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09.Sep.2024



Game Construction Kit: RedPill 0.9.42
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.99, which allows the development of games from various genres (e.g. Agonman). RedPill (YouTube video) is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.

The biggest addition of version 0.9.42 is the possibility to add UI bars to the objects, this way you can display Health, Energy, Stamina etc. This could be very useful for RPG and strategy games, but also for other kind of games:


Alle changes:
  • UI Bar is a new type of object that allows to show energy&health bars above the game objects. They can be attached to the object they need to represent.
  • A project example ex_UIBar has been added to show the usage of this new object type.
  • Added action trigger Follow Me to allow an object request the camera focus.
  • Camera triggers have been moved to the Input&Canera cathegory in the editor.
  • Camera follow now has a parameter to specify if the camera should move immediatly to the targetted object.
  • Set Parent trigger now allows to target a non static object. In this case it will attach to the first that it finds.
  • Fix in the slope code that was introduced after some optimizations.
  • Fix for slope peaks, where the character could move downwards in the level.
  • Fix for HUD not being aligned with the main display when using a reduced screen width.
  • Fix for CD32 buttons mapping to Fire 1 and Fire 2.
  • Fix for custom font when used in the HUD.
  • Fix for a one pixel stripe in the left of the screen where the background sprite layer would be visible
  • Fix in FX layer
  • Some unused code was removed
(dr)

[News message: 09. Sep. 2024, 09:30] [Comments: 1 - 10. Sep. 2024, 15:39]
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