14.Oct.2022
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Developer diary: Inspired by Powermonger, part 1
Developer Daniel Bratton had been "fascinated with what appeared to be a living breathing world – and that world looked like a gaming tabletop", ever since the game Powermonger came out in 1990. Since then, he said, he's always wondered how that was programmed. That eventually motivated him to learn how to program the Amiga so he could recreate it.
In the first part of his developer diary, Daniel Bratton now reports on how he reprogrammed the game board with the intersecting lines - with the help of the Visual Studio Code Extension, which he will discuss in more detail in later entries. (dr)
[News message: 14. Oct. 2022, 06:39] [Comments: 0]
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