amiga-news DEUTSCHE VERSION
.
Links| Forums| Comments| Report news
.
Chat| Polls| Newsticker| Archive
.

Amiga events
13.-15.06.25 • Flashback-Symposium #02 • Jößnitz (Germany)
01.-02.08.25 • Amiga/040 • Mountain View (USA)
11.-14.09.25 • Classic Computing 2025 • Hof (Germany)
17.-19.10.25 • Amiga40 • Mönchengladbach (Germany)
14.-16.11.25 • Flashback-Symposium #02 • Jößnitz (Germany)

26.Jul.2022
Andrew Hutchings (Twitter)


Video: Installation of ROMulus dual ROM board for Amiga 500 and 2000
ROMulus is a dual ROM board for Amiga 500 and 2000 that fits under the Amiga's CPU / accelerator and provides two additional ROM slots for Kickstart or DiagROM. Andrew Hutchings shows in a recent video how to typically install and use the board he designed, which can be programmed by the Amiga itself. It is available in his Retro Supplies shop for about 53 Euros plus shipping. (dr)

[News message: 26. Jul. 2022, 13:13] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
26.Jul.2022



Blog: Restoration of an Amiga 2000
In his blog 'Epsilon's World', Epsilon reports in the usual detail and with numerous pictures about the restoration of his Amiga 2000. This had become necessary because the motherboard had been irreparably damaged by the expiry of the real-time clock battery. (dr)

[News message: 26. Jul. 2022, 12:24] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
26.Jul.2022



Programming language: Visual Studio Code Extension for BlitzBasic 2 (update)
Youen has created a fork of the Visual Studio Code Extension written by 'MickGyver' to support Amiga Blitz Basic 2 and AmiBlitz, which no longer requires external tools (implemented by native Javascript). Also an inline help is now available. Currently version 0.3.2 is available, which was released yesterday.

Update: (27.07.2022, 16:40, dr)

A few moments ago, version 0.4.0 was released which now can manage multiple files. (dr)

[News message: 26. Jul. 2022, 12:16] [Comments: 1 - 27. Jul. 2022, 16:45]
[Send via e-mail]  [Print version]  [ASCII version]
26.Jul.2022



Introduced: The Workbench homepage
What happens when you are born in 1989 and your uncle gave you an Amiga 500 as your first computer? Logically: you can't get rid of that inside and so you try to express your attachment to your beloved Amiga. Thorn has done that in this case by creating his private Workbench homepage.


The basic idea for this kind of homepage design came to him when he thought about what he as a developer would like to present on his website and how. To simply introduce himself textually, as usual, or to build something from which one can immediately see where the private interest (among others) lies. He decided to go for the second option: a website as an interface with minimal content, but small gimmicks.

Why he named this site 'Lammpee', he doesn't know anymore himself. The project itself is open source, the source code is available on GitHub, and is built on the Nuxt framework.

The links to Nuxt modules contained on the homepage in the folder 'Nuxt Stuff' are mostly privately created and further developed projects, which are also open source. Short info about the modules:
  • nuxt-custom-elements is used if you want to offer components of your homepage as widgets
  • nuxt-speedkit is a comparison module to determine the loading speed of a website
  • gp-vue-boilerplate is a construction kit to create a homepage
The entire web workbench is basically a Vue component made up of many small ones. Nuxt helps here, because it can be used to generate HTML, which is used when there is no Javascript.

But the homepage has even more to offer: for example a Basic web editor that can parse Basic code in real time. It is strongly oriented to the examples on the Extras disk. Other things the reader may explore on his own.

By the way, Thorn's favorite game is Moon City, for which you can also find a branch in the project. As he says, he first has to "put it together" again. (dr)

[News message: 26. Jul. 2022, 11:30] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
25.Jul.2022
George Sokianos (ko-fi)


AmigaOS 4: Flawfinder finds vulnerabilities in C/C++ source code
George 'walkero' Sokianos has ported Flawfinder, originally written by David A. Wheeler in Python, to AmigaOS 4 and explained:

"In the last couple of years that I started working on AmigaOS applications, I always look how to make use of modern tools with my code and how to avoid doing mistakes that will cost performance and, most importantly, security. That's why my projects are covered by an online test platform like Codacy.

What I found is that such platforms use tools that are available, such as CppCheck and Flawfinder. Then I thought, 'Is it possible to bring those tools to AmigaOS 4? Would it be useful?'. So...

Flawfinder is a code analysis tool that searches in source files, looking for potential security flaws. This is developed by David A. Wheeler in Python, supporting v2.7 and above. So it looked like a good candidate to work with.

The problem with AmigaOS 4 is that the available Python version is 2.5. The good thing is that Flawfinder does not use code that is really tough to backport. After a few changes on print() usage here and there and some other fixes, Flawfinder works fine and it is available for everyone to use it.

You can find my work and my latest release 2.0.19 r1 on my personal Git website and soon on OS4Depot.

The only thing you need to do to use it is to extract the lha file contents anywhere on your hard disk and execute something like:

flawfinder src/

Inside the archive, you will find the documentation in HTML and PDF format, and please consult it for a lot more options."

Anyone who wants to support the author has the opportunity to do so on his Ko-fi website. The author returns 50% of the donations to the community at the end of each month by supporting projects or developers. (dr)

[News message: 25. Jul. 2022, 17:26] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
25.Jul.2022



Trevor's Amiga Blog: Start of production for 'A1222 Plus' board not set
10 months after his last entry Trevor Dickinson from A-EON Technology has published another article in his Trevor's Amiga Blog. We summarize what we think are the most important points for our readers:

Amiga37
  • Is again sponsoring the show on behalf of A-EON Technology and, unless prevented by international travel restrictions, will attend as part of a special combined AAA Technology/Amiga Kit/A-EON Technology exhibit booth
  • will be joined by Matthew Leaman and Ross from the UK, Laurent Zorawski and Franck Bednarski from France, and A-EON's Linux expert Christian Zigotzy from Germany
A1222 Plus
  • after a joint Skype meeting with Matthew Leaman and the ACube team, it was agreed that ACube would obtain final quotes for the early adopter series and oversee production and testing of the A1222Plus motherboards
  • it was agreed with ACube to double the initial production volume to achieve a lower price per unit
  • the factory that produced the prototype A1222Plus boards is committed until next year and another eligible company would have charged double the price. Two other manufacturers have been approached, but switching would increase lead times
ExecSG team
  • according to Steven Solie, head of the ExecSG team, the main focus has been to implement multicore support for AmigaOS 4 on the X5000. After testing on the X5000, it is planned to move on to the A1222 and X1000 platforms
  • in the meantime the A1222 and X5000 DMA engines have been completed. DMA tests have been performed with the generic CopyMem(), with mixed results. It is certain that any application that moves large amounts of data will benefit from using the DMA engines in the P50x0 and P1022 CPUs
  • it is planned to demonstrate multicore on the X5000 at Amiwest 2022
(dr)

[News message: 25. Jul. 2022, 13:12] [Comments: 2 - 26. Jul. 2022, 10:37]
[Send via e-mail]  [Print version]  [ASCII version]
25.Jul.2022



Sprite/Icon/Map editor: Raster Master V1.2 R55 for Windows 10/11
Raster Master is a sprite/icon/map editor for Windows 10/11 which generates RayLib-, PutImagedata and Map code for gcc, AmigaBASIC, Amiga C, Amiga Pascal, QuickBasic, QB64, Quick C, Turbo Pascal, freepascal, Turbo C, Turbo Basic, Power Basic, FreeBASIC, GWBASIC, BASICA, and PC-BASIC (YouTube video).

30 years ago 'RetroNick' wrote a small program in Turbo Pascal (DOS) that allowed him to create simple sprites/icons and generate code. He always wanted to port this program to Windows and provide some updates. He has already implemented most of his project under development, and since his interest in Amiga programming has also expanded, it now supports Pascal and C (Hisoft and Freepascal 68k as well as vbcc) instead of just AmigaBASIC. Some features are still missing:
  • Fastgraph Support
  • TEGL SupportMouse
  • Shape export options
Version 1.2 R55 was released yesterday providing the following changes:
  • arrayname_id define(c) and pascal (constant) added
  • arrayname_ defines/constants added for putimage (c/pascal)
  • various refactoring to remove excess or duplicate code (wcon.pas,rwxgf.pas) will be removed in future releases
  • Code in rwxgf2.pas contains all the functionality
(dr)

[News message: 25. Jul. 2022, 12:17] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
24.Jul.2022



Aminet uploads until 23.07.2022
The following files have been added until 23.07.2022 to Aminet:
c2n.lha                  comm/misc  129K  MOS Decoder and encoder for tape ...
c2nload.lha              comm/misc  62K   MOS Load files to 8-bit computers...
cbmlink.lha              comm/misc  215K  MOS Remote management for CBM com...
AmiGemini.lha            comm/net   147K  68k Gemini + Spartan browser
Axel30th.lha             demo/misc  472K  68k Celebration of the splendid A...
COP.lha                  dev/debug  165K  68k Low Level Debugger
Hunk.lha                 dev/misc   144K  68k Editor for hunk structure of ...
RNOPDF.lha               gfx/show   5.7M  MOS Compact PDF viewer
RNOPDF_OS3.lha           gfx/show   15M   WOS Compact PDF viewer
RNOPDF_OS4.lha           gfx/show   6.5M  OS4 Compact PDF viewer
AmiArcadiaMOS.lha        misc/emu   4.9M  MOS Signetics-based machines emul...
UAEQLKickROM.zip         misc/emu   53K       Kickstart for UAE that boots ...
abandonmi2.lha           pix/gicon  382M      Another abandon icon set for ...
abandonmi2ext.lha        pix/gicon  8.2M      Another abandon icon set AROS...
RNOArchive.lha           util/arc   1.8M  MOS Graphical archive manager
RNOArchive_68k.lha       util/arc   1.5M  68k Graphical archive manager
RNOArchive_AROS.lha      util/arc   1.8M  x86 Graphical archive manager
RNOArchive_OS4.lha       util/arc   2.2M  OS4 Graphical archive manager
VATestprogram.zip        util/misc  700K  68k Versatile Amiga Test Program
ViNCEd.lha               util/shell 860K  68k ViNCEd, the CON: with ^Z & TA...
AWeather.zip             util/wb    1.1M  x86 Desktop weather forecast
(snx)

