10.Mar.2019
Amiga Future (Webseite)
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Workbench enhencement: BestWB 1.1 for AmigaOS 3.1.4
Similar to BetterWB, BestWB is a collection of Workbench tools for, in this case, AmigaOS 3.1.4 without bloating the whole system.
(snx) (Translation: dr)
[News message: 10. Mar. 2019, 17:12] [Comments: 0]
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10.Mar.2019
Amiga Future (Webseite)
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AmigaLife: Interviews with Francois Lionet and demoscene members
Under the title link in the forum of AmigaLife Francois Lionet was interviewed who is the developer programming language AMOS. Furthermore the demoscene members Dan (Lemon) and Woober (Resistance) were interviewed as well.
(snx) (Translation: dr)
[News message: 10. Mar. 2019, 17:07] [Comments: 0]
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10.Mar.2019
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Aminet-Uploads until 09.03.2019
The following archives have been added to Aminet until March 9th, 2019:
MCC_TextInput.lha dev/mui 81K 68k TextInput custom class for MUI
ShellInternals.lha docs/misc 15K Amiga Shell internal workings
battlesquadron_demo_N... game/demo 10M MOS BattleSquadron for MOS/OS4 (o...
BattleSquadron-Demo_O... game/demo 8.3M OS4 BattleSquadron for OS 4 (Demo...
MCE.lha game/edit 2.3M 68k Multi-game Character Editor
MCE-MOS.lha game/edit 2.5M MOS Multi-game Character Editor
MCE-OS4.lha game/edit 2.7M OS4 Multi-game Character Editor
modsurfer.lha game/misc 260K 68k 3D rhythm game for your MOD c...
Exult_AGA.lha game/role 50M 68k Amiga AGA port of Exult
Exult_RTG.lha game/role 50M 68k Amiga RTG port of Exult
AmiSpear_AGA.lha game/shoot 3.7M 68k Amiga port of Spear of Destiny
AmiSpear_RTG.lha game/shoot 3.7M 68k Amiga port of Spear of Destiny
AmiWolf_AGA.lha game/shoot 3.8M 68k Amiga port of Wolfenstein 3D
AmiWolf_ECS.lha game/shoot 3.8M 68k Amiga port of Wolfenstein 3D
AmiWolf_RTG.lha game/shoot 3.8M 68k Amiga port of Wolfenstein 3D
Puzzle2.lha game/think 1.0M 68k Game-WB based on the classic ...
01.lha game/wb 30K 68k Fill the game board with '0's...
Angliant.lha game/wb 33K 68k Move an X-shape by rotating a...
Batonnade.lha game/wb 31K 68k Make series of sets of bars
Beadit.lha game/wb 36K 68k Link all same type tiles!
cHEXx.lha game/wb 32K 68k Link all tiles
Coulisso.lha game/wb 34K 68k Remove bars by moving 'em tog...
Flechino.lha game/wb 30K 68k Move all the arrows on the ga...
Geodesik.lha game/wb 33K 68k Grow crystals so they are all...
Hexarrow.lha game/wb 31K 68k Move all arrows toward the exit
Imito.lha game/wb 33K 68k Match various background patt...
Inconnect.lha game/wb 33K 68k Link identical tiles together
Interferium.lha game/wb 33K 68k Connect all tiles of the same...
IsoGate.lha game/wb 33K 68k Move gates so 'X' can go to t...
Ixo.lha game/wb 34K 68k Align 8 bars of same colour...
Ixty.lha game/wb 30K 68k Place 64 shapes on the board
JackTrap.lha game/wb 31K 68k Move the Jack out of the trap
Konnex.lha game/wb 32K 68k Connect all tiles!
Lightit.lha game/wb 33K 68k Light up this hexagonal-shape...
Lights.lha game/wb 33K 68k Switch on the lights!
Neutrix.lha game/wb 33K 68k Make some tiles fall down...
Obliks.lha game/wb 33K 68k Place mirrors to reflect rays
Quador.lha game/wb 34K 68k Line-up-same-type-tiles-game ...
Squarrow.lha game/wb 31K 68k Move all arrows toward the exit
Sunmaze.lha game/wb 32K 68k Play with the sun's ray!
Ti_Coune.lha game/wb 31K 68k Help Ti_Coune get to the exit
Triangwa.lha game/wb 33K 68k Move some triangles...
TriLights.lha game/wb 33K 68k Light-up this triangular shap...
TriOtix.lha game/wb 32K 68k Move a coloured bar to the exit
Vetex.lha game/wb 33K 68k Move two 'X' shapes on the sa...
Webly.lha game/wb 32K 68k Link all tiles!
X_Lights.lha game/wb 32K 68k Light-up this X-shaped board!
