06.Jul.2022
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Video: Creating games graphics
Graphic artist Simone Bernacchia, who has designed graphics for numerous Amiga games, explains some of his designs in this talk recorded at the Commodore Los Angeles Super Show 2022. (dr)
[News message: 06. Jul. 2022, 07:15] [Comments: 0]
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06.Jul.2022
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MorphOS: MouseTracker 1.3
The team of #amigazeux has released version 1.3 of its commodity MouseTracker, which records mouse movements and clicks and can display them as realtime overlay. Changes:
- Image format for saving can now be selected and isn't limited to PNG only anymore. Formats supported through Reggae are: PNG, JPEG, TIFF, ILBM, DEEP.
- Added '%x' as placeholder for save filenames for track and heatmaps that is replaced by the approriate suffix for the set image format.
- When an overlay track/heatmap is shown it will now also mix the map with the screen on non-composited screens. Live-updates for trackmaps on non-composited screens are not done for now.
- On non-composited screens the prgress window was 'burned' into the track/heatmap. Fixed.
- Reduced the amount of tracker nodes created by a factor of ~3 by optimising away unnececarry waypoints.
- Added a small close button in the left top corner when showing Track- and/or HeatMap overlays.
- The config file is now saved as a sequence of template strings instead of saving one binary blob. The old config is loaded once and converted to the new config automatically. The old config is not deleted by MouseTracker itself in case you have to revert to an older version of MT. If you want to manually delete it: 'env:MouseTrackerCX/default.cfg' and the same in envarc:
- "Strength" header in mouse tracker prefs also acts as a button now to advance all cycle gadgets at once.
- The "Track" header of the track column in mouse tracker prefs is a button now and can be used to toggle respective checkmarks.
- When an overlay is shown the window opacity can now be adjusted by pressing CTRL and moving the mouse wheel.
- Fixed mouse distance calculation which was severly broken. My head still hurts...
- Also tracks the fourth mouse button now.
- Now also visually tracks mouse-wheel up and down events.
- Prefs handling was completely jumbled up internally. Fixed.
- Added NOSCREENBAROBJECT=NOSBAR/S option to have no screenbar object created at all. Works from tooltypes and/or shell.
- Will add its own screenbar object to the screen titlebar when started. The screenbar object offers a popup menu with a couple of options (map creation, go to prefs, go to stats) to chose from. Furthermore the screenbar object displays the mouse position on the screen using a sizeable dot. Check out its config options in the pubscreen manager (right click on screen depth button).
- Fixed a memory leak when parsing tooltypes.
- Added PREFS=GUI/S option to open the GUI of MouseTracker directly when started. Works from tooltypes aswell as from shell.
- It is now possible to select the screen to generate an overlay or image for from the prefs.
- Stats for individual screens are tracked now and can be selected in the 'Stats' tab for display.
- Long term statistics can be reset now too. It has a saverty requester aswell.
- Added a savety requester to the 'Reset Statistics' button.
- Prefs/statistics GUI got some cosmetic changes.
- Heatmap creation for low screen sizes did not work. Fixed.
- Sped up final HeatMap generation by about 300%.
- Sped up drawing of TrackMap and HeatMap by more than 1000%.
- Added MagicBeacon notification support when a a Track- or HeatMap has been saved. Left clicking the notification will open the drawer the map has been saved to while right clicking it will open the image itself in an Ambient window.
- Statistics now always opens in a virtual group allowing the window to be sized smaller.
- When mouse pointer reenters a screen and the trackmap live update is shown, it won't draw a line from the last position the mouse pointer left the screen from to the new position the mouse pointer reentered the screen.
- Added short description texts to all progress windows.
- Removed all spaces in texts displaying percentages.
(dr)
[News message: 06. Jul. 2022, 06:16] [Comments: 0]
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06.Jul.2022
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Flashback: Australian Amiga Gazette (update)
The Australian Amiga Gazette (AAG) was founded in 1996 to keep the Amiga computer alive here in Australia. The first issue was published in December 1996, the last in October 1998, making 23 issues.
AAG was created entirely on an Amiga 4000 using Amiga's Page Stream Publishing software and printed on a second-hand press. The magazine had 40 black and white printed pages and contained articles, product reviews and advertising.
20 issues are available for download in PDF format at the title link. Two have yet to be scanned, one issue was never printed.