[News message: 24. Jul. 2022, 07:43] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
24.Jul.2022



OS4Depot uploads until 23.07.2022
The following files have been added until 23.07.2022 to OS4Depot:
rave.lha                 aud/edi 2Mb   4.1 An editor for mono/stereo audio ...
amiarcadia.lha           emu/gam 5Mb   4.0 Signetics-based machines emulator
rnopdf.lha               gra/vie 6Mb   4.1 Compact PDF viewer
rnoarchive.lha           uti/arc 2Mb   4.1 Graphical archive manager.
(snx)

[News message: 24. Jul. 2022, 07:43] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
24.Jul.2022



AROS Archives uploads until 23.07.2022
The following files have been added until 23.07.2022 to AROS Archives:
rnoarchive.i386-aros.lha     uti/arc 2Mb   Graphical archive manager.
aweather.i386-aros.zip       uti/wor 336kb Desktop weather forecast
(snx)

[News message: 24. Jul. 2022, 07:43] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
24.Jul.2022



MorphOS-Storage uploads until 23.07.2022
The following files have been added until 23.07.2022 to MorphOS-Storage:
RNOArchive_1.1.lha        Files/Archive             Graphical archive manager
He-Man_OpenBOR_2.1.0.lha  Games/Action              He-Man for OpenBor
Hode_0.2.9f.lha           Games/Adventure           Hode is a re-implementa...
Nostromo.lha              Games/Misc                Nine in one! The Aliens...
GemRB_0.8.8.lha           Games/Role                Portable Bioware's Infi...
StarTrekVoyager-EliteF... Games/Shoot3D             StarTrekVoyager-EliteFo...
Woof!_10.1.0.lha          Games/Shoot3D             Woof! is a continuation...
StarsMap.lha              Misc                      A simple word-guessing ...
SimonSays_3.7.lha         Multimedia                A multi tool applicatio...
IvoRSS_1.0.lha            Network/RSS               Simple RSS (and Atom as...
RNOPDF_1.6.lha            Office/Show               A compact PDF viewer.
(snx)

[News message: 24. Jul. 2022, 07:43] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
24.Jul.2022



WHDLoad: New installers until 23.07.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 23.07.2022: (snx)

[News message: 24. Jul. 2022, 07:43] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
24.Jul.2022
Amiga Future (website)


Do it yourself: GotekExtensionBoard
The GotekExtensionBoard, consisting of an external and an internal side, is intended for the non-destructive installation of a Gotek disk drive emulator in an Amiga 500 - the middle part of the conductor foil can be led through the ventilation slots of the Amiga housing, so that the display and switches etc. can then be connected on the outside. (snx)

[News message: 24. Jul. 2022, 07:43] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
24.Jul.2022



AROS: New build of Workbench replacement Scalos
In mid-2011, Matthias 'Mazze' Rustler began porting the workbench replacement Scalos for AROS and completed this in early 2012. Since then, Scalos has been part of the AROS distributions AROS Vision and Icaros Desktop, among others.

In mid-July, Krzysztof 'Deadwood' Śmiechowicz opened a discussion on Aros-Exec with the aim of improving the workbench replacement and ridding it of bugs after unifying the code base of Scalos for AROS x86 ABIv0, AROS x86_64 ABIv11 and AROS m68k. Only for AxRuntime there should be a separate development branch.

The developer has now released a new build V2022-07-21 with the following change notes:

Fixed:
  • Numerous crashes when working on 64-bit with 64-bit heap
  • Wrong background color of Scalos logo on Scalos splash window
  • Backgroung image of Scalos splash window and Scalos About window is not visible
  • Icon labels on desktop and in drawer windows are displayed using Topaz instead of Arial font
  • Font.prefs are not being loaded on 64-bit
  • Font.prefs are being wrongly saved on 64-bit
  • scalos.prefs are not being loaded on x86 and x86_64, scalos is using always default prefecens
  • scalos.prefs are being saved on x86 and x86_64 in format not compatible with m68k
  • NewPopupmenu.prefs is wrongly written
  • Plugins are not loading at Scalos startup
  • wbrexx.plugin is crashing at startup on 64-bit
  • Multiple controls missing on Scalos Prefs/Icons page
  • System crash when clicking on def icon image on FileTypes Prefs/Recognition page
  • Status bar, control bar, buttons sometimes don't have images displayed
  • Buttons in Scalos About window have white corneres rendered where they should be transparent
  • Crash when leaving out an icon
  • Crash when adding a User-defined Button to Control bar without setting it's properties in Scalos Prefs
  • Crash when removing any button from Control bar in Scalos Prefs
  • Scalos Prefs allows editing TTEngine font properties when TTEngine is not present causing crash in Icons/Labels and Text Windows/Fonts pages
  • deficons.prefs are not being loaded on x86 and x86_64
  • Reset to default in FileType Prefs and Save does not save prefrences
Won't fix:
  • Scroolbars visible on titles of TrueType Fonts, PopupMenu, Menu, FileTypes, Pallette and Pattern pages of Scalos Preferences
Not fixed:
  • Wrong rendering on DualPNG icons
  • Refreshing drawer windows is slow
  • Starting Prefs/Locale or Prefs/Input from Scalos causes other preferences to fail
  • Desktop wallpaper is damaged where Splay window was displayed
  • When started from Wanderer, after saving Scalos Prefs, reload does not re-open main Scalos window
  • Difference in behavior between Cleanup from popup menu and Cleanup from top menu - possibly due to missing plugin, check Cleanup association in Menu Prefs
(dr)

[News message: 24. Jul. 2022, 07:35] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
24.Jul.2022



Farming simulation: New beta version of Farmiga released
The Polish developer 'Tukinem' is writing a farming simulation in AMOS, called 'Farmiga' (amiga-news.de reported). Two days ago, a new beta version (22.07.2022) was released. Changes:
  • additional animal taxes
  • the shears can break when shearing a sheep
  • pests appear in agricultural fields
  • a new fence can be bought instead of a mill or cat
  • other minor corrections (e.g. the warehouse is now left with the return button and not with the right mouse button as before)
The new version should correctly load a saved game of a previous version. Minimum requirements: OCS/ECS, Kickstart 1.3, 1.5MB ChipRAM or 1MB Chip and 0.5MB FastRAM. (dr)

[News message: 24. Jul. 2022, 05:30] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
23.Jul.2022



Kickstarter campaign: Production of 'Tank Mouse' starts soon
The Polish designer Lukas Remis had successfully finished a Kickstarter campaign for the re-release of the wireless Commodore Maus 1352 ((amiga-news.de reported)).

A few days ago the developer announced in a status update that the production of the Tank Mouse as well as of the chipset of the mouse will start soon.

The preparation would take about 45 days, and another 25 days the production of the first test batch. After testing and quality-checking the first units, the production will be started - and that part should take only around 3 weeks.

But there are some problems regarding the DB9 adapter: due to COVID and supply shortages, prices of some components went up twice or even more. Therefore, it cannot be manufactured the way it was originally planned and other solutions must be found. (dr)

[News message: 23. Jul. 2022, 17:08] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
23.Jul.2022



8-/16-bit emulator for Mac OS and Linux: Clock Signal V2022-07-23 (update)
Thomas Harte's Clock Signal is an emulator for various 8- and 16-bit platforms aiming to be invisible to the user. The idea is to simply start the source medium without configuring the emulator oneself. Clock Signal is available for Mac OS and Unix-compatible systems. While there is also an Amiga emulation included, it "remains wilfully inaccurate" for now.

