore Amiga CD³² failed
In the video at the title link, 'The Matrix' once again addresses the failure of the Amiga CD³². Picking up on this, 'Havok' has also written a text on the subject for The Oasis BBS, which he co-runs. (snx)

[News message: 26. Jan. 2025, 09:09] [Comments: 0]
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26.Jan.2025



Picture collection: Update of the Amiga Graphics Archive
The "Amiga Graphics Archive" is dedicated to all kinds of pixel graphics created with the Commodore Amiga between 1985 and 1995 (amiga-news.de reported).

In this January update, some level graphics were added for the game StarRay and, for comparison, the graphics of the Atari ST version, as these are better than the Amiga version despite the technical disadvantages. (dr)

[News message: 26. Jan. 2025, 07:19] [Comments: 0]
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26.Jan.2025



Open source project: IDE driver lide.device 40.9
The open source project lide.device provides a new IDE driver for the Amiga, which offers some improvements (amiga-news.de reported). Now version 40.9 was released:

Driver
  • Performance improvements
  • Add support for AIDE
Lideflash
  • Add support for RIDE
  • Add support for Zorro-LAN-IDESATA
  • Support bank erase on Matze TKs
  • Support more flash models
  • Support programming CDFS to 68EC020-TK
  • Fix 68EC020-TK detection
  • Inhibit DOS devices during programming
  • Add version string
(dr)

[News message: 26. Jan. 2025, 07:08] [Comments: 0]
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24.Jan.2025



Video player: Amos Anim Player v2025
The "Amos Anim Player" of the group "ELECTRIC BLACK SHEEP" is a very simple IFF-ANIM player that runs on any Amiga. It can play compressed IFF-Anim formats synchronised with a separate IFF Audio Sample (or MOD) (amiga-news.de reported).

The latest version 2025 provides the following changes:
  • Palette could change between frames in movie version
  • Litle optimization....Proper version a bit faster
  • Different timing method?!
(dr)

[News message: 24. Jan. 2025, 05:55] [Comments: 0]
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23.Jan.2025



Video analysis: Shadow of the Beast - The Greatest Video Game Tech Demo Ever
In a 14-minute video, the Youtuber "Modern Vintage Gamer" takes a close look at the Amiga classic "Shadow of The Beast" and explains, among other things, how the up to 13 independently scrolling levels or the sometimes over 120 colours on the screen come about - but also why the title sometimes comes across as a bit monotonous in terms of gameplay due to the many technical gimmicks that push the hardware to the limit. (cg)

[News message: 23. Jan. 2025, 14:31] [Comments: 0]
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23.Jan.2025



Action game: Amiga Yoomp! 1.07
Amiga Yoomp! is a conversion of an Atari 8-bit game from 2007. In the last few weeks, several updates have been released that bring the following changes:
  • Version 1.07: improved save hi-score procedure it is now much faster
  • Version 1.06: fixed bug in start script preventing to rung game from Workbench
  • Version 1.05: fixes for startup code and file load procedure
  • Version 1.04: fixed crash (guru) on WinUAE 5.3.0 when game was loaded from HD
  • Version 1.03: removed modification of user-startup file, added "assign" command to game start script (HD installation only)
(cg)

[News message: 23. Jan. 2025, 14:12] [Comments: 0]
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22.Jan.2025



Audio playback: Interview on the occasion of version 1.0 of AmiModRadio
Shortly before Christmas - after years of almost asymptotically approaching this version number - AmiModRadio 1.0 was released. Reason enough for us to ask its programmer 'Tygre' for an interview.

About the program: AmiModRadio accesses the more than twenty thousand music modules in Aminet, but also tens of thousands of tracks from Haxor.fi, Modland and Modules.pl, in order to download a piece of music, unpack it and play it on one of the playback programs such as AmigaAMP, DeliTracker, EaglePlayer, HippoPlayer, MultiPlayer or TuneNet. A rating function is also included. AmiModRadio is open source, the files are available on SourceForge and BitBucket. Anyone wishing to report bugs is asked to do so via the official bug tracker. Suggestions for improvement are always welcome.

Thank you for telling us more about your project. For a start, would you like to tell us a bit about yourself?

