29.Aug.2022
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Farming simulation: New beta version of Farmiga available
The Polish developer 'Tukinem' is writing a farming simulation in AMOS, called 'Farmiga' (amiga-news.de reported). Yesterday a new beta version (28.08.2022) was released. Changes:
- Full game time is 16 fiscal periods
- New start screen and main menu of the game
- When saving and reading, half-crop states are remembered, so you don't lose your crops after saving the game
- Removed some bugs
Hardware requirements: 1,5MB ChipRAM bzw. 1MB Chip + 0,5MB FastRAM. (dr)
[News message: 29. Aug. 2022, 07:13] [Comments: 0]
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29.Aug.2022
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Video: How FloppyBridge works
In his latest video Robert Smith explains how his project FloppyBridge (amiga-news.de reported) works exactly, by which the emulators WinUAE and Amiberry can work with real floppy disks.
You can support the developer, for example, on his Patreon page. (dr)
[News message: 29. Aug. 2022, 05:42] [Comments: 0]
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29.Aug.2022
Tim Lenke (ANF)
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USB stick/keychains in Amiga-1200 and A500 look
Tim Lenke offers USB sticks in retro design on lavago.de, which can also be used as keychains. Currently available is, among others, a "Mini Amiga 500", at the Amiga 37 (October 15 and 16, Mönchengladbach) an A1200 version will then celebrate its premiere, which will also be available in the web store after the event.
According to Tim Lenke, the disks, officially licensed by Amiga Corporation, will be injection molded, not 3D printed. There will also be a special "Amiga 37" variant of the A1200 stick that will only be available at the event - Lavago is one of the sponosors of the meeting. (cg)
[News message: 29. Aug. 2022, 00:04] [Comments: 0]
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28.Aug.2022
Seiya (ANF)
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PDF magazine: REV'n'GE 137 (Italian/English)
Besides the Italian original issue, the PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is also available in English. The magazine's reviews compare the different ports of classic games to the various platforms of their time. The latest issue among others is about the Amiga game Elfmania and the multimedia CDTV software "Hutchinson Encyclopedia". (dr)
[News message: 28. Aug. 2022, 17:20] [Comments: 0]
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28.Aug.2022
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AmigaOS 4.1: SDL 2.24.0 Release Candidate 1
Juha 'capehill' Niemimaki provides the first release candidate 1 for version 2.24.0 of the multimedia library SDL for AmigaOS 4.1, which should make it easier for programmers to develop portable applications and is used by numerous open source games.
SDL requires AmigaOS 4.1 Final Edition and optionally OpenGL ES 2.0. The general changes:
- New version numbering scheme, similar to GLib and Flatpak.
- An even number in the minor version (second component) indicates a production-ready stable release such as 2.24.0, which would have been 2.0.24 under the old system.
- The patchlevel (micro version, third component) indicates a bugfix-only update: for example, 2.24.1 would be a bugfix-only release to fix bugs in 2.24.0, without adding new features.
- An odd number in the minor version indicates a prerelease such as 2.23.0. Stable distributions should not use these prereleases.
- The patchlevel indicates successive prereleases, for example 2.23.1 and 2.23.2 would be prereleases during development of the SDL 2.24.0 stable release.
- Added SDL_GetPointDisplayIndex() and SDL_GetRectDisplayIndex() to get the display associated with a point and rectangle in screen space
- Added SDL_bsearch(), SDL_crc16(), and SDL_utf8strnlen() to the stdlib routines
- Added SDL_CPUPauseInstruction() as a macro in SDL_atomic.h
- Added SDL_size_mul_overflow() and SDL_size_add_overflow() for better size overflow protection
- Added SDL_ResetHint() to reset a hint to the default value
- Added SDL_ResetKeyboard() to reset SDL's internal keyboard state, generating key up events for all currently pressed keys
- Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION to control whether mouse warping generates motion events in relative mode. This hint defaults off.