Two weeks ago, the latest version V2022-07-08 was released. Since our last news item the following changes have been added:
  • a regression in the previous release resolved, which caused the Acorn Electron and Vic-20 not to boot correctly
  • improved the 68000: the results of ABCD, SBCD and NBCD are now more accurate; timing corrections have been made to CMPA.l, CLR.b, CLR.w, DIVU/S, NEGX.b, NEGX.w, NEG.b, NEG.w, NOT.w, NOT.b, MOVE to SR/CCR, MULU/S, TRAP, TRAPV, CHK and TAS;
  • improved the 65816: to correct an error in (d), y addressing calculation; to correct a flag error in 16-bit BIT; and to improve timing to a variety of other instructions.
  • resolved a bug that prevented the Apple IIe and Enhanced IIe from detecting an attached disk drive
  • fixed an issue that caused the Amstrad CPCs to start with an unpredictable amount of RAM
  • more accurately observes the Amiga left and right screen margins

Update: (24.07.2022, 04:20, dr)

A few moments ago, version V2022-07-23 was released with the following changes:
  • corrects an error in Amiga HAM output that transposed red and blue channel modifications
  • improves Amiga sprite display: for programs that use both DMA and direct sprite accesses, and with regard to playfield interactions
  • rejigs the macOS binding to try to reduce CPU load and avoid a potential audio-ending race condition. Though it is now worse at scheduling across multiple CPU cores so there might be further swings of the pendulum yet to come.
(dr)

[News message: 23. Jul. 2022, 13:19] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
23.Jul.2022



m68k assembly: 'Amiga Assembly' plugin V1.6.0 for Visual Studio Code
'Amiga Assembly' is a plugin for Visual Studio Code to support assembly language for the Amiga Motorola 68000 machines and emulators. At the beginning of July, Paul Raingeard has released version 1.6.0. Changes:
  • Use of external debugger
  • Conditional breakpoints
  • Log points
  • Custom registers in variables list, including named sub-fields for specific bit ranges
  • Additional formats for variables, including signed and size variants
  • Label offset annotations for address registers
On GitHub the author provides a detailed wiki. (dr)

[News message: 23. Jul. 2022, 10:25] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
23.Jul.2022



Floppy disk images on PC and Mac: Greaseweazle Tools 1.1 / Firmware 1.2
Keir Fraser's "Greaseweazle" does - similar to Kryoflux - read the magnetic information on a floppy disk independently from the format used and saves as much information as possible to generate a so-called "Flux Level Image" in Supercard format (SCP), which enables reading and back-writing of copy-protected disks (amiga-news.de reported). The adapter gets connected between a floppy disk drive - e.g. a standard 3.5" PC one - and a USB port of the PC or Mac.

Changes of Greaseweazle Tools 1.1:
  • New IMG formats: pc98.dd, pc98.hd
  • IBM FM, MFM: Fix bugs in raw track decoder
  • gw info: Report MCU information (type, speed, SRAM)
Changes of Greaseweazle Firmware 1.2:
  • Support AT32F403A MCU on F1 and V4 boards
  • Send MCU info to host (reported by gw info)
The Greaseweazle is available from various retailers. (dr)

[News message: 23. Jul. 2022, 08:28] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
23.Jul.2022
jPV^RNO (Mail)


RNO applications: RNOPDF 1.6 and RNOArchive 1.1
Developer 'jPV^RNO' has updated two of his RNO applications:

PDF viewer RNOPDF (MorphOS, OS3 (68k + WOS), OS4, Win, Mac) has been updated to version 1.6, providing the following changes:
  • Fixed the search requester behaviour
  • Fixed a window positioning issue on OS3 versions
  • Better OpenURL implementation
  • Added a French catalog
  • Added a German catalog
  • Made the source code a bit more readable
RNOArchive is a graphical archive manager which can can extract, modify, and create archives based on the XAD system. RNOArchive also can create ZIP files. Version 1.1 (MorphOS, AROS, OS3 (68k), OS4) provides the following changes:
  • Fixed an issue with directory extraction, which could lead to extraction of unselected files
  • The progress bar is updated when unarchiving single dirs or full archives
  • Added a work-around for adding whole directories without selecting anything
  • Fixed an ARexx port issue
  • Other minor fixes
(dr)

[News message: 23. Jul. 2022, 06:51] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
23.Jul.2022
Daniel Jedlicka (Mail)


AmigaOS 4: Audio editor Rave 1.2
For about a year, Daniel 'trixie' Jedlicka has been introducing the audio editor 'Rave' in status updates on his blog. Version 1.1 he finally released in June (amiga-news.de reported). The screenshot of version 1.2 presented below shows the most important new function: files can now be auditioned ("previewed") from the file requester before they will be opened.


Rave requires AmigaOS 4.1 Final Edition Update 2 as well as A-EON's Enhancer Core. (dr)

[News message: 23. Jul. 2022, 06:33] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
23.Jul.2022



Programming language: Amiga C/C++ Visual Studio Code Extension 1.4.3
Bartman', member of the demo group 'Abyss', provides with 'amiga-debug' a 'Visual Studio Code' extension for "compiling, debugging and profiling Amiga C/C++ programs compiled by the bundled gcc 11.2 with the bundled WinUAE" (YouTube video). Including version 1.4.3 which was released yesterday, the following changes have been added since our last news item:
  • savestate profiler: enable "cycle exact" before launching .uss file
  • fixes missing shrinkler terminal output
  • Shrinkler: fixed progress output (only went to 10% instead of 100%)
  • fixed DMA display for blitter (Channel D was missing, Channel B and C incorrectly had Line & Fill attribution)
  • added more DMA events (CPU Blitter Steal, CPU Blitter Stolen, Copper Skip)
  • fix Makefile for users with git sh in their path
  • symbols for Kickstart 1.2, 1.3, 2.04, 2.05, 3.0, 3.1 (no FPU support) working for debugging (e.g. you can set a breakpoint to 'WaitBlit' or 'AllocMem') and profiling
  • fix debugger not working when kickstart symbols not found (broken since 1.3.8)
  • symbols for Kickstart 1.3 [exec 34.2] (GDB only, dos.library missing)
  • fixed crash in assembly view
  • use VSCode built-in memory viewer for Amiga: View Memory
  • use VSCode built-in memory viewer (click the binary icon beside a variable in the debug view)
  • fix crash in WinUAE when requesting a memory dump
(dr)

[News message: 23. Jul. 2022, 06:10] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
23.Jul.2022



Amiga Assembly For Beginners: Let's Make an Amiga Game Tutorial 11/12
'Prince', founder of the group 'Phaze101', streams the assembler coding course "Corso completo di programmazione assembler in due dischi" in English on Twitch and uploads the respective episodes time-delayed to YouTube (amiga-news.de reports regularly).

In another tutorial Amiga Assembly For Beginners - Lets Make a Game, Prince now explains with concrete examples how to write a game with assembler. Episodes eleven and twelve are now available. (dr)

[News message: 23. Jul. 2022, 05:57] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
23.Jul.2022



Hardware: 'PiStation ITX' available
At the end of June, we reported about the announcement of the shop 8bits4ever to offer a board for a mini-ITX case for holding a Raspberry Pi 3 or 4. 'PiStation ITX' now is available for 80 Euro plus shipping. (dr)

[News message: 23. Jul. 2022, 05:50] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
22.Jul.2022
Indie Retro News (Webseite)


Scorpion Engine: Pre-versions of 'Spy Hunter', 'Wonder Boy' and 'GothicVania'
Spy Hunter is an arcade classic from Midway that is currently being converted for the Amiga with the help of the Scorpion Engine (video). The pre-release version currently available for download does not yet contain any sound effects or background music.

Ryuichi Nishizawa's 'Wonder Boy' (video) is also an arcade machine conversion: it is inspired by the first part of the Wonder Boy series, for the Amiga only the successor Wonderboy in Monsterland has been available so far. An older alpha version can be obtained from the developer's website.

'GothicVania' (video) is a 'tech demo' demonstrating the features and the AGA support of the Scorpion Engine and included in the latest version of the engine. Among other things, a triple parallax scrolling is presented. It is currently unclear whether the game will ever be developed into a complete game. (cg)

[News message: 22. Jul. 2022, 23:43] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
22.Jul.2022



MorphOS: RSS reader IvoRSS 1.0
IvoRSS is a simple RSS reader written with Hollywood. The codesets.library, AmiSSL 4 as well as the Hollywood plugins XMLParser, MUIRoyale and hURL are required. (cg)

[News message: 22. Jul. 2022, 23:15] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
21.Jul.2022
Amigaworld.net (forum)


Windows: Update for the arcade games Huenison and KOG (update)
Simone Bevilacqua's game Huenison for AmigaOS 4 and Windows combines various game elements of early arcade games. The current update of the title, which was released in 2013, is intended to improve the recognition of control pads under Windows (the D-pads were occasionally recognised as thumbsticks), and the instructions have been supplemented.

Update: (16:08, 21.07.22, snx)
The same improvement has been applied to the arcade game KOG, which has been released by him 14 years ago. (snx)

[News message: 21. Jul. 2022, 07:56] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
20.Jul.2022
Amigaworld.net (forum)


Mai Logic: Research on the company history published (Update)
The PowerPC computers "AmigaOne" by Eyetech and "Pegasos (I)" by bplan used the northbridge "Articia S" by Mai Logic, whose defectiveness made it more widely known in Amiga circles. In the forum of Amigaworld.net Michael 'RTK0103' Coe has linked at the title link the results of his research on later allegations of the former Mai Logic CEO Jason Hue about Chinese industrial espionage, which according to him are not true.

Those interested in such details surrounding actual Amiga history will find there especially information about the company history of Mai Logic, formerly Mentor Arc.

Update: (08:00, 24.07.22, snx)
Link regarding "defectiveness" changed to English version of our news-item, after exchanging the Moobunny link there by its copy at Archive.org. (snx)

[News message: 20. Jul. 2022, 09:46] [Comments: 1 - 24. Jul. 2022, 08:04]
[Send via e-mail]  [Print version]  [ASCII version]
18.Jul.2022
Alinea Computer (ANF)


Amega 32: use Mega Drive gamepads on Amiga and CD32
Press release: Alinea Computer is pleased to introduce the Amega 32 adapter. The Amega 32 is an adapter for the AmigaCD 32 to use SEGA Mega Drive gamepads (DB9) with 6 or 3 buttons. The adapter supports the full CD32 gamepad assignment. Of course, the adapter can also be used with other Amigas, if games there support the gamepad assignment. In addition, it is possible to change the assignment of the adapter via the firmware.

