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13.Nov.2019
Indie Retro News


Arcade game: AMiner 2019-10-08
AMiner (video) is a simple arcade game for one or two players which under time pressure was originally developed for the video game competition of the Retrokomp. Since the initial release a year ago the author has provided several updates and continutes to develop the game.

The last update was released on 8th Oktober, all changes of the 14 releases are listed below:
  • 19.10.8
    • There are now explosions in game
    • Added various dynamite types on K/L/O buttons
  • 19.9.26
    • You can now destroy your machine
    • If you crash you respawn in base
    • Added missing red player's damaged gfx
  • 19.9.14
    • Added fall damage system
    • Vehicle now visually changes as it takes damage
  • 19.9.8
    • HUD Messages now display faces
    • Implemented tutorial
    • Initial implementation of fall damage
  • 19.8.7
    • Fixed game not starting on configs without FAST mem
  • 19.8.6
    • Added HUD messages
    • Added plan generation on timeout
  • 19.7.14
    • Added saving scores to file and score preview in menu
    • Added score penalty for teleport in challenge
    • Added upper/lowercase input using shift btn in hiscore
    • Warehouse now properly resets on starting new game
    • Added cursor on entry input in hiscore
    • Warehouse tab has now focus on buttons by default
    • Fixed Commrade tab changes not being processed properly
  • 19.7.9
    • You can have now negative cash because of refueling
    • Warehouse tab allows selling stuff
    • F1 joins/kicks 2nd player, F2/F3 changes P1/P2 controls
    • F4 changes camera tracking behavior
    • fixed HUD changing colors on when in different-colored soil
  • 19.6.9
    • Added navigation buttons and tabs to commrade in shop
    • Fixed garbled screen on start
    • Added game icon
    • 2nd player's controls in Commrade are now disabled in single player mode
    • Initial work on warehouse tab in shop
  • 19.5.18
    • added Commrade display for shop / messages
    • HUD rework
    • fixed vehicle moving a bit above ground level in surface base
    • fixed restock sfx trigerring continuously
    • decreased speed of vehicle a bit
    • greatly improved game stability
    • ADF generation works again, dunno why it was broken and why it's not atm
    • removed spaces at the beginning of paragraphs in message display
  • 19.4.16
    • new Aminer logo
    • new group logo
  • 19.3.4
    • fixed broken colors at depth 950+
    • fixed dino bones being displayed when it shouldn't be on dirt tiles
  • 19.3.3
    • removed leading zeros from version string
    • fixed ground layer colors not being reset after game end
  • 19.03.01
    • added restock in dino base to the left
(cg) (Translation: dr)

[News message: 13. Nov. 2019, 23:28] [Comments: 0]
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12.Nov.2019



Aminet-Uploads until 09.11.2019
The following archives have been added to Aminet until November 9th, 2019:
void-dreams29.zip        demo/misc  467K  68k Demopack - Autumn 2019
Benq.Euro72.lha          docs/hard  38K       Create 652x576 Euro72 resolut...
ReTR_ADF.lha             game/actio 563K  68k A port of Repara Felix Game
ReTR_HD.lha              game/actio 383K  68k A port of Repara Felix Game
CoqueNKieaguaRally.lha   game/misc  1.0M  68k A game for kids
OpenDUNE_AGA.lha         game/strat 276K  68k Amiga AGA port of OpenDUNE
OpenDUNE_RTG.lha         game/strat 277K  68k Amiga RTG port of OpenDUNE
Deark.lha                util/arc   2.2M  MOS Extract data from various fil...
PPCCpuInfo.lha           util/cli   112K  MOS query some PPC cpu proprieties.
(snx) (Translation: dr)

[News message: 12. Nov. 2019, 21:56] [Comments: 0]
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12.Nov.2019



AmigaOS 4: Arena shooter 'Blastaway'
Simone 'saimo' Bevilacqua's 'Blastaway' (video) is an arena shooter with 50 levels in five different worlds. The game principle is inspired by Wizard of Wor, the graphics by The Chaos Engine.