I'm a Breton, born and raised in Brittany, who has lived in Montréal, Québec, for 22 years (time flies!). I received an A1200 for Christmas 1993 (or was it 1994?), but I was already familiar with that awesome computer series thanks to my brother, who had had a C64 and then an A500 before that. Later, he also bought an A4000. I still have my A1200 and the A4000 (although the motherboard suffered from the infamous leakage of its barrel battery).

I used my A1200 all the way to my engineering school in 1998. I had augmented it with a Blizzard 1230 and two external harddisks connected via a ribbon cable sticking out from the A1200 case. Not very pretty, but working very well! In 2000, I bought my first PC (a Dell Inspiron) and I neglected my Amigas until 2009 or something, when I rediscovered the joy of simple computing. :-) I refurbished my A1200 but also started buying other extensions and Amigas. Now, my main Amiga is an A1200 with a Blizzard 1240, a CompactFlash card, an Ethernet card, and other goodies, all sheltered in a beautiful Evo X500 black case.

When did the work on AmiModRadio start?

In the 2010s, I was looking for a project to pick up and improve my Amiga programming and, of course, to use my A1200! I had always enjoyed Amiga music and realised that there was no convenient way to play all the modules in Aminet - the idea for AmiModRadio was born!

How was this idea implemented then?

Early on, I realised that I didn't want to program a new player (I was just not a good enough programmer!) so I decided to use ARexx, which brought many benefits: AmiModRadio can interact with most module players out there! Also, ARexx is very cool and versatile and I miss it on Linux and Windows.

Besides that, AmiModRadio is entirely programmed in C, and uses its own FTP and HTTP/HTTPS code to download modules. I wanted to learn socket programming and the intricacies of all these protocols! It also includes four different user interfaces: textual (CLI) and graphical (ClassAct, MUI, and ReAction), which share the same base code.

I couldn't have developed AmiModRadio without the community's help, in particular, on EAB, who patiently answered my many questions... or helped with translations and testing (in particular 'AmigaSystem'!).

Did you originally have different plans for the project?

Actually, AmiModRadio today is pretty much what I had in mind these many years ago... I just didn't know that it would take me 13+ years to complete. :-D AmiModRadio grew a little bit beyond what I had in mind at the beginning: it uses different tasks, so that the UI stays responsive even during the download and unarchiving of modules, and it has a companion Web server to store/retrieve/display ratings.

Regarding features: is the project finished?

Yes! I'm pretty happy with the state of AmiModRadio now... I actually use it every day on my A1200 or on the FPGA Arcade in the living room (to my daughters' horror! :-p). It is stable, doesn't crash, and doesn't corrupt the system... as far as I see! I'll improve its user interfaces and inner workings, but nothing major should change... Until someone reviews my code and tells me all the things that I did wrong...

Are there any other plans?

Actually, yes! :-D

First, I'd like to complete the reprogramming/conversions of the programs published in Amiga News Tech (ANT) in the 1990s for VBCC. VBCC is an amazing compiler for the Amiga (and not only the Amiga) and the programs in ANT have a lot to teach (me).

Then, I was talking about Linux and Windows above... One thing that I miss from Windows is the possibility of creating shortcuts simply. I'm currently developing WBShortcutMaker (working title!) that would create, in the WBStartup, shortcuts to any program: You would select a program that you'd like to run at startup and, with a click or a menu or something (I haven't figured it out yet), WBShortcutMaker would create a script in your WBStartup with icon and all.

Also, I have kind of abandoned AmiAutoUpdater for a long while, which was my naive attempt at a kind of package manager... or rather software updater! I'd like to take that up again, but first I should try Grunch, which may do exactly what I want (and more).

Finally, I'd like to fix my A1200, which used to host my website thanks to THTTPd, but that recently stopped working: I suspect that the CF card failed but I haven't taken the time yet to investigate! (snx)

[News message: 22. Jan. 2025, 09:44] [Comments: 0]
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21.Jan.2025
Andreas Magerl (ANF)


Shoot 'em up: Sky Shapers available in a physical box edition
Sky Shapers is a 50 FPS vertically scrolling shoot 'em up from the Norwegian development team Digilicious Nibbles. With three levels and 37 different enemy types, boss fights, weapon upgrades and special weapons, high-quality sound and two levels of parallax scrolling, the game brings arcade flair to the Amiga. Sky Shapers includes an extensive introduction sequence, a bonus point screen and a permanent high score table. The game achieved a positive 88 percent in the December issue of Amiga Addict.