System requirements:
  • AmigaCD 32 or other Amiga
  • 3 or 6 Button SEGA Mega Drive gamepad/controller (DB9)
(cg)

[News message: 18. Jul. 2022, 23:18] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
17.Jul.2022



Aminet uploads until 16.07.2022
The following files have been added until 16.07.2022 to Aminet:
MUIbase-4.5.lha          biz/dbase  7.7M      Programmable relational datab...
HomeBank_beta.lha        biz/misc   109K  68k Free MUI personal accounts ma...
PlanetR.lha              demo/intro 187K  68k Planet R invitation to Revisi...
evo.lha                  dev/e      639K  68k E-VO: Amiga E Evolution
Kwiz2.lha                game/2play 72K   68k A Blockbusters-style quiz game
ScummVM_AGA_060.lha      game/misc  8.0M  68k Amiga port of ScummVM 1.9.0
ScummVM_RTG.lha          game/misc  8.0M  68k Amiga port of ScummVM 1.9.0
AmiVms.lha               misc/emu   3.3M  68k Simulates OpenVMS commands
NoJob.mp3                mods/mpg   4.1M      A motif made by Stefano Maria...
hippoplayerupdate.lha    mus/play   315K  68k Updated HippoPlayer
nextvi.lha               text/edit  173K  MOS Next vi clone
Avalanche_FR.lha         util/arc   7K        French catalog for Avalanche 1.6
AnalogClock.lha          util/time  39K   68k Resizeable analog transparent...
wet_update.lha           util/wb    289K  AOS Wet weather info patch to v6.9
(snx)

[News message: 17. Jul. 2022, 09:22] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
17.Jul.2022



OS4Depot uploads until 16.07.2022
The following files have been added until 16.07.2022 to OS4Depot:
seq.lha                  aud/mis 421kb 4.0 MIDI sequencer
amiarcadia.lha           emu/gam 5Mb   4.0 Signetics-based machines emulator
powerpacker_library.lha  lib/mis 40kb  4.0 recreation of powerpacker.librar...
fonttester.lha           uti/tex 2Mb   4.0 Tool to test the fonts installed...
ppmore2tool.lha          uti/tex 16kb  4.0 Unpack powerpacked text files, a...
wet_update.lha           uti/wor 289kb 4.0 Wet weather software v6.9 patch
amitube.lha              vid/pla 1Mb   4.0 Direct stream and download YouTu...
(snx)

[News message: 17. Jul. 2022, 09:22] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
17.Jul.2022



AROS Archives uploads until 16.07.2022
The following files have been added until 16.07.2022 to AROS Archives:
mirrormagic.i386-aros.zip    gam/puz 1Mb   A game like "Deflektor"...
rnoeffects_icons.lha         gra/ico 5kb   Icon for program RNOEffects
muibase-4.5.lha              off/dat 8Mb   Programmable relational database
fonttester.lha               uti/tex 2Mb   Test the fonts installed in your...
(snx)

[News message: 17. Jul. 2022, 09:22] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
17.Jul.2022



MorphOS-Storage uploads until 16.07.2022
The following files have been added until 16.07.2022 to MorphOS-Storage:
Kulki_1.1.lha             Games/Think               Puzzle game
AmiTube_1.2.lha           Multimedia                The first YouTube Clien...
MUIbase_4.5.lha           Office/Database           Programmable relational...
FontTester_1.20.lha       Office/Show               Font Tester
(snx)

[News message: 17. Jul. 2022, 09:22] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
17.Jul.2022



WHDLoad: New installers until 16.07.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 16.07.2022:
  • 2022-07-15 improved: Cadaver (Imageworks/Bitmap Brothers) use fast memory, joypad controls, sound/scrolling fixed, buttonwait support added (Info)
  • 2022-07-13 fixed: Bar Games (Accolade) Air Hockey was broken, install script updated (Info)
  • 2022-07-11 improved: Castle Master (Incentive Software/Domark) supports more versions, splash control added, speed regulation, 68000 quitkey (Info)
  • 2022-07-11 improved: 7 Cities Of Gold (Ozark Softscape/Electronic Arts) fixed install script (Info)
(snx)

[News message: 17. Jul. 2022, 09:22] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
17.Jul.2022
Amiga Future (website)


AmigaRemix: Further files added
AmigaRemix collects remixes of well-known soundtracks of Amiga games. Since our last news-item, the following mp3 files have been added:
  • Space Harrier (NAPAPBWPMIF Mix)
  • A Prehistoric Tale - Main Theme (Live performance)
  • Red Sector-Theme (Electric Revenge Live Performance)
  • Beyond the Ice Palace
  • Another World Intro Remix
  • Lotus Turbo Challenge 2 (Nitrous Remix)
  • Ninja Remix - Kabadachi Mix
(snx)

[News message: 17. Jul. 2022, 09:22] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
17.Jul.2022
Amiga Future (Webseite)


RCross: Radio-controlled car game from developer contest ported
Last year, the developer competition #hvdosdev2021 was won by the PC game "RCross", which requires an 80486 processor with 8 MB RAM. In it, you control a radio-controlled car that has to complete a course in the best possible time.

The Amiga port by Szilárd 'BSzili' Biró requires a 68040 or 68060 processor with FPU, 8 MB Fast-RAM and either AGA or RTG. (snx)

[News message: 17. Jul. 2022, 09:22] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
15.Jul.2022



Amiga E Compiler: E-VO 3.5.0
E-VO Amiga E Compiler is a derivative of the original Amiga E compiler written by Wouter van Oortmerssen. It adds many new features, bug fixes and optimisations including object UNIONs, string merging, non word-aligned objects and many more.

This version 3.5.0 brings in many of the features from the creativE E compiler and also adds many new features unique to E-VO as well. (dr)

[News message: 15. Jul. 2022, 08:59] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
15.Jul.2022



Event: 30th Assembly Summer 2022 in Helsinki
The demo party "Assembly" has been held since 1992 and thus celebrates its 30th anniversary this year. From August 4 to 7 at the Messukeskus exhibition center in Helsinki, there will be various demo competitions, including the Oldskool competition, in addition to various program items such as demo demonstrations, gaming and e-sports. (dr)

[News message: 15. Jul. 2022, 07:26] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
15.Jul.2022



Floppy disk images on PC and Mac: Greaseweazle Tools 1.0
Keir Fraser's "Greaseweazle" does - similar to Kryoflux - read the magnetic information on a floppy disk independently from the format used and saves as much information as possible to generate a so-called "Flux Level Image" in Supercard format (SCP), which enables reading and back-writing of copy-protected disks (amiga-news.de reported)

The adapter gets connected between a floppy disk drive - e.g. a standard 3.5" PC one - and a USB port of the PC or Mac. Few weeks ago, version 1.0 of the Greaseweazle Tools was released providing the following changes:
  • New IMG formats:
    • ibm.1680, ibm.dmf
    • akai.800, akai.1600
    • ensoniq.800, ensoniq.1600
  • FM/MFM: Report unexpected sectors when reading
    • Gives a hint that the format specifier is incorrect
  • Minor bugfixes
The Greaseweazle is available from various retailers. (dr)

[News message: 15. Jul. 2022, 06:27] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
14.Jul.2022



Weather tool: Wet 6.9 for AmigaOS 3 and 4
Chris Young - among others http-handler, ReAction-GUI for XAD Avalanche or Netsurf ports - has released an update for his weather tool 'Wet', which now requires AmiSSL 5. The new version now can better handle connection problems. The update requires a previous installation of version 6.7. Wet is available for AmigaOS 3.9 and 4.

You can support the developer on his Ko-fi page. (dr)

[News message: 14. Jul. 2022, 09:44] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
14.Jul.2022



Preview video: Temptations port for CD32
The developer 'S0Y' is primarily dedicated to converting games to the Amiga platform using the game construction kit RedPill. After his Abu Simbel Profanation project, he has now begun the conversion of Temptations, a platform game originally published for MSX-1 in 1988. The basis for this, however, is a port for Android. With the author's permission, he uses graphics and music, but modifies some of them.

The music will be entirely in CD audio, as he plans to convert the game for the Amiga CD32. But if someone can be found to convert the music into mods, he might also create a version for the Amiga 1200. Basically, the goal is to create a conversion that is as faithful to the original as possible, but uses the improved possibilities of the Amiga. The screen mode seen in the video was chosen because it comes closest to the 8-bit variant. (dr)

[News message: 14. Jul. 2022, 08:14] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
14.Jul.2022



Bluetooth for the Amiga: Unijoysticle 2 A500
Ricardo Quesada is a software developer for different platforms in different languages. A few days ago he presented an update to his Unijoysticle 2+ project under the title link: The 'Unijoysticle 2 A500' is a device that allows the connection and operation of Bluetooth gamepads and mice on the Commodore Amiga (YouTube video).

It is similar in functionality to the Unijoysticle 2+, but with some additional features tailored for the Amiga, like:
  • Fits in the Amiga 500 / 1200 joystick port without additional cables
  • New buttons:
    • “mode” button: To easily cycle between “normal”, “mouse” and “enhanced” modes
    • “swap” button: To easily swap joystick ports. Useful in many scenarios, specially in the Amiga 4000 where the joystick ports are swapped.
  • Additional LED for status: Tells whether Bluetooth pair is enabled, and in which gamepad mode is selected.
Comprehensive information is also available on the User Guide page. The board is available for 35 Euro plus shipping at tindie. (dr)

[News message: 14. Jul. 2022, 07:04] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
13.Jul.2022
Gunnar von Boehn


Apollo-Team: Manticore accelerator board for Amiga 600 announced
In addition to the currently already available turbo cards FireBird (for the Amiga models 500, 1000 and 2000) and IceDrake (for the Amiga 1200), which are based on the core of the Vampire 4 (amiga-news.de reported) the Manticore for the Amiga 600 is now announced under the title link.

