27.May.2025
gitlab (ANF)
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Coding-tool: Copper Showdown Editor 0.0.2
Copper Showdown Editor is a live coding tool for demonstrating Copper effects. Copper lists are programmed in the LUA scripting language, and the result is then displayed on the screen in real time. Under the hood, the tool uses the vAmiga emulator. With the help of ADF export, the result can then be run directly on an A500 with 512 KB. Copper Showdown Editor is available for Windows, Mac OS, and Linux and requires a 3D accelerator. (nba)
[News message: 27. May. 2025, 17:24] [Comments: 0]
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27.May.2025
Erik 'earok' Hogan (E-Mail)
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Game Construction Kit: Scorpion Engine 2024.2
The "Scorpion Engine" by Erik 'earok' Hogan enables the development of games. The engine itself is not open source, but all included demos and demo games are. The editor itself runs on Windows. Graphics are imported as PNG files, for level creation the editor Tiled is used. For sounds, music and animations Amiga formats (mod, 8svx, anim5) are used. Version 2024.2 was released today with numerous new features and updates.
Changes of version 2024.2
- AMIGA:
- "Trackdisk" export for Amiga produces NDOS disks with lower memory usage and lower loading times.
- Visual editor for parallax.
- CD32 NVRAM saving.
- Improved handling for scrolling, particularly where high bitplanes counts and wide screens are used.
- Improved support for keyboard commands, in particular multiple keypress/release events in a single frame are handled.
- MEGADRIVE:
- Much improved sprite pattern streaming.
- Support for some line scrolling options, including an "underwater" demo.
- NEOGEO:
- NeoGeo maps and actors use 21 sprites at most, allowing more layers of parallax to be added to each scanline.
- Support for NeoGeo's powerful auto animation feature for level backgrounds.
- Save cart support (as well as NeoGeo CD's internal save memory).
UNIVERSAL:
- New "Brixx" and "Snek" sample games generously donated by Zooperdan!
- Visual editing for platform jump arcs.
- Improvements for adding new lines to codeblocks.
- Various improvements to stability and performance across all platforms.
- High Score table sample game.
- "Look Up Tables" can be implemented in external text files, allowing large amounts of data to be referenced at real time.
- Major improvements for debug mode, including first time support on Mega Drive and NeoGeo.
Performance
Scorpion Engine uses a benchmark game which is not a scientific measure by any means, but it does give a general idea of how performance on each platform has improved.
- A500: 4 %
- A1200: 6 %
- A1200+Fast: 3 %
- Mega Drive: 6 %
- NeoGeo: 1 %
The complete source code for the Scorpion Engine is available for download under the title link. (nba)
[News message: 27. May. 2025, 17:17] [Comments: 0]
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27.May.2025
Christian 'xeno74' Zigotzky (E-Mail)
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Linux: Kernel 6.15.0 for X1000/e5500
Parallel to the release of Linux kernel 6.15.0, Christian ‘xeno74’ Zigotzky has finalized the compilation for AmigaOne X1000 and e5500 machines (X5000/20, X5000/40, Mirari, and QEMU VMs). The X1000/e5500-specific changes:
- adaption of the current Linux Kernel 6.15
- new features for Intel and AMD hardware
- Added more Xbox controllers to the xpad-driver: Turtle Beach Recon Wired Controller, Turtle Beach Stealth Ultra and PowerA Wired Controller
- networking-fixes
- sound-fixes
- NVMe-fix
(nba)
[News message: 27. May. 2025, 11:07] [Comments: 0]
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27.May.2025
Seiya (ANF)
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PDF magazine: REV'n'GE 170 (Italian/English)
Besides the Italian original issue, the PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is also available in English. The magazine's reviews compare, if available, the different ports of classic games to the various platforms of their time. Furthermore a focus is on rather unknown retro games.