Blastaway is available for free - but the author asks for a donation which can be paid right before the download. The game requires AmigaOS 4.1 or Windows, a 500-MHz processor and 24 MB RAM. (cg) (Translation: dr)

[News message: 12. Nov. 2019, 21:39] [Comments: 0]
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12.Nov.2019
Amiga Future (Webseite)


MorphOS: Software Development Kit 3.14 (November 2019)
An update of the MorphOS SDK 3.14 released in October provides updated versions of the binutils. Additionally some minor problems were fixed and the memory requirement lowered to 1 GB. The SDK requires at least MorphOS 3.12 and harddisk space. The source codes of the archive are available as separate download. (cg) (Translation: dr)

[News message: 12. Nov. 2019, 18:33] [Comments: 0]
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11.Nov.2019
Amiga Future (Webseite)


Full version of Dominium for free download
The strategy game Dominium released in 1993 now can be downloaded for free from the website of the Amiga Future. (cg) (Translation: dr)

[News message: 11. Nov. 2019, 23:13] [Comments: 0]
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10.Nov.2019



OS4Depot-Uploads until 09.11.2019
The following archives have been added to OS4Depot until November 9th, 2019:
wacomtablet.lha          dri/inp 474kb 4.1 USB driver for Wacom Tablets
iview.lha                net/mis   5kb 4.0 ABC iView client for AmigaOS
ppccpuinfo.lha           uti/she 112kb 4.0 AmigaDOS command to query some c...
(snx) (Translation: dr)

[News message: 10. Nov. 2019, 08:01] [Comments: 0]
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10.Nov.2019



AROS-Archives-Uploads until 09.11.2019
The following archives have been added to AROS-Archives until November 9th, 2019:
runindosbox.i386-aros.lha    emu/com 639kb Double-clicked MS-DOS games run ...
yam_drawer.lha               gra/ico 3kb   ken's v4 drawer for yam
(snx) (Translation: dr)

[News message: 10. Nov. 2019, 08:01] [Comments: 0]
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10.Nov.2019



MorphOS-Storage-Uploads until 09.11.2019
The following archives have been added to MorphOS-Storage until November 9th, 2019:
Drucken_unter_MorphOS.pdf Documentation/Tutorials   Drucken_unter_MorphOS.pdf
Printing_with_MorphOS.pdf Documentation/Tutorials   Printing_with_MorphOS.pdf
AMIread_1.10b.lha         Misc                      Disk mag preview
Deark_1.5.3.lha           Files/Archive             Extracting data from va...
AntiryadGX_4.7_install.7z Development/Engine 2D-3D  Antiryad Gx is an unifi...
PPCCpuInfo_1.6.lha        System/Monitoring         AmigaDOS command to que...
PluginSDK_Sketch-Scand... System/Plugins            PluginSDK_Sketch-Scanda...
DateCalc_1.0.lha          System/Utilities          GUI based date calculat...
(snx) (Translation: dr)

[News message: 10. Nov. 2019, 08:01] [Comments: 0]
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10.Nov.2019



WHDLoad: New installers until 09.11.2019
Using WHDLoad, you can install games, scene demos and intros from cracking groups to your harddisk that were only working from floppy disks previously. The following installers have been added until November 9th, 2019:
  • 2019-11-09 updated: Birds of Prey (Electronic Arts) removed 68020 restriction, enabled fast memory, skip introduction added (Info)
  • 2019-11-08 improved: Maupiti Island (Lankhor) supports spanish version, uses less memory (Info)
  • 2019-11-08 fixed: Wings of Fury (Brøderbund) problem on some memory configs solved (Info)
  • 2019-11-05 improved: Jaguar XJ-220 (Ocean) no longer requires NoCache (Info)
  • 2019-11-05 improved: Garrison (Rainbow Arts/Digital Dreams) uses less memory, quitkey on 68000 added (Info)
  • 2019-11-05 improved: Garrison 2 (Rainbow Arts/Digital Dreams) uses less memory, quitkey on 68000 added (Info)
  • 2019-11-03 improved: Wings of Fury (Brøderbund) supports another version, access fault fixed, uses files now (Info)
  • 2019-11-03 improved: Off Shore Warrior (Titus) supports another version, highscores saving added (Info)
  • 2019-11-03 updated: Borobodur (Thalamus/EyesSoft) faster loading, less chip memory needed, access fault fixed, sprite bugs fixed, cheat activate via custom tolltypes (Info)
  • 2019-11-03 improved: Agony (Psygnosis) intro delay added, gfx glitches fixed on AGA (Info, Image)
(snx) (Translation: dr)

[News message: 10. Nov. 2019, 08:01] [Comments: 0]
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10.Nov.2019
Amiga Future (Webseite)


Emulator: FS-UAE 3.0.2
For Frode Solheim's Amiga emulator FS-UAE there are ports for Windows, Mac OS X and different Linux and BSD versions. The latest version 3.0.2 fixes a bug of the video scaling under Windows which happened if the fullscreen mode was closed.