Xaround.lha game/wb 33K 68k Fill all squares surrounded b...
Xphere.lha game/wb 35K 68k Move a coloured sphere to the...
Zeeconn.lha game/wb 33K 68k Link together as many tiles a...
DOSBox_AGA.lha misc/emu 1.9M 68k Amiga port of DOSBox v0.74
DOSBox_RTG.lha misc/emu 1.9M 68k Amiga port of DOSBox v0.74
concalc.zip misc/math 28K 68k Calculator for coders
InstallerGenSP.lha util/misc 32K InstallerGen 1.5 spanish cata...
DisplayInfo.lha util/moni 133K MOS Show info about available dis...
exutil_68k.lha util/wb 1.3M 68k Batch renames picture files b...
exutil_AROS.lha util/wb 1.4M x86 Batch renames picture files b...
exutil_MOS.lha util/wb 1.3M MOS Batch renames picture files b...
exutil_OS4.lha util/wb 1.7M OS4 Batch renames picture files b...
wet.lha util/wb 1.9M OS4 Weather conditions on WB, App...
wet_update.lha util/wb 568K OS4 Wet weather info v6.7 patch
(snx) (Translation: dr)
[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019
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OS4Depot-Uploads until 09.03.2019
The following archives have been added to OS4Depot until March 9th, 2019:
warppngdt.lha dat/ima 181kb 4.0 PNG image datatype V45.21
oo.lha dev/lib 1Mb 4.1 Bring easier programming to C an...
hwplayer.lha dev/mis 9Mb 4.0 Run applets created by Hollywood
battlesquadron-demo.lha gam/shm 8Mb 4.1 Updated Version
mce.lha gam/uti 3Mb 4.0 Multi-game Character Editor
hwp_aiff.lha lib/hol 17kb 4.0 Hollywood plugin for AIFF file f...
hwp_polybios.lha lib/hol 22Mb 4.1 plugin for Hollywood to easily c...
hwp_sid.lha lib/hol 203kb 4.0 This plugin allows Hollywood to ...
hwp_svgimage.lha lib/hol 4Mb 4.0 Hollywood plugin for loading SVG...
hwp_vectorgfx.lha lib/hol 1Mb 4.0 Hollywood plugin for vectorgraphics
reactive_lib.lha lib/mis 172kb 4.1 A Custom BOOPSI System
mcc_nlist.lha lib/mui 2Mb 4.0 NList custom classes for MUI
dtftpclient.zip net/ftp 33Mb 4.0 little TFTP client
dcsta-tester.zip net/mis 29Mb 4.0 CSTA-tester
xad_7z.lha uti/arc 240kb 4.0 XAD (UnArc) client for 7-zip arc...
displayinfo.lha uti/har 133kb 4.1 Show info about available displa...
rflush_cmd.lha uti/she 3kb 4.1 Flush unused classes
wet.lha uti/wor 2Mb 4.0 Weather conditions on WB, AppIco...
wet_update.lha uti/wor 568kb 4.0 Wet weather software v6.7 patch
(snx) (Translation: dr)
[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019
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AROS-Archives-Uploads until 09.03.2019
The following archives have been added to AROS-Archives until March 9th, 2019:
digger.i386-aros.zip gam/mis 215kb Remake of the PC game Digger (Wi...
led-20190304.tar.gz uti/tex 12kb A simple line-oriented text editor.
(snx) (Translation: dr)
[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019
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MorphOS-Storage-Uploads until 09.03.2019
The following archives have been added to MorphOS-Storage until March 9th, 2019:
DisplayInfo_1.1.lha System/Monitoring Show info about availab...
MCE_11.1.lha Games/Editor Multi-game Character Ed...
Exutil_1.1.lha Graphics/Tools A small MUI based utili...
EasyRPG_Player_0.6.0.lha Games/Role A program that allows t...
(snx) (Translation: dr)
[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019
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WHDLoad: Version 18.5 released / new installers until 09.03.2019
Using WHDLoad, you can install games, scene demos and intros from cracking groups to your harddisk that were only working from floppy disks previously. Version 18.5 fixes a bug of the previous version which caused a crash if WHDLoad was quitted.
Additionally the following installer was reworked:
- 2019-03-06 improved: Premiere (Core Design) option to jump with second/blue button, added key to quit current game, joypad support, level select (Info)
(snx) (Translation: dr)
[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019
Scene World (ANF)
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Scene World: Video interview with Christian Spanik on working at Data Becker
In part 5 of Scene World's interview series with computer media pioneer Christian Spanik, they talk about how it was to work for Data Becker. A lot of stories are to be heard of how it was to work for one of the biggest publishers in Germany and the first for computer books. They do also talk about the expansion of Data Becker abroad like e.g. in UK or USA.