The latest issue (170) features numerous reviews and news items about games for other retro systems, as well as reviews of Cybernetix for the Amiga and Apprentice for the Atari ST, which is largely identical to the Amiga version. (nba)
[News message: 27. May. 2025, 10:37] [Comments: 0]
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26.May.2025
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New game engine: Sevgi Engine
Sevgi Engine is a new open source video game engine which provides the required tools and generates the boilerplate code to create high performing Amiga games using only the C programming language (video). It is built around the ScrollingTricks archive by Georg Steger and has the following features:
- All display algorithms aim to perform at a locked 50fps on a single buffered native Amiga chipset display. It implements an optimized version of the algorithm Scroller_XYUnlimited2_64 from ScrollingTricks. Benefits highly from Fast Ram where available.
- System friendly: aims to work on all ROM versions (2.0+) providing a clean quit back to OS without needing WHDLoad.
- AGA Support: supports all features provided by the AGA chipset.
- No limitations: designed to support all the well known visual tricks known by the popular Amiga video game titles while not limiting more experimental effects to be implemented.
- Easy development
A native editor program is provided to generate code, manage game assets, edit color palettes etc. called Sevgi Editor. Other elements like game logic, animation and events require programming knowledge in C. The programming and compiling can be made natively (on the Amiga OS - using native compilers) or cross platfrom (on Windows or Linux PCs - using cross development tools). Sevgi Editor can import game maps made in Tiled.
- Templates: generates ready to compile and run game code from template genres which aims to ease bootstrapping. The templates include test assets.
- ptplayer: implements the great ptplayer by Frank Wille for music and audio effects.
- No third party dependencies: the game executable will not require any libraries
- Documentation: the engine code is very well commented and documented in detail in Amigaguide format.
An ECS or AGA Amiga, Kickstart 2.0+ and MUI 3.8 (for Sevgi Editor) are required. We asked the author İbrahim Alper Sönmez how this project came about:
Amiga-News (AN): We have been reporting on two game construction kits for some time now: RedPill and die Scorpion Engine. Did you know about the other game engines?
Alper Sönmez (AS): Yes I did know about RedPill and Scropion Engine. I never tried them though. I follow both of them from websites like yours, their facebook pages and youtube channels and I really appreciate what they’ve achieved so far.
AN: Did you miss anything?
AS: The first thing I miss in the engines mentioned is the unavailability of a clean quit back to OS. I try to use AmigaOS to the fullest, so I download the new games on the AmigaOS using IBrowse, unpack them and copy them to some proper drawer. But when I run them and not be able to quit back to OS, I get pretty annoyed. Another feature I miss in the games made on those other engines is the engine not being able to fade in/out the copper gradients (the color gradients used as background sky). I spent particular time on these two while developing Sevgi_Engine.
AN: What was the reason for developing your game engine?
AS: It was mostly educational and experimental. I've always been curious about how Amiga games were made. I’ve read so many different implementation ideas from various developers on forums and always had thought experiments inside my head for a while about what would be the best combination of these ideas to have the best performing game engine for the Amiga. I was familiar with Amos (which is very convenient, yet quite limiting on many aspects) and experimented with some ideas on that initially. One day I’ve decided to write something from scratch in C implementing all my ideas without encountering the limitations caused by the infrastructure of Amos. The most essential one among those ideas was one of the screen scroll routines demonstrated in Scrolling Tricks by Georg Steger which was also written in C. So I’ve downloaded his source code from Aminet and started implementing my version of the routine. When I saw it perform amazingly well I decided that there would be something of great value if I could turn this into a fully fledged game engine. And so the Sevgi_Engine project started.
AN: Is it even possible to compare your engine with the other two?
AS: It is hard to make an easy comparison because of the differences in the target groups. But I can say that Sevgi_Engine is more a "boilerplate C code generator" than a "game construction kit". But of course it has an editor to help with the management of game assets and engine features. But for a comparison on the games to be created with them, I can tell that Sevgi_Engine can outperform them both on being system friendly. Another important difference is that it is open source. It is amazing that some developers have already started contributing on GitHub.