Changes in FS-UAE since version 3.0:
  • Fix video scaling when restoring from fullscreen on Windows
Changes in FS-UAE Launcher since version 3.0:
  • Scanner bug prevented Conquests of the Longbow WHDLoad to be recognized
  • The correct kickstart wasn’t always loaded
  • Cloanto ROMs were not always decrypted
  • Fix for global WHDLoad quit key
  • Another fix for global WHDLoad quit key
  • Fixed a misleading warning when cyberstorm ROM was not found (3.0.1)
Download: FS-UAE-Suite_3.0.2_Windows_x86-64.zip (41 MB) (snx) (Translation: dr)

[News message: 10. Nov. 2019, 08:01] [Comments: 0]
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10.Nov.2019
Amiga Future (Webseite)


Operating system: Friend announces "Sky-Computing"
The operating system FriendUP (amiga-news.de reported) is inspired by the Amiga but not compatible to it. The former developers of AROS and MorphOS programs, Hogne Titlestad and Paweł Stefański, as well as the former Commodore-UK manager David Pleasance and Colin Proudfoot are involved in this project. Under the title link now they announced to introduce "Sky Computing" which is to link all their different cloud solutions. (snx) (Translation: dr)

[News message: 10. Nov. 2019, 08:01] [Comments: 0]
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10.Nov.2019
Indie Retro News


Game announcements: Preview videos onf 'Metro Siege' and 'Formula Fun'
Metro Siege (video) is a horizontally scrolling beat'em up for up to two players which requires 512 KB chip and Fast RAM. According to the developers "it will feature foreground and background parallax, over 60 colours on screen, multi button and joypad support, 2 player co-op and sophisticated combat with dozens of moves even the karate kid would be impressed by!".

According to the developer the fun racer 'Formula Fun' (videos: 1, 2) developed with AMOS is inspired by classic games like 'Indy Heat', 'Super Sprint' and Super Off-Road. The videos have been already recorded in February and show an early prototype of the game. (cg) (Translation: dr)

[News message: 10. Nov. 2019, 00:03] [Comments: 0]
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09.Nov.2019
Indie Retro News


Commercial puzzle game: Vegetables Deluxe
Mike Richmond's 'Vegetables Deluxe' (video) is a "match 3 game featuring all-new full colour hi-resolution graphics". Originally developed for the C64 entwickelt, purchasers of a 'deluxe' version will get an ADF download including an Amiga port as bonus. You can purchase the digital editon of Vegetables Deluxe for 5,40 ¤, the boxed version delivered on a (C64-) disk and with printed manual for 17 ¤, plus shipping from Canada. (cg) (Translation: dr)

[News message: 09. Nov. 2019, 23:45] [Comments: 0]
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09.Nov.2019
Indie Retro News


Playable demo: Jump'n Run 'M.KID'
M.KID (video) is an Amiga port of an unreleased jump'n run game with the same name for the MSX2 platform. It was created with the Game Construction Kit RedPill. (cg) (Translation: dr)

[News message: 09. Nov. 2019, 23:27] [Comments: 0]
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06.Nov.2019
Andreas Magerl (ANF)


Print magazine: Amiga Future, issue 141
The English and German editions of Amiga Future 141 (November/December 2019) have been released today and can be ordered from the magazine staff or various Amiga dealers. The publisher points out that the magazine was selling very well recently, resulting in it being sold out before the publication date. Until the total circulation of the magazine can be increased, it is highly recommended to order issues early subscribe to the publication.