Christian Spanik also tells how he convinced Data Becker to move from only supporting Atari with books, to also focus on the Amiga, including a release party with Commodore in Data Becker Buildings selling the first Amigas in Germany. (snx)
[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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09.Mar.2019
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Construction manual: Connecting Amiga joysticks via USB to the PC
Using an Arduino board of the type Pro Micro the Dutch Amiga fan Martijn has constructed an adapter for connecting two Atari/Commodore joysticks to current computers via USB. His solution emulates an USB joystick and therefore should work without any additional driver.
Since the microcontroller board already is equipped with an USB port and sufficient digital input and output ports, soldering operations are restricted to connecting some ports on the controller with the joystick ports. The hobbyist also provides a control program which is compiled by the Arduino IDE and then transferred to the adapter. The first picture shows his adapter in action:
Martijn has used an old 25-pin Sub-D connector for hosting his adapter - the middle pins were removed for they are not required. In this way the complete switch could be hosted in the connector but you can also use two 9-pin Sub-D connectors:
On the next picture you can see the internal wiring. If you are going to recreate the adapter then youu have to connect the required pins on the joystick port to any digital input/output ports on the Arduino.
Finally there is the control program written by Martijn which interprets the joystick movements and sends corresponding joystick results via USB to the computer. It is important that the query of the digital input ports - "digitalread(n)", "n" standing for the number of the queried port - corresponds with the wiring. Maybe the queries in the control program have to be adapted.
The program is transferred via Arduino IDE to the microcontroller board. For compiling it the Arduino Joystick Library is required.
#include <Joystick2.h>
void setup() {
for (int i = 5; i<=9; i++) {
pinMode(i, INPUT_PULLUP);
}
pinMode(10, INPUT_PULLUP);
pinMode(16, INPUT_PULLUP);
pinMode(14, INPUT_PULLUP);
pinMode(15, INPUT_PULLUP);
pinMode(18, INPUT_PULLUP);
Joystick[0].begin(true);
Joystick[1].begin(true);
}
void loop() {
// joystick 1 as HID joystick
if (digitalRead(6) == 0) {
// up
Joystick[0].setYAxis(-127);
} else if (digitalRead(7) == 0) {
// down
Joystick[0].setYAxis(127);
} else {
Joystick[0].setYAxis(0);
}
if (digitalRead(8) == 0) {
// left
Joystick[0].setXAxis(-127);
} else if (digitalRead(9) == 0) {
// right
Joystick[0].setXAxis(127);
} else {
Joystick[0].setXAxis(0);
}
if (digitalRead(5) == 0) {
Joystick[0].pressButton(0);
} else {
Joystick[0].releaseButton(0);
}
// joystick 2 as HID joystick
if (digitalRead(14) == 0) {
// up
Joystick[1].setYAxis(-127);
} else if (digitalRead(16) == 0) {
// down
Joystick[1].setYAxis(127);
} else {
Joystick[1].setYAxis(0);
}
if (digitalRead(15) == 0) {
// left
Joystick[1].setXAxis(-127);
} else if (digitalRead(18) == 0) {
// right
Joystick[1].setXAxis(127);
} else {
Joystick[1].setXAxis(0);
}
if (digitalRead(10) == 0) {
Joystick[1].pressButton(0);
} else {
Joystick[1].releaseButton(0);
}
}
(cg) (Translation: dr)
[News message: 09. Mar. 2019, 02:03] [Comments: 0]
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07.Mar.2019
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Picasso96 conflict: Jens Schönfeld reacts to Cloanto's rebuttal
Jens Schönfeld (Individual Computers) has been publicly claiming (German) for quite a while that Cloanto (PersonalPaint, Amiga Forever) are distributing unlicensed copies of Picasso96. In an attempt to rebut these allegations, the Italian developer had published his documentation regarding the Picasso96 license for Amiga Forever two weeks ago.
Yesterday, Jens Schönfeld reacted to this move by adding an addendum to the Picasso96 press release on his company's website: He points to a section in the mails published by Cloanto where Mike Battilana from Cloanto and then P96-Owner Alexander Kneer agree on the phrase "licensed copy [...] without upgrade privileges" to describe Cloanto's license.
According to Mr. Schönfeld, this statement does not only refer to "upgrades" of Picasso96, but also to upgrades of Amiga Forever - meaning that the license would only be valid for the one Amiga Forever version that was available at the time the agreement was reached. He points out that the original P96 authors claimed there were no other licensees when selling the rights to the software to him - which he says confirms his point of view.
