06.Dec.2021
Discord
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Emulator: WinUAE 4.9.0
The Amiga emulator WinUAE was released today in version 4.9.0. The reason for the fact that almost 1.5 years have passed after the version 4.4.0 is given by the developers as the revision of the chipset emulation, which is also the reason for this big version jump:
- Agnus/Alice internal DMA cycle processing and RGA bus pipelining (bitplanes, copper, blitter etc) accurately emulated.
- Programmed display mode support greatly improved, for example cycle accurate horizontal blanking (even if it is changed mid-screen), badly documented BEAMCON0 bit combinations accurately emulated, previously unknown undocumented features emulated and more.
- Blitter internal logic emulation updates, for example blitter register modifications when blitter is active are now accurately emulated, line mode with B channel enabled undocumented behavior emulated and more.
- Chipset edge-cases and chipset version specific undocumented behavior emulation improved, for example Copper waiting for Blitter chipset bug is accurately emulated (which causes visible glitches and was not emulated previously), borderblank glitch if horizontal window is opened early.
- Display emulation is now from hsync to hsync (not scanline to scanline) which enables accurate emulation of left (programmed modes or blanking modified) and right border (normally visible, position where horizontal position wraps around) edge cases without extra hacks, both bitplanes and sprites. Vertical is also from vsync to vsync, for example last visible line of display can be line 0 (or even larger if special programmed mode) which wasn’t fully emulated previously. Multiple DIWSTRT/STOP regions in single scanline supported, including start/stop horizontal wrap around.
- Bitplane DMA overrun condition is not a special case anymore, all overrun conditions are now fully supported, including bitplane wrap around. Overrun can be used to create special modes that are still fully PAL (or NTSC) compatible without usual restrictions (for example it is possible to have full overscan, horizontal scrolling in 64-bit fetch mode and still have most sprites available)
- Overscan+ and Extreme display size options. Can see everything in emulation that real chipset can output in PAL/NTSC compatible modes with adjusted blanking timing when using converters like OSSC. Also OCS Denise blanking bug on first and last line is now emulated and visible.
- Audio internal timing is now accurate, for example low audio period (lower than DMA can support) interrupt and sample reload timing is now cycle-accurate.
New emulated hardware
- CyberVision 64, CyberVision 64/3D and S3 Virge PCI emulation. (S3Trio and S3Virge chipset emulation from PCem)
- Voodoo 3 (8M VRAM) PCI emulation. (Voodoo 3 emulation from PCem)
- M.A.S.T. Fireball (SCSI HD controller)
- Hardital Synthesis (SCSI HD controller)
- A.L.F.2 (OMTI HD controller)
- Combitec HD 20 A/HD 40 A (OMTI HD controller)
- GVP G-Force040 (68040 accelerator)
- GVP A1230 Turbo+ Jaws (68030 accelerator)
- Prelude A1200 clockport expander support
Updates
- JIT update (Aranym) + shift instruction flag fix.
- x86 bridgeboard emulation updated to PCem v17 x86 core.
- Recent Picasso96 multimonitor support: usegfx Picasso96 DISPLAYCHAIN is now only forced if uaegfx monitor is monitor id=0 (shared with native chipset). Previously DISPLAYCHAIN was always forced.
- ALT+Space does not anymore open WinUAE window standard menu when input is captured.
- Saving config file: Confirm overwrite if existing file is read-only.
- Do not allow opposite joystick directions at the same time (some games crash..) if mapped using Game Ports panel. It is still allowed if configured using Input panel and it was mapped to left/right/up/down events (not horiz/vert).
- Debugger updates. Configurable disassembly format, DMA debugger DDFSTRT, DDFSTOP, horizontal window, vertical window, blanking markers, full 32-bit/64-bit bitplane/sprite pointer addresses, cycle conflict info, fi command accepts assembly syntax (for example “fi trap #0”).
New features
- FloppyBridge support.
- Picasso96 v3.0+ uaegfx screen dragging and dual palette support.
- uaeserial.device CMD_WRITE with io_Length=-1, EOFMODE and Mark and Space parity support implemented.