The accelerator board has the following features:
  • CPU: Apollo 68080 AMMX with 64-bit support
  • 3D Support: Via the Exclusive Amiga Maggie3D Unit
  • Memory: 512 MB DDR3
  • With AGA support and you can enable up to 12 MB chipmem
  • Video: SuperAGA, RTG, Truecolor 32-bit, 1280x720
  • Audio: 8/16-bit, 56 kHz, 24-bit mixing, 8 Amiga DMA audio voices
  • FastIDE controller (CompactFlash), Idespeed=up to 20 MB/sec
  • 2x USB port for USB joypad support (as CD32 pad) and USB Mouse
  • 100Mbit Ethernet RJ45 port
  • Digital Audio/Video out
  • microSD card port (for data exchange)
The board is supposed to be available at the Amiga37. (dr)

[News message: 13. Jul. 2022, 19:58] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
13.Jul.2022
George Sokianos


Relaunch: Skin and Wallpaper archive Amiga-Look.org
Amiga-Look is intended to offer the user a central point of contact for everything he needs to embellish his workbench: Pictograms, themes and background images, but also MUI settings or mouse pointers. The site was last revised in January 2010. In the last few days, George Sokianos has dedicated himself to his site again and writes about the relaunch:

"I am delighted to inform you all that in the last few days I was working on my Amiga-Look website getting a refreshing update. I was waiting for this moment for a long time. After a few years when I kept this website almost disabled, I decided to update it and refactor it completely.

Amiga-Look is one of the first websites I created back in 2007, dedicated to the Amiga community. Here you can find themes, skins, icons and much more content of artwork for our Amiga systems. The goal is to help you beautify your Workbench and also have a place where people can share their creations.

This updated version of Amiga-Look adds a lot more security for all the users, has a responsive fresh look, is super fast and works fine with our AmigaOS web browsers without making your system crawl. No content is lost and all the accounts are still there, so go ahead, log in and upload your new creations.

If in any case, your password doesn't work, try to reset it and follow the email instructions. In case you need more help, please use the contact form at the bottom of the page and get in contact.

Amiga-Look is also a no-trackers website, since no external websites, analytics and sources are used. Also, I enforced the secure connection using the SSL protocol. So, your privacy is truly respected when you visit my little site." (dr)

[News message: 13. Jul. 2022, 16:23] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
13.Jul.2022
Kevin Saunders


Apollo-Team: Two other games announced
Kevin Saunders, graphic designer, artist and game designer (e.g. Boss Machine and RESHOOT PROXIMA 3) has given a taste of two games that are each being developed in collaboration with the Apollo team in two blog posts on Patreon:

Work has already begun on Apollo-X - Red Dwarf Star. The shooter, reminiscent of Xenon II in terms of gameplay style, is said to have much smoother action and better gameplay. In the included two-player mode, players will have the option to take different paths. Other features:
  • Resolution: 640 x 360
  • Colour Depth: 16bit, kann aber auf 256 Farben reduziert werden
  • 3-4 Parallax layers. (each layer having up to 256 colours but keeping that nice pixelartstyle)
  • Supports for both V4 and V2, With V4 providing extra features like stereo positioned audio, e.g. explosion sound position

In addition, work will soon begin on a remake of Mutant Monty (YouTube video of C64 version). As Kevin Saunders writes, he actually started working on the fantasy action game, originally available for 8-bit computers, back in 2001 when he had the idea to port 8bit games to the Amiga. Even though the Apollo team will start the development for the Vampire cards, he is happy to provide assets to interested developers for a conversion to AmigaOS 3. (dr)

[News message: 13. Jul. 2022, 12:58] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
13.Jul.2022



Event: AmiWest 2022 (20.-24. October in Sacramento, USA)
From October 20-24, 2022, the 25th AmiWest will be held at the Holiday Inn Express in Sacramento, California, as a combined online and in-person event. According to the event's latest blog post, the multicore capability of AmigaOS 4 will be showcased by the ExecSG team at the show. Steven Solie, development manager of ExecSG, will be available for questions afterwards. (dr)

[News message: 13. Jul. 2022, 06:38] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
12.Jul.2022
Mirandor (ANF)


Word processing: Beta testers for Finalwriter wanted
In mid-February we last published an article about the current state of development of FinalWriter. And the work on the word processor is going on: Timothy "Terminills" Deters is currently looking for beta testers for AROS 68K and ApolloOS. If you are interested, please contact him via the contact form on the website that has already been set up especially for the project. (dr)

[News message: 12. Jul. 2022, 07:08] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
12.Jul.2022



Interview: MorphOS developer Jacek Piszczek
Many of our readers know Jacek Piszczek by his browser Wayfarer, first released in early October 2020, and his email program Iris, first beta version released at the end of March 2018, both for MorphOS.

But the developer has been active for MorphOS for much longer: the first mention of him in our database is in a news item about VirusExecutor 2.24 from July 2002, in which he is mentioned as the author of ReqAttack. With his transparent digital clock TranspoClock from December 2003, he is recorded on our website for the first time with an independent news item. High time to find out a bit more about this busy developer and talk about past and current projects.

Amiga-News (AN): Dear Jacek, thank you very much for taking the time for this interview. Tell us three key facts that the reader needs to know about you.

Jacek Piszczek (JP): Hello. Jacek Piszczek, 39yo and an Amiga users since 1996.

AN: Since you develop for the MorphOS operating system: what hardware do you use for it? And: do you use MorphOS as your main system?

JP: The three main systems would be a 2.3GHz PCIE G5, a 17'' 1.67Ghz PowerBook upgraded to a FullHD panel and a silent upgrade Mac mini. I have several more spares, but those three are the ones I do all testing and a lot of development work with. I especially love the PowerBook. As for the main system: how do we even define that these days? I use MorphOS in the evenings (unless I'm playing games), Windows for work and macOS on my PC. Since WebKit is pretty demanding, I'm using XCode and a Debian VM cross-compiler to build Wayfarer, but I try to do all the other MorphOS work on either the G5 or a PowerBook. Luckily Iris just links against pre-compiled WebKit binaries so I can work on it on MorphOS.


AN: Our readers know you as the developer of the MorphOS applications Iris and Wayfarer. But can you tell us how you got into retro systems in general? Even as a "simple user"? Were you focused on MorphOS from the beginning?

JP: They weren't retro yet when I've started playing with the Amiga. I went through an A500, then A1200/PPC which gave me a chance to learn E and C programming languages. A transition to MorphOS happened simply because that was the one available solution at the time.

AN: Did you also write software for other operating systems or only for MorphOS?

JP: I've started programming on Amiga 500 and a C64 so no, not just MorphOS. I've mostly been working as a programmer the past 20+ years and so I've had the opportunity to write code for a lot of platforms besides the Amiga.

AN: Can you remember your first (small?) project? Or did you start right away with Iris or Wayfarer?

JP: Haha, I wish I were talented enough to be able to come up with Iris as my first programming project. Seriously though, I believe my first actually usable application was a jingle player I wrote in AMOS for a high school event. Even wrote a custom self-layouting UI for it. Unfortunately the floppy with all the source code died on me later on...

AN: With your browser Wayfarer and your e-mail program Iris you gave MorphOS two programs that have a unique selling point among Amiga systems and don't need to hide from comparable programs under Windows and Co. What do you love more and why?

JP: My heart would be with Iris since there's a lot more of my own code in it. It was also the application that forced me to look for something to bridge a gap between modern programming techniques and MUI. After several weeks of researching various options I've started experimenting with Objective-C on MorphOS and ended up writing the two objc frameworks most of my MorphOS applications use these days. Without this step I'm afraid neither Iris nor Wayfarer would have been possible, at least not without major compromises.

AN: It's pretty incredible that one person can handle these two big projects. How much time do you spend on it in a week? And: is it fun? Or is it also a chore? Was there a time when you thought: This is getting too much for me, I'm quitting?

JP: I would say realistically I put about 15-20h a week into MorphOS and all of that is basically programming. But that's on weeks where I actually feel like it :) As for fun vs obligation I guess it's a bit of both. I like challenges but some debugging sessions can often feel like too much. The nastiest bugs I've had to solve in Wayfarer took weeks to figure out. Weeks of putting 2-3h into it every day. After that you just want to take a break, especially when essentially doing debugging work at my day job too...

AN: Is the combination "Jacek - MorphOS" a 'special case' or is it conceivable that also a single person writes a browser for AmigaOS 4?

JP: It's certainly possible to do it as a one person project, since it's been proven with other browsers we've had in the past (Sputnik, Odyssey). You do need someone who knows what he is doing, knows the OS he is dealing with (and is able to diagnose and fix bugs in the OS while at it).

To be fair, I did have quite a bit of help from Piru, especially in the early stages. He's helped with a lot of the compiler and OS issues like fixing phreads.

Still, you need person(s) who will put hundreds of hours of hard work into getting this done with no expectancy of getting paid (or getting paid the rates programmers at the required level would expect).

