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21.Apr.2002 Amiga Flame |
AmigaDE: Pang style game and network-enabled games Amiga Flame briefly reports about the development of a new platform game for AmigaDE and Kaliko's plan regarding the development of network-enabled games. Nexus Development works on a Pang style game for AmigaDE. In this platform game there will be enemies such as UFOs and monsters, and you will have to avoid bombs and hazards such as acid, nails, and beams. An editor will be included with the game to allow gamers to create their own levels. The developers are currently seeking musicians and beta-testers to help out. In an interview with GetBoinged Kaliko revealed that they are working on network-enabled games. As they are still in the early stages of development there's no further information right now. In addition Kaliko also indicated a desire to create two player games for handhelds using infra-red connections as a means of communication. However, only if Amiga Inc decides to include support in AmigaDE for IR (or Bluetooth) will such titles appear. Amiga Flame calls on everybody in a second textto encourage Virtual Programming to implement 'Kick Off 2002' for AmigaDE. Virtual Programming already ports Payback onto AmigaDE as well as 'Kick Off 2002' onto Macinthosh. (sd) (Translation: sr) [News message: 21. Apr. 2002, 17:19] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | ||
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