15.Jul.2021
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PDF Magazine: Lotek64, Issue 62
The magazine "Lotek64" is dedicated to old or alternative computer systems. The 62nd issue contains, among other things, a report on the Anaglyph 3D process used in the demoscene for about 30 years and its applications, including the example of the Amiga. This article can also be read on the website 'tarnkappe.info', where it is supplemented by some videos. (dr) (Translation: bb)
[News message: 15. Jul. 2021, 07:26] [Comments: 0]
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15.Jul.2021
Amigans
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AmigaOS 4: Version 6.8 des Audio-Treibers für Intel HD Audio
An update of the new AHI driver for AmigaOS 4 has been released (amiga-news.de reported) which includes the following changes:
- Output options added (ALL, Line, Front HP, S/PDIF)
- Added support for S/PDIF output (both RCA and optical)
- Added support for output muting (mutes Line, Front HP and S/PDIF)
- Added support for line-in and microphone preamplifier. (From the CODEC perspective, Line-In and MIC are equivalent. Therefore, preamps can also be enabled for Line-In).
- Speed improvements
- Small bug fixes
Explaining, the developer adds:
"With AHIRecord you can select a monitor output. This is a strange implementation becauseese actually makes an AHI request to change the playback output. This would require a digital loop. But this is not implemented in AHIrecord.
Now that the playback output selection is implemented, this is how you control the playback output for the next playback cycle. So be careful.
The internal monitor hardware provides an analog loopback to a small selection of outputs. The Sound Blaster Audigy FX is limited to the Front HP and Line outputs.
The CM8828+CM9882 cards are limited to the Line output only. So you cannot use the HD audio front panel output as a monitor output
AHI has no way to switch to monitor input. Only to monitor volume. So all monitor outputs are enabled. But if there is a need for a single monitor output, I can add a mute option for the other single outputs."
Supported Soundcards:
- Creative Labs Soundblaster Audigy FX (24bit/192kHz 5.1)
- Startech PEXSOUND7CH (24bit/192kHz 7.1) -> available under many different names
- Fransande 411944 (24bit/192kHz 7.1) -> available under many different names
- Terratec AUREON 7.1 PCIe (24bit/192kHz 7.1)
Sound cards that should work:
- Basically any combination of HDaudio controller and HD Audio multichannel codec (e.g. CA0113, CM8828, CM9882A ALC898 etc.)
Sound cards that do not work (yet):
- Asus Xonar Phoebus solo (CM8888 in combination with Discrete DACs in high quality)
- Powercolor Devil HDX (CM8888 in combination mit Discrete DAC)
Sound cards that will never work:
- "Sound Core3D" (CA0132) based sound blasters (Eg. Z, AE-5, AE-7, AE-9 etc). These cards have a DSP (ca0132) instead of an audio codec. They initially appear to be HD audio cards but after the DSP is booted they behave totally differently. Therefore, such cards must be supported with other drivers.
- PCIe Asus sound cards that are currently on sale. These cards are either AV100 (converted CMI8788), CM8786 or C-media 6632AX (USB chip) based. None of these chips comply with the Intel HD Audio standard.
- Sound Blaster Audigy RX and all other EMU-based or X-FI-based sound blasters. (do not comply with the Intel HD Audio Standard).
- Non-PCIe sound cards in general like external USB cards or old PCI cards.
(dr) (Translation: bb)
[News message: 15. Jul. 2021, 06:31] [Comments: 0]
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14.Jul.2021
Arne Urbaniak (E-Mail)
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Amiga disks on PC: Copy program A-Copy
A-Copy is a program that looks a lot like X-Copy for reading and writing ADF disk images under Windows. It requires the ADF drive hardware, which uses a Teensy USB Development Board as an adapter between PC and floppy drive. (cg) (Translation: bb)
[News message: 14. Jul. 2021, 23:51] [Comments: 0]
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14.Jul.2021
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AmigaOS 4: Python implementation of Space Invaders
Programmed by Tomohiro Nishikado and Taito distributed by Taito, Space Invaders premiered in 1978: an attack of aliens had to be fended off with the spaceship, moving left and right with it at the bottom of the screen and trying to decimate with shots the rows of regularly arranged aliens that were constantly moving horizontally, gradually moving downwards.
