10.May.2017
Scene World Magazine (ANF)
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Scene World Podcast 33: Interview with Ron Gilbert (Maniac Mansion)
Issue 33 of the podcast Scene World offers an interview with Ron Gilbert, who was also responsible for the adventure classics like Maniac Mansion and recently released the point'n click adventure Thimbleweed Park.
(cg) (Translation: dr)
[News message: 10. May. 2017, 22:37] [Comments: 0]
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10.May.2017
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Preview: First issue of English magazine "Amiga User"
In March the Polish publisher amiga.net.pl had released a new English-language magazine. Meanwhile some first reading extracts of the first issue have been published. The complete magazine will be published in July as ebook and printed issue.
(cg) (Translation: dr)
[News message: 10. May. 2017, 22:34] [Comments: 0]
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10.May.2017
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Web browser: Netsurf 3.7 (SDL version) with Youtube streaming
Artur Jarosik has released an update of his Amiga port of the web browser NetSurf. His version is based on SDL, only the preferences use MUI, and should not be confused with Chris Young's native, Reaction-based version. Additional to some bug fixes, version 3.7 now offers Youtube streaming.
Upon request of amiga.news.de, Artur Jarosik explained: "This is RTG classic version, I may compile AGA version and put it on my website soon." That means that for the current version a graphics card is required.
Changes:
- reduce cpu usage by 7-10mips
- hide annoying console windows when playing modules.pl mods
- fixed and improved youtube playback.
- Better video quality (uses ffmpeg now), shorter conversion time
- New API key needed from cloudconvert.com
- fixed cda.pl playback
- fixed youtube playback
- NEW autoupdate
- NEW youtube streaming
- NEW information about convertion status
- faster htpps loading with asm optimised libssl (Chris Young)
- fix compatability on FPU systems
(cg) (Translation: dr)
[News message: 10. May. 2017, 22:30] [Comments: 0]
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08.May.2017
Amigaworld.net (Forum)
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Interview with Timothy de Groote (Hyperion Entertainment)
Under the title link, Generation Amiga has interviewed Timothy de Groote Hyperion Entertainment). He talked about the end of the trademark "Amiga" in Europe as well as about the shopping tour of Cloanto, acquiring former parts of Commodore (amiga-news.de reported). But Hyperion is not "worried by this" because they "expect that Amiga Inc. or its shareholders will renew the trademarks".
(snx) (Translation: dr)
[News message: 08. May. 2017, 18:59] [Comments: 1 - 09. May. 2017, 14:16]
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08.May.2017
Amiga.org (Webseite)
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Podcast: AmiCast 23 - Interview with Jarlath Reidy
In its 23th issue, Krzysztof Radzikowski has interviewed in his podcast Amicast Jarlath Reidy, who is one of the organizers of the Amiga Ireland Meetup. They also talked about the history of the Amiga, NG computers, Odyssey and Vampire-exclusive software as well as the Amiga Ireland Podcast.
(snx) (Translation: dr)
[News message: 08. May. 2017, 18:41] [Comments: 0]
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08.May.2017
AROS-Exec (Forum)
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AROS: A week in AROS (from 02.05.2017)
Oliver 'o1i' Brunner summarizes the latest progresses and developments of the AROS-programmers for every week:
- autodocs/webpage updated/fixed (mazze)
- Posixc.library enhancements (Kalamatee)
- work on native GIT continues (Kalamatee)
- adapt network driver code to recent utility.library changes (neil)
(snx) (Translation: dr)
[News message: 08. May. 2017, 18:34] [Comments: 0]
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08.May.2017
Andreas Falkenhahn (ANF)
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Hollywood: MUI Royale 1.5
Press release: Airsoft Softwair is proud to present the immediate availability of MUI Royale 1.5. The biggest new feature in MUI Royale 1.5 is Unicode support if Hollywood 7 is available. On top of that, MUI Royale 1.5 has its executable size reduced by about 80kb, contains various bug fixes and adds support for some more MUI features.