Update: (25.07.2022, 16:47, dr)
According to Michael Burak in the English-language comment section, he has redone the scans in 600 dpi and re-uploaded them. (dr)
[News message: 06. Jul. 2022, 06:07] [Comments: 10 - 25. Jul. 2022, 18:53]
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05.Jul.2022
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French print magazine: "Boing" Nr. 4
'Boing' is a French print magazine published by Boing Attitude (e.g. Dir Me Up and Word Me Up XXL). The fourth issue has 52 pages in A4 format and among others includes an interview with John Girvin, one of the developers of the game Turbo Tomato and workshops on installation of Aros 68k and ApolloOS under WinUAE and on Candy Factory. (dr)
[News message: 05. Jul. 2022, 09:39] [Comments: 0]
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04.Jul.2022
Robert Smith
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Video: AMOS-controlled Quiz Buzzer System
In his latest video series, Robert Smith shows how to build an AMOS-controlled quiz buzzer system based on an Arduino board:
- Part 1 shows how to build a cable version of the simple quiz buzzer system that includes different sound effects for each key pressed.
- Part 2 shows how to build a wireless variant using nRF24L01 modules and Arduinos.
- Part 3 updates the wireless variant so that the controller can be connected to an Amiga and a simple quiz system can be run with AMOS. The AMOS quiz system communicates with the controller via the serial port and uses some form of interrupts ("every") to maintain communication.
(dr)
[News message: 04. Jul. 2022, 10:58] [Comments: 0]
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04.Jul.2022
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Hardware: ZuluSCSI - SCSI to SD adapter
ZuluSCSI is a new generation of file-based SCSI hard disk and CD-ROM drive emulators. ZuluSCSI emulates a SCSI-I or SCSI-2 hard disk using an SD memory card. Hard disk and CD-ROM drive images are stored on a standard FAT32 or exFAT formatted SD card. It merges SCSI2SD V5, V6 and BlueSCSI into one adapter.
This adapter allows to use SD or microSD card media instead of a real SCSI device. Compatible with a vast variety of SCSI controllers. Including the Amiga motherboard controllers, 3rd party controllers as the A590 or the Blizzard/Cyberstorm SCSI controllers. Hard drive and CD-ROM drive images are stored on a standard FAT32 or exFAT-formatted SD card.
A corresponding manual is available on GitHub, a list of compatible devices on codescr.
The adapter is available for example in the Amiga Shop or AMIGAstore.eu for about 100 Euros including taxes. (dr)
[News message: 04. Jul. 2022, 06:11] [Comments: 0]
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04.Jul.2022
Puni - Gaming on AmigaOS 4 (ANF)
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AmigaOS 4: Blog summary of June
The blog Gaming on AmigaOS 4 has published a richly illustrated summary of the developments and releases from the areas of hardware and software for AmigaOS 4 in the month of June and among others reports about Rave, Ignition, the Blastaway competetion and the forthcoming release of Doom 3 on AmigaOS 4. (dr)
[News message: 04. Jul. 2022, 05:52] [Comments: 0]
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03.Jul.2022
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Farming simulation: Third beta version of Farmiga released
The Polish developer 'Tukinem' is writing a farming simulation in AMOS, called 'Farmiga' (amiga-news.de reported). A few moments ago, the third beta version (03.07.2022) was released. Changes:
- The control of goods purchases and sales is now done completely with the mouse.
- A new mini-game with a cow has been added, where you have to "paw" the fly. On the screen we can see the life bar of the cow and the time the cow has left to live ;-)
- Adding an introductory main menu to the game and a "credits" screen (but only in Polish for now).
- When saving/reading the game, it is possible to select a specific file
Hardware requirements: 1,5MB ChipRAM bzw. 1MB Chip + 0,5MB FastRAM. (dr)
[News message: 03. Jul. 2022, 10:44] [Comments: 0]
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03.Jul.2022
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Aminet uploads until 02.07.2022
The following files have been added until 02.07.2022 to Aminet:
CestinoGlobale.lha dev/blitz 53K 68k Italian global trashcan WIP
wla_dx_v10.2.lha dev/cross 7.0M 68k WLA DX - 8-bit CPU Cross Macr...
Kwiz2.lha game/2play 71K 68k A Blockbusters-style quiz game
ScummVM_RTG.lha game/misc 7.4M 68k Amiga port of ScummVM 1.7.0
jfduke3d.lha game/shoot 1.3M 68k JFDuke3D Amiga Port
AmiArcadia.lha misc/emu 4.5M 68k Signetics-based machines emul...
