![]() |
DEUTSCHE VERSION |
|
| Links | | | Forums | | | Comments | | | Report news |
| Chat | | | Polls | | | Newsticker | | | Archive |
| 09.Dec.2025 |
Podcast: The Retro Hour talked to H0ffman The latest episode of the podcast "The Retro Hour" (EP 509) is titled "This shouldn't be possible on an Amiga 500". In this episode, H0ffman talks about the challenges of the demoscene and porting games to the Amiga 500. The sound designer and DJ, also known as djh0ffman, has been involved in over 400 productions in the demoscene and most recently attracted attention with ports of the classic games Metal Gear and Knightmare for the Amiga. (nba) [News message: 09. Dec. 2025, 16:44] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 08.Dec.2025 |
Blog: Reviews of Phantom Leap, Freak-Out and Master of Minefields In a richly illustrated report, "Epsilon" describes his impressions of the games Phantom Leap, Freak-Out and Master of Minefields. (dr) [News message: 08. Dec. 2025, 06:24] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 02.Dec.2025 |
Blog: The impossible hot spot In his blog "heckmeck!", Alexander "Losso" Grupe explains a curious detail about the Amiga mouse pointer: the so-called hot spot, i.e. the active point of the pointer, is not stored as a normal coordinate in the preferences files, but as negative offsets - a consequence of an old bug in the graphics.library. This means that hot spots can even lie outside the visible 16x16 sprite, resulting in unusable pointers. Grupe shows examples from over 37,000 evaluated pointer files and warns against making manual changes to the format. In his blog post, he describes the peculiarities of the pointer in a nerdy and interesting way. (nba) [News message: 02. Dec. 2025, 11:02] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
| 1 5 ... <- 10 11 12 13 14 15 16 17 18 19 20 -> ... 25 474 928 |
|
Masthead |
Privacy policy |
Netiquette |
Advertising |
Contact
Copyright © 1998-2026 by amiga-news.de - all rights reserved. |