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17.Dec.2024



Case study: Using the Scorpion engine for porting Ghosts 'n Goblins to the Amiga
A noteworthy case study shows how Ghosts ‘n Goblins can be ported to the Amiga using the Scorpion engine. Developer Skyzoo73 presents a playable demo of the first level with AGA graphics in 64+16 colours. He was supported by IM76 (music conversion, from 6 to 4 channels) and Griffon (additional help). The port contains many classic elements of the original arcade game, including zombies, platforms, magical transformations and hidden bonuses.

The demo already includes game-mechanical details such as checkpoints, a countdown timer and various death animations. Despite some missing or faulty enemy animations, the progress is remarkable. The port impressively demonstrates the potential of the Scorpion engine for the development of new Amiga games. (nba)

[News message: 17. Dec. 2024, 11:27] [Comments: 0]
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