03.Dec.2018
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Game Construction Kit: RedPill 0.6.8 (alpha)
RedPill is a Game Construction Kit written in AmiBlitz2, which can help developing games of diverse genres - published videos show versions of Pacman and Mirror. RedPill is compatible to AGA and ECS, the "player" requires 1 MB Chip as well as some Fast RAM.
Changes of version 0.6.8 which as usual is available on Dropbox:
- About and Settings sections have been merged in Settings
- New Project now asks for confirmation
- Only used gameobjects are saved, decreasing the size of the .pill file significantly
- New cursor design
- Added a Clear Map button to clear the current map
- In Level menu, you can specify the exits of the map in the 4 directions. The exits point to other level numbers, use -1 to assign no exit
- Added action trigger Keep on Map to avoid an object getting out of map dimensions
- Added action trigger Check Exits to check current object against map dimensions and it will trigger the change of level
- Added 4 action triggers Set Exit to modify the level exits
- Added Impact action trigger to transmit motion impact from one object to the impacted one
- Flash Object trigger no longer makes the object blink, it stays in the same color for the length of the flash
- Change between levels has been modified to avoid a frame with incorrect render at the start of the change
- Added checks to avoid a crash when the system cannot find the tileset file in the project
(cg) (Translation: dr)
[News message: 03. Dec. 2018, 23:51] [Comments: 0]
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