AN: What is the target group? Everyone? Or rather developers/programmers?
AS: Sevgi_Engine requires great knowledge of Amiga hardware programming and C language. So the target group is C developers invested in programming Amiga hardware and AmigaOS friendly code.
AN: Is it more/better suited to a certain type of game?
AS: It is more suited to make high performing games that work on native Amiga display, like namely Turrican, Lionheart, Fire and Ice, Superfrog, Alien Breed etc. with an important caveat: Sevgi_Engine aims to perform as well as these games but on a single buffered display. Which means there will be more chip memory available for sound and graphics assets. (dr)
[News message: 26. May. 2025, 22:53] [Comments: 1 - 27. May. 2025, 10:20]
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26.May.2025
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Tool: morsconv 3.0 generates Morse code
With Grzegorz Kraszewski's tool " morsconv" it is possible to convert text into various forms of Morse code using shell commands. The following output modes are supported:
- AUDIO - Outputs Morse code as realtime audio using audio.device.
- CON – Outputs Morse code as text to standard output using arbitrary strings for Morse elements.
- COUNT – Counts all the elements of Morse code for given text and print counters to the standard output.
- 8SVX – Generates IFF 8SVX audio file (8-bit, mono).
- WAVE – Generates RIFF WAVE audio file (16-bit, mono).
The first output mode has been added in the now released version 3.0. AmigaOS 3.x is required. (dr)
[News message: 26. May. 2025, 22:13] [Comments: 0]
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26.May.2025
Ryan Stapleton (Mastodon)
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Preview video: New e-mail client "AMail"
A fortnight ago Ryan 'bluewizard' Stapleton had already presented his project in a first video: "AMail" is to be a modern e-mail client for AmigaOS 3.2 that supports IMAP and SMTP. The second video now published shows how the client communicates with its local IMAP server and sends emails via SMTP. (dr)
[News message: 26. May. 2025, 06:21] [Comments: 1 - 27. May. 2025, 14:45]
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26.May.2025
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Amiga 40 Tools Jam: Icon-Made V0.9 / Video interview
Pawel 'tukinem' Tukatsch had submitted the first entry for the Amiga 40 Tools Jam with "Icon-Made": a simple tool, still under development, which creates standard icons from IFF image files for the Workbench (video, amiga-news.de reported).
Version 0.9 now runs on a separate OCS Intuition screen or on a window in WB: the latter allows the tool to be used with graphics cards. In addition, a simple help window has been added.
A Polish-language video interview with the developer has been published on YouTube, which can be viewed with English subtitles. (dr)
[News message: 26. May. 2025, 06:00] [Comments: 0]
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26.May.2025
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Programming competition: Winners of the AmiGameJam 2024
Voting for the AmiGameJam 2024 started at the beginning of December 2024 (amiga-news.de reported). The winners have now been announced in a live show on Twitch:
Congratulations to all the winners! (dr)
[News message: 26. May. 2025, 05:23] [Comments: 0]
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25.May.2025
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Aminet uploads until 24.05.2025
The following files have been added until 24.05.2025 to Aminet:
Global_War.zip comm/cnet 296K OS3 Global War
amigassh.lha comm/net 151K OS3 SSH2 for the Amiga
DUMMM.adf demo/disk 880K OS3 A crap demo
Sevgi_Engine.lha dev/c 852K OS3 Sevgi Engine
PyPlayer.zip dev/src 1.1M VAR Audio Player for Python...
DiskFlush.lha disk/misc 11K OS3 Flush all filesystem bu...
XTReme30.lha game/data 31K GEN Xtreme Racing extra tra...
TMSColor.lha gfx/conv 297K VAR Converter from BMP/PNG ...
AmiArcadia-OS4.lha misc/emu 11M OS4 Signetics-based machine...