MUI Royale requires at least Hollywood 5.2 and is provided free of charge for all users of Hollywood. It is available for AmigaOS 3 (m68k), AmigaOS 4 (PPC), MorphOS (PPC), and AROS (x86).
The package comes with over 20 example scripts, many of which are direct ports from the MUI 3.8 SDK by Stefan Stuntz, but there are also original developments like demonstrations of how to create a video player using the combined power of Hollywood and MUI. On top of that MUI Royale comes with extensive documentation in over 300 PDF pages which are also available in the HTML, AmigaGuide, and CHM formats thanks to the Hollywood documentation system.
All this makes MUI Royale the truly royal MUI experience, carefully crafted for you Kings and Queens of MUI!
Screenshots:
(snx) (Translation: dr)
[News message: 08. May. 2017, 18:27] [Comments: 0]
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07.May.2017
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Aminet-Uploads until 06.05.2017
The following archives have been added to the Aminet until May 6th, 2017:
CCNCatabasisSrc.lha demo/aga 666K 68k Sources for the cocoon demo C...
Cocoon_Catabasis.lha demo/aga 305K 68k Cocoon AGA Demo Catabasis (HD)
CocoonCatabasisD.adf demo/aga 880K 68k Cocoon Demo Catabasis Adf ver...
COP.lha dev/debug 163K 68k Low Level Debugger
ZeldaROTH.lha game/role 32M 68k Zelda ROTH Enhanced Vampire E...
Gloom_src.lha game/shoot 6.8M The first-person shooter sour...
68020iob.lha pix/3dobj 1.7M Imagine: Motorola 68020 objec...
LoadModule.lha util/boot 19K 68k Install Libs/Devs reset-proof
MuProtectModules.lha util/boot 134K 68k MuLib ROM Modules Write Prote...
icoutils.i386-aros.lha util/conv 1.1M x86 Extract resources from Window...
WorkbenchExplorer.lha util/dir 1.5M OS4 Modern file browser loaded wi...
MMULib.lha util/libs 716K 68k Library to ctrl the MC68K MMUs
ReggaeList.lha util/rexx 18K AmigaGuide of your multimedia...
Mu680x0Libs.lha util/sys 370K 68k MuLib aware 680x0 libraries
(snx) (Translation: dr)
[News message: 07. May. 2017, 06:35] [Comments: 0]
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07.May.2017
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OS4Depot-Uploads until 06.05.2017
The following archives have been added to the OS4Depot until May 6th, 2017:
arabic_console_device... dri/inp 4Mb 4.1 An arabic console device
nostromo.lha gam/act 8Mb 4.1 9 games in 1
starsmap.lha gam/mis 6Mb 4.1 Wordguess: Hungarian and Latin n...
workbenchexplorer.lha uti/fil 1Mb 4.1 Modern file browser loaded with ...
simonsays.lha uti/mis 476kb 4.1 Utility for HTML, Info, HAM, MOD
yt.lha vid/mis 2Mb 4.0 YouTube URL Extractor script
(snx) (Translation: dr)
[News message: 07. May. 2017, 06:35] [Comments: 0]
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07.May.2017
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AROS-Archives-Uploads until 06.05.2017
The following archives have been added to the AROS-Archives until May 6th, 2017:
icoutils.i386-aros.lha uti/mis 1Mb Extract resources from Microsoft...
umc.i386-aros.lha vid/mis 48kb Calculates Picasso96 screen modes
(snx) (Translation: dr)
[News message: 07. May. 2017, 06:35] [Comments: 0]
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07.May.2017
Andreas Magerl (ANF)
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APC&TCP celebrates 25 years
Press release: APC&TCP will be 25 years old in May. Since 25 years, the APC&TCP distribution exists. In its origin APC&TCP was founded to publish the software of computer club members on fair terms. However, the offer was expanded very quickly and non-members can also distribute their software via APC&TCP.
The computer club has not been around for a long time, but APC&TCP is still active. There are still new software titles such as Roadshow, CygnusEd or DigiBooster released and also new updates are being worked on.
APC&TCP is also present in the merchandising market and has been publishing stickers, mousepads, posters and more for years. And, of course, there is also the print magazine Amiga Future, which is almost 20 years old.