This issue's topics include a show report from 'Evoke 2019' and reviews of Vampire V4 Standalone and Amiga Forever. (cg)

[News message: 06. Nov. 2019, 20:19] [Comments: 0]
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05.Nov.2019
amigafuture.de (Webseite)


Interview with Andreas Magerl (Amiga Future)
At amigans.net an interview with Andreas Magerl was published who is the publisher of the print magazine "Amiga Future". (cg) (Translation: dr)

[News message: 05. Nov. 2019, 23:46] [Comments: 0]
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05.Nov.2019
Scene World Magazine (ANF)


Video interview: Roman Werner (Traps'n Treasures, Leonardo, Eliminator) (update)
Roman Werner is a former video game developer whose best known game might be his jump'n run Traps'n Treasures but who was also involved as musician in other games (Leonardo, Eliminator). In the video interview with Scene World he has talked about his time as video game developer for Starbyte and his latest retro activities like type-in BASIC games for competitions or the "One Button Controller" which he developed.

Update: (25.11. 2019, 23:00 cg)

In the German comments section, people were asking for a summary of the long interview. In response, Jörg Dröge from the Sceneworld team supplied the following detailed overview of the topics discussed during the two hours. Thank you, Jörg!
  • 00:00:55 "First commercial product" an dem ich mitgewirkt habe.
  • 00:01:38 "How to get into Computers?"
  • 00:03:47 "Shorter Listings next time"?
  • 00:04:00 "Did you got a Datasette at some point, or Disk Drive?"
  • 00:04:30 "How were the prices in Switzerland?"
  • 00:05:19 "Disk Drive was more expensive than the c64, cause 1541 was like a computer, CPU, ram on its own"
  • 00:06:05 "Then you started with gaming and discovered the cracking scene" / meeting in shopping centers?
  • 00:07:30 Stars Wars when I was 10
  • 00:08:07 "Accoustic Coupler" / Big Apple nickname
  • 00:09:45 “Swiss Cracking Association” Bild von Cracker Landkarte??
  • 00:09:56 "Same group that was famous later on for having coded the first Amiga Virus"
  • 00:11:25 "But you could get rid of it, right?"
  • 00:12:15 Jim Sachs / Defender of the Crown Bild???
  • 00:12:35 "Press said that Defender of the Crown was photo realistic"
  • 00:14:39 "You write mostly about Amiga or Atari Stuff on your blog, why not C64?"
  • 00:15:32 "You are known of those people who can do everything a bit graphics, coding, music?"
  • 00:16:20 Christian Gleinser / Shadow Switcher / Frogs Bild???
  • 00:17:00 "Synthesizer / music for computers
  • 00:18:07 "Sound Fx" Bild???
  • 00:20:00 "Leonardo" C64 version
  • 00:21:20 "Animated Intro, Leonardo going into the house" Bild???
  • 00:22:24 Eliminator / John Philips / How the intro music was made
  • 00:25:05 Music NTSC/PAL timing / DTV / Summer Games
  • 00:27:00 On Amiga you could switch PAL/NTSC
  • 00:27:54 "Your own game?" Traps'n'Treasures
  • 00:32:20 "Traps'n'Treasures is the game we are talking about" Bild???
  • 00:32:32 - 00:32:43 cut
  • 00:34:05 - 00:34:38
  • 00:38:43 "Suprising that Starbyte went bankrupt"
  • 00:41:00 Last Ninja 3 in 1991 sold 3.5 Million / 5.5 Million.
  • 00:43:56 Krisalis Bild???
  • 00:44:55 "Did you ever work on other games?"
  • 00:45:55 "2016 returned to retro-scene"
  • 00:46:18 BASIC Tenliners Contest Bild???
  • 00:48:00 Single Button Game concept / Single Button Game Controller Bild???
  • 00:50:26 "How many were produced?"
  • 00:51:00 Delayed sending
  • 00:52:45-00:55:30 Intellivision Amico / Graphic Designer Peru / Victor working on Mobile Games
  • 00:55:12 "Leonardo 2"
  • 00:59:13 "Rolling Ronny" / "Level-Ed"
  • 01:00:00 Starbyte wanted to replace the hero in TnT
  • 01:01:00 Commodore bankrupt 1995
