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Archive 05/2022


11.May.2022



Web emulator: vAmiga Online 0.9
At the end of November we reported about Christian Corti's web conversion of the Mac emulator vAmiga. He has now updated his project called 'vAmiga Online' to the latest version of the Mac emulator and furthermore preconfigured some demos and games which can be selected via the 'Rocket' button (second picture). According to our small test, the web emulator currently works fine with an original 1.3 ROM as well as 3.1 ROM (A600) provided by AmigaForever. Attempts with the AROS replacement ROMs or 3.1 ROMs od A1200 failed under Windows and using Firefox or Edge.


(dr)

[News message: 11. May. 2022, 06:48] [Comments: 0]
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11.May.2022
Dirk Hoffmann


Amiga emulator for MacOS: vAmiga 2.0
After several beta versions (amiga-news.de reported) the developer Dirk Hoffmann released the final version 2.0 of his Amiga emulator vAmiga for MacOS yesterday. (dr)

[News message: 11. May. 2022, 06:16] [Comments: 0]
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11.May.2022
Twitter (ANF)


Vampire V4+ Standalone: Mini-ITX I/O Board
Matthias 'DJBase' Münch has designed a simple, modular and cost-effective I/O Board im Mini-ITX Format for the FPGA-based motherboard Vampire V4+ Standalone, which facilitates installation in standard desktop or tower cases.

Those who want to rebuild the hardware can order the boards in Münch's customer accounts at PCBWay. The use for private users is free. Commercial use is prohibited. (dr)

[News message: 11. May. 2022, 05:56] [Comments: 0]
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11.May.2022
PPA-Forum


Arcade game 'Jump!': demo version available
At the end of last year we had the opportunity to (test) the alpha version of 'Jump!', a conversion of the game Yoomph, originally written for the Atari. The Polish developer Markus Duda now has released a demo version of his arcade game, so that everyone can get an impression for themselves. You need an Amiga 1200 with 14MHz and 4MB Fast RAM. The demo version offers three levels.

The game can be pre-ordered at the title link as a digital variant for 29 Euros or as a 'Boxed Version' for 45 Euros plus shipping (depending on the destination).

Download: jump_demo.zip (2,5 MB) (dr)

[News message: 11. May. 2022, 05:39] [Comments: 0]
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10.May.2022



Animations tool: VectorAnim Player
The group 'ELECTRIC BLACK SHEEP', known among other things for the fantasy shooter Project Quest, which is currently in development, released a few days ago a simple animation playback and creation program, VectorAnim Player.

As one of the developers writes, he had been playing with the idea of creating animations as simple and small as possible on the Amiga for a long time. As a result this player was born. Compared to other similar players it uses vector data for the display as shown for example in The Black Lotus demo.

The program was written in AMOS, the source code is included in the archive. (dr)

[News message: 10. May. 2022, 08:04] [Comments: 0]
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10.May.2022



Porting Amiga applications to Linux: AxRuntime 41.3
Krzysztof 'deadwood' Śmiechowicz's "AxRuntime" is a runtime environment for Linux which emulates the AmigaOS-API and therefore enables porting Amiga applications on Linux and developing applications which can be compiled for AmigaOS/MorphOS/AROS as well as Linux (amiga-news.de berichtete). Examples videos show the AROS desktop Wanderer (MP4) and gmPlayer (MP4) under Linux.

One user reported that he got AxRuntime to work also under Windows 10/11, whereupon the developer made some more adjustments and finally released version 41.3. The use under Windows succeeds with the use of the 'Windows Subsystem für Linux' (WSL). This feature enables the execution of Linux GUI applications:
  • Launch Linux apps from the Windows Start menu
  • Pin Linux apps to the Windows task bar
  • Use alt-tab to switch between Linux and Windows apps
  • Cut + Paste across Windows and Linux apps
Since AxRuntime binaries are Linux binaries, they can also use this feature to give impression of running nativelly under Windows. (dr)

[News message: 10. May. 2022, 05:54] [Comments: 0]
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09.May.2022



m68k assembly: 'Amiga Assembly' plugin v1.4.0 for Visual Studio Code
We just reported about an updated 'C/C++' extension for Visual Studio Code and also referred to an extension to support assembler for the Amiga Motorola 68000 machines and emulators. This extension, called 'Amiga Assembly' by Paul Raingeard, has been intensively developed recently, made the leap from pre-release versions to version 1.0 at the end of last year and was updated to the current version 1.4.0 yesterday (changelog).

On GitHub the author provides a detailed documentation. (dr)

[News message: 09. May. 2022, 10:46] [Comments: 0]
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09.May.2022



Game Construction Kit: RedPill 0.9.9
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.9, which allows the development of games from various genres (see short tests of two Redpill games). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM.

The new version 0.9.9 offers several improvements and bug fixes:
  • Loading animation is now displayed during game loadings.
  • F5-F10 Keys can be used as a shortcut for Play, Spritesheets, Animations, Objects, Tiles and Levels screens.
  • Animation screen now shows animation frame shortcuts.
  • Sounds are now also packed using Imploder.
  • Editor now checks the project version before loading it, prompting for confirmation.
  • In Game setup screen the game name and author can be setup, they will be displayed when loading the WHDLoad.
  • When building the project all images are processed for safety and maybe even speed increase.
  • New condition trigger to check if the game is running in an AGA machine.
  • New trigger Instantiate Attached allows to Instantiate an object already attached to the creator.
  • New triggers Custom to Var to set up global variables with Object custom variables.
  • Additional checks for tileset loading.
  • In Animation screen the name of the mirrored animation is now displayed.
  • Improved UI in level editor screen.
  • Improved UI in triggers screen.
  • Projects updated, some improvements in Astro and Gravity games.
  • Fixed memory corruption problems in certain situations.
  • Fix in tileset shortcuts.
  • Fix in Mutate trigger.
  • Fix in Input screen.
  • Fixes in palette handling.
(dr)

[News message: 09. May. 2022, 09:16] [Comments: 0]
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09.May.2022
Discord


Programming language: Amiga C/C++ Visual Studio Code Extension (update)
Bartman', member of the demo group 'Abyss', provides with 'amiga-debug' a 'Visual Studio Code' extension for "compiling, debugging and profiling Amiga C/C++ programs compiled by the bundled gcc 11.2 with the bundled WinUAE" (YouTube video). Yesterday he released the new version 1.3.3 with the following changes:
  • fix some 68k cycle timings
  • support breakpoints in .s files
  • Assembly: show theoretical 68000 cycles as decoration
  • Assembly: fix F12 on local labels
  • Assembly: Autocomplete for opcodes, labels
  • Disassembly: Hover over CPU instructions to view documentation
  • Disassembly: fix loop cycle display in some cases
Various plugins for assembler programming support are also available for Visual Studio IDEs and JetBrain (amiga-news.de reported).

Update: (11.05.2022, 09:06, dr)

Yesterday version 1.3.4 was released:
  • updated to GCC 12.1.0, binutils, GNU gdb (GDB) 13.0.50.20220509-git
  • fixed missing error message during launching a debug session when .elf file was not found
(dr)

[News message: 09. May. 2022, 06:28] [Comments: 1 - 11. May. 2022, 10:04]
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09.May.2022



Video interview: The Amiberry developer Dimitris Panokostas
In his latest interview, Robert Smith has talked to Dimitris Panokostas who is the developer of the Amiga emulator for ARM-based single-chip systems, Amiberry. (dr)

[News message: 09. May. 2022, 05:40] [Comments: 0]
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