- bsdsocket.library SBTC_GET_BYTES_RECEIVED, SBTC_GET_BYTES_SENT, SIOCIFADDR, SIOCIFFLAGS, SIOCIFBRDADDR, SIOCIFCONF, SIOCIFNETMASK, SIOCIFMETRIC and SIOCIFMTU support added.
- All Z2 DMA HD controllers are now 24-bit addressing capable by default (real world capability), checkbox option added to enable full 32-bit capability (emulation only).
- Added CD image select/eject keyboard shortcut. END+F5 = select CD image, END+SHIFT+F5 = eject CD. Statefile quick restore moved to END+F6
- Executable as a disk image mounting now supports FFS and HD disks. Uses DD+OFS if selected file fits (like previously), then DD+FFS, finally HD+FFS (if drive is HD).
- Amiga Bootblock Reader brainfile support (copy ABR package xml files to \plugins\ABR). Used when clicking “?” button in quickstart and disk panels.
- Multi monitor mode window positions are now stored to registry/ini.
- Experimental HDR mode. Supports brightness and contrast adjustment without immediate white clipping or black crush.
Bugs fixed
- Fixed HAM left border corruption if overscan HAM mode and bitplane horizontal start was earlier than current filter horizontal start.
- CDTV and CD32 CD audio playback statefile restore bugs fixed.
- A2410 emulation fixed.
- NPCap/WinPCap crash if more than 9 network devices was found.
- Fixed GDI handle leak. GUI panel change leaked 2 font handles.
- Floppy emulation rotation speed was slightly out of spec.
- bsdsocket recv/recvfrom() returning truncated data now matches Unix/Amiga behavior. Windows also returned error when data was truncated.
- OSD led font graphics is now generated from real Windows font and is high DPI aware.
- If game controller was plugged in after config was loaded and loaded config had game controller configured in game ports panel, game controller was correctly remembered but type and autofire mode was set to default values.
- 68040/68060 unimplemented FPU instruction emulation fixes, all 68060 FPSP test package tests pass now.
- Softfloat FMOD, FREM update. FSINCOS implemented, calculates both SIN and COS simultaneously, previously FSINCOS calculated SIN and COS separately.
- Add harddrive button tried to incorrectly guess logical geometry and didn’t enable full drive mode if drive didn’t already have RDB. Result was unusable drive.
- CDFS mounting used wrong character set translation functions, files with region specific characters failed to open depending on Windows regional settings.
- “Remove interlace artifacts” last line flickering workaround fix.
- Fixed empty formatted standard HD ADF creation.
- Many minor bugs fixed.
To do before 5.0. (Early 2022 – Summer 2022)
- 68000 interrupt sampling timing needs to be 100% accurate (My cputester + extra tester hardware should solve this). This is the last remaining non-100% accurate part of A500 emulation.
- Detect programmed modes that real world display can’t support. Blank emulated display when detected.
- 4.9 bug fixes.
- Possible optimizations.
- Replace PCem with 86Box?
(dr)
[News message: 06. Dec. 2021, 19:36] [Comments: 0]
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06.Dec.2021
Neeso Games
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Platformer: X-Mas special of 'Super Delivery Boy' (update)
Neeso Games has released a Christmas version of Super Delivery Boy: 'Super Delivery Boy - The Holiday Shift'.
In this fast-paced, Christmas-themed mini-game, presents must be delivered for the missing Santa Claus. However, the kids have their own preferences about what they want to get, and the path to them is full of strange creatures. The gifts must be picked up in the color that the children want. If you deliver the wrong gifts, you get fewer points! But you can use mismatched gifts as weapons that can be thrown against the enemies. But watch out for the colors.
The game runs on all Amigas (OCS/ECS/AGA) with 1MB RAM. However, on somewhat weaker Amigas there may be slowdowns during larger action scenes.