- Added the hint SDL_HINT_TRACKPAD_IS_TOUCH_ONLY to control whether trackpads are treated as touch devices or mice. By default touchpads are treated as mouse input.
- The hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS now defaults on
- Added support for mini-gamepad mode for Nintendo Joy-Con controllers using the HIDAPI driver
- Added the hint SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS to control whether Joy-Con controllers are automatically merged into a unified gamepad when using the HIDAPI driver. This hint defaults on.
- The hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED can be set to a floating point value to set the brightness of the Home LED on Nintendo Switch controllers
- Added the hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to set the Home LED brightness for the Nintendo Joy-Con controllers. By default the Home LED is not modified.
- Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED should be lit on the Nintendo Joy-Con controllers
- Added support for Nintendo Online classic controllers using the HIDAPI driver
- Added the hint SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC to control whether the HIDAPI driver for Nintendo Online classic controllers should be used
- Added support for the NVIDIA Shield Controller to the HIDAPI driver, supporting rumble and battery status
- Added support for NVIDIA SHIELD controller to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_SHIELD to control whether this is used
- Added functions to get the platform dependent name for a joystick or game controller:
- SDL_JoystickPathForIndex()
- SDL_JoystickPath()
- SDL_GameControllerPathForIndex()
- SDL_GameControllerPath()
- Added SDL_GameControllerGetFirmwareVersion() and SDL_JoystickGetFirmwareVersion(), currently implemented for DualSense(tm) Wireless Controllers using HIDAPI
- Added SDL_JoystickAttachVirtualEx() for extended virtual controller support
- Added joystick event SDL_JOYBATTERYUPDATED for when battery status changes
- Added SDL_GUIDToString() and SDL_GUIDFromString() to convert between SDL GUID and string
- Added SDL_HasLSX() and SDL_HasLASX() to detect LoongArch SIMD support
- Added SDL_GetOriginalMemoryFunctions()
- Added SDL_GetDefaultAudioInfo() to get the name and format of the default audio device, currently implemented for PipeWire, PulseAudio, WASAPI, and DirectSound
- Added HIDAPI driver for the NVIDIA SHIELD controller (2017 model) to enable support for battery status and rumble
- Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported.
- Rewrote audio channel converters used by SDL_AudioCVT, based on the channel matrix coefficients used as the default for FAudio voices
- SDL log messages are no longer limited to 4K and can be any length
- Fixed a long-standing calling convention issue with dynapi affecting OpenWatcom or OS/2 builds
Amiga specific changes:
- Add screensaver control using application.library. Screensaver is disabled by default.
(dr)
[News message: 28. Aug. 2022, 17:09] [Comments: 0]
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28.Aug.2022
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Apollo-Core: Pre-Release 2.16 for Vampire accelerator boards 600 V2 and 500 V2
The Apollo core is an FPGA reimplementation of Motorola's m68k series. This update brings version 2 of the Vampire accelerator boards closer to version 4. Changes:
- ColorPort: fixes incorrect color display in certain games
- TEX: AMMX instruction for developing and porting 3D games (Doom, Quake...)
- STORE3M: AMMX instruction for developing and porting 2D games (NeoGeo...)
- MULalpha: AMMX instruction for powerful alpha-blending of sprites
(dr)
[News message: 28. Aug. 2022, 08:04] [Comments: 0]
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28.Aug.2022
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Aminet uploads until 27.08.2022
The following files have been added until 27.08.2022 to Aminet:
BeeBase-1.0.lha biz/dbase 7.8M Programmable relational datab...
amigaXfer_win32.zip comm/misc 12M Easy GUI for Serial file/flop...
AmiVms.lha misc/emu 3.4M 68k Simulates OpenVMS commands
AmigaBreaks-TitanFlyb... mods/misc 548K New track by Amiga Breaks - T...
