04.Feb.2024
|
Game Construction Kit: RedPill 0.9.34
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.99, which allows the development of games from various genres (e.g. Agonman). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial. Changes of version 0.9.34:
- Added condition triggers Cam PosX and Cam Pos Y to check the camera position.
- Internal function that finds out color closest to other has been changed.
- OCS copper gradients may be faster now.
- Added condition trigger Contains Tile Tag.
- Copper values in screen setup are now really only the default ones.
- Anim Frame trigger renamed to just frame, as it is not taking into account
the animation.
- If you are using the condition Frame is, in the trigger screen this frame
will be displayed.
- Fixes in automatic remap when loading a spritesheet image.
- Further optimizations in trigger processing.
- Small verticall scrolling improvement.
- Optimizations when coming back from playing the game to the editor.
- Fix for sometimes wrong palette being displayed when going from spritesheet
screen to main screen.
- Fix in audio object default value when upgrading a project from an old
version.
- Fix in Overrite Color/gradient triggers not updating the palette.
- Fix in audio listener objects introduced in the previous version.
- Fix in Tile On Map/Screen/Border triggers, under certain conditions could
execute unwanted triggers.
- Fix in Camera follow code.
- Fix when attaching non static objects to static objects.
- Fix for level deletion and others when coming back from playing the game to
the editor.
- Some unused code has been removed.
(dr)
[News message: 04. Feb. 2024, 07:57] [Comments: 0]
[Send via e-mail] [Print version] [ASCII version]
|