AN: Are you also - at least a little - familiar with AmigaOS 3 and 4? If so, can you explain if writing a mail program and a browser for MorphOS is easier than for the other two? And why? Or why not?

JP: MorphOS makes it easier because of all the work we've been putting into the system updates. Sometimes adding a seemingly small debugging feature to the OS can have a great impact on a browser project. Or Unicode support. Or a Notifications system. All of those things come together and make an impact when porting a huge project like WebKit. Yes, you could pack almost everything into the browser, but that'd make it a lot more work and wouldn't positively impact the whole OS. In that aspect, both AmigaOS 3 and 4 have stagnated long ago - for example AmigaOS 3.2 basically just re-implements things done by Haage & Partner 20 years earlier.

AN: Regarding this: I read in several forums that you would have been open to porting Wayfarer to OS4.1, but no one from A-Eon etc. approached you. That was in March 2021, has anything changed?

JP: All of my WebKit work is available to anyone on github. I don't have the time to port and then maintain another project of this magnitude so the best I could is to offer pointers to whoever wants to make his own port based on my work.

AN: Let's philosophize a little bit: Suppose the community, A-EON or whoever would donate to you for a port...What would be the result? Just the port or would you maintain it as well? And would it be based on MUI or Reaction?

JP: Making a port and then not maintaining it would mean the browser stagnating pretty quickly. A lot of major websites expect that you're up to date with what current Safari is offering, so things would start to deteriorate within a year or so. This is why I keep rebasing (updating my patches) to newer WebKit versions every couple of months (that's what results in Wayfarer's version number getting bumped).

All the really big Amiga projects use MUI, because it simply is the best UI we have from a programmer's point of view. I'm sure a ReAction version is doable, but if it means putting many extra hours of work, why bother?

AN: Mail program and browser are always a big topic in the Amiga community. Unfortunately, as a result of our research, we recently had to report that the development of the well-known mail program YAM has been discontinued. Did you notice this? Would you say that it would be easier to continue this project, e.g. by adding IMAP support? Or do you think it makes more sense to rewrite a mail program from scratch? Whereas we still have hope to see an update of SimpleMail....

JP: YAM died in 2000 when the original author stopped developing it, to be honest. I don't believe it to make sense to even try to add IMAP to it because the two protocols have a different philosophy. YAM was always about getting your mails to the folders on HDD, because that's what POP3 is really about - you are not meant to store emails on the server. IMAP is all about being able to access your mail from multiple clients at the same time. Bit hard to reconcile the two in an app that was designed for POP3.


AN: Can you describe to our readers how you got started with your mail program? Are there any ready-made program components that are open source that you were able to use for Iris? And how much time have you invested in the program so far? Can you tell? It seems that Wayfarer is the main project, but are there any plans for Iris?

JP: Iris started with Nicholai Benalal's port of libvmime. This is an open-source dual-license library that provides core mail functionality. As it is C++, the work quickly stalled since there wasn't a good way to use it without bridging it to MUI somehow. That's where Objective-C stepped in, but it actually took over a year where I could actually start working on the mail application. After that it took about three years of work to get it to a state where I'm mostly happy with it. Impossible to say how many hours I've spent on this application.

I have a roadmap for Iris and will be switching my attention to it again soon...

AN: Let's get back to hardware: recently the community funded a project initiated by Mark 'Bigfoot' Olsen to improve TinyGL (we reported). What do you think about this? Does this mean an immense boost for MorphOS? And why? What will be possible?

JP: There's certainly some exciting stuff you can do with better graphics card support, especially with shaders. I'm hoping I'll be able to use those in Enhanced Display. It'll also be interesting to see how video playback in Wayfarer may be improved with newer cards.

AN: As a developer, what do you think: is the current hardware situation satisfactory for MorphOS? On one side we have old Apple hardware, on the other very expensive new hardware (Sam, X5000). If you could choose: what would be your favorite hardware for MorphOS? x86 hardware? Is that possible in the near future?

JP: I think I'm biased because I like the PowerBook too much, but yeah, the hardware is becoming hard to buy these days. Sams are way too slow and an X5000 is both expensive and doesn't offer the performance the G5 Macs do. We'll see what happens about an AMD64 switch, I guess.

AN: About the software situation of MorphOS: what I miss at the moment is a proper word processor. Would it be possible for such an excellent developer like you to port LibreOffice or, a bit smaller, AbiWord to MorphOS? However, looking at AmigaOS 4, this seems to be a project of the century: first announced in 2012, beta testing started in 2017 and seems to last until today...

JP: LibreOffice is both huge and very, very messy. I'm no fan of cmake but I wish they used that instead of all the custom built stuff they've written. There's supposed to be a way to get it to work inside an SDL view, but it doesn't look like any platforms are actually using that. AbiWord looks a little less messier, but then it's only an editor. I want to look into one or the other, eventually, but the amount of other projects in my pipeline is already too much.

AN: Jacek, thank you very much for taking the time for this interview and, of course, keep up the good work on your projects!

If you want to support the developer, you can find a 'Donate' link on the Wayfarer and Iris project pages linked at the beginning of this interview. (dr)

[News message: 12. Jul. 2022, 06:19] [Comments: 1 - 22. Apr. 2023, 14:58]
[Send via e-mail]  [Print version]  [ASCII version]
11.Jul.2022



Email client: New YAM Nightly Build provides AmiSSL 5 support
At the end of May we reported that IBrowse and AmiSSL5 developer Oliver Roberts had uploaded changes to the YAM project that enable the mail programme to support the new version 5 of the AmiSSL 5 encryption protocol. Jens Maus has now merged these changes and a new Nightly Build was automatically created yesterday. Currently no further steps are planned by Oliver Robert regarding YAM. (dr)

[News message: 11. Jul. 2022, 11:41] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
11.Jul.2022



Live-Event: Back In Time 2022 - A Musical Homage to the C64 & Amiga (Norway)
FastLoaders is a C64/Amiga remix metal band from Bergen, Norway. There, at Stereo Bar, on Friday, October 21, 2022, from 18:00 to 02:30, they will host a mini-festival dedicated to music and retro games from the golden era of Commodore 64 and Amiga. Among the musicians will be Chris Huelsbeck. Ticktes are available for around 50 Euros. (dr)

[News message: 11. Jul. 2022, 07:50] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
10.Jul.2022



Selfmade project: GottaGoFastRAMZ3 offers Zorro III FastRAM for Amiga 3000/4000
At the end of 2020 Matt Harlum had designed 'GottaGoFastRAM', an 8MB autoconfig FastRAM for A500/1000/2000 and CDTV (amiga-news.de reported). Now he has designed a memory expansion with 128MB or 256MB Z3 autoconfig FastRAM for the Amiga 3000 and 4000. (dr)

[News message: 10. Jul. 2022, 16:31] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
10.Jul.2022



Workbench distribution: AmiKit XE 11.8.1 for the Raspberry Pi 4/400
The update to version 11.8.1 (changelog) of the workbench distribution AmiKit XE for the Raspberry Pi 4/400 single board computer contains the new version 5.3 of the Amiga emulator AmiBerry which AmiKit is based on. Besides, the WHDLoad database was updated and a notification bug of Amplifier fixed. (dr)

[News message: 10. Jul. 2022, 10:34] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
10.Jul.2022



Let's Make an Amiga Game Tutorial 10 / Game Jam
'Prince', founder of the group 'Phaze101', streams the assembler coding course "Corso completo di programmazione assembler in due dischi" in English on Twitch and uploads the respective episodes time-delayed to YouTube (amiga-news.de reports regularly).

In another tutorial Amiga Assembly For Beginners - Lets Make a Game, Prince now explains with concrete examples how to write a game with assembler. Here the tenth part was published.

In addition, he has launched the Retro Trex Game Jam. The goal of this contest is to create an identical or original version of the well-known browser game Google Google T-Rex for a retro computer. Thanks to its simplicity, the game can be programmed by beginners on any 8/16-bit retro computer. This game jam is for fun and learning purposes only. The prize is to complete this challenge. The rules:
  • any programming language is allowed
  • solo developers or teams are allowed
  • adapted versions are allowed, nice graphics, etc.
  • no consoles / DOS / Windows / Linux / Mac or other x86 machines
At the end of the competition, there will be a live stream showing all the matches. The competition will run until September 10, 2022. (dr)

[News message: 10. Jul. 2022, 07:50] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
10.Jul.2022



Aminet uploads until 09.07.2022
The following files have been added until 09.07.2022 to Aminet:
Guide_To_Blitz_Basic.pdf dev/blitz  6.3M      'Guide To Blitz Basic' by Nei...
REDPILLGameCreator.lha   dev/misc   2.3M  68k Game Creator with AGA support
HuntingFrogsV1.adf       game/2play 880K  68k 1-4 player game
labyrinth64.lha          game/misc  135K  68k Remake of Commodore 64 game L...
AmiArcadia.lha           misc/emu   4.5M  68k Signetics-based machines emul...
AmiArcadiaMOS.lha        misc/emu   4.8M  MOS Signetics-based machines emul...
AmiArcadia-OS4.lha       misc/emu   5.1M  OS4 Signetics-based machines emul...
NAFCYI1991S1-B24.zip     text/bfont 2.8M      NAFCYI Spring 1991 (BMP Fonts)
jasspa-memacs.lha        text/edit  2.2M  OS4 JASSPA MicroEmacs for AOS4/Am...
NAFCYI1991S1-24.zip      text/pfont 1.6M      NAFCYI Spring 1991 (PS Fonts)
AmiSSL-5.3-OS3.lha       util/libs  3.3M  68k OpenSSL as an Amiga shared li...
AmiSSL-5.3-OS4.lha       util/libs  3.1M  OS4 OpenSSL as an Amiga shared li...
AmiSSL-5.3-SDK.lha       util/libs  2.3M  AOS OpenSSL as an Amiga shared li...
TestProgram.zip          util/misc  693K  68k Versatile Amiga Test Program
InstallerLG.src.lha      util/sys   1.5M      Commodore Installer replacement
MorphUp.lha              util/sys   481K  MOS MorphOS package manager
MorphUp_source.lha       util/sys   631K      MorphOS package manager source
(snx)