AmiArcadia.lha misc/emu 10M OS3 Signetics-based machine...
AmiArcadiaMOS.lha misc/emu 10M MOS Signetics-based machine...
AmiVms.lha misc/emu 3.8M OS3 Simulates OpenVMS comma...
NAFCYI1992S4-B02.zip text/bfont 986K GEN NAFCYI Winter 1992-93 (...
IdentifyLibraryItaCat.lha util/libs 30K GEN Italian catalog for Ide...
ReportPlus-OS4.lha util/misc 918K OS4 Multipurpose utility
ReportPlus.lha util/misc 740K OS3 Multipurpose utility
VATestprogram.zip util/misc 8.0M OS3 Versatile Amiga Testpro...
GoVD.lha util/wb 43K OS3 Virtual Desktops for Wo...
(snx)
[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025
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OS4Depot uploads until 24.05.2025
The following files have been added until 24.05.2025 to OS4Depot:
libid3tag.lha dev/lib 640kb 4.1 ID3 tag manipulation library
libmad.lha dev/lib 796kb 4.1 MAD: MPEG Audio Decoder
libmpg123.lha dev/lib 7Mb 4.1 Library for decoding mpeg audio ...
libopus.lha dev/lib 6Mb 4.1 Codec for interactive speech and...
libopusenc.lha dev/lib 730kb 4.1 Provides a high-level API for en...
libopusfile.lha dev/lib 942kb 4.1 An API for decoding and seeking ...
libsdl_mixer.lha dev/lib 3Mb 4.1 SDL mixer library
libvpx.lha dev/lib 5Mb 4.1 WebM VP8/VP9 Codec library
arabic_console_device... dri/inp 3Mb 4.1 An arabic console device, line&a...
amiarcadia.lha emu/gam 11Mb 4.0 Signetics-based machines emulator
retroarch_cores_insta... emu/gam 244Mb 4.0 Cores for soon to be released Re...
reportplus.lha uti/mis 918kb 4.0 Multipurpose utility
(snx)
[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025
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AROS Archives uploads until 24.05.2025
The following files have been added until 24.05.2025 to AROS Archives:
metemp3.x86_64-aros-v11.zip aud/pla 667kb a Mp3,Flac,Wav Player
amissl.x86_64-aros-v11.zip net/mis 2Mb AmiSSL is a port of OpenSSL for ...
(snx)
[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025
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MorphOS-Storage uploads until 24.05.2025
The following files have been added until 24.05.2025 to MorphOS-Storage:
ppcrack-1.0a.lha Files/Archive Unpack and decrypt Powe...
Super-Haxagon_3.9.1.lha Games/Misc Port of Super-Haxagon (...
FallingTime_1.0.2.lha Games/Misc Port of FallingTime (SDL2)
Lite-XL_2.1.7r2.lha Text/Edit Lite XL is a lightweigh...
(snx)
[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025
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WHDLoad: New installers until 24.05.2025
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 24.05.2025:
- 2025-05-19 updated: Battle Command (Ocean) Crash bug fixed, another version supported, UI click bug fixed, trainers and manual added (Info)
(snx)
[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025
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Arcade game: Gemdalus released
The aim of Gemdalus (story of origin) is to collect all the gems scattered around a labyrinth. In doing so, however, you are dragging a kind of rubber band behind you that cannot be crossed. However, it is possible to snap the rubber band back to take a different path.
The AMOS game, which can be purchased for five US dollars, requires the AGA chipset and 1.6 MB of chip RAM as well as 320 KB of additional RAM. (snx)
[News message: 25. May. 2025, 07:31] [Comments: 0]
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25.May.2025
Mirko Engelhardt (ANF)
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Anniversary: Amigaland.de turns 25
On amigaland.de, Mirko Engelhardt makes formerly commercial software available for download with permission. He can now look back on a quarter of a century and writes (translation):
"The time has come. Amigaland.de is 25 years old, what an achievement and not expected at the time. Honestly, who would have thought 25 years ago that the Amiga community would still be so lively? I certainly didn't, but everything turned out differently and is now as it is.