NAFCYI1991S1-B01.zip text/bfont 2.2M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B02.zip text/bfont 2.6M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B03.zip text/bfont 2.4M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B04.zip text/bfont 2.4M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B05.zip text/bfont 2.7M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B06.zip text/bfont 2.7M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B07.zip text/bfont 2.4M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B08.zip text/bfont 2.2M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B09.zip text/bfont 2.4M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B10.zip text/bfont 2.7M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B11.zip text/bfont 2.5M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B12.zip text/bfont 2.0M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B13.zip text/bfont 2.2M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B14.zip text/bfont 2.7M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B15.zip text/bfont 2.4M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B16.zip text/bfont 2.5M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B17.zip text/bfont 2.4M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B18.zip text/bfont 2.3M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B19.zip text/bfont 2.4M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B20.zip text/bfont 2.2M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B21.zip text/bfont 2.3M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B22.zip text/bfont 1.7M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B23.zip text/bfont 1.7M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B24.zip text/bfont 1.4M NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-01.zip text/pfont 1.9M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-02.zip text/pfont 2.1M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-03.zip text/pfont 2.0M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-04.zip text/pfont 2.0M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-05.zip text/pfont 2.3M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-06.zip text/pfont 2.2M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-07.zip text/pfont 1.9M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-08.zip text/pfont 2.0M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-09.zip text/pfont 2.0M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-10.zip text/pfont 2.1M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-11.zip text/pfont 1.6M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-12.zip text/pfont 2.0M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-13.zip text/pfont 1.9M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-14.zip text/pfont 1.9M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-15.zip text/pfont 1.7M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-16.zip text/pfont 1.8M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-17.zip text/pfont 2.2M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-18.zip text/pfont 1.9M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-19.zip text/pfont 2.3M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-20.zip text/pfont 2.1M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-21.zip text/pfont 1.9M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-22.zip text/pfont 958K NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-23.zip text/pfont 1.3M NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-24.zip text/pfont 1.2M NAFCYI Spring 1991 (PS Fonts)
aiostreams.lha util/batch 263K Stream video from major onlin...
aes_v1_20.lha util/crypt 17K 68k AES-256 ECB file encryption C...
ReportPlus.lha util/misc 637K 68k Multipurpose utility
ReportPlusMOS.lha util/misc 795K MOS Multipurpose utility
ReportPlus-OS4.lha util/misc 834K OS4 Multipurpose utility
(snx)
[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022
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OS4Depot uploads until 27.08.2022
The following files have been added until 27.08.2022 to OS4Depot:
libxslt.lha dev/lib 3Mb 4.1 XSLT support for libxml2
arabic_console_device... dri/inp 3Mb 4.1 An arabic console device, line &...
mednafen.lha emu/gam 8Mb 4.1 Mednafen Emulator
openjk_academy.lha gam/fps 10Mb 4.1 Star Wars Jedi Knight: Jedi Acad...
openjk_outcast.lha gam/fps 8Mb 4.1 Star Wars Jedi Knight II: Jedi O...
vanillaconquer-td.lha gam/str 8Mb 4.1 Vanilla Conquer C&C Tiberian...
pintorweb.lha gra/mis 9Mb 4.0 An easy program to handling pict...
beebase.lha off/dat 8Mb 4.0 Programmable relational database...
aes.lha uti/mis 27kb 4.0 AES-256 ECB file encryption CLI ...
reportplus.lha uti/mis 834kb 4.0 Multipurpose utility
aiostreams.lha vid/mis 263kb 4.1 Stream video from major online p...
(snx)
[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022
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AROS Archives uploads until 27.08.2022
The following files have been added until 27.08.2022 to AROS Archives:
antiryadgx.zip dev/uti 279Mb 2D/3D Game Engine
pintorweb.lha gra/con 9Mb Handle your pictures to use on y...
beebase-1.0.lha off/dat 8Mb Programmable relational database...
(snx)
[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022
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MorphOS-Storage uploads until 27.08.2022
The following files have been added until 27.08.2022 to MorphOS-Storage:
SDL_2.24.0_Libraries.lha Development/Library All Libraries SDL2 : SD...
Avengers_OpenBOR.lha Games/Action Avengers United Battle ...