Subsequently, there were also numerous conversions for the Amiga, such as "Super Space Invaders" or DeLuxe Galaga. In 2014, developer Lee Robinson wanted to test his Python programming skills and wrote a Python clone of the game, the source code of which he published on GitHub (YouTube video).
Amiga programmer Janne Peräaho has taken this source code, ported it from Python 3 to Python 2.5.6 and created a conversion for AmigaOS 4.
Extras:
- Full screen mode
- Unlimited attack waves
- Highscore
- Title music
- Moon background
- Amiga-Icon
We have tested the game briefly: The game runs in slow motion under WinUAE on a Windows computer with 2.20 GHz. Maybe newer and faster systems can get more out of it. Native on an AmigaOne X5000/20, on the other hand, it runs smoothly and is thus perfectly suited for a short phase of distraction.
The game can be downloaded for free from OS4Depot, the author is happy about a small donation if you like it, which he also considers as motivation for future projects. (dr) (Translation: bb)
[News message: 14. Jul. 2021, 07:19] [Comments: 0]
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12.Jul.2021
Indie Retro News (Webseite)
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Preview-Video: Point'n Click Adventure 'Athanor 2'
Two years ago 16-bit conversions of the point'n click adventure game 'Athanor 2 - The Legend Of The Birdmen' (originally developed for the Amstrad CPC) were announced. Now, a first video has been released: Athanor 2 Amiga (pre-release video), comparison of the Atari ST and Amiga conversions. (cg) (Translation: bb)
[News message: 12. Jul. 2021, 23:22] [Comments: 0]
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12.Jul.2021
Indie Retro News (Webseite)
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Game Compilation: Ad Cosmos Ex Terra
Ad Cosmos Ex Terra is a game compilation for A500 with one MB of RAM. The disc image, which can be downloaded for free or for a price to be determined by the customer, contains the titles 'Lumberjack', 'Pong 4b' and 'Jump Besi Jump' - the first two have been revised again for this release.
After Lumberjack Reloaded, 'Lumberjack Revision' is already the second further development of the C64 port Lumberjack released in 2017. The new features include 8 different levels, some with different designs, a bee that disturbs the lumberjack at work and a shaking screen when the lumberjack has consumed too much alcohol.
'Pong4b' is an update for Pong4. New is the adoption of the sprites from the CD32 implementation Pong4k as well as background music during the game.
(cg) (Translation: bb)
[News message: 12. Jul. 2021, 23:11] [Comments: 0]
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12.Jul.2021
Indie Retro News (Webseite)
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Teaser video: Jump'n Run 'Agonman' announced for August
'Agonman' is a platform game created with the help of the RedPill development environment. A teaser video announces the release of the title for August. A 68020 and 2 MB of RAM are mentioned as the minimum requirements, while a 68030 and some Fast RAM are recommended. Agonman uses some of the graphics from the 2020 released classic 'Agony'. (cg) (Translation: bb)
[News message: 12. Jul. 2021, 22:55] [Comments: 0]
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12.Jul.2021
Amigans
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Puzzler 'Follix' for AGA Amigas released
Recently he has updated his puzzle game ArtPazz, yesterday Simone 'saimo' Bevilacqua has announced the release of his AGA puzzle game Follix. He wrote:
"I was 16 when I bought a stock Amiga 1200, in the fall of 1993, finally making the jump from my beloved Commodore 64. Back then, I was isolated in a little town, knew nobody who was into software development, owned no programming books and had no software, apart from a bunch of floppies containing 3 pirated games I got as a bonus from the shop I had bought the Amiga from. However, having heard I was interested in programming, some friends put me in touch with an older guy who had an Amiga 4000 loaded with several original productivity programs - among which AMOS Professional - and sitting on a desk in his shop, doing nothing. The guy (who eventually became a close friend) allowed me to go to his shop and use his Amiga at will (years later, he even let me take it with me to another town!) and provided me with a copy of AMOS (registered in his name).
I started learning AMOS and improving the little programming skills I had built with the Commodore 64 User Manual and some tapes that taught BASIC. I did not consider another language because I was totally unaware of other options and, anyway, AMOS felt like a natural step from Commodore 64's BASIC and gave me the feeling that I could finally satisfy my desire of making a whole, proper game.