In the meantime, APC&TCP has published more than 200 products for the Amiga and hopefully they will become much more in the next few years. We can not really celebrate. We simply lack of time. Nevertheless, a small draw. The price is a one-year subscription of Amiga Future:
What was APC&TCP's first commercial product released nearly 25 years ago?
- a) CygnusEd
- b) Databench
- c) Crossfire II
Send the correct answer by e-mail to Andreas@apc-tcp.de with the subject: "Raffle" until May 30, 2017 at the latest. The winner will be raffled among all correct entries. The legal process is of course excluded as usual.
You can find out more about the history of APC & TCP and the published products by visiting the title link. (snx)
[News message: 07. May. 2017, 06:35] [Comments: 0]
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04.May.2017
Amigaworld.net (Forum)
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AROS: A week in AROS (from 18.04.2017)
As successor of Krzysztof 'deadwood' Śmiechowicz' (amiga-news.de reported), Oliver 'o1i' Brunner summarizes the latest progresses and developments of the AROS-programmers for every week.
Week of April 18th to April 24th:
- Build fixes (Kalamatee)
- Vpdf compiler warnings fixed (wawa)
- Vpdf German catalog added (pollux)
- MuiMine fixed for SMP builds (Kalamatee)
- Amosaic/TinyIrc build fixes (wawa)
Week of April 25th to May 1st:
- Build fixes / improvements (Kalamatee)
- 68k semaphore fix (Kalamatee)
- FFmpeg fixes (Kalamtee)
- Posix enhancements (Kalamatee)
- Work on native GIT continues (Kalamatee)
- Pthreads/bsdsocket conflict solved (Kalamatee)
- Autodocs updated (mazze)
(snx) (Translation: dr)
[News message: 04. May. 2017, 20:00] [Comments: 0]
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04.May.2017
Andreas Magerl (ANF)
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Print magazine: Amiga Future 126
The English and German editions of Amiga Future 126 (May/June 2017) has been released today, it can be ordered from Amiga dealers or directly from the editorial office. This issue's topics include a preview of 'Reshoot R' and Reviews of the Vampire 600 V2 and the Viper 530/E-Matrix 530. (cg) (Translation: cg)
[News message: 04. May. 2017, 15:14] [Comments: 0]
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04.May.2017
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OpenStreetMap viewer: MUIMapparium 0.2 (alpha)
Currently Marcus 'ALB42' Sackrow adapts his program Mapparium, which is an OpenStreetMap viewer for all Amiga systems, to MUI. Version 0.2 now can handle way points and tracks and can save and load them.
(cg) (Translation: dr)
[News message: 04. May. 2017, 00:08] [Comments: 0]
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03.May.2017
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Source codes of Gloom released on Github
The source codes of the 3D shooter Gloom has been released on Github. Obviously Gloom was written in Assembler and BlitzBasic 2.
(cg) (Translation: dr)
[News message: 03. May. 2017, 23:57] [Comments: 0]
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03.May.2017
Amiga Future (Webseite)
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AmigaOS 4: Workbench Explorer 1.1
Mark Ritter's Workbench Explorer (WEx) is a file browser for AmigaOS 4. Its preview function can show pictures, GIF-animations and read texts but also can play music files of the mp3 format which since last month in USA is off-patent (Screenshot).
There are different styles for WEx, it has tabs and shortcut menus and can download files via FTP. Some addons also are available - using the PicFlow.gadget the preview function then also can play movies.
In the commodity mode, WEx can be automatically started after the computer has booted (WBStartup) and then runs in background. Using the hotkey (standard LAmiga + E) the file browser opens.
Download: WorkbenchExplorer.lha (1 MB)
(snx) (Translation: dr)
[News message: 03. May. 2017, 20:05] [Comments: 0]
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02.May.2017
Andreas Magerl (ANF)
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TCP stack: free update to Roadshow 1.13
The Roadshow TCP/IP stack for the Amiga has been updated to version 1.13 and is available immediately. An updated demonstration version is available, too, as well as the updated software development kit.