EvilDead_OpenBOR.lha Games/Action Evil Dead Redux is prod...
PintorWeb_3.20.lha Graphics/Tools A little and easy web t...
ReportPlus_8.4.lha Misc A Multipurpose utility ...
AIOstreams_1.7.5.lha Network/Streaming Stream online video fro...
BeeBase_1.0.lha Office/Database Programmable relational...
(snx)
[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022
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WHDLoad: New installers until 27.08.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 27.08.2022:
- 2022-08-24 fixed: Driller (Incentive Software/Domark) bug removed (Info)
(snx)
[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022
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Programming assistance: "AB_Template" offers templates for AmiBlitz 3
Sami Vehmaa wants to get more people to develop games for the Amiga platform and for this purpose offers templates for the RTG variant of AmiBlitz 3 on itch.io with "AB_Template" (YouTube video of version 0.23).
The idea behind it is not to teach AmiBlitz, but to give everyone who dares to start a project a quick start: where you can try out ideas, like different resolutions or how high the graphics load is, so you know if the game idea is feasible.
To avoid having to start with a completely empty project, it offers various ready-made settings, menus or resolutions. Likewise example games are attached (Dino, Playground), with which one can test different resolutions etc.. With the current version 0.29 it introduces small game ideas or concepts, so that the programmer can see what is possible. If the idea is liked, it can be developed further. Here concretely the concept of a slot machine, in next versions then among other things the beginning of a pinball game.
The source code of the games and everything else can be used to write your own games. Excluded are the graphics. Required are AmigaOS3.x, AHI, RTG 16-bit, 68020+, 10MB RAM and AmiBlitz3. Currently "AB_Template" costs about two Euro. (dr)
[News message: 28. Aug. 2022, 07:14] [Comments: 0]
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28.Aug.2022
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Accelerator board: More information on replacement project of Buffee developers
In her latest blog entry, Renee Cousins, one of the two developers of the turbo card project "Buffee" (amiga-news.de reported) addresses the topic of chip shortage and presents the currently pushed "clone projects" in a detailed article (amiga-news.de reported). (dr)
[News message: 28. Aug. 2022, 07:13] [Comments: 0]
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27.Aug.2022
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Programming language: Amiga C/C++ Visual Studio Code Extension 1.5.4
Bartman', member of the demo group 'Abyss', provides with 'amiga-debug' a 'Visual Studio Code' extension for "compiling, debugging and profiling Amiga C/C++ programs compiled by the bundled gcc 11.2 with the bundled WinUAE" (YouTube video). Yesterday version 1.5.4 was released. Changes:
- NEW: profiler: improve blitter tooltip for line mode, show simplified formulas of minterms
- NEW: profiler: show blitter mode (Blit, Line, Fill, Clear) in blitter timeline
- NEW: new commands in the command palette Ctrl+Shift+P:
- Open Gradient Master: opens the Deadliner's The Amiga Gradient Master tool to assist you creating color gradients for Copperlists).
- Open Image Tool opens the Deadliner's Image Tool to assist you converting images to different Amiga formats.
- Open Color Reducer opens the Deadliner's Color Reducer tool to assist you reducing the number of colors in images in a smart manner.
- Open BLTCON Cheat Sheet: opens the Deadliner's BLTCON Cheat Sheet tool that helps you designing Blitter operations.
- Open Amiga Hardware Reference Manual: opens the Amiga Hardware Reference Manual TOC hosted at amigadev.elowar.com.
- NEW: you can set your Kickstart paths in settings Ctrl+, under Extensions > Amiga C/C++ Compile, Debug & Profile > Rom-paths: A500, A1200, A4000
- NEW: template project's output now in out/a.elf, out/a.exe. Can be changed in settings amiga.program
- NEW: new command Convert EXE to ADF (right-click Amiga EXE files in the explorer)
- NEW: assembly registers now also show SR (status register)
Parallel to this original expansion, there is a fork by David Cañadas Mazo that focuses less on stability and more on additional features. Which are:
- VASM assembler with debugging support:
- GAS keeps the .s extension; VASM uses the .asm extension.