Update: (13.12.2021, 07:14, dr)
Yesterday version 1.1 was released providing the following changes:
- Improved performance on low end machines
- fixed a bug where enemies randomly disappear after delivering presents
- shooting the acorn will give you +5 seconds of time instead of points
(dr)
[News message: 06. Dec. 2021, 09:00] [Comments: 1 - 13. Dec. 2021, 07:22]
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06.Dec.2021
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Game soundtrack: Turrican Remix Album released
Bert 'D4XX REMIX' Brüggemann released his Turrican Remix Album Best of Turrican Remixes Vol.1 yesterday, which can be purchased for 1 Euro (or more). The album contains twelve new mixes of the music originally composed by Chris Hülsbeck for the Turrican games. (dr)
[News message: 06. Dec. 2021, 07:42] [Comments: 0]
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05.Dec.2021
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Review: 'Turbo Santa' released, 'Santa Rocks' re-released
The mid-November announced arcade action game Turbo Santa from Nivrig Games has just been released for free download. Here, the player must fill in for Santa Claus, who has fallen asleep, and try to deliver the presents in time to save Christmas.
We were kindly allowed to take a look at the game in advance and jump into the fray ourselves.
The 'Jingle Bell' mix created by DJ METUNE foreshadows that this will not be a cozy little game over coffee and speculoos.
Okay: collect gifts, drop them off at a sleeping child, done. Not a bit of it! ;) Let's try it.
Haha, we have the first gift firmly in our hands, but where are the kids? As briskly as they run through the area, they seem to have exciting dreams. Not so easy now to throw a gift horizontally or vertically at a child via 'fire' key and thus deliver it.
By the way, you get a multiple bonus only if you successfully deliver the gifts without interruption: If a 'shot' misses the mark, it's gone. As you can see, there are not only bonus points to collect after delivery, but occasionally also useful tools: I was able to freeze the hustle and bustle on the screen for a few seconds and collect and deliver presents in peace. And the quick-witted Grunch, who is always snatching presents from under your nose, doesn't get in the way:
The purest blessing! You realize that this is not as easy as it seemed at the beginning. Especially not for a casual gamer like me. I'll just talk myself out of it now, that it's also sooo much more difficult with the keyboard...;)
To celebrate the release, Nivrig Games has launched a highscore contest running from December 05 to 24: The best three highscores, which can be reported at the specially created website, will win vouchers or goodies from the Bitmap Soft or Retro32 online stores.
Since we are once in the Christmas fever, we also test the re-released Santa Rocks at once.
Here, too, the Grunch is up to his mischief and tries to stop us - here again as Santa Claus in action - with an avalanche of huge snowballs. The same music awaits us, so that we are immediately caught in the 'NIVRIG' universe again:
Well, that looks a bit clearer and more peaceful...Let's go! :)
Pah! We are not impressed by a few snowballs. On the contrary: we use the initial tranquility to practice a few 'moves': At the bottom right of the screen, arrows always indicate which special tricks our Santa has in store. The arrows pointing upwards mean that we can pulverize an incoming ball by jumping forward with the corresponding key:
We can do the same by double-pressing a side arrow key. It works! However - and the instructions don't tell you this: You get the most points if you switch to the corresponding track just behind a passing snowball. A full 5 points.
However, you really have to time it exactly: If you're too early, you'll be swept away by the mass of snow... And of course it doesn't get any easier as the game progresses: the balls come sailing towards you faster and faster, and at some point at an angle. The game is immense fun, which is also immensely encouraged by the sounds of Santa Claus and the grunt. And you smile proudly when the grunch behind his barrier is annoyed beyond measure.
In my humble experience, the game is easier to play via keyboard and also has the edge with me because of the somewhat more loving graphics. (dr)
[News message: 05. Dec. 2021, 13:14] [Comments: 0]
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05.Dec.2021
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Aminet uploads until 04.12.2021
The following files have been added until 04.12.2021 to Aminet:
AExplorer_Update.lha comm/net 120K 68k Cloanto Amiga Explorer Update
SoS_TakeMe.lha demo/aga 4.3M 68k Take Me by System of Sound
SteMarRegBlitzSources... dev/basic 31K 68k 20 Stefano Maria Regattin Bli...
MakeCD_3.2d.lha disk/cdrom 954K 68k Final release of MakeCD made ...
F1GP2021Carset.lha game/data 19K 2021 Carset for F1GP
DRC.lha game/edit 599K MOS DAAD Reborn Compiler Frontend
FlashMandelNG_OS4.lha gfx/fract 17M OS4 Mandelbrot & Julia fractals AOS4
AmiArcadia.lha misc/emu 4.4M 68k Signetics-based machines emul...