A free update is available for customers who are using Roadshow version 1.12, upgrading it to version 1.13. Note: if you are still using Roadshow versions 1.8 or 1.11 then you will need to upgrade to version 1.12 first before you can upgrade it to version 1.13.
The changes in Roadshow 1.13 are as follows:
- Polish localization files were contributed by Tomasz Potrykus,
which can be installed as part of the update process.
- The "ping" command has been updated to support new options, which can
be used limit the number of test packets sent, either by
time or count. The time interval measurements taken and displayed
were upgraded and are now much more accurate than they were before.
- The "traceroute" command shares the same time interval measurement
improvements with the "ping" command.
- The "wget" command no longer crashes if too little stack memory
is available in the shell. Also, the data throughput rate calculation
now works correctly, which both affects the display of the estimated
remaining transmission time and the data rate limiting feature of
the "wget" command. Finally, the short form command line options (e.g.
"-q" for "--quiet") never worked correctly. This has been fixed.
- Several related bugs were fixed within "bsdsocket.library",
the "SampleNetSpeed" and "ppp_sample" programs, which could
lead to memory corruption or seemingly random crashes.
- The "ConfigureNetInterface" did not process the DHCPUNICAST
parameter correctly. This has been fixed.
- The specially optimized versions of "bsdsocket.library",
"ppp-serial.device" and "ppp-ethernet.device" for use on Amigas with
CPUs other than the MC68000 and MC68010 can no longer result in crashes
if they are used on systems for which they are not suited.
- The "TCP:" handler leaked memory whenever it was opened. This
has been fixed.
- How much memory "bsdsocket.library" will use for incoming network traffic
can now be tweaked. This is helpful for applications which keep
running for day or weeks on end. Previously, "bsdsocket.library" could
end up allocating much more memory than strictly necessary, causing other
active software to run out of free memory. Because the choice to
spend as little memory as possible comes with a cost (slightly lower
data throughput), this option is not enabled by default.
- The software development kit has been updated, fixing bugs in the example
source code, the "wget" command, as well as replacing the inline header
files for the GCC 68k compiler.
- The reference documentation has been updated.
The "ReadMe" file of the "Roadshow" update archive contains more detailed information about the contributors who helped to make this update possible, as well as more detailed descriptions of the changes.
The update archive does not contain the updated documentation or source code. Please download the demonstration version and/or the software development kit, respectively, to find the new material.
(cg)
[News message: 02. May. 2017, 14:37] [Comments: 0]
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01.May.2017
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AROS: ZunePaint 0.11
Yannick Erb's "ZunePaint" is a simple bitmap graphics program for AROS. Changes in version 0.11:
- added possibility to "stretch" clipboard and text objects
- remove use of static variable in mcc_Pictdisp.c
- added Eraser function
- tolerance range extended to 0-255
(cg) (Translation: dr)
[News message: 01. May. 2017, 23:55] [Comments: 0]
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01.May.2017
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Game Construction Kit: RedPill 0.5.2 (alpha)
RedPill is a Game Construction Kit written in AmiBlitz2, which can help developing games of diverse genres - published videos show versions of Pacman and Pang. RedPill is compatible to AGA and ECS, the "player" requires 1 MB Chip as well as some Fast RAM.
For the program currently there is only a closed Facebook group, but the authors also can be contacted via eMail. The latest alpha version can be downloaded using Google Drive.