- VASM has been modified to provide valid DWARF section names to make the extension debugger to work.
- The assembly language provider has been updated to validate assembly sources against either GAS or VASM depending on the source code file extensions.
- Syntax highlighting, symbol search and error squiggles support.
- VASM official site: http://sun.hasenbraten.de/vasm/.
- Modified VASM: https://github.com/davidcanadas/vasm-m68k-mot-win32. Version 1.9.
- Support for multiple build targets:
- Release: default target. Optimizations enabled, debuggable (when optimizations allow to). DEBUG macro defined for GCC, GAS and VASM.
- Debug: Optimizations disabled, slower but fully debuggable. DEBUG macro defined for GCC, GAS and VASM.
- Final: Optimizations enabled. Not debuggable. NDEBUG macro defined for GCC, GAS and VASM.
- Shrinkled: Final, Shrinkler-compressed. Parameters are configurable using VSCode settings.
Many of its changes flow back into the original extension. Here, too, Version 1.5.4 was released yesterday. (dr)
[News message: 27. Aug. 2022, 09:49] [Comments: 1 - 29. Aug. 2022, 21:16]
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27.Aug.2022
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Amiga Assembly For Beginners: Last episode of Let's Make an Amiga Game Tutorial
'Prince', founder of the group 'Phaze101', streams the assembler coding course "Corso completo di programmazione assembler in due dischi" in English on Twitch and uploads the respective episodes time-delayed to YouTube (amiga-news.de reports regularly).
In another tutorial Amiga Assembly For Beginners - Lets Make a Game, Prince has explained with concrete examples how to write a game with assembler. The last Episode 16 is now available.
The resulting game "Mr Poo's Journey" is available on itch.io for a self-determined price. The game runs on a standard Amiga 500. (dr)
[News message: 27. Aug. 2022, 08:46] [Comments: 0]
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27.Aug.2022
Michael Rupp (Mail)
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Book: Volume 3 of "From Vultures to Vampires" announced (update)
In a video message the former Commodore UK manager David Pleasance announced that the book "From Vultures to Vampires" (amiga-news.de reported), which was originally divided into two volumes, will be extended by a third volume.
As he explained, they "kept researching and researching and researching" and had gathered much more material than they ever imagined. Approximately 550 pages of information would have been collected for the years from 2005 to the present. Since they assumed that readers would not want to read only half the story, it would be best to publish a third volume, even if it meant additional costs for everyone. Volume 2 would now be printed with around 300 pages.
As David goes on to explain, he "felt guilty" and didn't like the idea of having to split the project into two volumes, since that would mean additional costs for the buyers. To thank buyers for their support, this second volume was offered for half the price of the first volume, 17.50 British Pounds (GBP). However, due to the price increase, he said he could not do this for the third volume, but could at least still offer a lower price than volume 1: 26 GBP (about 31 Euro). With packaging and postage, the total cost is as follows:
- UK: 33.00 GBP (39 Euro)
- EU: 36.00 GBP (42,40 Euro)
- ROW: 39.00 (46 Euro)
Payment is made via the mail address of his PayPal account, inquiries, orders etc. please send to his cbm mail address.
Update: (28.08.2022, 06:48, dr)
David has asked to use different addresses for payment and contact. Article changed accordingly. (dr)
[News message: 27. Aug. 2022, 08:32] [Comments: 0]
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26.Aug.2022
Indie Retro News (Webseite)
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Playable demo: Jump'n Run 'Minky'
'Minky' (Video) is a jump'n run in the style of Super Mario or Giana Sisters, which requires an Amiga 500 with one megabyte of RAM. The now released playable pre-release version includes the first four levels, the release of the full version is supposed to be "soon". (cg)
[News message: 26. Aug. 2022, 22:50] [Comments: 0]
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26.Aug.2022
Kas1e (ANF)
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OpenGLES ports: Star Wars Jedi Knight II: Jedi Outcast and Jedi Academy
Star Wars Jedi Knight II: Jedi Outcast and
Star Wars Jedi Knight: Jedi Academy are the third and fourth part of a series of first and third person shooters set in the Star Wars universe. The source code of both games was released years ago, shortly after that ports for AmigaOS 4 were released, which were still based on MiniGL at that time.