Today, a private e-mail from Jens Schönfeld was leaked to a dutch Amiga forum. In the message, he's telling the organisers of the Amiga34 event that he has to withdraw his offer to sponsor the event since (quote) "the legal confrontation with Cloanto is binding a lot of resources". He also states that he will "leave the market within the next 12 months" and that his stock and designs are for sale.
In a second message that was released later on, the German hardware developer confirms the authenticity of the leaked e-mail, but stresses that it was not meant to be released publically. He's also refining the statement regarding his exit from the Amiga scene somewhat, stating that he will "surely leave the market" should Cloanto "win a lawsuit" - but only in that case, apparently.
Notes from the staff:
The phrase "upgrade privileges" is pretty common in English licensing agreements, but in our experience always refers to just the software that is being licenced. As far as we can tell, using that phrase the way Mr. Schönfeld suggests it was used here would be a rather unorthodox approach.
Jens Schönfeld refers to "a lawsuit", that Cloanto might win. We are not aware of any lawsuits between Cloanto and Individual Computers and in late December the latter was still hoping (German) that his Italian adversary would "finally settle the whole thing in front of a court". This is why the remark is probably referring to the laswuit between Cloanto and Hyperion: Individual Computers is a Hyperion licensee and would be directly affected by a Hyperion defeat. (cg) (Translation: cg)
[News message: 07. Mar. 2019, 22:58] [Comments: 0]
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07.Mar.2019
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amiga-news.de website: Minor bugs fixed
Our programmer Programmierer Sven Drieling has fixed some minor bugs of the website of amiga-news.de: Among others Configuring the main page now also works although a coresponding cookie already exists on the computer of the user. Additionally the function "Send via e-mail" at the bottom of each message now uses the correct link to the original news item. We would linke to thank Thomas Rapp and Björn Berz for reporting the bugs.
(cg) (Translation: dr)
[News message: 07. Mar. 2019, 21:05] [Comments: 0]
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06.Mar.2019
Andreas Magerl (ANF)
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Game: Soundtrack CD of Reshoot R
Press release: To offset the wait for the release of the new Amiga Shoot'em-Up Reshoot R by Richard Löwenstein, we have decided to offer the soundtrack CD prior to the actual game's release. The audio soundtrack to Reshoot R has been produced by the game author, Richard Löwenstein, and APC&TCP. Contributors were AMIworx, German Remix Group, Altraz, d4XX and others.
The Reshoot R soundtrack CD is now available at the title link. Dealers who are interested in offering the Reshoot R soundtrack CD to their customers are welcome to contact APC&TCP by e-mail for availability details. To be fair, we want to mention that the Reshoot R soundtrack CD (in another format) will also be part of the Signature Edition of Reshoot R. (snx)
[News message: 06. Mar. 2019, 05:44] [Comments: 0]
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05.Mar.2019
Amigaworld.net (Webseite)
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Personal Paint: Update to version 7.3c now available
Under the title link the update for the 8-bit paint program Personal Paint which was announced a month ago now is available for AmigaOS 3.x and AmigaOS 4.
The changes of this version among others add a polygon mode to grab brush tools, update the Itialian translation done by Luca Longone as well as add the support of long filenames.
(snx) (Translation: dr)
[News message: 05. Mar. 2019, 21:17] [Comments: 0]
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05.Mar.2019
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E-mail programs: AmiSSL 4.3 speeds up SSL/TLS communication
In February 2017 a team consisting of Jens Maus and Thore Böckelmann (e.g. YAM) and others released the first version of AmiSSL 4. Recently an update to AmiSSL 4.3 was released which now is based on the latest version OpenSSL 1.1.1a (20.11.2018) and provides the current protocol and cipher versions of TLS 1.2 and TLS 1.3. Changes:
- Updated OpenSSL backend to latest OpenSSL 1.1.1a (20.11.2018) version including newest TLS 1.2 and TLS 1.3 protocol/cipher versions and general compatibility
- Updated root certificates to latest Mozilla-based bundle provided by https://curl.haxx.se/ca/
- Minor improvements/fixes
Using AmiSSL 3.x, some e-mail providers could not be used any longer on certain classic hardware because establishing the connection to the outbox and inbox servers failed due to the timeout of the required TLS/SSL encryption (amiga-news.de reported). Out tests show that version 4 of AmiSSL speeds up the SSL/TLS handshake. It is again possible to send and receive e-mails with a Freenet account using YAM and an Amiga 1200/030 (OS 3.9).
(dr) (Translation: dr)
[News message: 05. Mar. 2019, 10:13] [Comments: 0]
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05.Mar.2019
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Jump'n Run: Celtic Heart
After the releases of Trap Runner and Solid Gold the brothers Frank und Gerrit Wille have joined for their third game project called "Celtic Heart". According to programmer Frank in contrary to the first two games this time it is only an "internal test project" and therefore "is neither as polished as Trap Runner nor will there ever be a physical release of it".