Changes in version 0.5.2:
- In Animation Menu offset of each frame can now be changed by dragging the image with the mouse
- In game setup you can select if you want enemies to collide against other enemies to avoid them using the same space
- Edit Level has been renamed to edit map, map now only refers to the level tilemap
- Background image in map edit screen can now be removed using the new Remove button
- Load map and Save map features have been added
- Added a condition trigger to check tiles with a comparison. Old one is keep for compatibility
- Added condition trigger to check if tile is solid. Parameters are the offset in X or Y to check adjacent tiles
- Added condition trigger to check if tile is not solid. Parameters are the offset in X or Y to check adjacent tiles
- Added action trigger to go to the next level (this sounded epic)
- Added action trigger to reload trigger. Right now it does the same as restart level, but in the future reload will reset the tile status of the map
- Added action trigger to change Display Offset of the object
- Added action trigger to change Size of the object collision box. Use it with caution
- Animation player in animation screen now takes into consideration the target frame rate of the game
- Tile border parameter for the tilesets is working again
- Fix for the issue causing past keys to be written when clicking on an edit gadget
- Fixed a graphic glitch when changing levels both in the editor and the player
- Fixed an issue with condition parameters not being edited correctly
- Fixed an issue causing a crash when using a background image for the level without tileset
- Fixed a glitch when going from animation screen to the main screen
(cg) (Translation: dr)
[News message: 01. May. 2017, 23:50] [Comments: 0]
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01.May.2017
Andreas Falkenhahn (ANF)
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Hollywood: APK Compiler 2.0 released
Press release: Airsoft Softwair - the hardest working men in code business - are proud to present version 2.0 of the Hollywood APK Compiler. This program allows the conversion of Hollywood applets into stand-alone APK packages that can then be published on the Google Play Store or distributed in an other way.
Once the Hollywood APK Compiler has been set up, the conversion of a Hollywood applet into an APK file takes only a few seconds. Additionally, the Hollywood APK Compiler can also install the generated APK file onto an Android device connected via USB.
Version 2.0 is a major update that adds support for the Gradle build system. A few months ago, the Android SDK build system was changed from Apache Ant to Gradle. The Hollywood APK Compiler now supports this new build system. Version 2.0 also erases the dependency on Cygwin meaning the Hollywood APK Compiler can be used without Cygwin now. Finally, version 2.0 also allows you to set the Android target version. If you set this to 3.0, your app will no longer be marked as "Designed for phones" on the Play Store.
This update is provided free of charge for all licensees of the Hollywood APK Compiler and can be downloaded from the restricted download section.
The Hollywood APK Compiler comes with a convenient GUI that allows you to convert your Hollywood applets into stand-alone APK files with just a few mouse clicks. A detailed documentation of all the program's features is also included. The APKs generated by the Hollywood APK Compiler will run on all ARM-based Android devices that run at least Android 2.3.3 (Gingerbread).
The program's license also allows you to sell the apps created by the Hollywood APK Compiler without any restrictions or royalties. So there is nothing stopping you from getting rich quickly with your Hollywood applets on the Google Play Store now! Programming and publishing for Android has really never been so easy!
So get ready for Android development and purchase the Hollywood APK Compiler now on the official Hollywood portal! This release was brought to you by Airsoft Softwair - the hardest working men in code business.
Screenshots:
(snx)
[News message: 01. May. 2017, 17:40] [Comments: 0]
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01.May.2017
David Brunet (ANF)
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New articles on Obligement website
The articles below have been added to the french Amiga/MorphOS magazine Obligement's website during the last two months. All translations are welcome. Please contact David 'Daff' Brunet for more information.
- March/April 2017 news
- Old articles from Tilt 92 to 94:
- Interview with Phlippe Ulrich
- Review of Magic Pockets
- Review of Elf
- File: Conception of a game scenario
- Interview with Stewart Gliray
- Review of Hunter
- Review of Gauntlet 3
- Comparison: Platforms/action games from 1990-1991
- Report: Summer Consumer Electronics Show 1991
- Hardware: 1000SU
- Review of Hero Quest
- Interview with Olivier Plaisier and Alan Kerjean
- Interview with Erwan Jestin (Happiga developper)
- Review of Emotion
- Hardware: Amiga 3000T
- DIY: Build your Amiga arcade joystick
- File: History of the magazine Amiga Information Online
- File: Biography of Muriel Tramis
- File: Classic Reflections - What happen to ASDG?
- File: Amiga history, year 2002 (update)
- Tutorial: Recording an LP with Audio Evolution 4
- Galleries: Mike Dafunk's gallery
- Special quiz about the AmigaOne X5000
(snx)
[News message: 01. May. 2017, 09:11] [Comments: 0]
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