AmiArcadiaMOS.lha misc/emu 4.7M MOS Signetics-based machines emul...
AmiArcadia-OS4.lha misc/emu 4.9M OS4 Signetics-based machines emul...
AmiVms.lha misc/emu 3.2M 68k Simulates OpenVMS commands
CalcKey10a.lha misc/math 16K 68k Pop-up Calculator (1989.10.7)
SoS_ToTheDeath.lha mods/anaki 106K To The Death by Mr. Roboto
Varta_Deathspill-Agei... mods/misc 301K Octamed production by Paulee ...
hippoplayerupdate.lha mus/play 301K 68k Updated HippoPlayer, a module...
imp3.lha mus/play 35K MOS Do stuff on Amiga!
StandardGlowIcons.lha pix/gicon 7.4M Standardised GlowIcons Icon Set
PPMore18a.lha text/show 14K 68k Text file viewer (1991.09.28)
Install-SCSI-v43.45.lha util/boot 407K 68k Install scsi.device 43.45 for...
Window_Vision.lha util/cli 3K 68k A Window sizing utility (1991...
WinSize_LRInc.lha util/cli 3K 68k A Window sizing utility (1987)
DOpus4-SeqRename.lha util/dopus 5K ARexx script: sequence-rename...
SteMarRegMag2Theme.lha util/dopus 642K My Magellan II theme
ILBMdt.lha util/dtype 52K 68k IFF ILBM picture datatype 47.5
TGAdt.lha util/dtype 28K 68k Targa (TGA) picture datatype ...
ADiffView.lha util/misc 160K 68k Graphical ASCII file compare/...
TestProgram.zip util/misc 460K 68k Versatile Amiga Test Program
SteMarRegDOSScripts.lha util/wb 10K 68k 7 DOS scripts by Stefano Mari...
(snx)
[News message: 05. Dec. 2021, 07:31] [Comments: 0]
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05.Dec.2021
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OS4Depot uploads until 04.12.2021
The following files have been added until 04.12.2021 to OS4Depot:
seq.lha aud/mis 379kb 4.0 MIDI sequencer
flashmandelng.lha gra/mis 17Mb 4.0 Mandelbrot & Julia fractals ...
quickstarter.lha uti/wor 314kb 4.0 Quick program start menu
yt.lha vid/mis 2Mb 4.0 YouTube URL Extractor script
(snx)
[News message: 05. Dec. 2021, 07:31] [Comments: 0]
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05.Dec.2021
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AROS Archives uploads until 04.12.2021
The following files have been added until 04.12.2021 to AROS Archives:
pixelartist.i386-aros.zip gam/mis 6Mb OpenGL game. Swap blocks to matc...
standardglowicons.lha gra/ico 7Mb Standardised GlowIcons Icon Set
(snx)
[News message: 05. Dec. 2021, 07:31] [Comments: 0]
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05.Dec.2021
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MorphOS-Storage uploads until 04.12.2021
Die folgenden Pakete wurden bis zum 04.12.2021 dem MorphOS-Storage hinzugefügt:
IMP_3.355.lha Audio/Players Play modules from inter...
ModExplorerNG_3.81.lha Audio/Players A module player by J?rg.
SDL_2.0.16_Libraries.lha Development/Library All Libraries SDL 2.0.1...
DRC_0.27.lha Games/Editor DAAD Reborn Compiler Fr...
Wayfarer_2.9.lha Network/Web Wayfarer is the latest ...
WitchCleaner_2.20.lha Network/Web A little and easy progr...
(snx)
[News message: 05. Dec. 2021, 07:31] [Comments: 0]
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05.Dec.2021
Scene World Podcast (ANF)
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Scene World Podcast Episode #128 - Gunnar von Böhn (Apollo team)
In episode 128 of the Scene World Podcast, Jörg Dröge and Arthur Heller talk to Gunnar von Böhn of the Apollo team, programmers of the FPGA implementation of an 68k-like CPU used for the "Vampire" accelerator boards. Interview starts at 37:38 minutes. (snx)
[News message: 05. Dec. 2021, 07:31] [Comments: 0]
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05.Dec.2021
Andreas Magerl (ANF)
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APC&TCP: Boxed edition of Ad Cosmos Ex Terra
"Ad Cosmos Ex Terra" is a compilation of three games that require at least an Amiga 500 with 1 MB of RAM. It has been released as download version already in summer (amiga-news.de reported) and is in addition now also available as a physical product by APC&TCP.