Our site is celebrating its anniversary this year. Our site saw the light of day 25 years ago and has continued to develop steadily. Before that, we were active in the mailbox scene. We were also successful with the Nevermind BBS (1994 - 2001). Then I pulled the plug and sold all my Amiga hardware. (A serious mistake!) Through Amigaland, however, I tried to maintain my affinity to the Amiga. Today we are quite well established, we can offer many downloads, have many stories to tell and offer help in various areas. Our site has been redesigned four times so far, but I liked our second version the best. :)
Today we celebrate the day, we currently offer the most downloads for the Amiga on our site that we have ever had. Plus apps, demos, tutorials and our extensive history section. We are currently supporting the Amiga40 as a sponsor and are giving away two tickets to this event until May 31, 2025. Have fun at Amigaland!" (snx)
[News message: 25. May. 2025, 07:30] [Comments: 0]
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25.May.2025
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AmigaOS 4: SDL 2.32.6 and 3.2.14
The Simple DirectMedia Layer (SDL) multimedia library is now available for AmigaOS 4 in versions 2.32.6 and 3.2.14.
SDL 3, which was introduced in January of this year as version 3.2, offers an extended programming interface (for the GPU, system dialogs, the file system and webcams, among others) and an extensively revised audio interface compared to its predecessor. (snx)
[News message: 25. May. 2025, 07:29] [Comments: 1 - 25. May. 2025, 12:56]
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24.May.2025
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Desktop wiki: MPW 0.1
Marcus 'ALB42' Sackrow is writing a desktop wiki whose content is written in Markdown. The wiki starts a local web server, which can then be accessed from any web browser (Video). File and image uploads are still causing problems, but the wiki is already usable. For the time being, Sackrow is only providing an AmigaOS 3 build for testing. (cg)
[News message: 24. May. 2025, 23:59] [Comments: 0]
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24.May.2025
Nicola Morocutti (ANF)
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Print magazine: Passione Amiga, issue 25
The current issue 25 (May 2025) of the Italian magazine ‘Passione Amiga’ contains 48 colour pages and is available as a printed or digital edition (via Amazon). The topics of the issue include:
- Reviews of 11 new Amiga games: Burger Time, Carmageddon 68k, Better Dead Than Zed, Go! Tony Go!, Speed Haste, NeonNoir 1.2, PJUSK, The Hobbitron Chronicles, Tank in a Dungeon, Trapped in the Tomb, and Jerboastar VS The Gersmow
- Hands-on: AmigaOS 3.2.3 (with an interview with Camilla Boemann) and Codecraft IDE
- Report from Revision 2025
- Tech section: Spotlight on SCALA Multimedia and its integrated applications
- Regular columns: Aminet Treasures, La soffitta del Pastore – Pios One, and Reader Mail
- And also: Game news, Tech news, and more...
(cg)
[News message: 24. May. 2025, 23:59] [Comments: 0]
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24.May.2025
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Shoot'em Up: final demo for "Rex and the Galactic Plague"
'Rex and the Galactic Plague' is a vertically scrolling shooter developed with the help of the Scorpion Engine. The "final" demo version now released contains three playable levels and shows the current status after the developer had to make quote some changes to make the title playable from Floppy Discs. (cg)
[News message: 24. May. 2025, 23:54] [Comments: 0]
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24.May.2025
AmigaKit (Mail)
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Hardware emulators: ARM-native MP3 decoding for A1200NG and A600GS
As Amigakit announces in a post on amigaworld.net, they have released "ArmMP3File.library" that uses native ARM code to decode MP3 files. In addition to the text-based player already available, it is hoped that an MP3 player with a graphical user interface using the library will be released soon. (cg)
[News message: 24. May. 2025, 23:49] [Comments: 0]
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