DEUTSCHE VERSION |
|
Links | | | Forums | | | Comments | | | Report news |
Chat | | | Polls | | | Newsticker | | | Archive |
[Login] [Register] [Forgot your password?] |
| |||
19.Jun.2003 Martin Heine (ANF) |
MorphOS: Possible New Game Project - a Trojan Horse for the Mac? Genesi came up with an idea of developing a new game. This is considered in a possible cooperation with producer Elie Chouraqui. It might then be possible to use this game as a "Trojan Horse" for the Macintosh version of MorphOS. Whoever is interested in cooperating in this should send an email to: Bill Buck and Raquel Velasco. Following are both original statements from Raquel Velasco and Bill Buck on MorphZone: 1) "Gladiateur" If you have been in Paris the last few days you would have probably seen THIS! It is being produced and directed by Elie Chouraqui. His last film of international renown was Harrison's Flowers (2000). Last night we had dinner with Elie (thanks to some very good friends of ours). We discussed his latest projects, including "Gladiateur", which is based on the Roman slave uprising lead by Spartacus. When Raquel and I heard the story line we started to think we might had found our Morph-Apple "Trojan Horse" game. We told Elie about MorphOS and the Pegasos, contrasting MorphOS and Genesi with Windows and Microsoft...could the Pegasos be the computer gladiator of the 21st Century?! Could the Pegasos inspire another Revolution?! We said OK, let's figure out whether or not we can do it... Release date: 1 October 2004 MorphOS/Pegasos and Morph-Apple releases We will invest for this Project! Here are some basic ideas: 1. Themes: Freedom, personal empowerment, responsibility, leadership, teamwork, good vs. evil, changing the world... 2. When a Gladiator (single player) overcomes the challenges of the arena (the CD itself), they qualify to step into the online world and join forces with others who have overcome the arena to fight on for the Revolution (online via the rebellion portal). Online players hold roles and work together to overcome specific task oriented challenges. Imagine this... You play the CD or through the settings assume an old score...you connect. Online you meet those that are there... you "chat" and plan to overcome the various tasks and requirements. For example: Task: Mount Vesuvius Requirements: Ten Gladiators Objective: Overcome a Roman Centuria (100 men lead by a Centurion) The team has to cooperate to be successful and have a strategy for success. Think of Knights and Merchants... The game and story scale from there. The historical setting is accurate. The greatest success occurs when the most online players cooperate. Game sequences can be re-lived to analyze and improve group game performance. The game takes a quality of its own based on the teamwork and unique skills and resources of the players... Post feedback here please! Pegasos! Raquel and Bill 2) Just spoke with Thomas Steiding (thomas@epic-interactive.com), who would be the Project Manager for the effort if we can pull the right people and agreements together. As some know e.p.i.c. is soon to release Northland that could be tuned for the theme we are discussing. We would have to go from vikings to gladiators, but it is not too much of a stretch if the right engine is there and we can get Andre to do some new artwork... If you are interested send us or Thomas an email. This could be fun! Raquel and Bill (nba) (Translation: dm) [News message: 19. Jun. 2003, 22:47] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | ||
|
Masthead |
Privacy policy |
Netiquette |
Advertising |
Contact
Copyright © 1998-2024 by amiga-news.de - all rights reserved. |