For Celtic Heart to the existing trap-runner-engine the option of hitting the enemy while standing or sitting was added.
Download:
Game: CelticHeart.adf (880 KB)
Source code: CelticHeart.lha (880 KB)
Hint to the source code archive:
The archive contains the full project including source texts, graphics, music, tools, etc. For compiling an ADF the following tools are required:
- ein C99 Compiler
- vasmm68k_mot
- vlink
- GNU-make
Makefiles for vbcc ("Makefile") and gcc ("Makefile.unix") are also included but you have to change the path to the NDK3.x Assembler Includes: ASINC depending on the host system.
(cg) (Translation: dr)
[News message: 05. Mar. 2019, 01:19] [Comments: 0]
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04.Mar.2019
Scene World Podcast (ANF)
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Scene World Podcast Episode #60 - The Guru Meditation
In the latest issue of the podcast "Scene World", AJ Heller and Joerg Droege were talking with Amiga Bill and Anthony Becker both well-known for the Youtube channel "The Guru Meditation".
(cg) (Translation: dr)
[News message: 04. Mar. 2019, 19:42] [Comments: 0]
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04.Mar.2019
Amiga Future (Webseite)
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Javascript: Scripted Amiga Emulator 0.9.10
Rupert Hausberger's "Scripted Amiga Emulator" is written in Javascript and HTML5 using AROS-ROMs as Kickstart replacement. The emulator is used by archive.org for its Amiga "library". New in version 0.9.10:
- Memory/Roms
- Fixed wrong $A80000-memory-access in combination with extended-roms > 1mb. (Thanks 'Vesuri' for commit)
- Updated AROS-ROMs to actual version SVN55696.
- Disk
- Fixed bug in DMS decompression with DEEP Compression (Thanks 'steffest' for commit)
- Video
- Added support for the 'fullscreen-API'. There is a new api-function called sae.screen() and the new hook-function
config.hooks.event.screened(). All browsers should support that. See the examples.
- The mouse-pointer can now be hidden or locked via the 'pointerLock-API'.
The feature is enabled by default. All browsers should support that. See 'Config/Video/Cursor'.
- A canvas-element can now used directly as output. See example2.htm
- Audio
- Fixed wrong/multiple audio-channel selection at the ADKCON-register. (Thanks 'Vesuri' for commit)
- Added mute-support over sae.mute()
- Ports
- Added experimental support for the 'Gamepad API'. It is disabled by default.
Go to 'Config/Ports' to enable it. (Thanks to 'SpliFF' for the basic implementation)
- Better handling of buttons and movement. No input-events get lost and also the 3rd mouse-button is now dectected.
- Added emualtion of various protection-dongles.
- Finished support for direct-serial communication and added hooks. See the examples.
- Added support for direct-parallel communication and hooks. Also see the examples.
- Removed the 'Enable Serial'-checkbox from 'Config/Ports'. Does not made much sense without hooks.
- Config
- Added hooks that get called after the emulator has been started, stopped, reseted, paused or fullscreened.
- Fixed invalid access of the config-object. (Thanks 'db48x' for commit)
- Common
- Removed Google-Analytics. Sorry for the molestation.
- Added an error if a ZIP-file get detected. Compressed files are not yet supported.
- Fixed Object.prototype.clone() to a custom function to be compatible with 'jQuery'. (Thanks 'Vesuri' for commit)
- The patch-version-number has now a 2nd digit and starting at 10.
(cg) (Translation: dr)
[News message: 04. Mar. 2019, 18:14] [Comments: 0]
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04.Mar.2019
Andreas Magerl (ANF)
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Print magazine: Amiga Future, issue 137
The English and German editions of Amiga Future 136 (March/April 2019) have been released today and can be ordered from the magazine staff or various Amiga dealers. This issue's topics include reviews of "Trap Runner" and SMBFS as well as the fourth part of the workshop on the spreadsheet ignition.
(cg) (Translation: dr)
[News message: 04. Mar. 2019, 18:09] [Comments: 0]
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03.Mar.2019
Andreas Falkenhahn (ANF)
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Hollywood: APK Compiler 3.0 released

Press release: Airsoft Softwair, the hardest working men in code business, are proud to present a brand-new version of one of the most popular add-ons for Hollywood 8.0: The Hollywood APK Compiler 3.0. This program converts Hollywood applets into stand-alone APK packages that can then be published on the Google Play Store where they will be available to billions of Android users. Once the Hollywood APK Compiler has been set up, the conversion of a Hollywood applet into an APK file takes only a few seconds.