Still, my skills and knowledge were limited, my unexpanded Amiga (which was the computer I did most of my programming on anyway) was not exactly a workstation and AMOS had its limits, so most of my ideas were doomed to remain just that - ideas. Yet, I was quite interested in puzzle games, which often have little hardware demands. And so the first game I ever created ended up being a puzzler. It was called Follia NBA¹, and the year was 1994.
The concept was stol... erm... heavily inspired by Thalion's Atomix², which I had seen on an MS-DOS computer of one of the aforementioned friends. It was a bit different from Follix: the tiles of a level were the pieces of a picture depicting the logo of an NBA team³; as a consequence, there was only one correct place for each tile; the player had to guess the area where the reconstucted picture fitted; for every 2 minutes left, the player was awared a bonus that, at his/her command, would automagically put a tile in the correct place.
That first version was really bad: some design choices were completely wrong; most of the graphics were ugly; the code was messy, inefficient and, in places, uselessly complicated; the sound effects were taken from various tracker modules. In all, it mirrored perfectly the fact that the development had been a learning process. Though, it did work (I am somewhat amazed by how the patches to the workarounds to the fixes to the bugs produced, in the end, the correct result); moreover, the puzzles were actually good and the game was indeed fun.
In those days, I could not imagine I was sowing a seed. Through the years, I reworked/remade the game 4 times (plus an additional attempt that brought a prototype to AmigaOS 4 and Windows, as a byproduct of an iOS version which somebody else was supposed to take care of), with Follix being the result of the last effort. The motivation behind it was not only to make the game better, but also to make it technically special through ALS (enhancing Follia NBA using CSS, the ALS predecessor, is something I had been wanting to do for ages), to put ALS to good use and to get rid of the basketball theme (which, at some point, no longer felt appropriate to me and certainly is not everybody's cup of tea). The code and the assets of Follix have been created from scratch, but the puzzles are still the original ones (except for Follix' first 4, which are new and purpose to introduce the player to the mechanics gently, and Follia NBA's last 2, which have been excluded because of their sheer difficulty)."
The game can be downloaded for free or for a little donation as lha archive or adf file. (dr)
[News message: 12. Jul. 2021, 09:42] [Comments: 0]
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11.Jul.2021
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A2000 motherboard in E-ATX form factor: Amiga-2000-ATX
The developer 'jasonsbeer' continues to work on his project 'Amiga-2000-ATX' (amiga-news.de reported). 'Amiga-2000-ATX' is a replica of the A2000 motherboard which, unlike the original, uses the E-ATX form factor and thus fits into standard PC cases. Another goal in development is to replace components that are no longer available with newer alternatives wherever possible.
In the meantime, the developer was able to test the commissioned prototype and give a first success message: "I have a video output via a Pi-HDMI card and Diagrom is running. There are still some problems to solve." All documentation needed for production is available on Github under free license. (dr) (Translation: bb)
[News message: 11. Jul. 2021, 09:03] [Comments: 0]
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11.Jul.2021
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Aminet uploads until 10.07.2021
The following files have been added until 10.07.2021 to Aminet:
Spread.lha biz/spread 41K 68k Spreadsheet (1988-01-30)
amigaXfer_win32.zip comm/misc 12M Easy GUI for Serial file/flop...
psxport-dev.lha dev/misc 19K 68k PSXPort - developer kit
REDPILLGameCreator.lha dev/misc 2.1M 68k Game Creator with AGA support
MaxReplayTest.lha driver/aud 10K 68k Determine Paula's max. replay...
psxport-src.zip driver/inp 221K PSXPort - source code
psxport-user.lha driver/inp 27K 68k PSXPort - user software
dsp3210.lha driver/oth 284K 68k DSP 3210 drivers and tools
F1GP2021Carset.lha game/data 13K 2021 Carset for F1GP
DTView2.lha gfx/show 132K 68k Picture viewer for public scr...
AmiArcadia.lha misc/emu 4.3M 68k Signetics-based machines emul...
AmiArcadiaMOS.lha misc/emu 4.6M MOS Signetics-based machines emul...
AmiArcadia-OS4.lha misc/emu 4.8M OS4 Signetics-based machines emul...
