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19.May.2008 |
AROS: Frontier - Elite 2 Jason Stevens has ported GLFrontier which is a SDL-/OpenGL-based reimplementation of the Space Opera classic Frontier: Elite 2 to AROS and deleted all OpenGL dependence. The game only uses SDL for the graphics. Currently the game only works with 8 or 24 Bit screens. The keyboard support has still some problems. (cg) (Translation: dr) [News message: 19. May. 2008, 23:17] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | ||
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