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20.Nov.2005 Carsten Siegner (ANF) |
Example-Project: Skeletal animation with Blender Carsten Siegner has created a small animation for the raytracer Blender, which demonstrates the insertion of skeletal animations in a real scene. In doing so, the so-called shadow objects are used as well, meaning objects that are not depicted themselves, but rather, only cast a shadow. With shadow objects, you can furnish every 3D object in a real scene with shadows. Download: Skelett.lha (440 KB) (cg) (Translation: cad) [News message: 20. Nov. 2005, 17:29] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | ||
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