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Archive 03/2023


11.Mar.2023



DIY: Parallel port to SPI adapter, SD card driver 2.2
The goal of this project initiated by Niklas Ekström is to develop a cheap and easy to build SPI adapter that can be connected to the parallel port of an Amiga. In addition, the performance of the adapter should be as fast as possible (amiga-news.de reported).
Today version 2.2 of the SD card driver has been released which now also supports large SD cards (> 2GB). (dr)

[News message: 11. Mar. 2023, 21:15] [Comments: 0]
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11.Mar.2023



Adventure: Geo's Quest "In Search of Queen Lorraine"
Paul Golian started writing his graphic adventure Geo's Quest "In Search of Queen Lorraine" in 2000, interrupted work on it in 2002 and was only able to continue it last year in retirement. The game is created in hand-drawn Low Res-32 colours and is intended to be a 9-chapter parody of the Commodore story, of which this game forms the first three.

It contains over 100 hand-drawn rooms and close-ups (numerous examples under the title link), dozens of animations, samples & mods (some by the author, some from the Amos PD Library). Included in the zip archive is a game manual that provides important information about the game and memory management. Required is an Amiga with 2 MB chip RAM, recommended is an Amiga with 68020 or faster processor. (dr)

[News message: 11. Mar. 2023, 06:47] [Comments: 0]
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11.Mar.2023



Preview video: Super Metal Hero
At the beginning of 2020, Raster Wizards announced its game "Super Metal Hero". After development was initially frozen in favour of the game Hyper Runner, work on the Jump'N Run has been underway again for some time. A short new preview video shows the mini boss "Krogz Mech". (dr)

[News message: 11. Mar. 2023, 06:37] [Comments: 0]
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10.Mar.2023



Print/PDF magazine: Komoda & Amiga plus #22 (English/Polish)
"Komoda & Amiga Plus" is dedicated to retro gamers and deals mainly with Commodore's 8-bit computers and Amigas. Among the topics of the current issue 22 (Winter/Spring) are several game reviews as well as articles on how transferring files from PC to Amiga and Amiga as a Linux terminal.

The magazine is available as printed issue for 11,73 Euro plus shipping (ca. 5 Euro), or as digital issue for 3,20 Euro. (dr)

[News message: 10. Mar. 2023, 05:58] [Comments: 0]
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10.Mar.2023



Preview video: Final Fight Enhanced
More than a year ago, 'Prototron' had published a first preview video of his improved implementation of Capcom's Final Fight written in machine language (amiga-news.de reported). Now that he has almost completely rewritten the game code, he published a new video a few days ago, which presents the 2-player mode as well as new music.

Unlike the first video, this version runs on an Amiga with a 68000 processor, ECS and 2MB chip RAM. As the author writes, there would also have been a version for Amigas with 1MB and OCS, but unlike the Megadrive and SNES, the Amiga would not have the hardware capability to flip a sprite horizontally. The extra memory would serve to store flipped sprites, resulting in smoother gameplay as it takes any unnecessary graphical load off the CPU. There would still be a lot to optimise - with four enemies on the screen it gets a bit sluggish - but progress would be made. (dr)

[News message: 10. Mar. 2023, 05:40] [Comments: 0]
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09.Mar.2023



RTG driver: P96 V3.3.3 released
Jens Schönfeld (individual Computers) has released version 3.3.3 of his RTG driver P96, which can be bought or downloaded from the order history at iComp. As developer Thomas Richter writes, the major feature of this release is that it offers the emulation of planar bitplanes, even if the graphics card does not support them or if a program requests more than the maximum 4 bitplanes VGA offers. That should help to promote even more legacy applications to the graphics card. To do this, "ENV:Picasso96/EmulatePlanar" must be set to "Yes" and restarted. A detailed description of the changes can be found in the English section of the iComp support forum. (dr)

[News message: 09. Mar. 2023, 13:32] [Comments: 0]
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09.Mar.2023



MorphOS: Real-time strategy game Vanilla Conquer V1.0 (TinyGL-Version)
After Bruno "BeWorld" Peloille's SDL implementation of the first part of the real-time strategy series Command & Conquer: Tiberian Dawn, which has the open-source name "Vanilla Conquer" and is based on Artur Jarosik's release for AmigaOS 3 (amiga-news.de reported), Mark 'bigfoot' Olsen has now ported the second part, the prequel Command & Conquer: Red Alert to MorphOS.

Upon our request, the developer kindly explains to us that "the biggest part of this port is fixing the many, many big endian issues in the original project. Artur Jarosik opted to release his port using SDL and OpenAL. My port of Vanilla Conquer to MorphOS does not use SDL or OpenAL, but instead adds native support for MorphOS via TinyGL, CGX and AHI. It also contains an installer that lets you install game data either from original media, if you happen to own that, or via internet download.

The original game ran at a resolution of 640x400 on a 4:3 display and thus did not have square pixels. The TinyGL renderer will open a screen that matches your Ambient screen in resolution and use the GPU to stretch the image to fullscreen, while preserving the aspect ratio of the original game, giving you an experience that is as close to the original as possible. The fallback renderer has no stretching capability, so to play in fullscreen with a proper aspect ratio, you need to create a 640x400 8bpp display mode in MorphOS, and either use a 4:3 monitor or configure your monitor to stretch the image to 4:3, if it has that option.

The MorphOS port has a few additions that the original version of Vanilla Conquer does not have. When you're in a game, in the options menu, under visual settings, you can change the game to run in windowed mode, and if using the TinyGL renderer, you can switch between using a 15bpp screen or a 24bpp screen/texture. The 15bpp mode might sacrifice some palette resolution in some cases, but runs a lot faster than the 24bpp mode." (dr)

[News message: 09. Mar. 2023, 08:50] [Comments: 0]
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09.Mar.2023
HunoPPC (ANF)


AmigaOS 4: Public beta version 1.55 of "Doom 3" port
At the beginning of July last year (amiga-news.de reported) Hugues 'HunoPPC' Nouvel released a first, non-public beta version of Dhewm3 for AmigaOS 4.1 - a Doom port based on the Doom 3 GPL source code. He has further optimised this so that the game can now be played at 30 frames per second on an AmigaOne X5000 with a resolution of 1920x1080 (YouTube video) and is now available for testing by the general public. (dr)

[News message: 09. Mar. 2023, 06:11] [Comments: 0]
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