AmiArcadiaMOS.lha misc/emu 4.8M MOS Signetics-based machines emul...
AmiArcadia-OS4.lha misc/emu 5.1M OS4 Signetics-based machines emul...
AmiVms.lha misc/emu 3.3M 68k Simulates OpenVMS commands
ataruita.lha mods/midi 34K Urusei Yatsura GM italian song
LHArchiver.lha util/arc 4.6M create lha archives intuitively
BootPicture.lha util/boot 87K 68k Shows pictures, plays sound d...
JFIFdt44.lha util/dtype 694K 68k fastest JPEG picture datatype
ReportPlus.lha util/misc 630K 68k Multipurpose utility
ReportPlusMOS.lha util/misc 723K MOS Multipurpose utility
ReportPlus-OS4.lha util/misc 801K OS4 Multipurpose utility
(snx)
[News message: 03. Jul. 2022, 08:53] [Comments: 0]
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03.Jul.2022
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OS4Depot uploads until 02.07.2022
The following files have been added until 02.07.2022 to OS4Depot:
amiarcadia.lha emu/gam 5Mb 4.0 Signetics-based machines emulator
lharchiver.lha uti/arc 5Mb 4.0 Create LhA archives intuitively
reportplus.lha uti/mis 801kb 4.0 Multipurpose utility
jasspa-memacs.lha uti/tex 2Mb 4.1 JASSPA MicroEmacs under AmiCygni...
(snx)
[News message: 03. Jul. 2022, 08:53] [Comments: 0]
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03.Jul.2022
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AROS Archives uploads until 02.07.2022
The following files have been added until 02.07.2022 to AROS Archives:
samples_8bit.tgz aud/mis 62Mb Varius Samples for Tracker Software
tc4.i386-aros.zip gam/puz 53Mb Solo OpenGL tetris game with AI ...
(snx)
[News message: 03. Jul. 2022, 08:53] [Comments: 0]
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03.Jul.2022
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MorphOS-Storage uploads until 02.07.2022
The following files have been added until 02.07.2022 to MorphOS-Storage:
AmiArcadia_28.91.lha Emulation AmiArcadia_28.91.lha
LHArchiver_1.3.lha Files/Archive Create lha archives int...
NMTM_Final_1.20.lzx Games/Adventure No More Toxic Man!!! - ...
Kulki_1.0.lha Games/Think Puzzle game
StarTrek-Planets_1.0.lha Misc StarTrek-Planets_1.0.lha
Wayfarer_3.9.lha Network/Web Wayfarer is the latest ...
(snx)
[News message: 03. Jul. 2022, 08:53] [Comments: 0]
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03.Jul.2022
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WHDLoad: New installers until 02.07.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 02.07.2022:
(snx)
[News message: 03. Jul. 2022, 08:53] [Comments: 0]
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03.Jul.2022
Amigaworld.net (forum)
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Video interview with DeepMind founder: First AI program on Amiga
At the title link, a video interview was conducted with Demis Hassabis, the co-founder and CEO of the AI company DeepMind, which was later bought by Google.
After his start with a ZX Spectrum, he had, unlike his "merely" Atari-using friends, an Amiga, which he programmed in assembler and AMOS and on which he wrote his first AI program at the age of about twelve, an implementation of the game Reversi, in which he applied principles of chess computer programming.
Also mentioned is his later involvement in the Bullfrog game "Theme Park", to which economic simulation he contributed the behaviour of up to 2000 simulated figures of the theme park at the age of 16. He had programmed these as individual so-called "state machines", which independently satisfy their needs. (snx)
[News message: 03. Jul. 2022, 08:53] [Comments: 0]
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03.Jul.2022
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Amiga emulator: Amiberry 5.3
Amiberry is an Amiga emulator for ARM-based single-chip systems like the Raspberry Pi, the Odroid XU4 or the Tinkerboard from ASUS, which brings some newly developed features like a "WHDLoad-Booter" or support for controller configuration using RetroArch.
Two days ago version 5.3 was released providing the following changes:
New Features
- statusline resync indicator, merged from latest WinUAE
Bugs fixed
- AmiQuit was missing from boot-data.zip file
- Fixed P96 not working anymore in some environments
- input options were not properly parsed when using default.uae on startup, until the GUI was opened once
- Navigation in Custom controls when using SDL2 versions older than 2.0.14 wasn't correct
- don't overwrite all of changed_prefs when enabling autoheight in DMX
- Reverted CIA changes until upstream bug is fixed
Improvements
- Updated WHDLoad binary to 18.8
- updated WHDBooter XML to latest version
- Added logging when parsing Custom Controls from XML
- CD32 C2P/NVRAM only config fixes, C2P init fix.