  • 01:02:06 Race between "Lemmings" (Jeroen Tel) / "Mayhem in Monsterland" 1993
  • 01:03:09 Mike Clarke (Psygnosis) / dutch developers wanted to tick off the system
  • 01:05:00 - 01:06: DTV / TheC64 Discussion
  • 01:08:35 "What do you do nowadays?"
  • 01:08:59 "Do you still know assembler?"
  • 01:09:39 "VCS developers did not have any tools"
  • 01:10:55 "Two type of people - People who want to talk about it or people who say let it be"
  • 01:11:25 "Meeting for Gamescom / Blackjack"
  • 01:14:18 "Preserving the stories"
  • 01:14:30 "1977 Homecomputers / PET / Toasters / FAX machine"
  • 01:15:30 "CD-Player came to market"
  • 01:16:00 "Micowave"
  • 01:17:00 "VHS Player"
  • 01:17:35 "Scene C64 - Fixing your C64 / Capacitors / FPGA / Software does not age
  • 01:19:45 Emulating a Seagate drive
  • 01:20:35 Arcade Machines Batteries that leaked
  • 01:21:54 "VHS tape quality"
  • 01:23:30 "VHS Player"
  • 01:24:19 "Going to the Cinema"
  • 01:25:00 "Bulgaria / Brand new Cinema"
  • 01:27:07 "Vinyl" players
  • 01:27:40 Stereo from 1992 (with 10)
  • 01:28:30 Record covers to present your dream / Every medium has its beauty
  • 01:29:25 Cherish old computer games and video game consoles
  • 01:30:09 If you have the tools you can fix it
  • 01:30:20 Harddisk with all my Amiga Stuff on it blew up
  • 01:31:35 "one of the few people from the German part of Switzerland"
  • 01:33:25 "Everybody threw their old games away"
  • 01:33:45 After 12 years Last Ninja 3 on disk
  • 01:35:00 Traps'n'Treasures box close up / 1400 Euro
  • 01:35:50 Was sent 10 copies to give my friends
  • 01:37:40 "You know so much more about the old days than me" *** Über die 90er Jahre ***
  • 01:38:00 "My knowledge starts at 1990 when I got my own C64"
  • 01:39:00 George Lucas re-Releasing frist Start Wars Movie on VHS tape (Gold Edition)
  • 01:39:20 1997 Jurrasic Parc 2 was released / "Had to see it"
  • 01:39:30 First movie I ever saw 1994 "The Flintstones"
  • 01:40:00 "Super Mario Brothers" Movie
  • 01:40:21 "Who Framed Roger Rabit" / Bob Hoskins (nicht Bob Hopkins)
  • 01:41:56 "School friend I swapped disks with"
  • 01:41:24 "86" (war eigentlich "96") WinRAR / Duke Nukem 3D - mit 15
  • 01:41:47 School Library had a computer with Tomb Raider
  • 01:42:00 "Toblerone"
  • 01:42:30 PS1 Metal Gear / Tomb Raider / Destruction Derby
  • 01:42:50 PC Version
  • 01:43:00 "That are the ninenties for me"
  • 01:43:15 CDs with D64 images with Leonardo, Zak McKraken, Maniac Mansion / Learned about all the classics
  • 01:43:32 2008 with Ebay - access to Originals
  • 01:44:00 "Did you actually every work on a C64 game commercially"
  • 01:44:44 "Rather develop for a Commodore 64 than for the Amiga"
  • 01:45:20 Sound on Amiga / No filter / Same "Obarski"-sounds on Amiga
  • 01:46:00 Going with Intellivision Amico?
  • 01:46:40 "Sams Journey can't be beaten"
  • 01:47:53 "...and then you hire Jeroen Tel for the music"
  • 01:48:00 "You have it a lot easier nowadays because you have all the information"
  • 01:48:33 "Want to figure it out myself"
  • 01:49:30 "How many people know how to program a needle printer?"
  • 01:49:50 "Fast Loader that would work on all drives (NTSC/PAL)"
  • 01:50:30 "Good luck on the Demake of Traps'n'Treasures.
  • 01:50:42 "Kickstarter?" "Not such a fan"
  • 01:51:29 "Will ask you for a demo"
  • 01:51:39 "We talked almost 2 hours" / used to talk english
  • 01:52:11 "Whats your next plan?"
  • 01:52:50 BASIC games based on a 3-Page Listing
  • 01:54:02 Christian's "BASIC Weihnachten"
  • 01:54:40 "Old Starbyte buddies"
  • 01:55:45 "You are pretty proud of it and keep the memory alive on your blog"
(cg) (Translation: dr)

[News message: 05. Nov. 2019, 23:29] [Comments: 0]
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