23.Nov.2023
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Developer log: Platform game "Robot Jet Action"
Ten days ago we reported about Tomasz 'Carrion' Mielnik's start to port his platformer "Robot Jet Action" for the Amiga. Now he has published a first developer update (YouTube video) and describes the progress as follows:
- Working on the first tileset for the first world of the game. What you see on the video is going to be one of the world’s graphics. Still a lot things to do, but at least the idea is here.
- Reimplemented the fuel gauge on the bottom panel. It’s more accurate and animates smoother… and it looks cooler
- Implemented my own fonts routine. I did that mainly to not use any workbench libraries of Amiga system.
- Also implemented my hex to decimal conversion routine that is used to show score and (later) also lifes left
- First initial Implementation of up-down scroll. It needs some tuning but it works.
- The copper colors in the background started to look like some parallax effect which, most likely I will keep in the game in this form
- sprites collisions implemented but turned off as for now
- collisions for collecting diamonds needs tuning as they are not accurate in all cases.
- For the copper colors I’ve implemented set of scripts to convert them from png files. This way I can simply draw them in gfx program and convert to Amiga OCS compliant copper colors. I needed this as there will be a lot of copper colors needed for levels.
- I also have set of scripts that convert tilemaps that I create in Tiled to my own format that I use in the game.
- Some code optimization was done because the game started to slow down on Amiga 500 configs
- some concept works on the overall gfx and design, like for example some experiments with the panel at the bottom
- Regarding the gfx, I usually work iteratively on it so please keep in mind that gfx is going to evolve during the development.
(dr)
[News message: 23. Nov. 2023, 06:39] [Comments: 0]
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