- Add Brightness/Contrast controls on the GUI #974
- upgraded floppybridge to latest version (v1.3), fixes some issues with GreaseWeazle
- fixed multiple datatype related compiler warnings
- merged various definitions from latest WinUAE
- CPU emulation STOP update
- upgraded FloppyBridge to v1.3
- check for w/h values before setting custom limits
- newcpu emulation minor fixes
- set a default pattern for memory hard reset
Build system
- updated CMakeLists file, excluded "other" labels from release notes
- Removed Dispmanx 64-bit Manjaro build
- allow CI workflow to be triggered manually also
- added docker build for rpi4-sdl2
- don't try to copy file locally when using docker
- Added x86_64 build, disabled rpi 32-bit self-hosted
- Fixed x86-64 make command
- deprecated self-hosted agents for SDL2 builds, using Docker instead
- Removed Dispmanx targets from pre-compiled binaries list
Refactors
- WHDBooter options parsing improvements
- compiler warning fixes in disk.cpp
Documentation Changes
- removed "bug" from recognized commit labels
- Added CI badge on Readme
- updated README with improved instructions
(dr)
[News message: 03. Jul. 2022, 07:22] [Comments: 0]
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03.Jul.2022
Jens Schönfeld
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Individual Computers: Software updates
Before the summer break Individual Computers has published new installation disks for turbo cards in the wiki, as well as a new AmiTCP installation disk:
- Version 0.146 for the accelerator board ACA500plus includes a new installer, network installer and Sana2 driver
- Version 20220625 for the accelerator board ACA1234 includes a new installer and network installer
- there is also a new AmiTCP installation disk but can only be accessed via log in
(dr)
[News message: 03. Jul. 2022, 07:10] [Comments: 0]
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02.Jul.2022
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Preview video: Kung Fu action 'Devil's Temple'
Devil's Temple features 10 stages of intense arcade kung fu action based on the classic Irem games Kung Fu Master and Vigilante. Over 300 frames of animation were packed into the game and every cycle of performance was used on the Amiga A500. The game will adapt to upgrades, so additional chip ram will result in better music, AGA will provide additional colors and a greater variety of enemies in the game.
Yesterday, a new preview video was released for the game that is currently in development. As the developer writes, he had assumed to release Devil's Temple in May or June, but he just didn't have the necessary time to finish the game. The current progress is shown in the latest video:
- The game now has a hiscore system
- The game now has an attract mode
- The game has a menu system included allowing the player to modify game settings
- The background video music is now all included
Only three elements of the game are still missing: the final boss, the coding of the final sequence and the optimization of the code.
The game is already available for pre-order as a boxed edition. Likewise, a demo version of the first stage is available on itch.io.
(dr)
[News message: 02. Jul. 2022, 08:07] [Comments: 0]
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02.Jul.2022
David Brunet (ANF)
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New articles on Obligement website
The articles below have been added to the website of the French Amiga/MorphOS magazine Obligement during the last two months. All translations are welcome. Please contact David 'Daff' Brunet for more information.
- May/June 2022 news.
- News : Apollo, revive the Amiga.
- Old articles from Joystick 45 to 48:
- News: Cryo, always more innovative
- News: FMV, put a video recorder in your machine
- Report: Supergames Show 1993, Review of Blues Brothers Jukebox Adventures, Review of Campaign 2
- News: Core Design speeds up, Review of Arabian Nights [CD32], Review of Cool Spot, Interview with David Pleasance, Review of Hero Quest 2: Legacy Of Sorasil, Review of Microcosm, Interview with Jeremy San, Review of Liberation: Captive 2, etc.
- Interview with Urban Muller (Aminet, from 1995).
- Interview with David Newman (musician).
- Review of MorphOS 3.17.
- File: AltiVec.
- File: history of Dynabyte.
- File: the Amiga on TV and in movies (update).
- File: Ramrod, an unpublished game.
- Point of view: the Amiga'89 show and following.
- Programming: an introduction to the PowerPC assembler on MorphOS.
- Special quiz on the characters of Amiga video games.