[News message: 10. Jul. 2022, 07:24] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
10.Jul.2022



OS4Depot uploads until 09.07.2022
The following files have been added until 09.07.2022 to OS4Depot:
amissl-sdk.lha           dev/mis 2Mb   4.0 SDK for AmiSSL
amiarcadia.lha           emu/gam 5Mb   4.0 Signetics-based machines emulator
amissl.lha               lib/mis 3Mb   4.0 OpenSSL as an Amiga shared library
deepl.lha                uti/tex 3Mb   4.0 DeepL tool / incl. sourcecode
jasspa-memacs.lha        uti/tex 2Mb   4.1 JASSPA MicroEmacs under AmiCygni...
(snx)

[News message: 10. Jul. 2022, 07:24] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
10.Jul.2022



AROS Archives uploads until 09.07.2022
The following files have been added until 09.07.2022 to AROS Archives:
friq-i386-aros.zip           gam/mis 418kb Bubble shooter.
(snx)

[News message: 10. Jul. 2022, 07:24] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
10.Jul.2022



MorphOS-Storage uploads until 09.07.2022
The following files have been added until 09.07.2022 to MorphOS-Storage:
DeTerm_1.1.lha            Communication             Simple terminal for debug.
MorphUp_2009.lha          Network/PackageManager    MorphOS package manager
MorphUp_source_2006.lha   Network/PackageManager    MorphOS package manager...
MouseTracker_1.3.lha      System/Ambient/Commodi... Record Mouse movements ...
(snx)

[News message: 10. Jul. 2022, 07:24] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
10.Jul.2022



WHDLoad: New installers until 09.07.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 09.07.2022:
  • 2022-07-09 improved: Grid Start (Anco) supports another versions, manual included (Info)
(snx)

[News message: 10. Jul. 2022, 07:24] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
10.Jul.2022
Amiga.org (forum)


Video: 10 Minute Amiga Retro Cast #130 - Tsunami 1230
In its 130th issue Douglas Compton's videocast 10MARC reviews the accelerator board Tsunami 1230. (snx)

[News message: 10. Jul. 2022, 07:24] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
10.Jul.2022
Andreas Magerl (ANF)


Print magazine: Amiga Future, issue 157
The English and German issue 157 (July/August 2022) of the print magazine Amiga Future has been distributed. It can be ordered directly from its editorial office and from Amiga dealers that stock the magazine.

Content of the current issue includes reviews about The Amiga 500 Mini, FreewayPro USB Zorro-II and MasPlayer 2022 Edition. (snx)

[News message: 10. Jul. 2022, 07:24] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
09.Jul.2022



AmiTube 1.2: YouTube client for all Amiga systems
Marcus 'ALB42' Sackrow's AmiTube enables watching YouTube videos on an 68k Amiga. They are converted to Commodore's CDXL format and downloaded.

With version 1.2 released today, a play list like feature, introduced some days ago, for playing the downloaded movies automatically or by random or in a loop was added (amiga-news.de reported). Additionally, AmiTube now can manage multiple move directories. Changes:
  • Bugfix for fancy list text printing
  • play list with wait screen
  • open own directories with movies in play list
  • close requester
  • restore splitter position on start
  • multiple movie directories via icon tooltypes
  • choose default directory via menu
The current version can be downloaded from the AmiTube website or installed via the update check in AmiTube. (dr)

[News message: 09. Jul. 2022, 20:27] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
09.Jul.2022
Gaming on AmigaOS 4 (ANF)


AmigaOS 4: First beta version of Doom 3 port
Hugues 'HunoPPC' Nouvel is in the process of porting Dhewm3 - based on the Doom 3 GPL source code, to AmigaOS 4.1 and has released a first beta version 1.5.2b1 (recent YouTube video). Requirements:
The source code is available on GitHub. (dr)

[News message: 09. Jul. 2022, 16:16] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
08.Jul.2022



Amiga emulator for MacOS: vAmiga 2.1b4
By releasing version 2.0 (amiga-news.de reported), developer Dirk Hoffmann has started the beta phase of version 2.1 of his Amiga emulator vAmiga for MacOS and yesterday released the fourth beta version. Changes:
  • Added support for ECS Denise (SuperHires modes)
macOS 10.15 or higher is required. (dr)

[News message: 08. Jul. 2022, 22:23] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
08.Jul.2022
Erik Hogan


Game Construction Kit: Scorpion Engine V2022.5
The "Scorpion Engine" developed by Erik 'earok' Hogan allows you to develop games. The engine itself is closed source, all demos and example games are open source. The editor runs under Windows. Graphics are imported as PNG files, levels created by using the editor Tiled eingesetzt. For importing and creating sounds, music and animations the Amiga formats (mod, 8svx, anim5) are used.

A few moments ago he has relesaed version 2022.5. Among others it includes expanded control of sound tones, a new parallax demo, editor improvements for easier development, the ability to swap level backgrounds on the fly, bug fixes and more.

You can support the developer on his Patreon website. (dr)

[News message: 08. Jul. 2022, 13:16] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
08.Jul.2022
Gunnar von Boehn


Apollo Space Invaders: Eighth developer version of the remake
Arne von Boehn is writing a Space Invaders remake in 68K assembler on a Vampire4 standalone (amiga-news.de reported). Besides a new preview video there is also a new developer version for testing.


As Gunnar explains, the game is playable, but not yet finished. Arne has now added the 2-player mode, which still needs to be refined. Likewise, work continues on the UFOs: if they were hit, extras will be dropped in the future, such as alien freeze, extra life, quick shot, quick reload, repair bunker, shield, etc. All graphics are made by Kevin Saunders. In addition, the bunker damage will be improved and drawn in more detail, as well as the sound effects refined.

The game uses true colors and runs at 60 frames per second. The Super-AGA chipset and the AMMX instruction set are required. In the end, the game should run on both the Vampire V2 and V4.

Download: ARNEINVADER8.exe (52 MB) (dr)

[News message: 08. Jul. 2022, 07:00] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
08.Jul.2022



Programming language: AmiBlitz 3.9.4
At the end of March the new major version 3.9.0 of the programming language AmiBlitz was released. Yesterday a fourth update with bug fixes was released with version 3.9.4. Changes:
  • fixed: scrolling problem with vertical slider in source window
  • fixed: crash when trying to save settings from settings-window
  • fixed: setting "autolayout" was not stored correctly
  • fixed: bug in userlibs-loading routine that corrupted the internal libs list
  • improved: rawkeylib now supports NM_WHEEL_UP/NM_WHEEL_DOWN-Events sent by WinUAE that means PED supports mousewheel without any further tools like FreeWheel
  • changed: instruction browser - search for functions in includes is now switched off by default
  • changed: some default settings to better values (CON:, sourcefont)
  • added: menu items for changing the window layouts
In addition, the documentation was revised:
  • added all missing commands of windowslib to windowslib.guide
(dr)

[News message: 08. Jul. 2022, 05:53] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
07.Jul.2022



Game Construction Kit: RedPill 0.9.11
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.9, which allows the development of games from various genres (see short tests of two Redpill games). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial which he recently updated.

Changes of version 0.9.11:
  • Added new action trigger Set Cam Limits to change the bounds of camera movement.
  • Refactor of some features allows to gain 14ks of memory in most games.
  • Camera center now works correctly for reduced display sizes.
  • EXPERIMENTAL: Support for games with only 2 and 4 colors.
  • Fix for freeze after making a Build.
  • Fix for the spritesheet number 9 not being exported correctly.
  • For some reason it seems display was moved one pixes to the left, this has been corrected.
(dr)

[News message: 07. Jul. 2022, 17:48] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
07.Jul.2022



Preview video: Kung Fu action 'Devil's Temple'
Devil's Temple features 10 stages of intense arcade kung fu action based on the classic Irem games Kung Fu Master and Vigilante. Over 300 frames of animation were packed into the game and every cycle of performance was used on the Amiga A500. The game will adapt to upgrades, so additional chip ram will result in better music, AGA will provide additional colors and a greater variety of enemies in the game.

Yesterday, a new preview video was released for the game in development, allowing a brief look at each of the bonus levels in Devil's Temple. These are obtained after defeating the level 3, 6 and 9 bosses and are meant to break up the action a bit.