The set consists of the woodcutter game Lumberjack Revision, the four-players implementation of the classic table tennis game Pong in version PoNG4b, and the jump'n'run game Jump Besi Jump. (snx)
[News message: 05. Dec. 2021, 07:30] [Comments: 0]
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05.Dec.2021
kas1e (Mail)
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AmigaOS 4.1: Test of latest RadeonRX driver and Kernel
Roman 'kas1e' Kargin, in a YouTube video, has tested version 2.8 of the RadeonRX driver included in the recently released version 2.1 of the Enhancer software, including a not yet publicly available beta version of the kernel, in which some improvements have been made, especially for the AmigaOne X5000.
For the video comparison on his AmigaOne X5000, he used a Saphire Pulse Radeon RX 560 2Gb and eight GL4ES games he had ported over the last 2 years. The improvements and increases in frame rate (FPS) over the older v2.7 RadeonRX driver and public kernel show up in summary as follows:
- Quake3: +133 FPS.
- HCraft: +50 FPS
- Worlds: +30 FPS
- SuperTuxkart: +10-20FPS
- Foobillard++: +20FPS
- Neverball/Neverputt games: Up to +100FPS in some places, +250-400 FPS in others.
- Fricking Shark: +40FPS
- Wisp Engine: varying, in some places +100%.
As he reports "all of course still without DMA support, which should give us much greater speed increase."
(dr)
[News message: 05. Dec. 2021, 07:12] [Comments: 0]
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04.Dec.2021
Daniel Stenberg
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Webinar: The Future of Open Source
On Tuesday, December 14, 2021, 9:00 PT (Pacific Time), a 60-minute webinar with GitHub sponsors will be held on the future of open source: The Future of Open Source: Is It Sustainable?. Among others, Daniel Stenberg, the initiator and main developer of cURL, command line tool and library for transferring data with URLs, will participate there. Corresponding implementations also exist for AmigaOS-m68k (Diego Casorran) or AmigaOS 4 (Michael Trebilcock).
In this discussion, leading developers in the open source community talk about their personal successes and challenges in sustainability as well as funding approaches and what opportunities there are to get involved. Prior registration is required. (dr)
[News message: 04. Dec. 2021, 07:50] [Comments: 0]
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04.Dec.2021
Pouet.net
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Intro competition: The Nano Awards 2022
The Lovebyte Demoparty 2022, which will take place on Discord and Twitch from February 11-13, 2022, will also award the best intro production of 2021. The nomination process began on December 1, 2021 on demozoo.org and pouet.net and includes intros ranging from 32 bytes to 256 bytes for a variety of platforms. Nominees will be announced on January 1, 2022. (dr)
[News message: 04. Dec. 2021, 07:11] [Comments: 0]
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03.Dec.2021
Amigaworld
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Website lists Christmas games: Amiga Christmas Tree
To give Amiga users the opportunity to get into the Christmas mood a bit, 'Cammy' has taken the trouble to set up his own website listing all Amiga games related to Christmas. Thereby also the link for the source of supply is given. The service is rounded off with a few suitable MODs for the topic. She encourages the Amiga users to report missing games. (dr)
[News message: 03. Dec. 2021, 06:29] [Comments: 0]
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03.Dec.2021
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Amiga Assembly For Beginners: Let's Make an Amiga Game Tutorial 2
'Prince', founder of the former demo group 'Phaze101', streams the assembler programming course "Corso completo di programmazione assembler in due dischi" in English on Twitch and uploads the respective episodes time-delayed to YouTube (amiga-news.de reports regularly).