(dr)
[News message: 02. Jul. 2022, 07:58] [Comments: 0]
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02.Jul.2022
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Article: Achieving period-correct graphics in WinUAE emulator
Some time ago John Novak published a detailed article in his blog that explores how to best display Amiga graphics with today's monitors using the WinUAE emulator.
The point is to experience the Amiga system as users did with original hardware and possibly still do today - as far as today's emulation technology allows. The goal is that the emulated graphics are as close as possible to the output of CRT screens used with the Amigas in the 80s and 90s. The WinUAE Shader Pack is used for this. (dr)
[News message: 02. Jul. 2022, 07:28] [Comments: 0]
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01.Jul.2022
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Amiga Assembly For Beginners: Let's Make an Amiga Game Tutorial 9
'Prince', founder of the group 'Phaze101', streams the assembler coding course "Corso completo di programmazione assembler in due dischi" in English on Twitch and uploads the respective episodes time-delayed to YouTube (amiga-news.de reports regularly).
In another tutorial Amiga Assembly For Beginners - Lets Make a Game, Prince now explains with concrete examples how to write a game with assembler. Here the ninth episode was published. (dr)
[News message: 01. Jul. 2022, 10:57] [Comments: 0]
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01.Jul.2022
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Blog: Introduction of text editor "reED" for AROS and AmigaOS 3
The blog "Amiga alive" not only reports about various software and hardware news, the operator also presents his own, partly older projects in the series AMIGA alive DevLog from time to time. In the latest blog entry, the C-programmer will report about an editor he started a long time ago under the name "proWEB": an HTML editor with advanced features like sophisticated TABLE creation, FRAME management etc. First started for AmigaOS 3, then continued for AROS, but finally stalled.
Development of the editor has now resumed under the name "reED". As the developer reports, "it took me just a day to make all code adjustments from AROS' gcc to AmigaOS' vbcc, including lots of stylistic improvements, and I got a working executable. The code now doesn't use any special compiler features, and should work with gcc, probably SAS-C, etc. just as it does with vbcc. There were a couple of minor differences between AmigaOS and AROS that needed to be taken care of - for example my old AROS system used a font called "ttcourier" instead of "courier"".
"reED" has its own GUI layout engine, it has a large function menu (many functions are not yet implemented), uses ASL file requesters, can edit multiple documents, it can highlight/cut/copy/paste - and it has real tabs with keyboard control.
Even though the editor has been made to work, the developer is still considering whether to continue this project. If, then both AmigaOS 3 and AROS should be supported, whereby he has the hope for an updated vbcc for AROS. As the developer Frank Wille told Amiga-News on request, this is currently not planned. Reason: More than 15 years ago he had created an experimental version. But the official AROS header files are full of gcc-specific (i.e. not ISO-C compliant) instructions and therefore not usable on any other compiler. (dr)
[News message: 01. Jul. 2022, 06:36] [Comments: 0]
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30.Jun.2022
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Programming language: AmiBlitz 3.9.3
At the end of March the new major version 3.9.0 of the programming language AmiBlitz was released. Yesterday a third update with bug fixes was released with version 3.9.3. Changes:
- fixed a bug that the current directory was not set for the executable when "Compile&Run"
- fixed a window refresh bug on AmigaOS3.2 when window was moved out of screen
- fixed a source corruption bug if one clicked in a non existing line (after end of source)
- fixed a possible crash when doing copy&paste
- fixed: togglestate of menuentry "generate debug code" was sometimes wrong
- fixed: console window was not opened at own screen, even if the option was set
- fixed: changes to current sourceline were forgotten if menu item was selected or user clicked somewhere in source
- fixed a bug in "screenslib" that always tried to open "cybergraphics.library" even on Kick <3.0-systems
- changed behaviour of "wzlib": lack of wizard.library will not crash at startup
- therefore Amiblitz3 will not crash at startup anymore, if wizard.library is not found
- changed: finally the full rewrite of the eventloop has been completed
- removed file extention for displaying blitzlibs-list (Library Browser)
- added display of decimal offset values (Definition Browser)
- changed: PEDs messages are now displayed in source window, not at screen bar
In addition, the documentation and examples were revised:
- updated documentation drawers
- updated autodoc for graphics.library
- added documentation for RndSeed-command to vallib.guide
- added some lib-sources from UltimateBlitz3-distribution (internal)
- added some code examples from original Blitz2-manual
(dr)
[News message: 30. Jun. 2022, 06:42] [Comments: 0]
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