Roman 'kas1e' Kargin has now ported these MiniGL versions to GL4ES, which according to him provides a noticeably smoother gameplay - on his system consistently at least 30 FPS or more, while the MiniGL versions at high detail levels quite possibly only managed 12-13 FPS. In addition, according to Kargin, various display errors and crashes are now a thing of the past. In a video the developer demonstrates the new versions of both games extensively, in an article on amigaworld.net he gives further explanations about his updates and tips for the performance increase of the 3D subsystem in AmigaOS 4.
Both games require the recently released Enhancer 2.2. The engines ported by Kargin can be downloaded for free from the OS4Depot (Jedi Outcast, Jedi Academy), additionally a copy of the original commercial release of the respective title is still required. (cg)
[News message: 26. Aug. 2022, 22:38] [Comments: 0]
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26.Aug.2022
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Database: MUIBase is now BeeBase, version 1.0 available
Steffen Gutmann has been maintaining a programmable relational database called MUIBase since 1998, most recently version 4.5 had been released in mid-July. Since the open source program is now available for various other platforms (Windows, Mac OS, Linux) in addition to Amiga systems, the name 'MUIBase' was no longer optimal, however. The author seems to see it that way, too: Yesterday BeeBase 1.0 was released.
The first release of BeeBase is practically identical with MUIBase 4.5, new are an Italian translation, furthermore a bug in the installation process under AmigaOS 4 has been fixed. The pictograms in the current archive seem to be corrupted, the author has already been informed. (cg)
[News message: 26. Aug. 2022, 18:23] [Comments: 0]
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25.Aug.2022
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Motorola68k emulation: WiFi development for Emu68 paused
Developer Michal Schulz regularly provides background information and status updates on his Motorola68K emulation Emu68 for the ARM architecture on his Patreon website.
At the beginning of May the developer had announced to start writing a WiFi driver. In a blog entry from two days ago, he now reports that the development had to be stopped for the time being. Read his explanations:
"I got stuck. Literally. The progresss on Wi-Fi driver was slowing down during last weeks until a full stop where I have no idea how to proceed. Let me write a bit about it.
The raspberry pi is using several different chipsets from cypress in order to provide Wi-Fi and (eventually) Bluetooth experience. These chips consist of a tiny ARM core connected with radio interface on one side and with communication interface with host, realized as few functions of SDIO interface. Subsequently, the Wi-Fi module has also few additional signals used as a clock source or Wi-Fi/Bluetooth enable/disable switches. So far so good, so where is the problem?
As always, the problem lies in lack of documentation. The cypress module is hardly documented, at least within freely available docs. Because of that I do not actually know how to drive it properly. Furthermore, I do not know if there are any differences on software side between different cypress modules used on pi3, pi zero 2 and so on. Sure, I can lurk into sources of e.g. Linux, where there is a fully functional code for Wi-Fi on raspberry. But digging through others source code is not always that useful, not to mention licensing differences. There are some open source projects like e.g. zerowi, which provide quite a lot of working code with very liberal licensing, but this very project is focusing on raspi zero and I am not entire,y sure if this one is good for me, because of, you guessed, lack of documentation.
So how far I got it? Basic initialization of SDIO is working flawlessly. I can initialize basic SDIO functions used to talk with Wi-Fi chip. I have successfully uploaded firmware for ARM cup and successfully resettled the arm core. Actually I went that far that’s the very next step should be the arm boot followed by full communication with Wi-Fi. Almost. For some reason the clock of arm is not starting up, at least that much I understood from undocumented registers. Without cpu clock running the arm of Wi-Fi will not start.