AmiVms.lha misc/emu 3.2M 68k Simulates OpenVMS commands
R2Z_68k.lha misc/sci 1.6M 68k Test your reaction times
R2Z_AROS_intel.lha misc/sci 1.9M x86 Test your reaction times
R2Z_MorphOS.lha misc/sci 1.8M MOS Test your reaction times
R2Z_OS4.lha misc/sci 2.1M OS4 Test your reaction times
Lofoten.lha mods/8voic 3.9M Lofoten redone 16bit 5ch Road...
Riodejaneiro.lha mods/8voic 3.6M True 16-bit 6ch Brazilian Samba!
TextPaint098.lha text/edit 40K 68k ANSI Screen Editor (1990-08-25)
Textra111.lha text/edit 78K 68k GUI Text Editor w/ ARexx (199...
drawing_dt.lha util/dtype 380K OS4 Vector superclass + DR2D/SVG ...
ILBMdt.lha util/dtype 51K 68k IFF ILBM picture datatype 47.4
GoShell.lha util/shell 19K 68k tool for open Shell in full s...
perciman_68k.lha util/wb 1.5M 68k manage contact and other info...
perciman_AROS.lha util/wb 1.7M x86 manage contact and other info...
perciman_MOS.lha util/wb 1.6M MOS manage contact and other info...
perciman_OS4.lha util/wb 2.0M OS4 manage contact and other info...
(snx)
[News message: 11. Jul. 2021, 06:47] [Comments: 0]
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11.Jul.2021
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OS4Depot uploads until 10.07.2021
The following files have been added until 10.07.2021 to OS4Depot:
amiarcadia.lha emu/gam 5Mb 4.0 Signetics-based machines emulator
r2z.lha uti/mis 2Mb 4.0 Test your reaction times
perciman.lha uti/wor 2Mb 4.0 Person Contact and Information M...
(snx)
[News message: 11. Jul. 2021, 06:47] [Comments: 0]
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11.Jul.2021
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AROS Archives uploads until 10.07.2021
The following files have been added until 10.07.2021 to AROS Archives:
abcm2ps.i386-aros.lha aud/mis 547kb Converts music tunes from ABC fo...
crash.i386-aros.lha dev/uti 44kb "Safely" crashes with ...
loschinos.lha gam/chi 4Mb This is the classic spanish game...
thewidow.lha gam/mis 18Mb Game Terror Paranormal Adventure
perciman_aros.lha off/mis 2Mb manage contact and other informa...
rnoarchive.i386-aros.lha uti/arc 2Mb Graphical archive manager.
snapit.lha uti/mis 507kb Powerful MUI-based Screen Grabber
(snx)
[News message: 11. Jul. 2021, 06:47] [Comments: 0]
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11.Jul.2021
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MorphOS-Storage uploads until 10.07.2021
The following files have been added until 10.07.2021 to MorphOS-Storage:
SDLPoP_1.22.lha Games/Adventure SDLPoP is an open-sourc...
R2Z_1.6.lha Games/Misc A software to measure t...
Wayfarer_2.3.lha Network/Web Wayfarer is the latest ...
PerCIMan_0.7.3.lha Office/Organizer A program to manage con...
(snx)
[News message: 11. Jul. 2021, 06:47] [Comments: 0]
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11.Jul.2021
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WHDLoad: New installers until 10.07.2021
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 10.07.2021:
(snx)
[News message: 11. Jul. 2021, 06:47] [Comments: 0]
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11.Jul.2021
Sven Scheele (ANF)
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Event: Interface XXVIII in Kiel (Germany) on 07.08.2021
On saturday, August 7 2021, the retro computer event "Interface" is taking place in Schwentinental near Kiel, Germany. Organised as usual by Vintage Computer Club (VCC), Amiga-Club Schleswig-Holstein (ACSH) and Computer-Club Klausdorf (CCK), further information can be found in the german version of this news-item. (snx)
[News message: 11. Jul. 2021, 06:47] [Comments: 0]
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10.Jul.2021
AmigaLove
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ADF support for AmigaOS 1.3: DiskMimic
Chris Brenner writes: "This software was created to fill in a missing feature of OS 1.3: the ability to mount ADF images. It allows you to directly read and write ADF images stored on your hard drive. Although it was intended to work with ADF images, there is no reason why this software shouldn't work with other types of disk images as well, as long as you have a suitable file system and enough space on your hard drive.