Version 3.0 is a major update which adds support for Hollywood 8.0 as well as for RapaGUI 2.0. It also introduces a new build caching mechanism which greatly reduces build times. It is also possible to link whole directories of assets to the APK now and the plugin linker is much more efficient too. Furthermore, the Hollywood APK Compiler is now available in a Home Edition and a Professional Edition. The Professional Edition of the Hollywood APK Compiler removes the "Powered by Hollywood" splash screen, it allows you to execute custom Java code and it also allows the customization of the Hollywood APK Compiler's Android manifest and Gradle build scripts. See here for a detailed comparison between the Home and Professional Edition.
All people who have bought Hollywood 8.0 and a previous version of the Hollywood APK Compiler can request a free upgrade to the Home Edition of the Hollywood APK Compiler via e-mail. Alternatively, people who already own a previous version of the Hollywood APK Compiler can also upgrade to the Professional Edition with a discount. See here for more information.
Note that the Hollywood APK Compiler is currently only available for the Microsoft Windows platform because it requires the Java SE Development Kit (JDK) and the Android SDK, both of which are available for free download from the web. (snx)
[News message: 03. Mar. 2019, 16:53] [Comments: 0]
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03.Mar.2019
Philipp Lang (E-Mail)
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Amiga keyboard: Second production run for replacements keycaps
Two years after finishing the first campaign of Philipp Lang and his team (amiga-news.de reported), under the title link all interested users can register for a second production run and purchase a set of keycaps for 49 US-Dollar (about 43 Euro) plus shipping.
(snx) (Translation: dr)
[News message: 03. Mar. 2019, 16:47] [Comments: 0]
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03.Mar.2019
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Aminet-Uploads until 02.03.2018
The following archives have been added to Aminet until March 2nd, 2019:
Crono.lha biz/misc 2.3M OS4 Generator of printable annual...
exomizer.lha dev/cross 739K MOS A cruncher for 6502/Z80/6809 ...
m2amiga-binaries-4.4.zip dev/m2 1.4M 68k old commercial m2 compiler (b...
m2amiga-bootstrap-4.4... dev/m2 164K 68k old commercial m2 compiler (b...
m2amiga-htmldoc-4.4.zip dev/m2 3.1M old commercial m2 compiler (H...
m2amiga-latexdoc-4.4.zip dev/m2 212K old commercial m2 compiler (L...
m2amiga-sources-4.4.zip dev/m2 1.1M old commercial m2 compiler (s...
tenablaster.adf.zip game/2play 610K 68k Dynablaster clone for up to f...
tenablaster.src.lha game/2play 80K ASM sources for Dynablaster c...
Koules.lha game/actio 251K 68k Port of Linux+OS/2 arcade game
Koules_OS4.lha game/actio 238K OS4 Port of Linux+OS/2 arcade game
KoulesMOS.lha game/actio 236K MOS Port of Linux+OS/2 arcade game
MCE.lha game/edit 2.1M 68k Multi-game Character Editor
MCE-MOS.lha game/edit 2.3M MOS Multi-game Character Editor
MCE-OS4.lha game/edit 2.5M OS4 Multi-game Character Editor
modsurfer.lha game/misc 259K 68k 3D rhythm game for your MOD c...
modsurfer_mods.lha game/misc 6.2M Selection of MODs for ModSurfer
AmiWolf_AGA.lha game/shoot 3.8M 68k Amiga port of Wolfenstein 3D
AmiWolf_RTG.lha game/shoot 3.8M 68k Amiga port of Wolfenstein 3D
tp.lha game/think 518K 68k Updated TetrisPro after 21 ye...
dtview2.lha gfx/show 77K 68k datatype picture viewer for p...
Armakuni.lha mods/8voic 361K 7ch Ninja Remix Armakuni UNCO...
CrockettsTheme.lha mods/8voic 129K 6ch Miami Vice Crockett's Theme
Flatfoot.lha mods/8voic 208K 6ch Flatfoot Music Theme from...
HOLF.lha mods/8voic 391K 6ch Ninja Remix Hills Of Lin ...
ITFC.lha mods/8voic 224K 8ch In Time For Christmas by ...
LFPG.lha mods/8voic 334K 5ch Ninja Remix Lin Fen Palac...
LFTPalace.lha mods/8voic 427K 5ch Ninja Remix Lin Fen The P...
LinFen.lha mods/8voic 160K 6ch Ninja Remix Lin Fen Theme
NWomen.lha mods/8voic 419K 6ch Nordi Women Slow Blues by...
SRain.lha mods/8voic 210K 8ch September Rain Soft-Poprock
TNScroll.lha mods/8voic 255K 5ch Ninja Remix The Ninja Scr...
eemeli.lha mods/jorma 270K Eemeli by Pekka Pou
hc-anna.lha mods/jorma 187K HC-Anna by Vesuri (from JRm-U...