I am not giving up on this one, far from it! But for now I will do. Short break from Wi-Fi and will do something else. Otherwise I will sit fully blocked in front of the screen without any sable code written. I will come back to Wi-Fi as soon as I will reset my mind :)
By the way, if any of you has ideas how to get to the necessary documentation please let me know. If necessary, I can sign any NDA needed, provided it will allow me to develop open source Wi-Fi driver (with obfuscated register names if requested). Any help is appreciated." (dr)
[News message: 25. Aug. 2022, 06:38] [Comments: 0]
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25.Aug.2022
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Puzzle game: PuzzleTronAmiga
PuzzleTronAmiga is a simple puzzle sliding game (YouTube video) released by Ecalius Software. It is written in AMOS Professional 2.0 and runs on any standard Amiga 500. The game is available on itch.io for 2 Euro or more. (dr)
[News message: 25. Aug. 2022, 06:15] [Comments: 0]
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24.Aug.2022
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Programming language: AmiBlitz 3.9.5
At the end of March the new major version 3.9.0 of the programming language AmiBlitz was released. Today a fifth update with bug fixes and minor enhancements has been released. Changes:
- fixed: some Requesters where shown on WB instead of IDEs own screen
- fixed: library "ab3pft.library" was tried to open before dynamic assignment was done
- fixed: deleting a line could crash PED
- fixed: minor display bug when updating line numbers
- fixed a cursordisplay bug when jumping to top or bottom of source
- improved: handling of double-click mouse event
- improved: requester showing compile errors
- changed: display color of line numbers
- fixed display problem on AmigaOS1.3: Error text of debugger was not readable as the text was drawn as white text on white backgroud
- added to repository: disassembled rundebuglib, inputoutputlib, runerrlib
(dr)
[News message: 24. Aug. 2022, 21:06] [Comments: 0]
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24.Aug.2022
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Article: Self-made Amiga cases
In the forum of Amiga Love, 'SimonGK' has written a detailed article about several, self-made cases for his Amiga computers. (dr)
[News message: 24. Aug. 2022, 06:45] [Comments: 0]
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24.Aug.2022
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Turn-based space strategy: Imperium Terranum 2.820
The source code of the turn-based space strategy game Imperium Terranum 2 was ported from Pascal to C. 'fook42' continues to update and improve this port. After a longer break (amiga-news.de reported), now version 2.820 is available. Changes:
Multiple changes for code-reduction and stability
- replaced some artificial datatypes
- reduced usage of global variables for "find objects"
- preparation for "resizeable" playfield (allows screens bigger than 640x512)
A detailed guide for installing the game you can find on the GitHub page of the project. (dr)
[News message: 24. Aug. 2022, 05:26] [Comments: 0]
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23.Aug.2022
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Aiostreams V1.7.5: Scripts for Streaming Twitch.tv and Mixer.com videos
George 'walkero' Sokianos has created Python scripts and bundled them in aiostreams ("All In One Streams") for viewers of the Amiga and other retro streams on Twitch.tv and Mixer.com, so that they can also watch the videos under AmigaOS 4, AmigaOS 3, MorphOS and AROS instead of on the PC.
Today version 1.7.5 has been released. Changes:
Added
- Added -sc argument to the youtube script which can be used to search for YouTube channels based on the given description. This returns a list of
channels titles and their feed URLs
- Added support for https://yewtu.be invidious server in YouTube script
Fixed
- Fixed dlive script
- Fixed peertube script
- Fixed lbrytv script to support odysee.com videos as well
- Fixed vimeo script
The author has only tested it under AmigaOS 4, but according to him, it should also run under the other Amiga systems. A detailed (English language) description of the changes is given by the author in his latest Ko-Fi blog article.
Download: aiostreams-v1.7.5.lha (263 KB) (dr)
[News message: 23. Aug. 2022, 15:37] [Comments: 0]
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23.Aug.2022
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8-/16-bit emulator for Mac OS and Linux: Clock Signal V2022-08-22
Thomas Harte's Clock Signal is an emulator for various 8- and 16-bit platforms aiming to be invisible to the user. The idea is to simply start the source medium without configuring the emulator oneself. Clock Signal is available for Mac OS and Unix-compatible systems. While there is also an Amiga emulation included, it "remains wilfully inaccurate" for now.