In another tutorial Prince now explains with concrete examples how to write a game with assembler. Yesterday episode 2 was published. (dr)
[News message: 03. Dec. 2021, 06:07] [Comments: 0]
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02.Dec.2021
MorphZone (Forum)
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MorphOS: Web browser Wayfarer 2.9
Jacek 'jacadcaps' Piszczek's Wayfarer web browser is now available in version 2.9 and provides the following changes:
- Implemented Proxy settings
- Added right mouse button override settings that make it possible to open the default context menu on websites that try to block it
- Fixed several edge cases where Wayfarer's url bar wouldn't correctly show page's url
- Added code to handle "ContentDisposition: attachment" to trigger downloading instead of displaying the target url
- Fixed 'Reload' to work after a failed page load
- Downloaded filename had 1st letter truncated in some cases due to a bug in header parsing
- Enabled USE_NEW_THEME in WebKit to change how some controls are drawn
- Default CSS tweaks to prevent invisible checkboxes/radio buttons
Required are MorphOS 3.15 and 1 GB of RAM. A CPU with at least 1.5 GHz is recommended. For feedback to the author, besides the integrated crash report tool and e-mails to wayfarer at wayfarer.icu also the corresponding thread at MorphZone can be used. (dr)
[News message: 02. Dec. 2021, 07:22] [Comments: 0]
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02.Dec.2021
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Game soundtrack: Albums on Delphine games announced
Génération Delphine is a project to honor the game soundtracks of the French software company Delphine Software International by releasing albums of the restored tracks.
The first album, dedicated to the game Future Wars, was supposed to be released in November, but has now been postponed to early 2022. However, a new preview video has been released, showcasing clips from the album. (dr)
[News message: 02. Dec. 2021, 06:34] [Comments: 0]
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01.Dec.2021
Amiga Future (Webseite)
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PDF magazine: REV'n'GE 128 (Italian/English)
Besides the Italian original issue, the PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is also available in English. The magazine's reviews compare the different ports of classic games to the various platforms of their time.
In this issue among others the Amiga games 'Robocop 3' and 'Off Shore Warrior' are introduced. (cg)
[News message: 01. Dec. 2021, 23:09] [Comments: 0]
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01.Dec.2021
Marek Duda (Mail)
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Arcade game Jump: New preview video, digital version available for pre-order
A week ago we reported about the possibility to pre-order Marek Duda's arcade game 'Jump' in the 'boxed version'. Now he has released a new preview video on YouTube. Likewise, he has now conceded the possibility to also pre-order a digital version of the game for 29 euros at the title link. (dr)
[News message: 01. Dec. 2021, 17:47] [Comments: 0]
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01.Dec.2021
Kevin Saunders
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Tutorial: Techniques of graphics programm 'Brilliance II'
Pretty much two years ago, graphics and game designer Kevin Saunders (including Boss Machine, RESHOOT PROXIMA 3 or Menace remake) on amigaworld.net announced a tutorial for the graphics program Brilliance II for 2020.
Now he has published the first part of his tutorial as a YouTube video and PDF file linked there, mainly addressing the 'Rub Thru' tool that is exclusively available in Brilliance. According to the Brilliance II guide, 'Rub Thru' allows two buffers to be merged by combining the swap buffer with the current buffer. In October 1993, Obligement published an detailed review.
It is possible that Kevin Saunders' project will result in a book. (dr)
[News message: 01. Dec. 2021, 06:59] [Comments: 0]
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30.Nov.2021
Reddit
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Cache management: Source code of 'HyperCache' released
In the late 1980s, early 1990s, Canadian-American programmer David Plummer wrote the cache management 'HyperCache'. Inspired by a user's request, Plummer now published the source code on GitHub and wants to give interested users, programmers and developers the opportunity to take a nostalgic look at program code of that time in general and in particular at the 'state of knowledge' of the author, who was still learning C at that time.
For various legal and liability reasons, the code cannot be released as free software at this time, but it is available to anyone for exploration and nostalgic tinkering. If anyone still has Lattice C installed, Plummer would be happy to know if the program can still be compiled. The Obligement website published a detailed test report on this in the early 1990s. There is also an English review in the archives, which among other things also mentions the price of HyperCache Professional 1.01B at that time: It cost US $49.95. (dr)
[News message: 30. Nov. 2021, 07:13] [Comments: 0]
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