Airwolf.lha mods/misc 235K 4ch Airwolf Theme Remastered!
Basement.lha mods/misc 319K 4ch LN2 The Basement Uncompre...
BCBlues.lha mods/misc 237K 4ch Bergen City Blues by HKvalhe
CentralPark.lha mods/misc 379K 4ch LN2 Central Park Uncompre...
CPLoader.lha mods/misc 339K 4ch LN2 Central Park Loader U...
FinalBattle.lha mods/misc 156K 4ch LN2 The Final Battle Unco...
Kunitoki.lha mods/misc 291K 4ch Ninja Remix Kunitoki The ...
LN3Earth.lha mods/misc 306K 4ch LN3 Temple Of Earth Uncom...
LN3EarthC64.lha mods/misc 320K 4ch LN3 Earth C64 Original Un...
LN3End.lha mods/misc 163K 4ch LN3 The End Outtro Uncomp...
LN3Fire.lha mods/misc 1.9M 4ch LN3 Fire Uncompressed
LN3Intro.lha mods/misc 466K 4ch LN3 The Intro Theme Uncom...
LN3Void.lha mods/misc 457K 4ch LN3 Void Uncompressed
LN3Water.lha mods/misc 584K 4ch LN3 Water Uncompressed
LN3Wind.lha mods/misc 261K 4ch LN3 Wind Uncompressed
LSTheme.lha mods/misc 174K 4ch Luke Skywalker Star Wars ...
Mansion.lha mods/misc 242K 4ch LN2 The Mansion Uncompressed
MansionLoader.lha mods/misc 265K 4ch LN2 The Mansion Loader Un...
Mushroom.lha mods/misc 95K 4ch Mushroom Pop-ballad by HK...
Office.lha mods/misc 421K 4ch LN2 The Office Uncompressed
OfficeLoader.lha mods/misc 213K 4ch LN2 The Office Loader Unc...
Sanctum.lha mods/misc 166K 4ch Ninja Remix The Inner San...
Sewer.lha mods/misc 497K 4ch LN2 The Sewer Uncompressed
SewerLoader.lha mods/misc 366K 4ch LN2 The Sewer Loader Unco...
Street.lha mods/misc 53K 4ch LN2 The Street Uncompressed
StreetLoader.lha mods/misc 340K 4ch LN2 The Street Loader Unc...
TBLoader.lha mods/misc 268K 4ch LN2 The Basement Loader U...
TFBLoader.lha mods/misc 161K 4ch LN2 The Final Battle Loader
VadersTheme.lha mods/misc 300K 4ch Darth Vader's Imperial Ma...
sidid.lha mus/misc 45K MOS HVSC playroutine identity sca...
Convert.lha util/rexx 13K 68k Simple command line currency ...
(snx) (Translation: dr)
[News message: 03. Mar. 2019, 11:09] [Comments: 0]
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03.Mar.2019
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OS4Depot-Uploads until 02.03.2019
The following archives have been added to OS4Depot until March 2nd, 2019:
koules.lha gam/act 238kb 4.0 Port of Linux+OS/2 arcade game
smurfen-game.lha gam/pla 17Mb 4.1 Smurfy platformer game
mce.lha gam/uti 3Mb 4.0 Multi-game Character Editor
dcraw.lha gra/con 3Mb 4.0 CLI converter for camera raw files
crono.lha gra/mis 2Mb 4.1 Generator of printable annual ca...
dtfpclient.zip net/ftp 20Mb 4.0 little TFTP client
dcsta-tester.zip net/mis 20Mb 4.0 CSTA-tester
deark.lha uti/arc 3Mb 4.0 Extracting data from various fil...
sidid.lha uti/mis 67kb 4.0 HVSC playroutine identity scanner
(snx) (Translation: dr)
[News message: 03. Mar. 2019, 11:09] [Comments: 0]
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03.Mar.2019
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MorphOS-Storage-Uploads until 02.03.2019
The following archives have been added to MorphOS-Storage until March 2nd, 2019:
Setlist-FM-dl_0.3.lha Network/Download A tool to connects to S...
dcraw_9.28.lha Graphics/Tools dcraw 9.28, CLI convert...
AmiSSL_4.3_68k.lha System/Library/SSL OpenSSL as an Amiga sha...
AmiArcadia_25.1.lha Emulation A Signetics-based machi...
Exomizer_3.0.2.lha Development/Cross A cruncher for 6502/Z80...
MCE_11.0.lha Games/Editor Multi-game Character Ed...
Koules_1.34.lha Games/Action Port of Linux+OS/2 arca...