Sky Shapers requires an Amiga with an AGA chipset and Kickstart 3.0 or higher, at least 1877 KB of free Chip RAM, 1 MB of Fast RAM and a hard drive. It is playable on systems with a 68020 processor running at 14 MHz, but a minimum of a 68030 running at 25 MHz is recommended. It can be controlled using a joystick (joysticks with two buttons are supported) or the keyboard.

APC&TCP is now offering the game in a boxed version in its own online shop at a price of EUR 29. In addition to the game on CD, the box contains a printed manual and an A3 poster. With the purchase, a link to the download version is provided. (nba)

[News message: 21. Jan. 2025, 14:35] [Comments: 0]
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21.Jan.2025



Flappy-Bird-clone: Happy Bat 1.2
The skill game "Happy Bat" has been developed by Carlos Zener for testing the high score function of the game development tool REDPILL (amiga-news.de reported). Happy Bat has now been updated to version 1.2, which features new graphics by Jordi Palome and a new music track for the initial level. In addition, executable files have been provided for Amigas with 68000 or 68020+ processors. The game requires a real or emulated Amiga with an AGA chipset.

"Happy Bat" is an adaptation of the game "Flappy Bird". The aim is to make a bat flap its wings by pressing the space bar or the joystick button, thus preventing it from hitting the ground or pillars, and guiding it safely through the level.

Happy Bat is provided both as a LhA archive and in ADF format. It can be downloaded in return for a voluntary donation. (nba)

[News message: 21. Jan. 2025, 14:21] [Comments: 2 - 23. Jan. 2025, 08:56]
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21.Jan.2025



Hyperion Entertainment: Press release regarding the new director
As reported, Timothy De Groote has been appointed as the new director of Hyperion Entertainment. The following press release has been officially published by the company at the title link today.

New Ownership of Hyperion Entertainment CVBA – New Director Appointed

Brussels – January 21, 2025

At a general assembly held on December 18, 2024, organized and convened by the temporary administrator, the shareholders of Hyperion Entertainment CVBA appointed Timothy De Groote as the company’s new director.

The general assembly also instructed the new directors to prioritize consolidating the company’s financial situation and restarting development of AmigaOS.

The general assembly followed the bankruptcy of Hyperion Entertainment’s largest shareholder, Ben Hermans BV, which, under Belgian law, resulted in the annulment of its shares. (snx)

[News message: 21. Jan. 2025, 09:24] [Comments: 1 - 21. Jan. 2025, 23:36]
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20.Jan.2025
Games That Weren't


Amiga Games That Weren't: Joy of Killing
"Joy of Killing" was a shoot'em up started in 1996 by the Polish development team S-Crew. The site "Amiga Games That Weren't", which collects information on unreleased Amiga titles, has now restored the demo produced at the time in co-operation with 'Rygar'. (dr)

[News message: 20. Jan. 2025, 18:19] [Comments: 0]
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20.Jan.2025



Linux: Kernel 6.13.0 for X1000/X5000
Parallel to the release of the Linux kernel 6.13.0, Christian 'xeno74' Zigotzky has compiled a version for the AmigaOne X1000 and X5000. The new kernel fixes, among others, bugs around network, sound and SCSI. (dr)

[News message: 20. Jan. 2025, 17:56] [Comments: 0]
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20.Jan.2025
Mixel


Multiplayer arcade game: "WiZONK!" 1.0.4
"WiZONK!" (Video) is a single-screen platformer developed with the Scorpion Engine, in which up to four combatants try to kill each other. In version 1.0.4, a few bugs have been fixed and some changes have been made to the functionality:
  • More menu controls are now Player 1 exclusive.
  • Fixed a lockup if you quit the game in a particular way.
  • Made Player 1 mandatory
  • Fixed bug where sometimes 2 players were invisible!
  • Optimised the Menu Screen (ongoing)
  • Improved multitap icon
  • Added ability to cycle characters by clicking beside the portraits
In particular, the optimisation of the main menu has not yet been completed and will only improve over the course of the next updates. (dr)

[News message: 20. Jan. 2025, 06:49] [Comments: 0]
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