Today version V2022-08-22 has been released. Changes:
- partially enables a properly-serialised blitter for the Amiga, mostly replacing the tentative instant blitter of previous releases
- adds 1mb and 4mb RAM size options for the Atari ST
- improves support for .ST disk images of non-default geometry
- resolves a crash on macOS when the app needs to request user provision of ROMs
- gives a version number to macOS builds
(dr)
[News message: 23. Aug. 2022, 05:54] [Comments: 0]
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23.Aug.2022
Passione Amiga (ANF)
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Italian Print/PDF magazine: Passione Amiga, issue 9
The Italian magazine 'Passione Amiga' is available as digital (3 Euro) or printed (7,50 Euro, via Amazon) edition. Its current issue consists of 48 color pages and includes among others the following topics:
- Video games: Duckstroma, Junior's Great Adventure, Game Over Moscow!, Rcross, BattleShip Sea Hawk, Operacion Falida, Mision La Luna, Hunting Frogs
- CDTV special
- Install AmiSSL on Amiga
- Commodore Day 2 reportage
- Blender course, part 1
- Hardware: THEGAMEPAD
- Interviews with: Mario Savoia and Yoz Montana
- Plus: Games news, Tech news, THEA500 Mini News, Demo scene, New Talents, MailBox
(dr)
[News message: 23. Aug. 2022, 05:51] [Comments: 0]
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23.Aug.2022
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Amiga Blitz Basic Game Jam: Introduction of shoot 'em up "ACE"
The Amiga Blitz Basic Game Jam (amiga-news.de reported) runs until November 1, 2022. In a small series we present game projects that are currently being developed for this competition. So in the first article we presented the games "Deathmine" and "Capacitor's Revenge" by 'PixelPlop', the second article described in detail 'TheoTheoderich's' turn-based building and trading game "Settle the World". The third past of our series today is about the shoot 'em up "ACE" and its programmer 'DarkGiver'.
In his game, optimized for standard OCS/ECS Amigas, you try to shoot your way through the enemy ranks with an airplane. The gameplay is reminiscent of predecessors like Banshee. As the developer tells us, the game is still in the early stages and the first project for the Amiga: "I like to experiment and understand things and the better way to understand an amiga is probably progamming it."
When he was 10, his parents would have bought an Amiga 500 and he played around a bit with Amiga Basic. He started learning programming seriously in 1990 when Frenchman François Lionet published the AMOS programming language. Later, around 1993, he got an Amiga 1200 and started programming again with Blitz Basic a few years ago. When he got himself some Amiga hardware again a few years ago, he started using it again.
Time permitting, he would like to write easy to understand examples in Blitz Basic covering many aspects of Amiga programming. To motivate people to start programming and enjoy a more creative way to use the Amiga. (dr)
[News message: 23. Aug. 2022, 05:45] [Comments: 0]
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23.Aug.2022
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Programming language: Amiga Blitz Basic 2 Visual Studio Code Ext. 0.6.0
Youen Chéné - one of the organizers of a programming community in Normandy called Codeurs en Seine - is in the process of writing a Visual Studio Code Extension that adds support for Amiga Blitz Basic 2 (and Amiblitz). The extension is in alpha stage, so syntax highlighting is still limited.
Features:
- Syntax highlighting.
- Snippets for most Blitz Basic 2 functions and methods.
- Outline shows macros, labels, functions and statements.
- Integrated help.
This version of Youen Chéné is a fork of the vscode-amiga-blitzbasic project by 'MickGyver' and aims to provide a complete, native javascript extension that works without external tools if possible (except UAE) and runs not only on Windows but many platforms (macOS, Linux, Windows). He hopes that eventually both extensions will be merged. (dr)
[News message: 23. Aug. 2022, 05:06] [Comments: 0]
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