The main idea behind this software is to create soft drives that work just like any other Amiga drive that supports removable media. The drive is mounted, usually at startup, and then disk images can be inserted and ejected as if they were real physical disks. Up to thirty-two drives are supported."
System requirements:
- Amiga with OS 1.3
- reqtools.library 37.600 (attached)
- den.font 6 point (attached)
- Hard disk or other form of mass storage
The Amiga user 'intric8' has published a detailed and illustrated report including a video for the Amiga site 'AmigaLove'. Among other things he specifies that the diskmimic.device supports up to 32 drives, but the Disk Mimic GUI can handle "only" 8.
(dr) (Translation: bb)
[News message: 10. Jul. 2021, 09:54] [Comments: 0]
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10.Jul.2021
Aminet
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Game Construction Kit: RedPill 0.8.12 / Shot'em up in 33 Minutes (Video)
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.8, which allows the development of games from various genres (see short tests of two Redpill games). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. YouTuber 'kerrichal' demonstrates in a video how to create a shot'em up game within 33 minutes using RedPill.
Changes since version 0.8.10:
- FIX: When camera position moves abruptly, it was causing graphical corruption.
- FIX: Fix in Level Editor screen, some buttons not working when a lot of objects were used.
- FIX: Fix in Square Grid Slice in Spritesheet screen.
- Added shortcuts for Level objects in the object editor, to easily see the used ones and navigate quickly to one of them.
- Objects have two internal variables Custom 1 and 2, now their name can be changed and the trigger name will change too for readability.
- Added action trigger Tile Type is that checks the collision type of the tile where the object is.
- Added exception handling that will exit the editor or game when low on chip ram or other exceptions.
- Level exits have been moved to the Level Properties tab.
- Change in scrolling routine when processing the left part of the map.
- Added Shotemup example in the projects folder.
- FIX: In Change Type trigger, not working as expected.
- FIX: In Change Tile trigger, now working fine when the tile was not on screen.
- FIX: In Change Icon trigger, it was not working properly.
(dr) (Translation: bb)
[News message: 10. Jul. 2021, 07:23] [Comments: 0]
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10.Jul.2021
Amigans
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Puzzle game: ArtPazz 1.1 (AGA)
In ArtPazz, the goal is to put the jumbled pieces of each classic painting back in their original place by moving them around (video). The puzzle game was created with AMOS Professional for AGA-Amigas and is free, but the author also allows you to pay a voluntary price.
Simone 'saimo' Bevilacqua has now released version 1.1, which includes the following changes:
- Changed keyboard handling so that the system keyboard speed is not altered after quitting the game.
- Improved font handling.
- Recompiled against ALS v2.0.
- Touched up music (in particular, removed the A#3 and B3 notes crackling, and lots of pops).
- Improved icons.
- Revised manual.
(dr) (Translation: bb)
[News message: 10. Jul. 2021, 07:02] [Comments: 0]
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09.Jul.2021
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ALS 1.96/2.0: Screen overlay
Recently Simone 'saimo' Bevilacqua announced an AGA specialized version of his AMOS Layers system, which he has now released as version 2.0. He also updated the previous version supporting OCS and ECS. He writes:
"As recently announced, here is ALS v2, whose main difference from the previous versions is that it is AGA-only and therefore can benefit from faster and smaller code (the compiled binary is about 3.5 kB smaller).
Besides the work done to switch to AGA-only, there are a few more improvements, many of which also made it into the new v1 library (v1 was supposed to be the end of the line, but I still couldn't resist fixing/improving what issues came up during development). The changelogs below show the changes in detail:
- v2.0 (6.7.2021)
- Removed useless code from ALS_COPY_PALETTE_SEGMENT[].
- Removed OCS/ECS code.
- Removed OCS/ECS palettes support.
- Removed ALS_CHIPSETID, ALS_MAXLAYERCOLORSNUMBER, ALS_MAXPLANESNUMBER, ALS_PALETTECOLORSNUMBER, ALS_ADDRESSABLECOLORSNUMBER.
- Optimized code for AGA.
- Optimized ALS_SET_DISPLAY_COLORS_FROM_PALETTE[], ALS_SET_DISPLAY_COLORS_RANGE_FROM_PALETTE[] and ALS_SET_DISPLAY_COLORS_RANGE_FROM_PALETTE_SEGMENT[] a lot.