PyMUI_0.7.0.lha Development/Python A Python module allowin...
(snx) (Translation: dr)
[News message: 03. Mar. 2019, 11:09] [Comments: 0]
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03.Mar.2019
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WHDLoad: Version 18.4 released / New installers until 02.03.2019
Using WHDLoad, you can install games, scene demos and intros from cracking groups to your harddisk that were only working from floppy disks previously. Version 18.4 provides many changes, bug fixes and new features, e.g. the splash window can also be closed now pressing the fire button on the joystick in port #1 and a new special quit key has been added which quits by pressing Reverse, Forward and Play together on a joypad.
- fix: option NoReq/S has also effect now for errors occuring in conjunction with option Data/K (issue #3690)
- fix: patch list command PL_GA fixed in the WHDLoadCD32
- fix: fixed wrong results with resload_ExNext introduced in 18.3, e.g. game Ork Attack (Psygore)
- fix: in version 18.3 a CMD_STOP/FLUSH/START of input.device was added, this seems to cause problems on some configurations, to avoid them the code has been removed again
- chg: cpu cache handling in kickemu changed, there are new options CACHECHIP and CACHECHIPDATA, the behavior of option CACHE has been reverted to pre HDLoad release 18.3, with option CACHE all caches are enabled for expansion memory if MMU is used, with option CACHECHIP the instruction cache will be enabled for all memory independent from from WHDLoad's MMU usage, option CACHECHIPDATA will enable data and instruction cache for all memory, if no CACHE* option is set the cache are disabled now, in previous releases the cache setup wasn't modified which resulted in WHDLoad's default cache setup where inst/data cache is enabled for ExpMem/Slave if MMU used - similar to option option CACHE where additionally the 68060 stuff is enabled (branch cache, superscalar, write buffer), please consult also the provided kick.readme
- chg: kickemu kick13.s has been modified to work with data cache in chip memory, gfx.Text now uses the cpu to clear the temporary buffer instead the blitter
- new: macro PL_STR0 added to the patch list commands which will write the given string plus a 0-byte to the destination
- new: italian keymap added to the docs (thanks Luca Longone)
- fix: kickfs: with IOCACHE to order of writes is now preserved, in previous releases it was not, which could cause switches to the operation system on resload_SaveFileOffset because offsets outside the current filesize
- chg: if SplashDelay=0 and ConfigDelay>0 the splash window is opened if there is a config (Juuso Salmijärvi)
- chg: the local option Config now overwrites a config string contained in the Slave
- chg: option Preload/S can also be used in the global configuration file
- fix: using Snoop on the 68030 the fire button bits in cia.ddra can be set to output mode now (reading joypad), previously this was only allowed on 68040/60 (StingRay)
- chg: BaseMemory is now allocated in possible three parts to reduce memory requirements if higher areas of chip memory are already used by the system
- new: a segtracker modul has been added to all kickemu variants, equal to the known utility SegTracker by Michael Sinz this will track all loaded executables, WHDLoad will use this information to display name and offset in all error messages, this will make it easier to locate causes for malfunctions in
kickemu installed programs
- chg: the calculation of exec.ChkSum in kick12/13.s has been fixed
- fix: if SegTracker was used and no matching segment was found WHDLoad displayed sometimes some garbage, this has been fixed
- chg: all the sources provided by JOTD has been updated to the latest level, nonvolatile.s has been removed because the sources are now using the nonvolatile.s provided by WHDLoad, thanks to JOTD
- chg: WHDLoadGCI allows now opening a new memory window from the address under the cursor in a memory window, a bug in partial extraction of Base/ExpMemory has been fixed
- chg: a patch has been added to all kickemus to disable the key repeat of the input.device after a switch to the operating system, this should avoid problems on first time save operations triggered by a keypress
- new: the splash window can also be closed now pressing the fire button on the joystick in port #1
- new: a new special quit key has been added which quits by pressing Reverse, Forward and Play together on a joypad
- chg: WHDLoad no longer tries to open the audio.device, there was not much benefit from it and to leave it avoids any requesters if already open by another application
Additionally, the following installers have been added until March 2nd, 2019:
- 2019-03-01 improved: Bubble Bobble (Firebird) support for 2-button joystick and joypad added (Info)
- 2019-02-25 improved: Superfrog (Team 17) joypad control added, floppy version chip memory reduced (Info)
- 2019-02-24 improved: Battle Squadron (Innerprise) joystick 3rd button supported, CUSTOM3=1 to detect automatically if a joystick/pad or mouse is connected, CUSTOM4=1 to skip the blitter wait patch (Info, Image)
(snx) (Translation: dr)
[News message: 03. Mar. 2019, 11:09] [Comments: 0]
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