The game is already available for pre-order as a boxed edition. Likewise, a demo version of the first stage is available on itch.io. (dr)

[News message: 07. Jul. 2022, 13:17] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
07.Jul.2022



Blog review: Sound card Maestro Professional
The blog 'shred.zone' presents in a detailed article the internal sound card Maestro Professional, which was distributed by the German company MacroSystem in the early 1990s. Besides the presentation of the design, the development of a corresponding driver maestix.library is also highlighted, since MacroSystem itself never released the required Amiga software. (dr)

[News message: 07. Jul. 2022, 11:48] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
07.Jul.2022



Game: 'Hunting Frogs'
At the Swedish demo party Gubbdata!, which took place this year from July 1 to 3, the Swedish demo group Software Of Sweden presented version 1.0 of their game 'Hunting Frogs': with a frog you try to catch and eat insects here (YouTube-Video). The game is based on a 28-year-old code, can be played by up to four players and was uploaded to Aminet yesterday. (dr)

[News message: 07. Jul. 2022, 07:37] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
07.Jul.2022



Verschlüsselungsprotokoll: AmiSSL 5.3 (AmigaOS 3/4)
Only about 14 days ago version 5.2 of the open source encryption protocol AmiSSL was released, which has now been updated to version 5.3. It is now based on OpenSSL 3.0.5, which was released just two days ago. (dr)

[News message: 07. Jul. 2022, 07:17] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
06.Jul.2022



Video: Creating games graphics
Graphic artist Simone Bernacchia, who has designed graphics for numerous Amiga games, explains some of his designs in this talk recorded at the Commodore Los Angeles Super Show 2022. (dr)

[News message: 06. Jul. 2022, 07:15] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
06.Jul.2022



MorphOS: MouseTracker 1.3
The team of #amigazeux has released version 1.3 of its commodity MouseTracker, which records mouse movements and clicks and can display them as realtime overlay. Changes:
  • Image format for saving can now be selected and isn't limited to PNG only anymore. Formats supported through Reggae are: PNG, JPEG, TIFF, ILBM, DEEP.
  • Added '%x' as placeholder for save filenames for track and heatmaps that is replaced by the approriate suffix for the set image format.
  • When an overlay track/heatmap is shown it will now also mix the map with the screen on non-composited screens. Live-updates for trackmaps on non-composited screens are not done for now.
  • On non-composited screens the prgress window was 'burned' into the track/heatmap. Fixed.
  • Reduced the amount of tracker nodes created by a factor of ~3 by optimising away unnececarry waypoints.
  • Added a small close button in the left top corner when showing Track- and/or HeatMap overlays.
  • The config file is now saved as a sequence of template strings instead of saving one binary blob. The old config is loaded once and converted to the new config automatically. The old config is not deleted by MouseTracker itself in case you have to revert to an older version of MT. If you want to manually delete it: 'env:MouseTrackerCX/default.cfg' and the same in envarc:
  • "Strength" header in mouse tracker prefs also acts as a button now to advance all cycle gadgets at once.
  • The "Track" header of the track column in mouse tracker prefs is a button now and can be used to toggle respective checkmarks.
  • When an overlay is shown the window opacity can now be adjusted by pressing CTRL and moving the mouse wheel.
  • Fixed mouse distance calculation which was severly broken. My head still hurts...
  • Also tracks the fourth mouse button now.
  • Now also visually tracks mouse-wheel up and down events.
  • Prefs handling was completely jumbled up internally. Fixed.
  • Added NOSCREENBAROBJECT=NOSBAR/S option to have no screenbar object created at all. Works from tooltypes and/or shell.
  • Will add its own screenbar object to the screen titlebar when started. The screenbar object offers a popup menu with a couple of options (map creation, go to prefs, go to stats) to chose from. Furthermore the screenbar object displays the mouse position on the screen using a sizeable dot. Check out its config options in the pubscreen manager (right click on screen depth button).
  • Fixed a memory leak when parsing tooltypes.
  • Added PREFS=GUI/S option to open the GUI of MouseTracker directly when started. Works from tooltypes aswell as from shell.
  • It is now possible to select the screen to generate an overlay or image for from the prefs.
  • Stats for individual screens are tracked now and can be selected in the 'Stats' tab for display.
  • Long term statistics can be reset now too. It has a saverty requester aswell.
  • Added a savety requester to the 'Reset Statistics' button.
  • Prefs/statistics GUI got some cosmetic changes.
  • Heatmap creation for low screen sizes did not work. Fixed.
  • Sped up final HeatMap generation by about 300%.
  • Sped up drawing of TrackMap and HeatMap by more than 1000%.
  • Added MagicBeacon notification support when a a Track- or HeatMap has been saved. Left clicking the notification will open the drawer the map has been saved to while right clicking it will open the image itself in an Ambient window.
  • Statistics now always opens in a virtual group allowing the window to be sized smaller.
  • When mouse pointer reenters a screen and the trackmap live update is shown, it won't draw a line from the last position the mouse pointer left the screen from to the new position the mouse pointer reentered the screen.
  • Added short description texts to all progress windows.
  • Removed all spaces in texts displaying percentages.
(dr)

[News message: 06. Jul. 2022, 06:16] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
06.Jul.2022



Flashback: Australian Amiga Gazette (update)
The Australian Amiga Gazette (AAG) was founded in 1996 to keep the Amiga computer alive here in Australia. The first issue was published in December 1996, the last in October 1998, making 23 issues.

AAG was created entirely on an Amiga 4000 using Amiga's Page Stream Publishing software and printed on a second-hand press. The magazine had 40 black and white printed pages and contained articles, product reviews and advertising.

20 issues are available for download in PDF format at the title link. Two have yet to be scanned, one issue was never printed.

Update: (25.07.2022, 16:47, dr)

According to Michael Burak in the English-language comment section, he has redone the scans in 600 dpi and re-uploaded them. (dr)

[News message: 06. Jul. 2022, 06:07] [Comments: 10 - 25. Jul. 2022, 18:53]
[Send via e-mail]  [Print version]  [ASCII version]
05.Jul.2022



French print magazine: "Boing" Nr. 4
'Boing' is a French print magazine published by Boing Attitude (e.g. Dir Me Up and Word Me Up XXL). The fourth issue has 52 pages in A4 format and among others includes an interview with John Girvin, one of the developers of the game Turbo Tomato and workshops on installation of Aros 68k and ApolloOS under WinUAE and on Candy Factory. (dr)

[News message: 05. Jul. 2022, 09:39] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
04.Jul.2022
Robert Smith


Video: AMOS-controlled Quiz Buzzer System
In his latest video series, Robert Smith shows how to build an AMOS-controlled quiz buzzer system based on an Arduino board:
  • Part 1 shows how to build a cable version of the simple quiz buzzer system that includes different sound effects for each key pressed.
  • Part 2 shows how to build a wireless variant using nRF24L01 modules and Arduinos.
  • Part 3 updates the wireless variant so that the controller can be connected to an Amiga and a simple quiz system can be run with AMOS. The AMOS quiz system communicates with the controller via the serial port and uses some form of interrupts ("every") to maintain communication.
(dr)

[News message: 04. Jul. 2022, 10:58] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
04.Jul.2022



Hardware: ZuluSCSI - SCSI to SD adapter
ZuluSCSI is a new generation of file-based SCSI hard disk and CD-ROM drive emulators. ZuluSCSI emulates a SCSI-I or SCSI-2 hard disk using an SD memory card. Hard disk and CD-ROM drive images are stored on a standard FAT32 or exFAT formatted SD card. It merges SCSI2SD V5, V6 and BlueSCSI into one adapter.

This adapter allows to use SD or microSD card media instead of a real SCSI device. Compatible with a vast variety of SCSI controllers. Including the Amiga motherboard controllers, 3rd party controllers as the A590 or the Blizzard/Cyberstorm SCSI controllers. Hard drive and CD-ROM drive images are stored on a standard FAT32 or exFAT-formatted SD card.

A corresponding manual is available on GitHub, a list of compatible devices on codescr.

The adapter is available for example in the Amiga Shop or AMIGAstore.eu for about 100 Euros including taxes. (dr)

[News message: 04. Jul. 2022, 06:11] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
04.Jul.2022
Puni - Gaming on AmigaOS 4 (ANF)


AmigaOS 4: Blog summary of June
The blog Gaming on AmigaOS 4 has published a richly illustrated summary of the developments and releases from the areas of hardware and software for AmigaOS 4 in the month of June and among others reports about Rave, Ignition, the Blastaway competetion and the forthcoming release of Doom 3 on AmigaOS 4. (dr)

[News message: 04. Jul. 2022, 05:52] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
1 23 40 ... <- 45 46 47 48 49 50 51 52 53 54 55 -> ... 60 212 370 [Archive]
 
 Recent Discussions
.
Amiga 4000(T)ower for sale
Calvin Harris - Amiga A1200
Amiga basic rewritten for Apple
Volker Wertich interview
Commodore Amiga MYSTYLE
.
 Latest Top-News
.
First stable version of a native 64-bit AROS (24. Apr.)
Print magazine: Amiga Future 174 - Preview and reading samples (24. Apr.)
Emulation: QEMU 10.0 / bboot 0.8 (23. Apr.)
Announcement and pre-order campaign: AmiGUS sound card (19. Apr.)
ACube Systems: UBoot 2015.d for Sam440ep flex and mini-itx (15. Apr.)
Paint program: PolarPaint for all Amiga systems (11. Apr.)
ACube Systems: UBoot 2015.d for Sam460EX, Sam460CR and Sam460LE boards (09. Apr.)
Mining strategy game: The history of "Aminer" (07. Apr.)
Event: Start for ticket sales for "Amiga40" (05. Apr.)
Operating system: AmigaOS 3.2.3 (02. Apr.)
.
 amiga-news.de
.
Configure main page

 
 
.
Masthead | Privacy policy | Netiquette | Advertising | Contact
Copyright © 1998-2025 by amiga-news.de - all rights reserved.
.