- Added ALS_BUILD_DISPLAY_COPPERLIST_HEAD[] and ALS_BUILD_DISPLAY_COPPERLIST_TAIL[].
- Made various other improvements.
- Revised/extended manual.
- v1.96 (6.7.2021)
- Removed useless code from ALS_COPY_PALETTE_SEGMENT[].
- Optimized ALS_SET_DISPLAY_COLORS_FROM_PALETTE[] a little bit.
- Added ALS_BUILD_DISPLAY_COPPERLIST_HEAD[] and ALS_BUILD_DISPLAY_COPPERLIST_TAIL[].
- Made various other improvements.
- Revised/extended manual.
I tested both versions extensively through their test/demo programs and with the help of ArtPazz and Follix. All tests were done on a real Amiga 1200 (with and without accelerator card) and in UAE and ran both as interpreted and compiled programs. No problems were found, so it looks like the massive work didn't break anything." (dr)
[News message: 09. Jul. 2021, 09:53] [Comments: 0]
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09.Jul.2021
Amigaworld.net (forum)
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U.S. Patent and Trademark Office: Database entry for Amiga mark updated
Already earlier this year, the "Amiga" trademark had been transferred to Amiga Corporation by the U.S. Patent and Trademark Office with regard to the USA (amiga-news.de reported). However, the USPTO trademarks database still had to be updated. This has been done meanwhile at the title link.
Also for two further Amiga marks finalisation is imminent: the checkmark as well as the boing ball are to be published end of this month (at the websites linked, please click on "Status"; further information can be found at the "Prosecution History" entry). (snx)
[News message: 09. Jul. 2021, 08:29] [Comments: 0]
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09.Jul.2021
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RTG-Driver: P96 v3.1.0
The graphics card driver P96 has been updated to version 3.1.0. The update is available free of charge for existing customers who have purchased the driver in the last 12 months. Jens Schönfeld writes about this new version:
"The new version of P96 is available for download for all existing customers - just download the file again from the order history. New customers please log in to the store, because download products are only visible for logged in users.
In this version, for the first time, the Amiga chipset remains active, even when the focus is on an RTG screen. This gives the appearance of a multi-monitor system, even though you cannot move windows from one monitor to the other, as is common with more modern systems.
The Pixel64 driver has been corrected: Older drivers from unknown sources on the net did not allocate enough memory, so the mouse pointer appeared broken. Also, the ateobus.library is now used if it is available. However, the driver also works without this library.
The CV643D driver has been completely rewritten. Display problems in high resolutions no longer exist, and all modes are activated in Z2 mode. The 24-bit BGR mode is active again, even if screendragging is not possible with it. However, there is a new (!) planar mode, hardware-assisted line drawing is corrected, IRQs in Z2 mode are possible, and many other little things are corrected or implemented.
The CVisionPPC driver had a small bug when drawing lines, which has been corrected. For the changes in detail, please refer to the English version that we have published in our support forum." (dr) (Translation: bb)
[News message: 09. Jul. 2021, 06:24] [Comments: 0]
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08.Jul.2021
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Platformer Game: Last demo version of 'Super Delivery Boy'
A last demo version of the platformer game 'Super Delivery Boy' (Video) developed with the Scorpion Engine is available under the title link. According to the developer the "expected release date should be somewhere around winter 2021". A boxed edition has been announced as well. Changes of this demo version:
- Added dialogues with profile pictures
- More interactivity with objects and characters
- Mission complete level, where you can deliver the box and get ready for the next delivery (restore health etc..)
- Level 1 revisited and rebalanced
- 2 secret areas
- Updated title screen visual and added music
- .. and as usual, a lot more for you to find out!
(dr)
[News message: 08. Jul. 2021, 06:49] [Comments: 0]
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08.Jul.2021
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MorphOS: Web browser Wayfarer 2.3
Jacek 'jacadcaps' Piszczek's web browser Wayfarer has been updated to version 2.3. Changes:
- Reimplemented fullscreen support to display contents on a separate screen
- Implemented HLS stream A/V synchronization for streams that contain no timestamps
- MediaSource playback improvements, including workarounds for broken websites
- Implemented code to stall the video pipeline when audio stalls
- Fixed a crash in ffmpeg h264 decoder
(dr)
[News message: 08. Jul. 2021, 06:23] [Comments: 0]
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